Prototype Amber

Prototype Amber
Prototype AmberNamePrototype Amber
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon AffixGilding
Affix DescriptionUsing an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
DescriptionA dully gilded catalyst secretly guarded in the Blackcliff Forge. It seems to glow with the very light from the sky.
Weapon Ascension Materials
Mist Veiled Lead Elixir
Mist Grass Pollen
Firm Arrowhead
Mist Veiled Mercury Elixir
Mist Grass
Sharp Arrowhead
Mist Veiled Gold Elixir
Mist Grass Wick
Weathered Arrowhead
Mist Veiled Primo Elixir

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
Mist Veiled Lead Elixir3
Mist Grass Pollen3
Firm Arrowhead2
Mora5000
Mist Veiled Lead Elixir3
Mist Grass Pollen3
Firm Arrowhead2
Mora5000
20+134.8315.9%
40204.8323.18%
Mist Veiled Mercury Elixir3
Mist Grass Pollen12
Firm Arrowhead8
Mora15000
Mist Veiled Lead Elixir3
Mist Grass Pollen15
Firm Arrowhead10
Mora20000
Mist Veiled Mercury Elixir3
40+230.8323.18%
50265.8626.81%
Mist Veiled Mercury Elixir6
Mist Grass6
Sharp Arrowhead6
Mora20000
Mist Veiled Lead Elixir3
Mist Grass Pollen15
Firm Arrowhead10
Mora40000
Mist Veiled Mercury Elixir9
Mist Grass6
Sharp Arrowhead6
50+291.7626.81%
60326.7830.45%
Mist Veiled Gold Elixir3
Mist Grass12
Sharp Arrowhead9
Mora30000
Mist Veiled Lead Elixir3
Mist Grass Pollen15
Firm Arrowhead10
Mora70000
Mist Veiled Mercury Elixir9
Mist Grass18
Sharp Arrowhead15
Mist Veiled Gold Elixir3
60+352.6830.45%
70387.6634.07%
Mist Veiled Gold Elixir6
Mist Grass Wick9
Weathered Arrowhead6
Mora35000
Mist Veiled Lead Elixir3
Mist Grass Pollen15
Firm Arrowhead10
Mora105K
Mist Veiled Mercury Elixir9
Mist Grass18
Sharp Arrowhead15
Mist Veiled Gold Elixir9
Mist Grass Wick9
Weathered Arrowhead6
70+413.6634.07%
80448.6837.71%
Mist Veiled Primo Elixir4
Mist Grass Wick18
Weathered Arrowhead12
Mora45000
Mist Veiled Lead Elixir3
Mist Grass Pollen15
Firm Arrowhead10
Mora150K
Mist Veiled Mercury Elixir9
Mist Grass18
Sharp Arrowhead15
Mist Veiled Gold Elixir9
Mist Grass Wick27
Weathered Arrowhead18
Mist Veiled Primo Elixir4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
2Using an Elemental Burst regenerates 4.5 Energy every 2s for 6s. All party members will regenerate 4.5% HP every 2s for this duration.
Prototype Amber
Mora1000
3Using an Elemental Burst regenerates 5 Energy every 2s for 6s. All party members will regenerate 5% HP every 2s for this duration.
Prototype Amber
Mora2000
4Using an Elemental Burst regenerates 5.5 Energy every 2s for 6s. All party members will regenerate 5.5% HP every 2s for this duration.
Prototype Amber
Mora4000
5Using an Elemental Burst regenerates 6 Energy every 2s for 6s. All party members will regenerate 6% HP every 2s for this duration.
Prototype Amber
Mora8000

Obtained From

Recipe

IconNameRecipe
Prototype Amber
Prototype Amber
Northlander Catalyst Billet1
+
Crystal Chunk50
+
White Iron Chunk50
+
Mora500
+
10s
items per Page
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13 responses to “Prototype Amber”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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    • It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.

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      • Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.

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