Dehya

Dehya
DehyaNameDehya
TitleFlame-Mane
OccupationThe Eremites
AssociationSUMERU
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Pyro
Day of Birth7
Month of Birth4
Vision (Introduced)Pyro
Constellation (Introduced)Mantichora
Chinese Seuyu陈雨
Japanese Seuyu福原綾香
English SeuyuAmber May
Korean SeuyuKim Hyeon-sim
DescriptionA member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Light Guiding Tetrahedron
Sand Grease Pupa
Faded Red Satin
Trimmed Red Silk
Rich Red Brocade
Skill Ascension Materials
Teachings of Praxis
Guide to Praxis
Philosophies of Praxis
Puppet Strings
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1122020.6748.885.0%50.0%0%
20316553.61126.85.0%50.0%0%
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
Agnidus Agate Sliver1
0
Sand Grease Pupa3
Faded Red Satin3
Mora20000
20+421271.33168.715.0%50.0%0%
406302106.74252.445.0%50.0%0%
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
Sand Grease Pupa10
Faded Red Satin15
Mora40000
Agnidus Agate Sliver1
0
Sand Grease Pupa13
Faded Red Satin18
Mora60000
Agnidus Agate Fragment3
Light Guiding Tetrahedron2
40+7045119.33282.225.0%50.0%7.2%
508106137.29324.75.0%50.0%7.2%
Agnidus Agate Fragment6
Light Guiding Tetrahedron4
Sand Grease Pupa20
Trimmed Red Silk12
Mora60000
Agnidus Agate Sliver1
0
Sand Grease Pupa33
Faded Red Satin18
Mora120K
Agnidus Agate Fragment9
Light Guiding Tetrahedron6
Trimmed Red Silk12
50+9097154.08364.415.0%50.0%14.4%
6010168172.22407.325.0%50.0%14.4%
Agnidus Agate Chunk3
Light Guiding Tetrahedron8
Sand Grease Pupa30
Trimmed Red Silk18
Mora80000
Agnidus Agate Sliver1
0
Sand Grease Pupa63
Faded Red Satin18
Mora200K
Agnidus Agate Fragment9
Light Guiding Tetrahedron14
Trimmed Red Silk30
Agnidus Agate Chunk3
60+10912184.81437.15.0%50.0%14.4%
7011993203.13480.415.0%50.0%14.4%
Agnidus Agate Chunk6
Light Guiding Tetrahedron12
Sand Grease Pupa45
Rich Red Brocade12
Mora100K
Agnidus Agate Sliver1
0
Sand Grease Pupa108
Faded Red Satin18
Mora300K
Agnidus Agate Fragment9
Light Guiding Tetrahedron26
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade12
70+12736215.72510.195.0%50.0%21.6%
8013829234.23553.995.0%50.0%21.6%
Agnidus Agate Gemstone6
Light Guiding Tetrahedron20
Sand Grease Pupa60
Rich Red Brocade24
Mora120K
Agnidus Agate Sliver1
0
Sand Grease Pupa168
Faded Red Satin18
Mora420K
Agnidus Agate Fragment9
Light Guiding Tetrahedron46
Trimmed Red Silk30
Agnidus Agate Chunk9
Rich Red Brocade36
Agnidus Agate Gemstone6
80+14573246.82583.775.0%50.0%28.8%
9015675265.49627.915.0%50.0%28.8%

Skills

Active Skils

Sandstorm AssaultSandstorm Assault
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG62.12%67.17%72.23%79.45%84.51%90.29%98.23%106.18%114.12%122.79%131.46%140.13%148.79%157.46%166.13%
2-Hit DMG61.71%66.73%71.76%78.93%83.95%89.7%97.59%105.48%113.37%121.99%130.6%139.21%147.82%156.43%165.04%
3-Hit DMG76.63%82.87%89.11%98.02%104.25%111.38%121.18%130.99%140.79%151.48%162.17%172.87%183.56%194.25%204.94%
4-Hit DMG95.29%103.05%110.8%121.88%129.64%138.51%150.69%162.88%175.07%188.37%201.66%214.96%228.26%241.55%254.85%
Charged Attack Cyclic DMG56.33%60.92%65.5%72.05%76.64%81.88%89.08%96.29%103.49%111.35%119.21%127.07%134.93%142.79%150.65%
Charged Attack Final DMG101.82%110.11%118.4%130.24%138.53%148%161.02%174.05%187.07%201.28%215.49%229.7%243.9%258.11%272.32%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
Molten InfernoMolten Inferno
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.

Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Indomitable Flame DMG112.88%121.35%129.81%141.1%149.57%158.03%169.32%180.61%191.9%203.18%214.47%225.76%239.87%253.98%268.09%
Ranging Flame DMG132.8%142.76%152.72%166%175.96%185.92%199.2%212.48%225.76%239.04%252.32%265.6%282.2%298.8%315.4%
Field DMG60.2% ATK + 1.03% Max HP64.72% ATK + 1.11% Max HP69.23% ATK + 1.19% Max HP75.25% ATK + 1.29% Max HP79.77% ATK + 1.37% Max HP84.28% ATK + 1.44% Max HP90.3% ATK + 1.55% Max HP96.32% ATK + 1.65% Max HP102.34% ATK + 1.75% Max HP108.36% ATK + 1.86% Max HP114.38% ATK + 1.96% Max HP120.4% ATK + 2.06% Max HP127.93% ATK + 2.19% Max HP135.45% ATK + 2.32% Max HP142.98% ATK + 2.45% Max HP
Mitigation32%34%36%38%40%42%44%46%48%50%52%54%56%56%56%
Redmane's Blood Maximum200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP200% Max HP
Field Duration12s12s12s12s12s12s12s12s12s12s12s12s12s12s12s
CD20s20s20s20s20s20s20s20s20s20s20s20s20s20s20s
Leonine BiteLeonine Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.

Even the flowing flames must obey her rage and at her command become her fangs and claws.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Flame-Mane's Fist DMG98.7% ATK + 1.69% Max HP106.1% ATK + 1.82% Max HP113.51% ATK + 1.95% Max HP123.38% ATK + 2.12% Max HP130.78% ATK + 2.24% Max HP138.18% ATK + 2.37% Max HP148.05% ATK + 2.54% Max HP157.92% ATK + 2.71% Max HP167.79% ATK + 2.88% Max HP177.66% ATK + 3.05% Max HP187.53% ATK + 3.21% Max HP197.4% ATK + 3.38% Max HP209.74% ATK + 3.6% Max HP222.08% ATK + 3.81% Max HP234.41% ATK + 4.02% Max HP
Incineration Drive DMG139.3% ATK + 2.39% Max HP149.75% ATK + 2.57% Max HP160.2% ATK + 2.75% Max HP174.13% ATK + 2.99% Max HP184.57% ATK + 3.16% Max HP195.02% ATK + 3.34% Max HP208.95% ATK + 3.58% Max HP222.88% ATK + 3.82% Max HP236.81% ATK + 4.06% Max HP250.74% ATK + 4.3% Max HP264.67% ATK + 4.54% Max HP278.6% ATK + 4.78% Max HP296.01% ATK + 5.07% Max HP313.43% ATK + 5.37% Max HP330.84% ATK + 5.67% Max HP
Duration4s4s4s4s4s4s4s4s4s4s4s4s4s4s4s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

The Sunlit WayThe Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%.
Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Unstinting SuccorUnstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and TrueStalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.

Constellations

The Flame IncandescentThe Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
·Molten Inferno's DMG will be increased by 3.6% of her Max HP.
·Leonine Bite's DMG will be increased by 6% of her Max HP.
The Sand-Blades GlitteringThe Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
A Rage Swift as FireA Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
An Oath AbidingAn Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
The Alpha UnleashedThe Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
The Burning Claws CleavingThe Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Mercenaries
Chat: Desert
Chat: My People
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Dehya: The Eremites
About Dehya: Dad
* Unlocks at Friendship Lv. 4
About Us: Great Deeds
* Complete "Lionsblood"
About Us: Comrades-in-Arms
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
* Complete "Lionsblood"
Interesting Things
About Tighnari
* Unlocks at Friendship Lv. 4
About Lesser Lord Kusanali
* Unlocks at Friendship Lv. 4
About Candace
* Unlocks at Friendship Lv. 4
About Alhaitham
* Unlocks at Friendship Lv. 4
About Cyno
* Unlocks at Friendship Lv. 4
About Nilou
* Unlocks at Friendship Lv. 4
About Dori
* Unlocks at Friendship Lv. 4
About Layla
* Unlocks at Friendship Lv. 4
About Sethos
* Unlocks at Friendship Lv. 4
More About Dehya: I
More About Dehya: II
* Unlocks at Friendship Lv. 3
More About Dehya: III
* Unlocks at Friendship Lv. 4
More About Dehya: IV
* Unlocks at Friendship Lv. 5
More About Dehya: V
* Unlocks at Friendship Lv. 6
Dehya's Hobbies
Dehya's Troubles
* Complete "Lionsblood"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries.
Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries.
Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history.
The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature.
Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed.
Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional.
With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long.
Character Story 1All desertfolk, including Dehya, learn to master and comprehend the sands.
Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is.
Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born.
The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean.
Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites.
Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives.
In her youth, Dehya's family consisted of her father and his mercenaries.
As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on.
After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze.
Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside.
She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands.
* Unlocks at Friendship Lv. 2
Character Story 2Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality.
Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard.
Firstly, though she is not the strongest in her profession, she has force enough all the same.
Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise.
Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition.
Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle.
Aside being good in a fight, she also knows plenty about surviving in the desert.
The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions.
Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations.
Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers.
Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence.
Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud.
A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy.
* Unlocks at Friendship Lv. 3
Character Story 3As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering.
Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague.
The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror."
Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind.
As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky.
And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible.
That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much.
Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?"
This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion.
While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane."
And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account?
Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods.
So why not take up the title of "Flame-Mane?" She could have done far worse.
* Unlocks at Friendship Lv. 4
Character Story 4Dehya is an individual of immense beauty, a fact undeniable to all who know her.
She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes.
The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality.
Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly.
Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much.
Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating.
Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness.
Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath.
As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times.
A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor.
When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart.
Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman.
* Unlocks at Friendship Lv. 5
Character Story 5Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life.
She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary.
It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment.
Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so.
But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand.
The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves.
"Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?"
They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek.
How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there.
Though her future paths may lead elsewhere, the sands will always be her home.
* Unlocks at Friendship Lv. 6
The Legend of the LionAccording to Kusayla, when a lion roars, even the blazing sun must shiver.
Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question.
Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon.
Such was the might of the lion.
Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night.
"The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy."
"What about you? Can you beat the lion?" Little Dehya asked Kusayla.
"Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting.
"If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in."
Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything.
Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him.
The Legend of the Lion, however, did linger in her recollections.
Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her.
Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth.
Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland.
This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction.
Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago.
She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her.
* Unlocks at Friendship Lv. 4
VisionDehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path.
During that time, she was consumed with thoughts of growing stronger.
As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food.
It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency.
People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value.
Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning.
There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit.
Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own.
The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained.
Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention.
She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed.
* Unlocks at Friendship Lv. 6

2,812 responses to “Dehya”

  1. There have been some leaks that say that she might end up in the standard banner, but the leakers are torn on this one. Some say it is true, while others say it is a fake leak.

    Do you guys think this might be true, or are the leakers trolling?

      
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    • Very doubtful.
      Previously, there were also rumors about getting into the standard banner of Ayaka, Kokomi, ZL, Childe, Albedo and several other characters.
      The only rumor that was eventually confirmed was Tighnari (yes, rumors about his departure to Standard banner appeared much earlier than it was officially announced) and it was part of the promotion of Dendro.
      If this is true, then soon it will be officially announced on the stream, but I think this is another fake, as with Ayaka, Childe, Albedo, etc.

      P.S. (it’s funny that the Standard banner still doesn’t have its 5*Geo).

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    • It wouldn’t make much sense to add another Pyro Claymore 5 star on the banner, but then again people honestly have little to zero reason to pull on it in the first place when the limited banner has better options and the only ones that are only on the standard banner are the three starter units.

      If anything, we need a 5 star Geo unit on there.

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    • I think what standard banner needs the most right now is a geo element character, while I think Albedo may fits into the category, but it is very likely that a new 5-star geo character would fill the standard banner.

      from the current roster of the leaked characters, what I’m thinking right now is Yaoguang from the Liyue Qixing.

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  2. Well, judging by the lack of weekly changes, the rumors about the end of beta test were true and we see the final product in front of us.
    Now it remains to wait for beta 3.5 to find out if there will be a new set in 3.6.

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  3. People who say that MHY knows what they are doing and that the community is constantly making mistakes with the assessment often tend to discard the context and forget the nuances.
    — Yes, the players (especially the Chinese) scolded ZL after the release. And yes, at the time of release, he was complete garbage (no kidding weaker than Diona), having neither a reduction in resists nor HP scales, and his shield had a bonus only to reduce Geo damage and Geo resonance was much weaker. Only the scolding of the Chinese community on the topic “why is the god of a country based on China so weak?” forced HoYo to fix, or rather rewrite from scratch his kit.
    — Yes, the community met Yoimyia coldly. What the defenders of MHY prefer to keep silent about is that Yoimiya had a lot of bugs at the time of release. For example, she continued to shoot at the corpses of enemies after they were killed, instead of switching to a new target. The release date of Yoi is 2.0, and the correction of these bugs occurred only in 2.4 (on the fifth patch after its release).
    In the same 2.4 MHY released Yunjin, by the way – and this was also a significant improvement, but at the same time less than fixing bugs in her gameplay.
    — Thoma also didn’t get the raptures on the release, but now he has Burgeon, doesn’t he? And now some numbers:
    Thoma’s appearance in the game: November 2, 2021
    Dendro’s appearance in the game: August 24, 2022
    Do I really need to explain why people don’t like that they can normally play a character only 10 months after receiving it?

    This does not apply to all new characters, but not a small part of them.
    In many cases, there were similar nuances – whether it was bugs, errors in the description of skills (in all languages, since the error was originally in the Chinese description and the translators simply copied it) or the need to wait almost a year or even more until HoYo deigned to make artifacts / supports / reactions for the character (at that time, like others, like Itto – get it all at once in their first banner), making the resentment of the community in many cases much more justified than the defenders of MHY like to expose it.
    There is a big difference between “everything is going according to plan” and “post-factum corrections”.

      
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    • I wouldn’t use bugs as a factor, as they aren’t an inherent and intentional aspect of a character’s kit. Errors in audio, targeting, visual effects, and everything in between can occur – especially when something new is added to or changed in the game’s code. I don’t think there’s a single character in the game that hasn’t been affected by a bug at some point. It’s bound to happen.

      Releasing characters well-before they can be properly used is indeed confusing for players. One could argue that 4-stars like Thoma and Shinobu would have made more sense being on Nahida’s banner for their debut (instead of Bennett and Razor).

      For 5-stars, the timing has been s a bit tricky. Between releasing new limited Dendro-element characters and reruns, introducing other units that synergize with Dendro couldn’t happen all at once. There’s also the efforts being made to run some characters in tandem with certain special events. It’s quite a web. However, I’m not sure why something like artifact sets can’t be released with the characters that are intended to use them. For example, I don’t understand why kokomi’s Clam set was delayed when Itto’s Husk set was not.

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      • The fact that bugs are not planned does not change the fact that it makes the character and the game for him worse.
        This is not the fault of the players, but an objective problem of the character, which reduces the quality of its use.
        In particular, Yoimiya’s bugs were known even at the beta test – they were there initially and everyone knew about them, but it was fixed only more than six months after her first banner.
        However, many defenders of MHY like to turn a blind eye to such things, saying “look, the players just unreasonably skip the character due to stupidity and prejudice.”

        Just like many people like to say now: “look, everyone skip the character, but now he has become better. What an oversight” – turning a blind eye to the fact that the character “got better” a year after his appearance, and before that, for a whole year, he really was a ballast for any team.
        Do players really have no right to be unhappy that they literally have to wait another whole year for a new region, just so that the character they have already received is useful? According to many commentators – no, they don’t.

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      • I’m not saying that bugs don’t have a negative affect on a character’s performance. They do. They are undesired outcomes. But the actual fact that they are not the direct and conscious result of a programmer’s actions still matters. Sure, people viewing leaked footage of Yoimyas kit could see some potential issues, but how can you prove that those issues were brought to HYV’s attention by the beta testers themselves? How do you know any of them were actually aware?

        I’m not interested in what rights people simply “say” players should have or not have with regards to character’s kits. People say a lot things online. But that doesn’t mean you have to dwell on it and take it to heart the way you are. I wouldn’t go as far as saying a character like Dehya is entirely useless for a year upon release. People will discover ways to play her. Rather, characters like her aren’t released at their most appropriate/greatest potential – which, like I said, is an odd strategy on HYVs part. But this isn’t the first time. So what are you going to do about it? Complain on HH and be unhappy for another year? Having these sorts of discussions is fine, but what good is it if the participants aren’t looking for solutions year after year?

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    • Probably everyone who protect devs is definitely not aware that the devs regularly makes mistakes, and only months later he remembers that they need to be corrected.
      In addition to the technical bugs that appear every new patch, and the inflated size of the game’s memory space, they still “manage” to release a raw character that becomes more or less playable after months and several patches.
      So it was with kokomi, new artifacts, new opponents, a compromised abyss.
      so it was with thoma, initially he served as a shield-bot, now he plays in a burgeon.
      this was the case with yoimyia , and even today this bug with aiming periodically occurs
      so it was with Ayato, his E did not start the infusion, and his stance skill could last indefinitely until you leave the domain

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      • And months later, you’re content to remain dissatisfied and complain on HH. HYV is very unlikely to even see your criticisms here. How ironic.

        Btw, the developers don’t need protecting. You just don’t like people to disagree with you.

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  4. Not all Pyro 5stars are made to be a hypercarry. She basically play the same as Albedo and they had no complain for him but somehow when that playstyle is under a Pyro element, it becomes a punching bag to bash on. I think that Hoyoverse isn’t run by a bunch of pre-schoolers and what they did to Dehya is completely thought-out and looked-over behind the scene and I would like to see how she will play in the future instead of just another typical power-creep unit.
    If anyone here thinks she’s too weak and boring to wish on, you have all right not to pull for her. And if you’re out here actually bully and trashtalk people pulling for her, go get a shower.

      
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    • albedo has more duration, auto trigger (as opposed to having to be hit), shielding which if managed won’t require healing, and better buffs.

      Dehya can’t do anything better than anyone else. I find that disappointing because I’ll pull for her anyways, but I wanted a good unit to change my gameplay without losing performance.

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      • actually, opposed to your opinion, albedo’s solar isotope (if thats the skill’s name) only triggers when the enemy takes damage.

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    • – Does Albedo spend 6+ seconds on-field?
      – Does Albedo deal 70% of his on-field damage, not from his summon hits? (70% урона Dehya – Q, 30% – E) and most of Albedo’s damage is burst once every 18 seconds, not constant hits?
      – Albedo has an 8-second hole in its summon that needs to be fixed with С2?
      No, it doesn’t do any of this, but Dehya does it all. So where did you notice the similarity with Albedo in her kit?
      You create Straw Man (everyone wants Dehya hyper-carry) and fight with him, instead of rejecting the arguments that have been put forward. The problem is not that Dehya is not hyper-carry, but that she is bad at any position you put her in:
      -on-field dps,
      -off-field dps,
      -support to increase team damage,
      -support to increase team survival,
      -member of teams playing from crit reactions,
      -member of teams playing from dendro reactions;
      In each of these roles there is a C0 4*, which will be significantly better.

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    • Playstyle isn’t what matters here dude, it’s been obvious the whole time that she’s not meant to be a hypercarry. But she could at least be good at what her actual job is. If her uptime and restrictions weren’t bad enough, her damage ratios are simply awful. Albedo is good because he actually has good damage ratios. That’s not a difficult distinction to make, even before considering that Albedo has effortless 100% uptime. Hell, Albedo is actually a super easy example for why Dehya fails in her role.

      Just for some quick math:
      Albedo skill at level 10 – 240.8% defense damage ratio
      Dehya skill at level 10 – 108.36% attack + 1.86% HP damage ratio

      Albedo base defense = 876
      58.3% Defense artifact = 510
      510 defense = 1228 damage per E proc
      So he gets + 1228 damage to his sub-dps effect for building his core stat, completely independent from what weapon he uses.

      Dehya base attack + signature weapon = 873
      46.6% Attack artifact = 407
      407 Attack = 441 damage per E proc
      So she gets 441 damage from building her core stat, literally 1/3 of what Albedo does – and that’s WITH a 5* weapon giving her a huge base attack boost. And don’t even think about building HP core on her, because I ran the numbers for that too, and it comes out to + 136 damage per E proc.

      And mind you this is just considering the scaling of the core stat. Albedo also has the benefit of gaining 28.8% geo damage from leveling, while Dehya got stuck with HP, which is the even worse part of her scalings.

      And hey, all this is before considering that Albedo’s E can proc every 2 seconds to Dehya’s 2.5, has a 4 second cooldown with 30 second duration to easily move it around and keep it up while Dehya’s has a 20 cooldown with a 12 second non-refreshable duration.

      Just to illustrate how bad this really is, I’ll do Dehya the favor of considering a well-optimized sub-dps build with her weapon for a comparison.

      End result: About 2360 Attack, 29985 HP, 61.6% pyro damage, 73% CR, and 154.2% CD. Using Crimson Witch 2-piece + an 18% attack 2-piece.
      2360 Attack + 29985 HP = 3114 damage per E proc
      61.6% pyro damage = 5032 damage
      73% CR and 154.2% CD = 10697 average damage per hit.
      10697 damage in 2.5 second intervals, 12 second duration, results in MAYBE 5 procs if you activate the first proc instantly.
      So 42788-53485 damage per 20 second cycle.

      Now let’s look at Albedo.
      Let’s say I give him an absolute dogshit build. He gets 30% defense and 15% geo damage from 2-piece effects, and runs Def/Geo damage/Def primary stats, but all the substats on this build are completely useless. Also gets 28.8% geo damage from leveling. His passive increase E procs by 25% against enemies below 50%, so we’ll pessimistically say it’s active less than half the time for a 10% damage boost.
      So he has 2160 Defense, 90.4% geo damage, 5% CR, and 50% CD.
      2160 Defense = 5201 damage
      90.4% geo damage = 9903
      10% average boost from passive = 10893 (Already higher than Dehya’s end-result)
      5% CR and 50% CD = 11,165 average damage per hit
      Hits every 2 seconds constantly, so 10 procs in 20 seconds
      111,653 damage, aka more than twice as much DPS as Dehya

      If an Albedo with only HP/EM/ER subs wielding a dull blade can do more than twice as much off-field DPS as a heavily-optimized Dehya with her signature 5* weapon, you have a BIG problem.

      And please don’t say something about “but she tanks!” when she can’t alleviate the need for a dedicated healer or shielder.

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      • I’m sure an Albedo with no focus on EM would “tank” better via crystalize than Dehya anyway, even though nobody takes that reaction seriously. Lv80 Albedo with 0 EM would give 1597 HP per shield, so with 10 of those that’s pretty close to 100% damage mitigation for a squishy DPS. He can afford to lose half of them and it’s still more reliable due to the uptime, and any argument about how you’d still need a healer also applies to Dehya. Plus any damage those shields absorb is straight up nullified, rather than suffered by Albedo in the back.

        What the hell even is her kit? I don’t understand.

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    • If you think our only issue is that she’s not a hypercarry, pls read her damage ratios and compare them to any remotely decent sub-dps in the game

      Albedo has actual damage ratios to work with. That’s why he’s good. That and the permanent uptime.

      I ran some numbers for the sake of your comparison.
      Albedo with a Def%/Geo dmg/Def% artifacts, 30% def 2-piece and 15% geo damage 2-piece, wielding a dull blade, and getting only EM/, HP, and ER substats. (i.e. no damage contribution from subs at all)
      Dehya with her signature 5* weapon, Att%/Pyro dmg/Crit dmg artifacts, 18% Att 2-piece and 15% pyro damage 2-piece, with her substats having 30% Att, 35% CR, and 42% CD.

      And guess what? Albedo does more average damage per proc of his E than Dehya does on those builds. His E also hits every 2 seconds compared to Dehya’s 2.5, and has 0 downtime compared to Dehya’s 12 second duration on 20 second cooldown. The result is that Albedo’s E on this trash build does more than twice as much damage in a 20 second interval than Dehya’s E does on her heavily-optimized sub-dps build.

      If dull sword, 5% CR/50% CD Albedo does more damage than a near-perfect sub-dps Dehya build, you have a BIG problem.

      And pls don’t say “but Dehya can tank” when her tanking function can’t replace a dedicated healer/shielder. She needs to carry her weight as a sub-dps or she’s pointless.

      And I say all this despite the fact that I will be pulling her anyway simply because I love her design and character. But it’s okay to not be okay with Mihoyo giving us trash kits.

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      • From the very beginning, this is an unfair comparison. As we know from the plot, the Dull Blade is a god-tier weapon that can easily defeat Archons and Harbingers.
        Obviously, the one who uses it has an absolute advantage.

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    • I am rolling for her when she releases, but your first two statements are incorrect. All of the previous “pyro 5 stars” have indeed been made to be a hyper carry. Their intended purpose was always meant to be hyper carry even though some of the older ones may have been overshadowed now.

      Also there were many complaints made at Albedo. His skills have split scaling where you have to choose between Atk or Def (Unlike Alhaitham that just uses both) which means you can never truly maximize him. Most of his cons are not worth pulling because they provide little to no improvement for his kit. His passive provides EM which is mostly a dead stat on all Geo characters. The only reason people stopped complaining is because they added Def artifacts and his event 4 star weapon which synergize well together. His previous problems are still there, not to mention new players can not get his event weapons. They just found a way to bribe most of the veteran players without fixing him to reduce complaints.

      That being said, I love playing Albedo and I see the similarities between Dehya and him so I will be pulling for her. If she turns out to be a little lacking I hope they add artifacts in the future that make her a better unit like they did with Albedo.

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    • If Genshin released multiplayer end game content where you could only participate with 1 character in a team of four. C4 Deyha would actually be pretty good, self heal, damage mitigation, energy recharge and high HP pool. C6 for better damage.

      But I don’t think that kind of content is coming any time soon.

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  5. Some thoughts:
    *Despite the decrease in damage from Dehya, damage will gradually accumulate, since Dehya reduces only 50% of damage, which makes her a weakened alternative to hill.
    *Also, 6 seconds (1s animation, 4 seconds of punches and 1s last kick) on-field is quite a lot.

    The only option in which these 2 things do not interfere is when Dehya is our on-field character, and the rest of the team members are able to do their job off-field.
    This will also partially solve the energy problem that Dehya seems to be suffering from without C4 (it is unknown whether MHY fixed her energy problem that she had at the beginning of beta).
    It’s not rational, but it’s possible.

    However, another problem pops up here – namely, her limited ability to work with XQ, Y, Beidou, Thoma and many others, which significantly limits the number of possible detachments (tests are needed to see if her Ult works together with C6 Fischl).
    I think in a team with her, we need off-field DPS that beat without paying attention to what the main-DD does, such as Yae, Xiangling, Rosaria and the like, or burst characters capable of dealing damage in a short period of time.

    From the commands that come to mind:
    *Rofl-Pyro: Dehya + Bennet + Xianling + Kazuha (the same rofl-Pyro)
    *Melt: Ayaka (or Keya) + Rosaria / Shenhe (buff A4 + buff second Cryo) + Bennet + Dehya (yes, Xiangling or Tao will be much better not only due to their damage, but also due to their buffs, but still …)
    *Burgeon: Dehya + Nahida + Kokomi / XQ/ Yelan + some kind of buff or off-field DPS (yes, Thoma is better here, but I remind you that we are just looking for a way to use Dehya. This should work, but will break a lot about ICD Dehya)
    *Yae + Fischl + Dehya + Bennet / ZL (the most dubious of the listed options. Dehya is needed here for the sake of Dehya; she probably takes over TotM and to give buff Yae & Fischl)

    I don’t think there are teams with the current characters where Dehya will really be at least competitive, but if we still want to use her, I think it will be something like this.

      
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    • As a field unit, Dehya suffers from the things you mentioned, I’ll add one more, personal battery, personal healer, personal off-field damage source.
      Doesn’t it take a lot of buffs to at least be normal?
      Сompared to Itto. There was already albedo, there was already ZL, gorou released with him.
      Compared to diluc, there was bennet, there was xingqui, there was sucrose.
      Fuck how many things they missed. Was this done on purpose, or stupidly?

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  6. People are so mad about dehya kit. Everyone need to wait for her to come and see her kit works in future patches. Don’t like just skip her and move on. No point crying about and being toxic about her kit. All characters are not meant to be insane. So just give chance to hoyo to try new things.

      
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    • Oooooor, hear me out here.
      We DON’T do that. And instead we continue to be critical of her everywhere so that Mihoyo can take another look at her and rebalance her like they’ve done with multiple other characters.
      Wow, I’m so glad I got that thought out, that sounds so much better than just calling criticism as “toxic crying” and burying our hands in the sand hoping things will get better without ever letting anyone know they should.
      How about we give hoyo a chance to try new things AND let them know when things aren’t working out? Woah, I’m just full of ideas today, almost as if, oh I don’t know, there was some kind of crazy cooky range of things a character can be between “insane” and “total garbage” like… hmm… servicable? Good? Decent? Owiewowie! Just think about it. A character, that isn’t absolute bullcrap, made to be better without making it insane! Oh my, how crazy would the world be if such a thing was possible?
      Could you imagine?
      Could you imagine some silly reality in which Genshin got better due to player feedback instead of people just being quiet?
      Like purely hypothetical, imagine if Zhongli was lackluster at launch, and somehow through crazy magic of “Crying about and being toxic” he was actually improved to be a good guy?
      Or imagine something silly like events costing resin, and “Crying and being toxic” made mihoyo realize that it’d be better for events to not cost resin. That would be such a crazy world to live in if such things happened. Like, imagine if serenitea, fishing, weekly boss discounts, condensed resin, increased resin cap, imagine if all those things somehow ended up being the result of “crying and being toxic”. How wild crazy would that be?

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      • Oh? Did events really cost Resin before? Lol.
        I started playing only after the release of Inadzuma and have never heard of it.
        I only heard about the Zhongli change – I even found an official Hoyoverse article about making changes to his abilities and heard about increasing the Resin’s limit.
        Now I’m even wondering – how much Resin events used to cost?

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        • Yes, when the game launched there was a Fischl/Mona event that costed resin and later there was an oceanid event wich you needed resin to claim the rewards. If i remember correctly it costed 20/40 per run dont remember exactly how much.

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        • Maaaan her release date is close and I still dont understand how the f*ck Mihoyo wants us to play her to be at least fun, if she stays like this she’s gonna as boring as Albedo wich is really sad.
          Am still rolling for her but im pretty sure that i wont be using her because she is not gonna be really fun to play.

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      • i understand where this arguement is coming from, its just that its hard to know what they plan to do with Dehya AFTER she releases, its easy to say every other character are good now, but would people stay argue that back then when they didn’t know a character would get buffed. Dehya doesnt really have any artifacts that work with her? just wait for a new one to roll out, Xiao lasted that long without a concrete set but it still happened. Her shielding is bad, if they released a good healer that also healed off field, suddenly Dehya could rival zhongli and people scream powercreep.
        you can say its cope but you have to be delusional if you think that this wont happen, its better for a unit to be dog and get better over time than to make another must pull unit that’s used to berate other characters.
        its fine to skip her now, i just dont want to wait possibly another year just to pull her if they somehow make her good before she reruns again.

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        • -Yae, Nilou and Childe (2/2 it’s overall better on him) also don’t have a good 4 piece set but they are still good.
          -Xiao brand artifact is not even a big upgrade over 2/2. Most of specific character artifacts aren’t a huge improvement over 2/2 combinations.
          -ToM and Emblem works on Dehya
          -An off field party healer wouldn’t powercreep ZL in any way. Shields bring 100% interruption resistance and neglects damage. No damage+No interrumption > Heals >>>>>>>>>>>>> half damage taken and meh interrumption resistance.
          Only way to powerceep him is a new broken shielder with 0 downtime and buffs like Kazuha’s
          -It’s dumb to think that it’s fine to release a character being dog water and “it may improve in the future”. The second thing is worse than copium, nobody knows the future and there are characters like Klee who never got a huge improvement over time (outside the broken Kazuha who is a buff for every PECH character). There won’t be a new element to save her (short roadmap), so yeah.

          I just want to confirm something, You are not by any chance a NFT Bro? (thrust me bro, she’ll get better)

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          • my idea was if an off field party healer could comfortably out heal redmanes blood, you could have a slightly better shield but you’d still get staggered. having just a healer is risky since you can get nuked, meaning dehya could make any hit not a one shot. you don’t need to have full mitigation if your character still lives, but i agree she needs way more damage to compensate. again, saying a character can’t get better overtime is short sighted, but again, i agree she should have been servicable in the first place.

          • everyone said the same about kokomi (lol no crit, lol who needs healing when zhong exists), enter the wolves and later dendro and kokomi is now a must have for her off-field heals and superior hydro application, no crit needed.
            and kind of same but in reverse happened with eula, many people (not everyone) were claiming her to be a solid dps pick, but now nobody even remembers her because physical dmg gets nerfed every patch by new monsters that resist it even more than the previous ones and no new characters to buff her. mika could help her, but doubt will save her.
            so i wouldn’t be jumping to conclusions with dehya yet (also same with alhaitham, he is very good regardless of the nerfs) just because she seems bad on paper right now, mihoyo knows what’s coming and we don’t.

        • Just wait until they release 3 more 5*stars that actually work with her, then she’ll be good!

          The amount of dumb. I cant

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          • i’d rather wait for a new set of characters to come out to make a new team comp than to have yet another cookie cutter swap character cause they either do more damage/shielding

  7. is she ok with bennet c6 + xingqiu/yelan + nahida team? i want to try to make her just like eula through normal attack.

      
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    • you should wait until her release to see if her attacks can trigger coordinated attacks from xingqiu, yelan, fischl, etc.

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    • oh, c6 bennett, i guess it would work but her normal attack scalings are kind of low sadly. i don’t know if her attacks are faster than normal claymores, but if they are then it balances out.

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  8. I heard that the beta test is over and we won’t be getting anymore changes from now on and I’m so sad that this is how they’re leaving Dehya.

    Ignoring her damage scaling since that’s not super important to me, her kit really feels incomplete and not too fun. I’d so be into the berserker play style – going out of my way to take damage to deal more damage or charge up some sort of additional skill. I can get that people see here as a new Tank role or whatever but, we have shielders for that do we not?

    I just can’t understand the 50% mitigation. Did they think she’d be too good of a “shield” if she had 100% mitigation, especially with the damage only being taken over time? Yeah, I could definitely see that but, make her do something else with the damage taken if she isn’t going to be a full on “shield” or help recover the hp loss of the active character.

    I’m sure they’ll make a artifact set that benefits the damage taking and/or release an enemy to make her mechanic more important like they did with Rift Hounds but.. They really half-assed it with Rift Hounds and would probably do the same with a new enemy for Dehya. Rift hounds are the only enemy with the corrosion effect, they don’t appear in groups larger than 4 outside of the abyss so they’re pretty easy to evade and they’re pretty easy to interrupt.. Unless the new enemies attacks straight up ignore shields or even do additional damage when a shield is present, it really won’t mean a whole lot.

    With that all said, I’m definitely still going to pull her as I’ve been waiting since she first appeared. Currently going to build her as a melt dps with Rosaria, Sucrose or another off-field cryo applicator, and Bennett.

    Just.. a bit disappointed so far. Maybe we’ll get a surprise change, maybe it’ll be better. I’m always open to being proven wrong so, there’s hope.

      
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    • nah they appear in groups larger than 4 outside abyss, like the clam and DEF artifact set domain and in events.

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          • Obviously, nobody calls Hu Tao a healer, but it’s funny to think that she can heal up to 68% of her max HP (or 77.75% at C5) on a 15s cooldown, while Dehya gets 50% every 20s. Also people often skip Hu Tao’s Q and/or run Shim because that aspect of her kit doesn’t really matter.

      • Yeah, it may sound good.

        IF IT WAS ACTUALLY WELL EXECUTED !!!!

        Noelle, a 1.0 4* character, is 10x better than Dehya in those roles.

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      • Dude, trying to justify Dehya is going too far.
        Dehya – Healer? Wth… Then Hu Tao is also a healer – she also treats only herself, just like Dehya. And also distributes Crit Rate to the whole group, hence Tao – support and healer according to your logic.
        This is not praising Tao, but showing how far such logic is from reality.

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