Scion of the Blazing Sun

Scion of the Blazing Sun
Scion of the Blazing SunNameScion of the Blazing Sun
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack43.73
Substat TypeCritical Rate %
Base Substat4%
Weapon AffixThe Way of Sunfire
Affix DescriptionAfter a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
DescriptionAn ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.
Weapon Ascension Materials
Echo of Scorching Might
A Flower Yet to Bloom
Fungal Spores
Remnant Glow of Scorching Might
Treasured Flower
Luminescent Pollen
Dream of Scorching Might
Wanderer's Blooming Flower
Crystalline Cyst Dust
Olden Days of Scorching Might

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
143.734.0%
20118.577.07%
Echo of Scorching Might3
A Flower Yet to Bloom3
Fungal Spores2
Mora5000
Echo of Scorching Might3
A Flower Yet to Bloom3
Fungal Spores2
Mora5000
20+144.477.07%
40225.9910.3%
Remnant Glow of Scorching Might3
A Flower Yet to Bloom12
Fungal Spores8
Mora15000
Echo of Scorching Might3
A Flower Yet to Bloom15
Fungal Spores10
Mora20000
Remnant Glow of Scorching Might3
40+251.9910.3%
50293.3611.92%
Remnant Glow of Scorching Might6
Treasured Flower6
Luminescent Pollen6
Mora20000
Echo of Scorching Might3
A Flower Yet to Bloom15
Fungal Spores10
Mora40000
Remnant Glow of Scorching Might9
Treasured Flower6
Luminescent Pollen6
50+319.2611.92%
60360.913.53%
Dream of Scorching Might3
Treasured Flower12
Luminescent Pollen9
Mora30000
Echo of Scorching Might3
A Flower Yet to Bloom15
Fungal Spores10
Mora70000
Remnant Glow of Scorching Might9
Treasured Flower18
Luminescent Pollen15
Dream of Scorching Might3
60+386.813.53%
70428.6915.14%
Dream of Scorching Might6
Wanderer's Blooming Flower9
Crystalline Cyst Dust6
Mora35000
Echo of Scorching Might3
A Flower Yet to Bloom15
Fungal Spores10
Mora105K
Remnant Glow of Scorching Might9
Treasured Flower18
Luminescent Pollen15
Dream of Scorching Might9
Wanderer's Blooming Flower9
Crystalline Cyst Dust6
70+454.6915.14%
80496.7216.76%
Olden Days of Scorching Might4
Wanderer's Blooming Flower18
Crystalline Cyst Dust12
Mora45000
Echo of Scorching Might3
A Flower Yet to Bloom15
Fungal Spores10
Mora150K
Remnant Glow of Scorching Might9
Treasured Flower18
Luminescent Pollen15
Dream of Scorching Might9
Wanderer's Blooming Flower27
Crystalline Cyst Dust18
Olden Days of Scorching Might4
80+522.6216.76%
90564.7818.38%

Weapon Affix

LvAffix ProgressionMaterials
1After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
2After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 75% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 35% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Scion of the Blazing Sun
Mora1000
3After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 90% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 42% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Scion of the Blazing Sun
Mora2000
4After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 105% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 49% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Scion of the Blazing Sun
Mora4000
5After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Scion of the Blazing Sun
Mora8000

16 responses to “Scion of the Blazing Sun”

  1. I can’t believe they want to introduce ANOTHER CRIT RATE weapon with battle pass
    they’re too stupid, it’s absurd
    ok it’s different from viridiscent hunt or whatever, but was that too difficult,to make crit dmg instead? at least they’re complementary, under a certain aspect
    but no
    again rate
    stupid idiots

      
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    • Crit damage is interchangeable to the stat to which the character scales off. You first need to have a healthy crit rate to start investing on crit damage, and at certain point you start getting diminishing returns with only crit damage. So its better to adjust a build with crit rate, if the character also ascends with crit rate you substats alone will be easier to take you to a good crit value.

      It is also a tactic, crit rate is unobtainable on 4 star weapons without a battle pass, meanwhile the paimon shops already has crit damage weapons. They are not stupid.

      Also freaking bows have 6 CV 5 star weapons (5 because of Tighnari) and only 2 that are not, they also have 3 CV on 3 stars and now 3 on 4 stars they are eating well. Meanwhile, claymore has 2 5 star weapons and one of them just got deleted from rotation thanks to Dehya, none on 3 stars and 3 on 4 stars (with the new one from this battle pass being absolute garbage)

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  2. For anyone asking:
    The wording of this weapon implicates that the Heartseeker effect remains as a debuff for the duration of 10s.

    “Applies Heartseeker effect ‘on’ the opponent for 10s -> Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder.”

    This means that for 10s, the character does 28~56% more with CAs on that specific opponent affected.
    So pretty insane weapon and maybe it is even an event weapon (yeah, I know, it won’t be, lol).

    The downside here:
    -> It seems like the first opponent hit, eat the heartseeker arrow (so it sounds like a single-target arrow), which means it works very well against single-targets, but not against groups. So if you want to use this on Ganyu in the Abyss, aim at the spongiest opponent in a group to guarantee that effect on them. Tighnari has less to worry, as he’s single-target focused.

    Definitely a very nice weapon, imo. High base ATK and crit sub-stat is always nice on a 4* weapon, plus a decent-to-really-good weapon effect makes it even better.

      
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  3. I assume you must be new to Genshin in order to make such a comment. No worries, we all were at some point, however I’d recommend looking at other 4-star weapons so you have a better understanding on how base Atk and substats scaling works (also explained by the other person replying to your comment).

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  4. this one passive is so unclear:
    1) there is no duration specified on its debuff effect (increase dmg taken from charge attacks), does this mean is it only 1 time after the follow up CA hits, then its gone?
    2) does the Sunfire Arrow single target only (like an extra arrow from tighnari CA effect, but 1 instance of it), but in description says “decend” instead of shoot/fires, then could it be a mini-AoE, if so, will all enemy hit by it will get debuff too?

    if the effect is not only a one time dmg bonus debuff every 10 secs, then it could be OP in high hp enemies like boss. Its weird that it doesn’t provide the duration on its debuff, even umbrella has duration of its effect (10s duration while 15s cd, cd resets if affected got kill before 10s duration expires), so I assume its only 1 time dmg bonus every 12 secs (until its confirmed)

      
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    • 1. “and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s.” this means opponents affected by the Heartsearer are debuffed for 10 seconds. the 10 seconds is the duration.
      2. not sure about the Sunfire Arrow being AoE or single target. it’d be stronger if it is AoE.

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    • What??? 565 is what’s considered “high” base ATK for a 4* weapon (454 low, 510 mid, 565 high). A high base ATK balances out with a low substat, and vice versa.

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      • shhh dont tell them, they probably spend way too much money on 5* weapons and have their perception of reality completely tarnished

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      • Holy cr4p, you guys are right. My bad my bad, i mistook this with the new 5Star bow…. To a 4star this bow has some pretty insane stats to a 4stars just like Mouun’s Moon bow, but kinda better since we don’t need R5 this for a support like F2P KujouSara.

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  5. but how this %+ will work? it says that will increase de dmg of charged attack, but will be only the next charged? if it so, with this 12s cd will not be good for ganyu nor tighnari for obvious reasons, they can shoot various times between 12s cd… and we already have various good bows for them….

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  6. this is a battle pass weapon right? why doesn’t it have a refreshing effect like the umbrella, like sure it might be good in single target but is gonna be way worse than the umbrella in aoe i cant

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