Name | Song of the Dragon and Freedom | |
Title | Prologue: Act III | |
Secondary Title | Mondstadt | |
Required AR | 18 | |
Sub | Archon Quests |
Quests
Icon | Name | Description | Objectives | Shown | Rewards |
Abyss Mage | You used the Holy Lyre der Himmel to summon Stormterror, only to be prevented from saving it due to the interference of the Abyss Order. But you haven't given up yet — and Diluc has been able to swiftly obtain a new lead... | •Meet Diluc at the Winery •Talk to Diluc •Defeat the assailants | ✅ | 350 10725 4 2 | |
Hurdle | You came to Stormterror's Lair to once again attempt Dvalin's rescue. However, it is surrounded by wind barriers made by Stormterror, and the dark forces at work have no intention of letting you break through those barriers so easily. | •Go to the entrance of Stormterror's Lair •Defeat the assailants •Disperse the wind barrier •Talk to Venti | ✅ | 350 10725 4 2 | |
Empty Abode | Assailed by many enemies, you realize that this road will not be an easy one. The way into Stormterror's Lair is strewn with obstacles, and so you must proceed with caution to find a path along the ruined walls. | •Go towards Stormterror's Lair •Enter the tower •Find a way through the wind barrier •Go to the upcurrent •Look for a way to the top of the tower •Enter the tower •Go towards the top of the tower | ✅ | 300 8775 3 10 | |
Light Guiding Ceremony | The entrance to Stormterror's Lair is just ahead, but the light seals bar the way in. You must once again face a trial in order to break those seals. | •Investigate the seal at the top of the tower •Talk to Venti •Break the seal in Stormterror's Lair •Break the seal in Stormterror's Lair •Break the seal in Stormterror's Lair | ✅ | 375 20 11325 4 2 | |
Calm Before the Storm | The three light seals have each been broken by you in their turn, and the path to the decisive showdown is open. You once again return to the lair's entrance to put an end to things. | •Activate the seal at the entrance •Go back to the top of the tower | ✅ | 275 8000 3 9 | |
A Long Shot | After a long and daring pursuit of Dvalin, who has been led astray by the Abyss Mages, you are about to finally confront him once and for all. | •Venture beyond the seal •Ride the winds to defeat Dvalin •Defeat Dvalin | ✅ | 425 30 12400 1 1 5 3 | |
When the Wind Dies Down | You finally managed to save Dvalin. Is this where the story of the wind ends? | •Destroy the hilichurls' barricades •Talk to Otto •Talk to Amber •Chat with the locals (Cyrus) •Chat with the locals (Nimrod) •Chat with the locals (Grace) •Go to Good Hunter •Take a seat by Amber •Talk to Amber | ✅ | 275 8000 3 9 | |
(test)拆qq人营地奖励$HIDDEN | (test)拆qq人营地奖励$HIDDEN | ❌ | 350 10125 3 4 2 | ||
Ending Note | Amber says that Jean is waiting for you at the Cathedral. Apparently, it's something to do with the Holy Lyre der Himmel... | •Meet Jean and Venti at the Cathedral •Talk to Barbara •Find Venti at Windrise | ✅ | 375 30 11325 1 4 2 | |
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Rewards
Icon | Name | Rarity | Family | Amount |
Adventure EXP | 3 | Currency | x 3075 | |
Mora | 3 | Currency | x 91400 | |
Adventurer's Experience | 3 | Character Ascension Item, Character EXP Item | x 34 | |
Mystic Enhancement Ore | 3 | Crafted Item, Weapon Ascension Item, Weapon EXP Item | x 13 | |
Fine Enhancement Ore | 2 | Crafted Item, Weapon Ascension Item, Weapon EXP Item | x 28 | |
Primogem | 5 | Currency | x 80 | |
Favonius Warbow | 4 | Weapon, Bow | x 1 | |
Tainted Blood | 5 | x 1 | ||
"Pile 'Em Up" | 3 | Crafted Item, Buff Item, Food, Ordinary Food | x 3 | |
Memory of Roving Gales | 5 | x 1 |
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That's the tricky thing, Geo Shields have increased effectiveness against ALL elements + physical. ...