Electro Hypostasis

Electro Hypostasis
Electro HypostasisNameElectro Hypostasis
loc_gcg_name_hashElectro Hypostasis
loc_gcg_card_name_hashElectro Hypostasis
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp8
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
loc_gcg_golden_variant
Electro Hypostasis
Electro Hypostasis
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Hypostasis
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashCode name: Aleph. A high-purity Electro entity.
Even if you win at rock-paper-scissors, Aleph is not one to admit defeat.

Table of Content
loc_cgc_card_effect
Map Location
Gallery

loc_cgc_card_effect

1 2 Electro Crystal Projection
Deals 1 Electro DMG.
5 Rock-Paper-Scissors Combo
Deals 2 Electro DMG and then separately performs "Prepare Skill|s1:prepares" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.
3 2 Lightning Lockdown
Deals 2 Electro DMG, summons Chains of Warding Thunder.
Electro Crystal Core
(Passive) When the battle begins, this character gains an Electro Crystal Core.
Rock-Paper-Scissors Combo: Scissors
(Prepare for 1 turn)
Deals 2 Electro DMG. Then, perform "Prepare Skill|s1:prepares" for Rock-Paper-Scissors Combo: Paper.
Rock-Paper-Scissors Combo: Paper
(Prepare for 1 turn)
Deals 3 Electro DMG.

Chains of Warding Thunder
End Phase: Deal 1 Electro DMG.
Usage(s): 2
When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing "Switch Character." (Once per Round)

Electro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $[K54|s1], and heal them to 1 HP.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Map Location

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