Sacrificial Jade

Sacrificial Jade
Sacrificial JadeNameSacrificial Jade
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeCritical Rate %
Base Substat8%
Weapon AffixJade Circulation
Affix DescriptionWhen not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
DescriptionAn ancient jade pendant that gleams like clear water. It seems to have been used in ancient ceremonies.
Weapon Ascension Materials
Luminous Sands from Guyun
Mist Grass Pollen
Divining Scroll
Lustrous Stone from Guyun
Mist Grass
Sealed Scroll
Relic from Guyun
Mist Grass Wick
Forbidden Curse Scroll
Divine Body from Guyun

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
141.078.0%
2099.2614.14%
Luminous Sands from Guyun3
Mist Grass Pollen3
Divining Scroll2
Mora5000
Luminous Sands from Guyun3
Mist Grass Pollen3
Divining Scroll2
Mora5000
20+125.1614.14%
40183.6820.6%
Lustrous Stone from Guyun3
Mist Grass Pollen12
Divining Scroll8
Mora15000
Luminous Sands from Guyun3
Mist Grass Pollen15
Divining Scroll10
Mora20000
Lustrous Stone from Guyun3
40+209.6820.6%
50238.3423.83%
Lustrous Stone from Guyun6
Mist Grass6
Sealed Scroll6
Mora20000
Luminous Sands from Guyun3
Mist Grass Pollen15
Divining Scroll10
Mora40000
Lustrous Stone from Guyun9
Mist Grass6
Sealed Scroll6
50+264.2423.83%
60292.6227.06%
Relic from Guyun3
Mist Grass12
Sealed Scroll9
Mora30000
Luminous Sands from Guyun3
Mist Grass Pollen15
Divining Scroll10
Mora70000
Lustrous Stone from Guyun9
Mist Grass18
Sealed Scroll15
Relic from Guyun3
60+318.5227.06%
70346.6530.29%
Relic from Guyun6
Mist Grass Wick9
Forbidden Curse Scroll6
Mora35000
Luminous Sands from Guyun3
Mist Grass Pollen15
Divining Scroll10
Mora105K
Lustrous Stone from Guyun9
Mist Grass18
Sealed Scroll15
Relic from Guyun9
Mist Grass Wick9
Forbidden Curse Scroll6
70+372.6530.29%
80400.6633.52%
Divine Body from Guyun4
Mist Grass Wick18
Forbidden Curse Scroll12
Mora45000
Luminous Sands from Guyun3
Mist Grass Pollen15
Divining Scroll10
Mora150K
Lustrous Stone from Guyun9
Mist Grass18
Sealed Scroll15
Relic from Guyun9
Mist Grass Wick27
Forbidden Curse Scroll18
Divine Body from Guyun4
80+426.5633.52%
90454.3636.75%

Weapon Affix

LvAffix ProgressionMaterials
1When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
2When not on the field for more than 5s, Max HP will be increased by 40% and Elemental Mastery will be increased by 50. These effects will be canceled after the wielder has been on the field for 10s.
Sacrificial Jade
Mora1000
3When not on the field for more than 5s, Max HP will be increased by 48% and Elemental Mastery will be increased by 60. These effects will be canceled after the wielder has been on the field for 10s.
Sacrificial Jade
Mora2000
4When not on the field for more than 5s, Max HP will be increased by 56% and Elemental Mastery will be increased by 70. These effects will be canceled after the wielder has been on the field for 10s.
Sacrificial Jade
Mora4000
5When not on the field for more than 5s, Max HP will be increased by 64% and Elemental Mastery will be increased by 80. These effects will be canceled after the wielder has been on the field for 10s.
Sacrificial Jade
Mora8000

34 responses to “Sacrificial Jade”

  1. This weapon at R5 + hp/dendro/crit c6 Baizhu would actually possibly be disgusting. I’d even say C2 could also almost fully utilize it to its max potential when going sub dos Baizhu.

    For C6: More HP than Jadefall’s Splendor, and simply just existing procs his gossamer splices and shields, and his Es unlock HP scaling too which you only need around a second to cast. Due to the sheer amount of hits he does, ER would be a non-issue. Put him in a spread team to make use of the EM passive then boom. C2 is basically the same thing minus the constantly shield proc. Off fielder Baizhu’s BiS would probably be this weapon, especially at C2 +.

    I hope I’ll be able to get this weapon and its refinements for my Baizhu eventually.

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    • His rotations will be tight. No more than 10 seconds onfield and you lose the HP. You need to switch immediately after E -> Q -> CA, and only after switching back can you spend the rest of your water droplets on more charged attacks.

      There’s definitely potential for a quick swap oriented team.

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      • You can easily switch him out and in again to reset the 10 seconds onfield timer. Even if its only to do a normal and charged attack on Nahida or something like that. I’m sure you can tinker some rotations that allow his maximal field time while keeping the buff up.

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  2. just imagine this thing on yelan if it was a bow, those stats are cracked.

    pretty sure this will be nerfed or future off field Hp scaling catalysts won’t be able to sell their 5star weapons

      
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    • rarely will mihoyo nerf a weapon/character’s stats/kit because they could get into a lawsuit about suddenly making a product worse after customers “bought”/pulled for it. it could fall under deceptive marketing tactics.

      since they don’t have a competitive content between players, they can’t reason out nerfing it for “balance” purposes.

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    • Nowhere near cracked for a 5*. Aqua Simulacra, for example, has 88.2% CV, while this thing has “only” 73.5% CV. The buffs may look great, but we currently have not a single Catalyst Character who benefits from both EM and HP (except, perhaps, Baizhu, but not much). Contrast this with 20% DMG bonus and 16%HP from R1 Aqua when used by Yelan, and things get interesting.

      Still insane for a 4* weapon, easily among the best available due to its CV alone.

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  3. Agreed, this weapon’s effect feels like it would work well in the right situation and it’s specific enough that I have to imagine it was designed with a particular Fontaine character(s) in mind.

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  4. hmmm… it is a weapon for a HP multiplicative damage SubDPS, no characters to use its full potencial in the game right now

      
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      • Kokomi does not need any CR whatsoever, and needs no EM in hyperbloom (the electro unit is the trigger). You’re better off with Prototype Amber or Sacfrags.

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    • What about Baizhu? He use the EM and the Crit rate, he scales on HP, and he is off field (passive apply with him just existing). This weapon at r5 give him the same HP than the Prototype amber, but with 160 more EM.

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        • but a HP weapon will give him the same HP at best, Prototype Amber give him 1% more HP, not crit rato, no em.

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          • You don’t need crit on Baizhu unless you have Fav, his damage isn’t worth building towards unless you’re C6R5. You will struggle with energy on Baizhu with this weapon. The reason Prototype Amber is so amazing is because it restores energy in addition to giving HP%.

          • I do disagree base on the fact that Spread damage take into consideration both critical rate and EM. Also remember that prototype amber only five him 18 energy which is nice but not a need, and for people that own baizhu c1 that passive is completely usless. Sacrificial Jade r5 give the same HP, significantly more damage and match with his outfit.

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