Rhodeia of Loch

Rhodeia of Loch
Rhodeia of LochNameRhodeia of Loch
loc_gcg_name_hash"Lady of Clear Waters" Rhodeia
loc_gcg_card_name_hashRhodeia of Loch
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
loc_gcg_golden_variant
Rhodeia of Loch
Rhodeia of Loch
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Rhodeia of Loch
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash"As long as rain falls and rivers flow... water will exist forever... "

loc_cgc_card_effect

1 2 Surge
Deals 1 Hydro DMG.
3 Oceanid Mimic Summoning
Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
5 The Myriad Wilds
Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).
3 3 Tide and Torrent
Deals Element Physical DMG. For each friendly Summon on the field, deals +1 additional DMG.

Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once:
Squirrel: Deal 2 Hydro DMG at the End Phase. 2 Usages.
Raptor: Deal 1 Hydro DMG at the End Phase. 3 Usages.
Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Hydro DMG during the End Phase.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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