Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
Normal Attack: Shadow-Hunting Spear (Custom) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive spear strikes. Consumes a certain amount of Stamina to perform an upward slash. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fragrance Extraction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creates a Lumidouce Case that deals ·Fires Puffs of Puredew at nearby opponents at intervals, dealing ·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased. ·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1. At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned "The world is an endless harmony of fragrance, color, and song." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aromatic Explication | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance. So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Headspace Capture | |
When the Lumidouce Case created by Emilie is on the field, all party members gain 85% |
Lingering Fragrance | |
Each time it collects 2 |
Rectification | |
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%. |
Constellations
Light Fragrance Leaching | |
Increases the DMG dealt by Additionally, when nearby party members trigger the Burning reaction on opponents or deal |
Lakelight Top Note | |
When |
Exquisite Essence | |
Increases the Level of Maximum upgrade level is 15. |
Lumidouce Heart Note | |
Puredew Aroma | |
Increases the Level of Maximum upgrade level is 15. |
Marcotte Sillage | |
When using While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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263 responses to “Emilie”
When Emilie’s was first posted here on Honey Hunter with her initial line up of skills and stats, I posted a comment stating that I felt that Emilie would be around high tier (A), about the same level of Yae Miko.
With the buffs she has gotten late in the beta, I now believe she is possibly top tier (S) now.
Emilie’s seems to be well rounded as a Sub-DPS, having excellent range, great single target damage, good AOE damage, low field time, and the lack of conditions to trigger her skills. In addition, both her Elemental Skill and Elemental Burst have great offensive potential.
In my view, this makes Emilie comparable in power to other top tier sub DPS characters. This pertains for both 4* characters (Xiangling, Fischl and Xinqiu) and 5* characters (Yelan, Nahida, and Furina).
I would still consider Emilie to be less powerful overall than those 6 characters I mentioned. This is due to Emilie lacking any form of supportive capabilities and that she relies on the burning reaction to reach her full potential.
However, I think Emilie is just too strong to be merely a high tier now character now. She is now significantly better than Yae Miko, who while having comparable damage, suffers from long field times and very high energy cost burst.
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In terms of teams, at least for version 4.8 I still think her main teams will be either Pure Burn or Burn-Melt.
Pure Burn will pair Emilie with a Pyro character(preferably a main DPS), with last two part slots being another Pyro, another Dendro, and/or a infusion capable Anemo character to swirl pyro.
Arlecchino and Lyney will bet the best 5* Pyro characters to be on field for this team setup due their high raw Pyro damage, but I think Pure Burn with Emilie will be Klee’s new best team thanks to her very high Pyro application. The defense shred from Klee’s C2 will also be very helpful in buffing Emilie’s damage. Dehya could be a decent choice as well. While her raw damage is lacking compared to the first 3, she could work as a less fragile option.
For 4*s, Gaming, with his high raw damage from his plunge attacks is a great option (this is what I plan on doing after getting C6 Gaming on my way to obtaining C2 Furina). Other 4* main DPS characters (like Yanfei) likely don’t have enough raw Pyro damage to be worth using on a Pure Burn Team.
For Burn-Melt, Emilie is now clearly better than Nahida (in terms of team damage). Wriothesley could very well become the new best Cyro main DPS now with a Burn-Melt team with Emilie. Ganyu could also get a new lease of life with Burn-Melt as well. For 4*s, Chongyun is really the only Cyro character that could work as main DPS in this team, but I have my doubts on how effective it would be compared to Wriothesley and Ganyu.
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Overall, Emilie reminds me of another fashionable young lady from Fontaine: Navia. Crystalize is a garbage reaction but Navia at least make it worth using, and and I also consider her a top tier character (albeit maybe on the lower end).
I’m really looking forward to Emilie’s release now, assuming Hoyo doesn’t do any major nerfs late in the beta period.
IMO she’s still A as the buffs aren’t that big (other than the self nerf removal) but she’s definitely better than before
agreed, but also, many times they added useful units later on
i expect the same for her, sagewine, and whatever will come next
they’ll take time maybe (they’re not smart, we know it) but i hardly doubt they won’t do it
we took 3 years with xiao to give him 3 broken supports for his damage style, maybe they’ll take time to give us proper burning supports (and we’ll need for every element and every reaction to me… we got chevreyse for overload, why not a specific unit for electro charge, vape, freeze, etc? we have sara and faruzan specific for anemo, gorou for geo but defense, why not other units for the remaining elements?)
c’mon hoyo, make your tiny brain work, this will benefit your community but even yourself, because everybody will love these units
im joking guys, i know they’re too retard to understand it
So… who are y’all thinking of for Deepwood holders? Emilie wants Reverie pretty badly, so someone else is gonna have to take the hit pre-C2.
Nahida is an obvious pick, but who else besides her and Collei? Is Kirara capable of covering enough AOE with her Skill/Burst? Are there non-dendro holders that are worth looking into?
thoma is decent for her support , and there are no must pick artifact for him like Zhongli with Tenacity, so you can use deepwood for him.
tbh i’ll pair Emilie with Clorinde Thoma and Yae/Yunjin.
I need to try it first for Yae is it enough to maintain burn with Emilie dendro apply and Thoma pyro apply + overload reaction which is apply another pyro, if not i’ll use yunjin instead.
dehya.
zhongli , yaoyao , dehya, toma, baizu , dendro mc, shinobu, dori
these are the one that have continuous E/Q that don’t do much dmg so you don’t lose anything.
Other like yae, fischl Rosaria yelan, xq chiori etc they do too much dmg to use as Deepwood holder.
there’s diona, layla, qiqi, mona, kokomi but I’m not sure if they will fit Emilie burn comps
I’m thinking just straight up using deepwood on Emilie. Farming Artifacts sets is my least favorite thing and I farmed the he’ll outta deepwood after I spent an eternity in Emblem Domain prior to that.
it’s a loss of potential not having the burning set on emilie but perfectly acceptable to use deepwood as well to save time and resource I’m my humble opinion.