Neuvillette

Neuvillette
NeuvilletteNameNeuvillette
loc_gcg_name_hash"Ordainer of Inexorable Judgment" Neuvillette
loc_gcg_card_name_hashNeuvillette
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_CATALYST
GCG_TAG_NATION_FONTAINE
GCG_TAG_ARKHE_OUSIA
loc_gcg_golden_variant
Neuvillette
Neuvillette
loc_gcg_sourceReward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashHe who looks down on all that are haughty.

loc_cgc_card_effect

1 2 As Water Seeks Equilibrium
Deals 1 Hydro DMG.
3 O Tears, I Shall Repay
Deals 2 Hydro DMG, creates 1 Sourcewater Droplet.
3 2 O Tides, I Have Returned
Deals 2 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.
Equitable Judgment
(Prepare for 1 turn)
Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.

Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Equitable Judgment
Normal Attack
(Prepare for 1 turn)
Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

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