
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% | ||
90+ | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% | ||
100 | 16789 | 325.22 | 672.54 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
![]() | Sandstorm Assault | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes using her Claymore and her martial arts. Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Molten Inferno | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This art of Dehya's own invention changes its method of use depending on the combat situation. This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Leonine Bite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. Even the flowing flames must obey her rage and at her command become her fangs and claws. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Sunlit Way |
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. |
![]() | Unstinting Succor |
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Additionally, within 9s after Dehya unleashes |
![]() | Stalwart and True |
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. |
Constellations
![]() | The Flame Incandescent |
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · · |
![]() | The Sand-Blades Glittering |
When Dehya uses Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked. |
![]() | A Rage Swift as Fire |
Increases the Level of Maximum upgrade level is 15. |
![]() | An Oath Abiding |
When Flame-Mane's Fist and Incineration Drive attacks unleashed during |
![]() | The Alpha Unleashed |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Burning Claws Cleaving |
The CRIT Rate of Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way. |
Skill Ascension
Gallery
Idle Animation #1
Idle Animation #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Mercenaries | |
Chat: Desert | |
Chat: My People | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Dehya: The Eremites | |
About Dehya: Dad | * Unlocks at Friendship Lv. 4 |
About Us: Great Deeds | * Complete "Lionsblood" |
About Us: Comrades-in-Arms | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | * Complete "Lionsblood" |
Interesting Things | |
About Tighnari | * Unlocks at Friendship Lv. 4 |
About Lesser Lord Kusanali | * Unlocks at Friendship Lv. 4 |
About Candace | * Unlocks at Friendship Lv. 4 |
About Alhaitham | * Unlocks at Friendship Lv. 4 |
About Cyno | * Unlocks at Friendship Lv. 4 |
About Nilou | * Unlocks at Friendship Lv. 4 |
About Dori | * Unlocks at Friendship Lv. 4 |
About Layla | * Unlocks at Friendship Lv. 4 |
About Sethos | * Unlocks at Friendship Lv. 4 |
More About Dehya: I | |
More About Dehya: II | * Unlocks at Friendship Lv. 3 |
More About Dehya: III | * Unlocks at Friendship Lv. 4 |
More About Dehya: IV | * Unlocks at Friendship Lv. 5 |
More About Dehya: V | * Unlocks at Friendship Lv. 6 |
Dehya's Hobbies | |
Dehya's Troubles | * Complete "Lionsblood" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries. Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries. Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history. The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature. Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed. Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional. With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long. |
Character Story 1 | All desertfolk, including Dehya, learn to master and comprehend the sands. Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is. Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born. The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean. Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites. Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives. In her youth, Dehya's family consisted of her father and his mercenaries. As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on. After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze. Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside. She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands. * Unlocks at Friendship Lv. 2 |
Character Story 2 | Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality. Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard. Firstly, though she is not the strongest in her profession, she has force enough all the same. Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise. Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition. Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle. Aside being good in a fight, she also knows plenty about surviving in the desert. The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions. Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations. Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers. Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence. Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud. A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy. * Unlocks at Friendship Lv. 3 |
Character Story 3 | As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering. Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague. The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror." Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind. As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky. And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible. That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much. Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?" This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion. While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane." And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account? Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods. So why not take up the title of "Flame-Mane?" She could have done far worse. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Dehya is an individual of immense beauty, a fact undeniable to all who know her. She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes. The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality. Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly. Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much. Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating. Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness. Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath. As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times. A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor. When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart. Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman. * Unlocks at Friendship Lv. 5 |
Character Story 5 | Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life. She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary. It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment. Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so. But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand. The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves. "Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?" They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek. How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there. Though her future paths may lead elsewhere, the sands will always be her home. * Unlocks at Friendship Lv. 6 |
The Legend of the Lion | According to Kusayla, when a lion roars, even the blazing sun must shiver. Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question. Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon. Such was the might of the lion. Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night. "The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy." "What about you? Can you beat the lion?" Little Dehya asked Kusayla. "Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting. "If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in." Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything. Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him. The Legend of the Lion, however, did linger in her recollections. Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her. Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth. Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland. This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction. Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago. She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her. * Unlocks at Friendship Lv. 4 |
Vision | Dehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path. During that time, she was consumed with thoughts of growing stronger. As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food. It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency. People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value. Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning. There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit. Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own. The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained. Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention. She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed. * Unlocks at Friendship Lv. 6 |
2,812 responses to “Dehya”
This is the end, beautiful friend
This is the end, my only friend
The end
It hurts to set you free
But you’ll never follow me
The end of laughter and soft lies
The end of nights we tried to die
This is the end
This is the cringiest shit I’ve read in a while kek.
Well, preload is in yall. Slim to no chance of last minute kit alterations for both our queen and Mika…
We kinda lost. Unless the new artifact sets are Dehya friendly, or something big happens in Fontaine’s meta scene.
Pulling with the heaviest heart tbh. At least the rumored 4*s are mostly C6 for me, so extra fates towards Dehya. Bless Dehya mains in these trying times.
Honestly, just go in expecting the worst. At least that way you won’t be disappointed. If they buff her prior to launch? Great! A pleasant surprise instead of bitter disappointment.
Considering how many niche characters we’ve been getting since V2, I’m coping that there will be a massive balance pass at 4.0 to nerf the current meta supports into the ground after all those niche roles have been filled. Mega cope on my part, but it’s the only logical reason I can think of for these underpowered niche units.
There is this character in League called Sett “the Boss”. His W skill “Haymaker” is almost similar to Dehya, which he tanks all the damage taken. However, he convert them into attack power, then release it into one single devastating strike.
It could be so easy: Dehya’s E tanks incoming damage, convert them into dmg bonus (+ stacks, whatever), then Q releases all of it, making her having the most damaging single strike reverse vape/melt. Bam! A universal tank who can quick-swap burst, but not Zhongli.
But alas, here we are.
Yup, it would be nice and justify the amout of damage Dehya will be taking. I don’t know why they don’t try it. It’s logical Maybe they fear to make her to overpowered? It had to be a middle groud somewhere tho…
At the very least, if they are going to make her dmg so abysmally low, then they should have allowed her to be an off-field pyro applier. Low dmg for high pyro application trade-off. At least it would give her a use. Not sure what they were smoking when they made her burst cost 70 though…
What I don’t understand is why every aspect of her kit is bad. Okay, she does low damage, that’s fine, since she tanks. Nevermind, she only “tanks” half the damage half the time and eats 140% shit during her Burst. Sure, whatever, but at least she can apply pyro… very inconsistently. Great.
She didn’t have to be particularly good at any of these roles, just… not bad? Consolidate a few functions that don’t require other characters also performing the same exact things on her team to overlap and cover what she’s missing. That’s really all I ask.
I feel you there my dude. I wouldn’t care if she was meta or not, as long as she does what she wants to do well. I have no idea what the guy who designed her kit was smoking, but it’s obviously had bad effects on his head.
Do you reckon they made Dehya so laughably bad to punish the leakers for the Version 4 leaks?
Fax. Not sure why they didn’t just give her that type of playstyle, since without driver synergy or a proper skill extension like Fischl/Koko, damage and onfield Pyro is all her burst is doing rn. Which is crazy with that energy cost.
And when new pyro come out, everyone angry because they have lower damage than dehya. Just everyday thing on hh.
I think Dehya is more similar to item called Death’s Dance in League of Legends. Her Skill kit was pretty similar to Death’s Dance passive that reduce damage taken and convert reduced damage to be taken for certain period of time. Death’s Dance also have another passive that heal for certain amount based on bonus attack but for that effect on Dehya is her ascension passive that heal her based on max HP and another the differences is Death’s Dance need to take down enemies while Dehya need to drop her HP at 40% or lower for passive to active.
I can only imagine the state of those who skipped Alhaitham to wait for Dehya. I am sure they feel like donkey.
Meta slave
Outside numbers, she doesnt seem fun to play as well.
i skipped alhaitham and have zero regrets kekw, plus abyss is never going to get harder
“Abyss is never going to get harder.”
Ah, how this comment aged like beautifully curdled milk.😌
Can’t speak for anyone else, but I skipped him and don’t regret it. Don’t like him as a character and not a fan of how he plays. Time will tell if I like using Dehya though.
Al Haitham banner flopped = nobody aside simps cares about him. Maybe he is strong rn, within his abyss and with dendro buffs, but he is just another main dps who will drop to mid-tier once his cycle is gone.
I.e zero regrets not pulling for him, all Sumeru characters aside Nahida arent worth it. All otaku are saving for Hydro archon or maybe one of the new Liyue characters will be good and versatile
I skipped him but I also really want him. I’ll get him on rerun.
idk if this is sarcastic or not but the sentence “I am sure they feel like donkey.” made me laugh way more then it should have so good on you sir
If the leaks are true for the 4-stars on her banner and Bennett is there, it just confirms what I’ve always thought. She simply cannot function without Bennett. Not only that, but he is better than her in every conceivable metric IE, higher dmg, better team survival, more utility etc. I genuinely feel sorry for her at this point.
Honestly, they should just stop even attempting to make new Pyro characters at this point.
Tired of salt like that
And if there is no Bennet. then what?
On the banner, or in her teams? Well, either way, if Bennett, Xiangling, Xinyan, Yanfei, or Thoma are on her banner, you’d be better off using them instead. Or use your free Amber, and try to get Elegy for her instead of Dehya’s sig.
saying you are better off using xinyan is a blatant lie.
well idk about that. xinyan can be a usable physical support sub burst. it just sucks cuz you don’t get the utility out of her shield (phys dmg bonus, a shield, maybe some reaction dmg) cuz its too dang flimsy even with high def. her burst always crits and her skill swing lowers phys resist as well so you can just go max cdmg. also i want to say this cuz i read someone say it once, they don’t know what they’re talkin about, but she doesn’t ruin superconduct. quicken is new and works as an aura and can be ruined, where sc is not like that, its a true debuff. you only need to sc every once in a while and xinyan doesn’t even have a lot of pyro uptime. im not sayin she’s good or justifying her lacking kit but if xinyan has some actual use cases vs what we are seeing dehya’s potentially none. if that’s the case, then there’s a good indication xinyan is better than dehya still.
He’s the same guy that said QiQi is better. What scrub. QiQi can’t even generate energy hahahaha.
Then who cares? Short of last minute buffs, every possible 4* unit is more valuable and usable than her. And people will think this is fine because ‘power creep bad’. Though in fairness, new pyro units are destined for irrelevance, either having to compete with Hu Tao, Xiangling, or Bennett lmao.
Every pyro ”carry” aside from Hu Tao is best paired with Bennett. It’s such an obvious choice, cuz you need a battery anyway, and Bennett also gives pyro resonance and massive attack boost and healing.
the reason benny boy is on her banner is to slightly increase her banner sales
They wouldn’t have put Barbie, since we have her free and her cons doesn’t matter. They would have bring Shinobu or Fischl, more interesting units.
Tbh where’s our second Pyro Healer anyways? Like, we’ve got plenty of shields plus whatever Dehya counts as, but rn Proto Amber is the closest we get for non Benny Pyro heals.
We aren’t getting one. Bennett is the best or second best unit in the game. It’s an auto loss for them, as he consolidates healer and buffer into a single unit. No healer can compete with that. Another three years of Bennett making every trash character usable. Absolute state of ‘game balance’.
Not really that hard, since Bennett isn’t that useful for HP/Def/EM scalers. Just cater to those kinds of teams and there’s an easy niche to fill.
If the other buffers are anything to go off, they’ll either lack the sheer utility of Bennett, or be straight up worse units.
In general maybe, but compared to Bennett in those teams no. And that’s fine.
and not only pyro, but in general any kind. If they make cosmetic banners with outfits and the same things, that will be the best bait. So far it has only been a facepalm.
I am very afraid for this baizhu, what can they do? I don’t to want copium, just little hope
Her burst animation is so cool! Maybe one of the best animation atm.
her kit looks aweful, i’ll get her anyway, i have no idea how i will build her, hope she surprises me
Even you manage get c1 & crit dmg circlet ,You can asume his burst deal raw dmg 15-17k+ per punch/no buff.
(Calculate on genshin web calculator)
Her best main slot is burgeon team, due burgeon deal dmg to your team and we can reduce it by dehya kit,
But the problem is E have short duration, sure can be fix by use sacrifical gs, but dehya need to be on field until you reset E cd. Also need hydro healer can heal off field such barbara/koko/, With new bloom artifact+Sacrifical gs i think her burgeon will deal 18-24k (can be increased by deepwood on team)
Seem fun, you doesn’t need zhongli this team ,due high anti-interruption provide by xinqiu&dehya.
not even leakers are the enthusiastic about her. I don’t see as much showcases as there was with previous characters.
Mika got the same treatment, for the most part. 3.5 was dry as hell
Thats because we got “leaker hunts decree”
First Dehya gets… well Dehya’d. Then Eula is kept out of 3.5 banners, likely being kept in a basement somewhere… Calling it now: Beidou, the only unharmed Tall Claymore Lady, is gonna get held captive banner-wise once 3.4 is over or something.
It’s a conspiracy I tell you!!! Crux fleet lock your doors!
Can’t call her really an unharmed one, cause her burst doesn’t work with Shogun’s
Idk if we can really count that, Beidou’s burst was already weird before Raiden. Like, the prime difference between her and XQ/Yelan is that Beidou always wants NA DMG specifically. To the point where Childe’s C4 can trigger her riptides. Also note that unlike the hydro duo, Beidou needs a hit to connect to trigger her burst, whereas the other two can just attack the air if they want. I think its more likely that they were never really intented to work together, and Raiden being able to use Beidou was just a result of her burst not being coded properly yet (if she *did* work with Beidou, The Catch and 4pc Emblem would be noticeably worse on her, as well as her own Elemental Skill buff)
Oh right, and Beidou triggers on CA DMG too. Almost forgot that, but the differences between her and other sub dps units is really big.
Why you even want them together?… Beidou Q is for normal attacks, Raiden Q isn’t normal attacks, thats it.
Raiden’s Q is normal attacks, though, since they work for XQ/Yelan/Thoma. But the hits themselves deal Burst DMG, rather than Normal Attack DMG, so they don’t work for Beidou. Except they DID work in beta, which was a huge mess as Vig mentioned, and complicating the matter was the old wording for Raiden’s cons using the exact same language as Beidou’s Q description, making it sound as if they would indeed work together.
Just to point that Beidou always was different than XQ or Fischl C6, because she work with CA damage and noone else.
That’s why people have to stop trusting beta chars will be 100% live version and speculate on anything. Beta is beta, tests are tests, errors are meant to be corrected.
I personnaly never cared about Beidou and Raiden interaction so maybe I’m not objective but really, all this trashtalk just because of that was nonsense.
Oh right, NA or CA “hits” (but no Plunge, rip Xiao). I mean, I don’t use either Beidou or Raiden, but I just like to set the record straight about what exactly people were upset about at the time. Beidou’s Q says “when Normal or Charged Attacks hit” and in 2.0 one of Raiden’s cons said “while in Musou [etc.] state, Raiden’s Normal, Charged, and Plunging Attacks will [stuff] when they hit” so by all rights these two should work perfectly together. That’s why the wording had to be fixed in 2.1, but those who already pulled based on the old description got bamboozled.
Well, there are better teams than those two, and Raiden’s much better this way as well, but it still sucks if you liked them together.
probably her kit will be fixed with upcoming artifacts