Dehya

Dehya
DehyaNameDehya
TitleFlame-Mane
OccupationThe Eremites
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Pyro
Day of Birth7
Month of Birth4
Vision (Introduced)Pyro
Constellation (Introduced)Mantichora
Chinese Seuyu陈雨
Japanese Seuyu福原綾香
English SeuyuAmber May
Korean SeuyuKim Hyeon-sim
DescriptionA member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Light Guiding Tetrahedron
Sand Grease Pupa
Faded Red Satin
Trimmed Red Silk
Rich Red Brocade
Skill Ascension Materials
Teachings of Praxis
Guide to Praxis
Philosophies of Praxis
Puppet Strings
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1122020.6748.885.0%50.0%0%
20316553.61126.85.0%50.0%0%
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
20+421271.33168.715.0%50.0%0%
406302106.74252.445.0%50.0%0%
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
Sand Grease Pupa10
Faded Red Satin15
Mora40000
Agnidus Agate Sliver1
0
Sand Grease Pupa13
Faded Red Satin18
Mora60000
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
40+7045119.33282.225.0%50.0%7.2%
508106137.29324.75.0%50.0%7.2%
Agnidus Agate Fragment6
Light Guiding Tetrahedron4
Sand Grease Pupa20
Trimmed Red Silk12
Mora60000
Agnidus Agate Sliver1
0
Sand Grease Pupa33
Faded Red Satin18
Mora120K
Agnidus Agate Fragment9
Light Guiding Tetrahedron6
Trimmed Red Silk12
50+9097154.08364.415.0%50.0%14.4%
6010168172.22407.325.0%50.0%14.4%
Agnidus Agate Chunk3
Light Guiding Tetrahedron8
Sand Grease Pupa30
Trimmed Red Silk18
Mora80000
Agnidus Agate Sliver1
0
Sand Grease Pupa63
Faded Red Satin18
Mora200K
Agnidus Agate Fragment9
Light Guiding Tetrahedron14
Trimmed Red Silk30
Agnidus Agate Chunk3
60+10912184.81437.15.0%50.0%14.4%
7011993203.13480.415.0%50.0%14.4%
Agnidus Agate Chunk6
Light Guiding Tetrahedron12
Sand Grease Pupa45
Rich Red Brocade12
Mora100K
Agnidus Agate Sliver1
0
Sand Grease Pupa108
Faded Red Satin18
Mora300K
Agnidus Agate Fragment9
Light Guiding Tetrahedron26
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade12
70+12736215.72510.195.0%50.0%21.6%
8013829234.23553.995.0%50.0%21.6%
Agnidus Agate Gemstone6
Light Guiding Tetrahedron20
Sand Grease Pupa60
Rich Red Brocade24
Mora120K
Agnidus Agate Sliver1
0
Sand Grease Pupa168
Faded Red Satin18
Mora420K
Agnidus Agate Fragment9
Light Guiding Tetrahedron46
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade36
Agnidus Agate Gemstone6
80+14573246.82583.775.0%50.0%28.8%
9015675265.49627.915.0%50.0%28.8%
90+15675265.49627.915.0%50.0%28.8%
10016789325.22672.545.0%50.0%28.8%

Skills

Active Skils

Sandstorm AssaultSandstorm Assault
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG62.12%67.17%72.23%79.45%84.51%90.29%98.23%106.18%114.12%122.79%131.46%140.13%148.79%157.46%166.13%
2-Hit DMG61.71%66.73%71.76%78.93%83.95%89.7%97.59%105.48%113.37%121.99%130.6%139.21%147.82%156.43%165.04%
3-Hit DMG76.63%82.87%89.11%98.02%104.25%111.38%121.18%130.99%140.79%151.48%162.17%172.87%183.56%194.25%204.94%
4-Hit DMG95.29%103.05%110.8%121.88%129.64%138.51%150.69%162.88%175.07%188.37%201.66%214.96%228.26%241.55%254.85%
Charged Attack Cyclic DMG56.33%60.92%65.5%72.05%76.64%81.88%89.08%96.29%103.49%111.35%119.21%127.07%134.93%142.79%150.65%
Charged Attack Final DMG101.82%110.11%118.4%130.24%138.53%148%161.02%174.05%187.07%201.28%215.49%229.7%243.9%258.11%272.32%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Molten InfernoMolten Inferno
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.

Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Indomitable Flame DMG112.88%121.35%129.81%141.1%149.57%158.03%169.32%180.61%191.9%203.18%214.47%225.76%239.87%253.98%268.09%
Ranging Flame DMG132.8%142.76%152.72%166%175.96%185.92%199.2%212.48%225.76%239.04%252.32%265.6%282.2%298.8%315.4%
Field DMG60.2% ATK + 1.03% Max HP64.72% ATK + 1.11% Max HP69.23% ATK + 1.19% Max HP75.25% ATK + 1.29% Max HP79.77% ATK + 1.37% Max HP84.28% ATK + 1.44% Max HP90.3% ATK + 1.55% Max HP96.32% ATK + 1.65% Max HP102.34% ATK + 1.75% Max HP108.36% ATK + 1.86% Max HP114.38% ATK + 1.96% Max HP120.4% ATK + 2.06% Max HP127.93% ATK + 2.19% Max HP135.45% ATK + 2.32% Max HP142.98% ATK + 2.45% Max HP
Mitigation32%34%36%38%40%42%44%46%48%50%52%54%56%56%56%
Redmane's Blood Maximum200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP
Field Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD20s20s20s20s20s20s20s20s20s20s20s20s20s20s20s
Leonine BiteLeonine Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.

Even the flowing flames must obey her rage and at her command become her fangs and claws.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Flame-Mane's Fist DMG98.7% ATK + 1.69% Max HP106.1% ATK + 1.82% Max HP113.51% ATK + 1.95% Max HP123.38% ATK + 2.12% Max HP130.78% ATK + 2.24% Max HP138.18% ATK + 2.37% Max HP148.05% ATK + 2.54% Max HP157.92% ATK + 2.71% Max HP167.79% ATK + 2.88% Max HP177.66% ATK + 3.05% Max HP187.53% ATK + 3.21% Max HP197.4% ATK + 3.38% Max HP209.74% ATK + 3.6% Max HP222.08% ATK + 3.81% Max HP234.41% ATK + 4.02% Max HP
Incineration Drive DMG139.3% ATK + 2.39% Max HP149.75% ATK + 2.57% Max HP160.2% ATK + 2.75% Max HP174.13% ATK + 2.99% Max HP184.57% ATK + 3.16% Max HP195.02% ATK + 3.34% Max HP208.95% ATK + 3.58% Max HP222.88% ATK + 3.82% Max HP236.81% ATK + 4.06% Max HP250.74% ATK + 4.3% Max HP264.67% ATK + 4.54% Max HP278.6% ATK + 4.78% Max HP296.01% ATK + 5.07% Max HP313.43% ATK + 5.37% Max HP330.84% ATK + 5.67% Max HP
Duration4s4s4s4s4s4s4s4s4s4s4s4s4s4s4s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

The Sunlit WayThe Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%.
Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Unstinting SuccorUnstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and TrueStalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.

Constellations

The Flame IncandescentThe Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
·Molten Inferno's DMG will be increased by 3.6% of her Max HP.
·Leonine Bite's DMG will be increased by 6% of her Max HP.
The Sand-Blades GlitteringThe Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
A Rage Swift as FireA Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
An Oath AbidingAn Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
The Alpha UnleashedThe Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
The Burning Claws CleavingThe Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Mercenaries
Chat: Desert
Chat: My People
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Dehya: The Eremites
About Dehya: Dad
* Unlocks at Friendship Lv. 4
About Us: Great Deeds
* Complete "Lionsblood"
About Us: Comrades-in-Arms
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
* Complete "Lionsblood"
Interesting Things
About Tighnari
* Unlocks at Friendship Lv. 4
About Lesser Lord Kusanali
* Unlocks at Friendship Lv. 4
About Candace
* Unlocks at Friendship Lv. 4
About Alhaitham
* Unlocks at Friendship Lv. 4
About Cyno
* Unlocks at Friendship Lv. 4
About Nilou
* Unlocks at Friendship Lv. 4
About Dori
* Unlocks at Friendship Lv. 4
About Layla
* Unlocks at Friendship Lv. 4
About Sethos
* Unlocks at Friendship Lv. 4
More About Dehya: I
More About Dehya: II
* Unlocks at Friendship Lv. 3
More About Dehya: III
* Unlocks at Friendship Lv. 4
More About Dehya: IV
* Unlocks at Friendship Lv. 5
More About Dehya: V
* Unlocks at Friendship Lv. 6
Dehya's Hobbies
Dehya's Troubles
* Complete "Lionsblood"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries.
Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries.
Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history.
The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature.
Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed.
Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional.
With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long.
Character Story 1All desertfolk, including Dehya, learn to master and comprehend the sands.
Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is.
Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born.
The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean.
Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites.
Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives.
In her youth, Dehya's family consisted of her father and his mercenaries.
As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on.
After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze.
Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside.
She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands.
* Unlocks at Friendship Lv. 2
Character Story 2Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality.
Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard.
Firstly, though she is not the strongest in her profession, she has force enough all the same.
Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise.
Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition.
Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle.
Aside being good in a fight, she also knows plenty about surviving in the desert.
The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions.
Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations.
Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers.
Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence.
Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud.
A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy.
* Unlocks at Friendship Lv. 3
Character Story 3As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering.
Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague.
The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror."
Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind.
As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky.
And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible.
That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much.
Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?"
This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion.
While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane."
And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account?
Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods.
So why not take up the title of "Flame-Mane?" She could have done far worse.
* Unlocks at Friendship Lv. 4
Character Story 4Dehya is an individual of immense beauty, a fact undeniable to all who know her.
She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes.
The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality.
Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly.
Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much.
Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating.
Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness.
Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath.
As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times.
A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor.
When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart.
Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman.
* Unlocks at Friendship Lv. 5
Character Story 5Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life.
She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary.
It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment.
Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so.
But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand.
The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves.
"Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?"
They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek.
How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there.
Though her future paths may lead elsewhere, the sands will always be her home.
* Unlocks at Friendship Lv. 6
The Legend of the LionAccording to Kusayla, when a lion roars, even the blazing sun must shiver.
Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question.
Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon.
Such was the might of the lion.
Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night.
"The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy."
"What about you? Can you beat the lion?" Little Dehya asked Kusayla.
"Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting.
"If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in."
Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything.
Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him.
The Legend of the Lion, however, did linger in her recollections.
Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her.
Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth.
Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland.
This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction.
Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago.
She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her.
* Unlocks at Friendship Lv. 4
VisionDehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path.
During that time, she was consumed with thoughts of growing stronger.
As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food.
It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency.
People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value.
Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning.
There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit.
Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own.
The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained.
Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention.
She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed.
* Unlocks at Friendship Lv. 6

2,812 responses to “Dehya”

  1. I’ve just realized dehya “ears” aren’t ears but a part of her hair… How do I unrealize this?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
        • Kirara’s cat ears are fake, they’re actually her ornamental bowtie on her ponytail. She IS however a cat youkai like you said, so she can shapeshift like Miko does, she just doesn’t have her actual ears out and instead has human ears, similarly she’s said that she can have regular human feet but prefers to walk around on her cat paws because she feels comfier doing so

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
  2. dehya is not a bad character. she’s really easy to build. give her whatever artifacts weapon you have. because the other 3 broken characters you want to use her with will carry her anyway.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • amber is not a bad character. she’s really easy to build. give her whatever artifacts weapon you have. because the other 3 broken characters you want to use her with will carry her anyway.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. She is trash but it is very exaggerating how bad she is. Her mono pyro comps do about the same damage as Itto, Xiao, Wanderer and Eula do in their hypercarry comps but nobody doomposts those that hard. Moreover in Ganyu melt, Dehya + Nahida combo is better than Xiangling + Zhongli because your rotation will be for 15 seconds instead of 20 seconds while waiting for Xiangling’s cooldown to be over.

    I am actually happy to lose my 50/50 to Dehya because now my Ganyu melt has gotten stronger and it’s not a copium national downgrade anymore.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • i see. Bennett kazuha. But do they need dehya? not really because xinqu is 100 times better here. High dose of copium.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Thanks for pointing that out mr. obvious but I nowhere said that she’s irreplaceable, of course Dehya is replaceable but my point is that she still works decent in mono pyro comp and her team DPS is on same level as Eula, Itto, Wanderer and Xiao but you still see people maining these mid tier hypercarries especially Wanderer and Xiao who’re liked as emo boys. Besides Dehya is an upgrade over Xiangling in Ganyu melt (which is trash comp but used by Ganyu simps like me) so regardless she found a place for her niche

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • but xingqiu is awful against the Pegasus Seahorse. that elemental armor is tough af. dehya helps to destroy it.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • bro then amber, xinyan, … literally any character+
      xiangling kazuha Bennett comp do same dmg.
      dehya skill duration 12 sec down time 6 second. xiangling burst duration 14 sec.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • My point isn’t who’s better in mono pyro, the point is she works decent in it and that mono pyro is better than a lot of Eula or Itto comps, or even Xiao comps of we are talking in single target or Wanderer if AoE. However, this is all taking KQM standards in mind.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I agree on the melt ganyu part but Dehya being good in mono-pyro is cap. Yes mono-pyro can be/is better than the hypercarries but it’s good in spite of Dehya not because of Dehya. Legit running Xinyan will have similar results. Saying Dehya is better than Itto because mono-pyro is better than mono-geo is like saying Collei is better than HuTao because Hyperbloom is better than HuTao carry. But like you said, Dehya is solid in melt ganyu.

      Also people “doompost” about Eula/Xiao/Wanderer all the time. Itto generally gets left out because he’s less popular, kinda funny, and has less issues than those 3. But as a Eula player, I see people trashing her all the time. Some things have even been memed into existence like “Eula gets staggered during her combo” when she has infinite poise like Raiden during her burst.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • “same damage as Itto, Xiao, Wanderer and Eula do in their hypercarry comps but nobody doomposts those that hard”
      thats because those units have niche / varying supports on their team comps while dehya wants all the broken units bennett, xiangling, kazuha to make mono pyro work so theres trade off on why run them with dehya when those units have more value on other teams compared to gorou, albedo, faruzan, mika, etc etc

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I love Dehya and use her often, but you are off your GOURD if you think she matches Itto dude. As a stand alone character, he’s mid, but on his ideal comp with Gorou, albedo? He’s easily just below top tier. He can’t match most cracked/broken teams, but that team more than keeps up with the “meta”

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. I got her today after losing 50/50 and I’m really happy about it. I already got Nilou from the banner, so thank God I’m ending the banner with a second 5-star at 20 pity.

    I also already own Dehya’s weapon so I guess it was just meant to be.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. i like her. i think she’s fun and awesome. i just got her to friendship 10 the other day, because she’s been a constant member of my adventure team. i understand I’m in the minority here, but that just means more dehya for me. playing the characters i love brings me joy and I couldn’t ask for anything more.

      
    Votes1
    Votes1
    Expand
    Votes0
    Votes0
    Votes0
  6. Dehya will be op when hydro archon comes. You trashers will cry after not losing 5050 to her.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Early leaks reveal a significant team buff in exchange for party hp removal, to which you will still most likely prefer a healer over her.

      This just made me more convinced that they should had made her kit to revolve around her taking damage and reflecting it onto enemies in the form of shockwave pulses or something similar.
      Like using any of her skills makes her take damage per use, but is non-lethal. However, pulses wont appear if you’re not shredding hp so you pair her with a healer on clam.
      This resolves having a more varied playstyle for overhealing characters and a new one in the form of soaking damage to deal damage.
      Sounds similar to Nilou bloom, but at the very least seems functional than whatever we have atm.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • c1 is slighty good, c2 if you wanna onfield her, c4 is trying hard and c6 will never trigger unless skill issue because of how much she heals lmao

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • c1 is good?
          her skill hits 3 times. 90 wishes to regenerate 6 energy? lol rofl lmao lmfao.
          c0 is good rest are trashiest in game.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Slightly good* not good, learn to read.
            Yes, anything that improves her non-existent energy generation is useful, should it be on base kit? probably, but it isn’t, so it is what it is.
            Also 90 wishes is only if you are unlucky, stop exaggerating.
            And you clearly have never even attempted to use her, it hits way more than just 3 times and it works off-field, lol rofl lmao lmfao.

        • It regenerates 8 energy max so would you spend 75 no, lets just say 50 wishes for it (not exaggerating)
          bro i have qiqi built c3 now. slightly good is still exaggeration for c1. if her skill hit more we would have known qiqi melt teams but where are th3y. her skill has 3 regen ticks. that means it will move 3 times when you switch to other characters. first one one qiqi so total 4 ticks (I hope you can count) and you have to stay on melee range for it to hit anything. thoma jean regenerates 20 energy by just casting bursts. 2*4=8 energy is non existent and dont forget it only works for qiqi not active characters. So it basically sucks.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • It regens 20 energy max lol, it hits a total of 10 times and well, 10*2=20. Do Q>E for maximum uptime/regeneration.
            Regen ticks aren’t hits, sure you might have her “built” but have never paid attention to her skill pulses/cicles, which are five, and hit twice.
            Multipliers and icd are a thing, of course you don’t see Qiqi melt because those two things aren’t precisely letting her do good consistent melts. Duh. Works good on freeze tho.
            I guess having to stay on melee range is indeed a downside, but only if you use her with one of the few ranged dps.
            Thoma regenerates 15 at C4, Jean regenerates 20%, and (I hope you can count) 20% of 80 is 16. Those are also only for them and not active characters, why is that a downside only for Qiqi?
            Again, it should probably be on her base kit, but at least it ain’t as useless as you’d like to pretend it is.

      • what to do with a c0 dehya?! C0 qiqi is playable in fact good. c0 dehya is just buggy replaceable by 4* characters which are always better options in any role you want to use her on. she’s currently below 4* level or bottom tiered 4*.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Nope, Qiqi is still the ultimate bad drop. Off-field dmg reduction and interruption reduction is more useful than on-field healing and revive with 15 minutes cooldown on c6 lmao. Qiqi dupes will always feel like waste of pulls.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • If it’s you’re first Qiqi, she’s much more useful than getting Dehya. You don’t need resistance to interruption if you can just freeze enemies and heal to full instantly.
        But that being said Qiqi is definitely a bad way to lose 50/50 if you are getting constellation for her. Her constellation are very lackluster and need improvement.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • qiqi may be many things but “on-field healing” is very inaccurate description, I mean, she has some, but ain’t locked to it.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  7. Today’s the day of her birthday.

    Her message is a taunt, making fun of those who wanted her buffed.

    They have successfully banned and censored all and any discussion even slightly related to her in the subreddit, and comments on other social media seem to have also given up in talking about it, as those post get buried by suspiciously acting algorithms.
    They even removed her birthday post at some point. That’s how bad things really are.

    They managed to drive attention away by posting things like new characters splash-arts before, and they will most likely do the same thing today, adding further insult to injury, but only if they get to a point of needing it that is, and that honestly seems kinda unlikely now since most have given up fighting.

    The abyssal moon blessing that had the same effect as her artifacts had an actually good description, with the real numbers in it, yet somehow they can’t do that for the set itself, using those big numbers to fool people into believing it is better than it actually is, further silencing tons of players in the process.

    If you selected “very unsatisfied” in the Dehya section of today’s survey, the survey would end faster, with no follow-up questions asked unlike previous surveys, further proving they just don’t care.
    Most people also don’t care anymore, if they ever did. Complacency runs really hard in the community.
    Bootlickers will keep fighting against the few buff wanters remaining, as if it somehow hurts them that she’d be buffed.
    They will not buff her, they will get away with such bad treatment given to her, and that’s the sad truth.

    I’d wish to be proven wrong, but they really aren’t even trying to fight back the racist allegations, making her whiter and whiter in each new official art post.
    Why would they need to buff her when they can just ignore the fanbase, just as they have been doing for the past weeks.
    They will pretend nothing happened and move on. In fact, they already did.

    The community let this happen, and Hoyo will probably get away with more and more awful practices in the future.

    Mika was also a victim.
    There are several victims of Hoyo bad practices.
    Keqing still has a higher charged attack cost than all other sword users.
    Mona’s C1 is still bugged and doesn’t increase freeze duration, nor it was buffed to include hydro+dendro reactions unlike everything else related to the new dendro reactions.
    Xinyan’s shield has been bugged since she released and still sometimes doesn’t get to max level even when hitting enough enemies.
    We had to wait 2+ years until they fixed the cliffhanger commission in 3.5, and that had been bugged since day 1.
    Oh but god forbid Barbara is good at creating blooms, that was ‘fixed’ in less than a month.
    And I’ll just leave it at that to not extend this much longer, but you get the point.
    As long as it doesn’t benefit the player, any bug or glitch will stay. Same thing for bad characters, they don’t want them to be good, they will stay bad until you swipe.

    Don’t spend money on this game. Don’t spend money on any of Hoyo’s game. You and I are also being used, we’re all victims in here. Don’t whiteknight the multimillion-dollar company that only cares about your wallet and not you.

    Today’s the day of her birthday, and it’s not a really happy day in the slightest.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • TCG cards fall under the same boat. I want the head of whoever decided to make Maguu Kenki not able to attack opponents upon summoning.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I don’t see how Mika was a victim though. He got uber buffed by Furina. Mika may not be the best at buffing phys damage dps, but he is a very good healer and with new options for weapons, and soon enough, artifact sets.

      Furina has made all the reason to use a team healer where most of the time, people would have used Zhongli or other shielder, or an adequate healer like Kuki or Bennett. Mika is one of them involved, which means his atk speed buff is quite potent considering the other team healers dont have as valuable a bonus besides those of artifacts or weapons, such as Jean being best one since VV and high nuke healing, Kokomi via TTDS or prototype amber for more team heals as well as her own valid dps, or Baizhu who is only one in game to ahve a dendro reaction dmg bonus.

      Mika is pretty well established now. He’s an addition to wanderer teams for those who can stay out of range of attacks that he trips on, Wriothesley for freeze teams, Yoimiya for things such as double hydro vape, or EUla where dual carry team got buffed through Furina and more powerful use of MIka.

      To how unfortunate Dehya has befallen the curse of standard banner and a kit as rushed as Inazuma’s archon quest, tis a shame. I doubt that Dehya is worthy enough for them to buff. They were only willing to buff their country’s represented nation god., and when they tried “buffing” another character that being Yae Miko, there was quite a load of backlack coming for them.

      Several things that inflict Dehya’s kit is pretty much related to game mechanics itself, just as the targeting system is. Dehya can’t hit shielded enemies with her skill likewise with Raiden. She has that hurtbox issue where enemies pretending to be Zyox are too tall that the hurtbox is uphigh and fails to hit dendro cores, probably due to hurtbox being spherical rather than cylindrical which would’ve solved the problem.
      Another issue is jump-cancelled burst, which is a burst animation in itself just like you can jump or dash cancel keqing’s lightning dash burst or Yae Miko’s. What’s annoying is that the dash + jump cancel leads into the final incineration drive yet I dont get why a normal jump ends it flat instead of just ending with incineration drive.

      Other things that plague Dehya are just fixable via number changes, but a fix to Dehya would cause a spark that causes everyone to want buffs to other characters to which they simp for. Hoyo is not ready to receive a flood of character buffs if an unimportant character to them like Dehya gets buffed. If Dehya gets buffed, why not Diluc, Qiqi, even Xiao or Klee?

      Anything Hoyo does will have consequences, whether the cause is positive or negative, it doesn’t matter. Like there was that bug with Diluc’s interaction with Venti’s gust where Diluc just does an infinite simultaneous amount of plunge attacks, enough to kill Vivianne of the Lake in 10 seconds or so.

      Just looking at it, it’s gonna be costly for Hoyo to do some wanted changes. Hoyo doesn’t like change. They like subtractions and additions instead. Rather add to what exists rather than replacing what’s once there. It’s like swapping one colored jenga brick with another within the tower of jenga blocks. NOt tryna defend them, but looking at it practically and from not just a consumer standpoint, which most players will view from

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Mika is not established at all. More people use Dehya than him.

        I don’t think anyone would mind if they buffed Dehya. But even if they did, why not buff all old or off-meta characters? Would give people an incentive to buy them. As for standard characters, no reason not to refurbish them, too. Don’t need to make ’em busted, just adequate.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  8. Well I spent most of my primos and I C2 R1ed my waifu. I did what I had to do. I’m not going to say she’s good, but with her C1 and Weapon she’s not bad. I can use her in the Abyss just fine. Saving my standard pulls until she goes onto the standard banner, and crossing my fingers for a C3.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • she performs like a standard “Balanced” unit at c1r1 with c6 bennett kazuha and Xiangling.

      The sad part really is that she needs all those to feel like a “Balanced” unit.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  9. “A member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, “– VALIANT AND POWERFUL like the description.
    Like any other characters she can be useful if you are willing to invest. So don’t get disappointed if you ever get her. she’s really fun to use. what matters is you are enjoying

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply to no ty Cancel reply

Your email address will not be published. Required fields are marked *

TopButton