Candace

Candace
CandaceNameCandace
loc_gcg_name_hashGolden Vow: Candace
loc_gcg_card_name_hashCandace
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_POLE
GCG_TAG_NATION_SUMERU
loc_gcg_golden_variant
Candace
Candace
loc_gcg_sourceReward for inviting Candace to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashThe crimson sand flows, an oath to defend.

loc_cgc_card_effect

1 2 Gleaming Spear - Guardian Stance
Deals 2 Physical DMG.
3 Sacred Rite: Heron's Sanctum
Attaches a Heron Shield to this character and $[K53|s1] Heron Strike.
3 2 Sacred Rite: Wagtail's Tide
Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.
Heron Strike
(Prepare for 1 turn)
Deals 3 Hydro DMG.

Heron Shield
While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.
After you switch characters, you deal 1 Hydro DMG. (Once per Round)

Duration (Rounds): 2.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Shield
This Shield will be consumed to protect the character who equips it from DMG.

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