Name | Crane's Echoing Call | |
Family | Weapon, Catalyst | |
Rarity | ||
Conversion Exp | 300000 | |
Base Attack | 49.14 | |
Substat Type | Attack % | |
Base Substat | 3.6% | |
Weapon Affix | Cloudfall Axiom | |
Affix Description | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | |
Description | A fan carved from pure jade, around which swirls an ancient aura of adeptal energy. | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Gallery |
Weapon Stats
Lv | Atk | Bonus Atk% | Materials | Total Materials |
1 | 49.14 | 3.6% | ||
20 | 144.91 | 6.36% | 5 5 3 10000 | 5 5 3 10000 |
20+ | 176.01 | 6.36% | ||
40 | 285.93 | 9.27% | 5 18 12 20000 | 5 23 15 30000 5 |
40+ | 317.03 | 9.27% | ||
50 | 374.42 | 10.72% | 9 9 9 30000 | 5 23 15 60000 14 9 9 |
50+ | 405.62 | 10.72% | ||
60 | 464.39 | 12.18% | 5 18 14 45000 | 5 23 15 105K 14 27 23 5 |
60+ | 495.49 | 12.18% | ||
70 | 555.39 | 13.63% | 9 14 9 55000 | 5 23 15 160K 14 27 23 14 14 9 |
70+ | 586.49 | 13.63% | ||
80 | 647.52 | 15.08% | 6 27 18 65000 | 5 23 15 225K 14 27 23 14 41 27 6 |
80+ | 678.62 | 15.08% | ||
90 | 740.58 | 16.54% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | |
2 | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | 2000 |
3 | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | 4000 |
4 | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | 8000 |
5 | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal | 16000 |
31 responses to “Crane's Echoing Call”
So for this weapon it would be optimal for an EQ rotation.
Let’s see the duration for the 28% Plunge ATK bonus is 20s aftter the equiping character does a Plunge attack.
Let’s say you are using a Faruzan + Bennet + Xianyun with Xiao.
So you would begin the rotation with Xianyun E or you could start it with Faruzan E for some CC which would also buff Xianyun’s Attack because her A2 passive. You could also use her burst ( only recommended at C2 ) but there is a major waste in the buffs of her burst.
I belive a good ratatoin would be Xianyun E, Furan Q, Bennet EQ, Xianyun Q and then Xiao Q. As said before you could do Faruza ECA –> Rotation but up to your taste.
So let’s see…
Xiao has a 15 sec duration and the buff is 20 seconds so there are 5 seconds where we can squish in the rest of all the team mates buffs.
Animations wise all of this teams are quite fast, Bennet being the fastest to complete his animation at less than 1 second and Xianyun being the slowest at around 1.6 seconds but we don’t need to worry all that about her.
By the time Xiao comes on-field he should take full advantage of all buffs, specially if you have C2 Faruzan or use her burst aftter Bennet.
The first buffto expire should be Bennet ( 12 sec ), then Faruzan or Xianyun ( 12/18 sec and 16 sec, depending if you have Faruzan’s C2 ) and then the plunge attack bonus should expire at the same time that Xiao’s burst does.
StormPion basically has no downtime so we don’t worry about that.
Now, clense and repeat. Re-gain energy and do it again.
Multiple copies stack?
I kinda dislike how as of late they put these “mainly energy restoration” passives to make the dmg buffs scaling almost triple with refinements which can make them feel weak at R1 by comparison, as the energy part takes such a big importance at base (R1) which makes its scaling the ‘weak’ one (2.5~3.5 on this case), leaving the other buff part as the ‘strong’ scaling but weak start; unlike older weapons with balanced scaling between their usual 2 buffs (both double at R5)
Doesn’t help this might be the most niche weapon so far, to activate either passive along with atk% as secondary.
Energy restoration I would say is comparable to CR/CDMG in regards to a character’s burst—it’s not just a direct damage translation like other stats especially if you have bursts that do more than just damage (heal, inrease stats, etc.). We also have easy ways to reach break points due to Favonius/Sacrifial weapons, running same-element characters to funnel energy or particle-producing characters like Fischl, Albedo, etc.
Though I agree that it’s very niche. for the most part you’re not even trying to get multiple copies of these unless you want to free up teammate/stat limitations for Cloud Retainer. It’d be more beneficial to get their cons than R5ing this weapon.