Range Gauge

Range Gauge
Range GaugeNameRange Gauge
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack43.73
Substat TypeAttack %
Base Substat6%
Weapon AffixMasons' Ditty
Affix DescriptionWhen the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
DescriptionA measuring instrument that you can rarely find nowadays. It is capable of firing arrows.
Weapon Ascension Materials
Fragment of an Ancient Chord
Drop of Tainted Water
Transoceanic Pearl
Chapter of an Ancient Chord
Scoop of Tainted Water
Transoceanic Chunk
Movement of an Ancient Chord
Newborn Tainted Hydro Phantasm
Xenochromatic Crystal
Echo of an Ancient Chord

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
143.736.0%
20118.5710.6%
Fragment of an Ancient Chord3
Drop of Tainted Water3
Transoceanic Pearl2
Mora5000
Fragment of an Ancient Chord3
Drop of Tainted Water3
Transoceanic Pearl2
Mora5000
20+144.4710.6%
40225.9915.45%
Chapter of an Ancient Chord3
Drop of Tainted Water12
Transoceanic Pearl8
Mora15000
Fragment of an Ancient Chord3
Drop of Tainted Water15
Transoceanic Pearl10
Mora20000
Chapter of an Ancient Chord3
40+251.9915.45%
50293.3617.87%
Chapter of an Ancient Chord6
Scoop of Tainted Water6
Transoceanic Chunk6
Mora20000
Fragment of an Ancient Chord3
Drop of Tainted Water15
Transoceanic Pearl10
Mora40000
Chapter of an Ancient Chord9
Scoop of Tainted Water6
Transoceanic Chunk6
50+319.2617.87%
60360.920.3%
Movement of an Ancient Chord3
Scoop of Tainted Water12
Transoceanic Chunk9
Mora30000
Fragment of an Ancient Chord3
Drop of Tainted Water15
Transoceanic Pearl10
Mora70000
Chapter of an Ancient Chord9
Scoop of Tainted Water18
Transoceanic Chunk15
Movement of an Ancient Chord3
60+386.820.3%
70428.6922.72%
Movement of an Ancient Chord6
Newborn Tainted Hydro Phantasm9
Xenochromatic Crystal6
Mora35000
Fragment of an Ancient Chord3
Drop of Tainted Water15
Transoceanic Pearl10
Mora105K
Chapter of an Ancient Chord9
Scoop of Tainted Water18
Transoceanic Chunk15
Movement of an Ancient Chord9
Newborn Tainted Hydro Phantasm9
Xenochromatic Crystal6
70+454.6922.72%
80496.7225.14%
Echo of an Ancient Chord4
Newborn Tainted Hydro Phantasm18
Xenochromatic Crystal12
Mora45000
Fragment of an Ancient Chord3
Drop of Tainted Water15
Transoceanic Pearl10
Mora150K
Chapter of an Ancient Chord9
Scoop of Tainted Water18
Transoceanic Chunk15
Movement of an Ancient Chord9
Newborn Tainted Hydro Phantasm27
Xenochromatic Crystal18
Echo of an Ancient Chord4
80+522.6225.14%
90564.7827.56%

Weapon Affix

LvAffix ProgressionMaterials
1When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
2When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 4% ATK and 8.5% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Range Gauge
Mora1000
3When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 5% ATK and 10% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Range Gauge
Mora2000
4When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 6% ATK and 11.5% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Range Gauge
Mora4000
5When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 7% ATK and 13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Range Gauge
Mora8000

13 responses to “Range Gauge”

      • nah. being able to gain up to 28%atk and 39% elemental dmg bonus being off field is really good.
        Slingshot is risky to play and Prototype Crescent is just 45% atk if you can’t hit a weakspot or the enemy doesn’t have one at all.
        Ibis piercer or Windblume Ode would do a much better job than those two.

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  1. I wish this the stats and effects of this Bow swapped with it’s claymore counterpart. We could really use an HP bow and most claymore users would have preferred this effects of this bow.

      
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  2. Sigewinne was once rumored to be an Hydro Bow 4*, as I recall… I bet she’ll be a Healer + SubDPS fusion for this bow. Perhaps she’s going to be one of the two O/P healers, with Charlotte being the opposite alignment as a Cryo Catalyst with a more focused affinity for pure healing and support (fitting the 4* Baizhu rumors).

      
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    • Lmao I got it reversed, looks like Charlotte is the Healer/SubDPS fusion i guess. No clue who this bow is really for then, the cheaper options seem safer and in some cases more worth it.

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    • Kujou Sara
      It has high base attack for her buff and it gives her burst extra damage since it stacks while she’s off-field.

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    • The passive is basically hinting there’ll be a way (very likely Furina) to damage off field team members on demand, so they can then heal back up before swapping in and instantly trigger the buff for their rotation, which makes this entire gacha set of weapons basically for everyone, as long as they fit in a team that can do that and the stats are beneficial.

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