Name | Serpent Spine | |
Family | Weapon, Claymore | |
Rarity | ||
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Critical Rate % | |
Base Substat | 6% | |
Weapon Affix | Wavesplitter | |
Affix Description | Every 4s a character is on the field, they will deal | |
Description | A rare weapon whose origin is the ancient ocean. One can hear the sound of the ageless waves as one swings it. | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 42.4 | 6.0% | ||
20 | 108.93 | 10.6% | 3 3 2 5000 | 3 3 2 5000 |
20+ | 134.83 | 10.6% | ||
40 | 204.83 | 15.45% | 3 12 8 15000 | 3 15 10 20000 3 |
40+ | 230.83 | 15.45% | ||
50 | 265.86 | 17.87% | 6 6 6 20000 | 3 15 10 40000 9 6 6 |
50+ | 291.76 | 17.87% | ||
60 | 326.78 | 20.3% | 3 12 9 30000 | 3 15 10 70000 9 18 15 3 |
60+ | 352.68 | 20.3% | ||
70 | 387.66 | 22.72% | 6 9 6 35000 | 3 15 10 105K 9 18 15 9 9 6 |
70+ | 413.66 | 22.72% | ||
80 | 448.68 | 25.14% | 4 18 12 45000 | 3 15 10 150K 9 18 15 9 27 18 4 |
80+ | 474.58 | 25.14% | ||
90 | 509.61 | 27.56% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | Every 4s a character is on the field, they will deal | |
2 | Every 4s a character is on the field, they will deal | 1000 |
3 | Every 4s a character is on the field, they will deal | 2000 |
4 | Every 4s a character is on the field, they will deal | 4000 |
5 | Every 4s a character is on the field, they will deal | 8000 |
10 responses to “Serpent Spine”
Does the weapon’s passive remain the same as the weapon’s life on the field?
Will this be good for Navia with Zhongli?
Low Base ATK is bad but CR% and DMG% are really nice. Hmm…
Serpent Spine is great on almost every claymore dps ever, I don’t see why this would be any different
actually the same as her signature r1 if you have this r5
Dehya takes damage even while being off field so will this sword lose It’s stacks off field or will It keep It’s full stacs? I really want this sword to work on her 🙂
I highly doubt Dehya would be able to maintain all stacks off-field since it did
mention on her skill that she takes DMG, but let’s wait for some tests for now.
But I did test my Serpent Spine with the corrosion from the wolfhounds
and 5 of the stacks remained, didn’t matter if on-field or off-field.
As to why the corrosion didn’t take away stacks when on-field from the testing;
I’m guessing corrosion is considered as some type of poison mechanic and technically
not DMG.
Now that I think about it, a shielder would definitely make this weapon work for
off-field Dehya, or as long as the team can avoid taking DMG.
Hoping Dehya would be an Off-field DPS being able to utilize this weapon well. We currently don’t have a 5 star Off-field dedicated DPS so chances are high..
In game she’s also know as Flame-Mane. So I’m expecting her to work around Burn/Burgeon (Maybe she will have a flame aura idk).
But yeah would be cool too a Diluc version that works off field, imagine if she replaces xiangling with maybe lower dmg but better aplication.
I hope she’s able to do all reactions proficiently. They will definitely make her able to do burgeon well since there isn’t a limited 5* who can, but i hate the trend of characters being locked into one type of reaction, making all of their other multipliers low. For some reason, im fine with aggravate, spread, and vaporize tho.