Shenhe

Shenhe
ShenheNameShenhe
loc_gcg_name_hash"Lonesome Transcendence" Shenhe
loc_gcg_card_name_hashShenhe
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_CRYO
GCG_TAG_WEAPON_POLE
GCG_TAG_NATION_LIYUE
loc_gcg_golden_variant
Shenhe
Shenhe
loc_gcg_sourceReward for inviting Shenhe to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashThe mortal realm briefly gracing, like a wisp of smoke vanishing.

loc_cgc_card_effect

1 2 Dawnstar Piercer
Deals 2 Physical DMG.
3 Spring Spirit Summoning
Deals 2 Cryo DMG, creates 1 Icy Quill.
3 2 Divine Maiden's Deliverance
Deals 1 Cryo DMG, summons 1 Talisman Spirit.

Icy Quill
Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)
Usage(s): 2

Talisman Spirit
End Phase: Deal 1 Cryo DMG.
Usage(s): 2
When this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

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