Arlecchino

Arlecchino
ArlecchinoNameArlecchino
TitleDire Balemoon
OccupationFatui
AssociationFATUI
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Pyro
Day of Birth22
Month of Birth8
Vision (Introduced)Pyro
Constellation (Introduced)Ignis Purgatorius
Chinese Seuyu黄莺
Japanese Seuyu森なな子
English SeuyuErin Yvette
Korean SeuyuLee Myung-hi
Description"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Fragment of a Golden Melody
Rainbow Rose
Recruit's Insignia
Sergeant's Insignia
Lieutenant's Insignia
Skill Ascension Materials
Teachings of Order
Guide to Order
Philosophies of Order
Fading Candle
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1102026.6359.535.0%50.0%0%
20264669.07154.425.0%50.0%0%
Agnidus Agate Sliver1
Rainbow Rose3
Recruit's Insignia3
Mora20000
Agnidus Agate Sliver1
Rainbow Rose3
Recruit's Insignia3
Mora20000
20+352191.9205.475.0%50.0%0%
405268137.51307.445.0%50.0%0%
Agnidus Agate Fragment3
Fragment of a Golden Melody2
Rainbow Rose10
Recruit's Insignia15
Mora40000
Agnidus Agate Sliver1
Rainbow Rose13
Recruit's Insignia18
Mora60000
Agnidus Agate Fragment3
Fragment of a Golden Melody2
40+5889153.73343.715.0%50.0%9.6%
506776176.87395.445.0%50.0%9.6%
Agnidus Agate Fragment6
Fragment of a Golden Melody4
Rainbow Rose20
Sergeant's Insignia12
Mora60000
Agnidus Agate Sliver1
Rainbow Rose33
Recruit's Insignia18
Mora120K
Agnidus Agate Fragment9
Fragment of a Golden Melody6
Sergeant's Insignia12
50+7604198.49443.85.0%50.0%19.2%
608500221.87496.075.0%50.0%19.2%
Agnidus Agate Chunk3
Fragment of a Golden Melody8
Rainbow Rose30
Sergeant's Insignia18
Mora80000
Agnidus Agate Sliver1
Rainbow Rose63
Recruit's Insignia18
Mora200K
Agnidus Agate Fragment9
Fragment of a Golden Melody14
Sergeant's Insignia30
Agnidus Agate Chunk3
60+9121238.09532.345.0%50.0%19.2%
7010025261.68585.085.0%50.0%19.2%
Agnidus Agate Chunk6
Fragment of a Golden Melody12
Rainbow Rose45
Lieutenant's Insignia12
Mora100K
Agnidus Agate Sliver1
Rainbow Rose108
Recruit's Insignia18
Mora300K
Agnidus Agate Fragment9
Fragment of a Golden Melody26
Sergeant's Insignia30
Agnidus Agate Chunk9
Lieutenant's Insignia12
70+10647277.9621.355.0%50.0%28.8%
8011561301.76674.695.0%50.0%28.8%
Agnidus Agate Gemstone6
Fragment of a Golden Melody20
Rainbow Rose60
Lieutenant's Insignia24
Mora120K
Agnidus Agate Sliver1
Rainbow Rose168
Recruit's Insignia18
Mora420K
Agnidus Agate Fragment9
Fragment of a Golden Melody46
Sergeant's Insignia30
Agnidus Agate Chunk9
Lieutenant's Insignia36
Agnidus Agate Gemstone6
80+12182317.98710.965.0%50.0%38.4%
9013103342.03764.715.0%50.0%38.4%

Skills

Active Skils

Normal Attack: Invitation to a BeheadingNormal Attack: Invitation to a Beheading
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Masque of the Red Death Increase120.4%130.2%140%154%163.8%175%190.4%205.8%221.2%238%254.8%271.6%288.4%305.2%322%
1-Hit DMG47.5%51.37%55.23%60.76%64.62%69.04%75.12%81.19%87.27%93.9%100.52%107.15%113.78%120.41%127.04%
2-Hit DMG52.11%56.35%60.59%66.65%70.89%75.74%82.4%89.06%95.73%103%110.27%117.54%124.81%132.08%139.35%
3-Hit DMG65.39%70.71%76.03%83.63%88.96%95.04%103.4%111.76%120.13%129.25%138.37%147.5%156.62%165.75%174.87%
4-Hit DMG37.15% + 37.15%40.17% + 40.17%43.19% + 43.19%47.51% + 47.51%50.53% + 50.53%53.99% + 53.99%58.74% + 58.74%63.49% + 63.49%68.24% + 68.24%73.43% + 73.43%78.61% + 78.61%83.79% + 83.79%88.98% + 88.98%94.16% + 94.16%99.34% + 99.34%
5-Hit DMG69.98%75.68%81.37%89.51%95.21%101.72%110.67%119.62%128.57%138.34%148.1%157.87%167.63%177.4%187.16%
6-Hit DMG85.38%92.33%99.28%109.2%116.15%124.1%135.02%145.94%156.86%168.77%180.68%192.6%204.51%216.42%228.34%
Charged Attack DMG90.82%98.21%105.6%116.16%123.55%132%143.62%155.23%166.85%179.52%192.19%204.86%217.54%230.21%242.88%
Charged Attack Stamina Cost252525252525252525252525252525
High-Speed Movement Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
All Is AshAll Is Ash
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
· Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
· When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
· The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.

As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Spike DMG14.84%15.95%17.07%18.55%19.66%20.78%22.26%23.74%25.23%26.71%28.2%29.68%31.54%33.39%35.25%
Cleave DMG133.56%143.58%153.59%166.95%176.97%186.98%200.34%213.7%227.05%240.41%253.76%267.12%283.82%300.51%317.21%
Blood-Debt Directive DMG31.8%34.19%36.57%39.75%42.14%44.52%47.7%50.88%54.06%57.24%60.42%63.6%67.58%71.55%75.53%
CD30s30s30s30s30s30s30s30s30s30s30s30s30s30s30s
Balemoon RisingBalemoon Rising
Arlecchino's great wings of Balemoon Bloodfire beat, absorbing and clearing Blood-Debt Directives around her, and dealing AoE Pyro DMG before clearing the CD of All Is Ash and healing her. The healing is based on her Bond of Life value and ATK.

It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.
She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG370.4%398.18%425.96%463%490.78%518.56%555.6%592.64%629.68%666.72%703.76%740.8%787.1%833.4%879.7%
Amount of HP Restored150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

The Balemoon Alone May KnowThe Balemoon Alone May Know
While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.
Agony Alone May Be RepaidAgony Alone May Be Repaid
Blood-Debt Directives have the following characteristics:
· When defeating an opponent with a Directive, Arlecchino will be granted a Life Bond worth 130% of her Max HP.
· 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.
A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
Strength Alone Can DefendStrength Alone Can Defend
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.

Constellations

"All Reprisals and Arrears Are Mine to Bear..."
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal Attacks while affected by the Masque of the Red Death.
"All Rewards and Retribution, Mine to Bestow..."
Blood-Debt Directives are now already Blood-Debt Due when first applied.
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG. This effect can trigger once every 10s.
You must first unlock the Passive Talent "Agony Alone May Be Repaid."
"You Shall Become a New Member of Our Family..."
Increases the Level of Normal Attack: Invitation to a Beheading by 3.
Maximum upgrade level is 15.
"You Shall Love and Protect Each Other Henceforth..."
When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Energy will be restored to her. This effect can occur once every 10s.
"For Alone, We Are as Good as Dead..."
Increases the Level of Balemoon Rising by 3.
Maximum upgrade level is 15.
"From This Day On, We Shall Delight in New Life Together."
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Life Bond percentage.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Eyes
Chat: Home
Chat: Tip-Off
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About Arlecchino: Perception
About Arlecchino: Cold Blood
* Unlocks at Friendship Lv. 4
About Us: Compromise
About Us: Being a Guest
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things: Aurora
Interesting Things: Spiders
* Unlocks at Friendship Lv. 4
About Lyney
* Unlocks at Friendship Lv. 4
About Lynette
* Unlocks at Friendship Lv. 4
About Freminet
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
About the Tsaritsa
* Unlocks at Friendship Lv. 4
About The Jester
* Unlocks at Friendship Lv. 4
About The Captain
* Unlocks at Friendship Lv. 4
About The Doctor
* Unlocks at Friendship Lv. 4
About Damselette
* Unlocks at Friendship Lv. 4
About The Rooster
* Unlocks at Friendship Lv. 4
About Marionette
* Unlocks at Friendship Lv. 4
About Regrator
* Unlocks at Friendship Lv. 4
About The Fair Lady
* Unlocks at Friendship Lv. 4
About Childe
* Unlocks at Friendship Lv. 4
More About Arlecchino: I
More About Arlecchino: II
* Unlocks at Friendship Lv. 3
More About Arlecchino: III
* Unlocks at Friendship Lv. 4
More About Arlecchino: IV
* Unlocks at Friendship Lv. 5
More About Arlecchino: V
* Unlocks at Friendship Lv. 6
Arlecchino's Hobbies
Arlecchino's Troubles
* Complete "Masquerade of the Guilty"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day.
Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her.
The signature on the relevant documentation is but a false identity — the real power lies with someone else.
If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father."
When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect.
These children are part of the organization known as the House of the Hearth. They belong to the Fatui.
This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces.
As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers.
The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives.
"It is only because 'Father' is here that this place is truly like a 'home.'"
Character Story 1Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her.
She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes.
Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them.
But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread.
Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea.
Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same.
This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized.
Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment.
The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box.
The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself.
"Father" seemed to have experience in rearing reptiles.
As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself.
The children seize every opportunity they can to get closer to their "Father," after all.
Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her.
But just a few days later, when he next set foot in her office, the box was already empty.
"'Father'... What happened to that lizard?"
"It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made."
The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill.
"Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away."
* Unlocks at Friendship Lv. 2
Character Story 2Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors.
Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere.
But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction.
Thus did Arlecchino enter that girl's room, a lovely handbag in hand.
The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error.
Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck.
She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself."
And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears.
Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features.
"It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect."
"I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident.
With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..."
But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed.
"Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier."
"Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead."
"This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave."
* Unlocks at Friendship Lv. 3
Character Story 3Before "Father" rewrote the rules, the House of the Hearth had a wholly different face.
The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother."
And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children.
Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow...
She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king."
She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment.
...
Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere.
She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother."
Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie.
As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination.
Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them.
Peruere was thus tarred as having committed "matricide," her madness known to all.
...
Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation.
She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows.
Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery.
A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand.
"Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome."
* Unlocks at Friendship Lv. 4
Character Story 4To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian.
The truth is, however, that she discovered an ability to wield a strange fire from a young age.
This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse.
Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms...
The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood.
Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change."
Perhaps that would be the moment fate tipped its hand to her.
...
Even without the corrosion, this flame brought her other troubles.
Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors.
As those who fell at her hand increased, Arlecchino began to hear various voices.
Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds.
In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual."
Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite.
Like children at play, they would gather for a time, and then drift away as they pleased.
Arlecchino remembered who they were in life. But she would never call them by their names.
* Unlocks at Friendship Lv. 5
Character Story 5After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior.
Director Pierro's expression lay hidden behind his half-mask.
"I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself."
"You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation."
Arlecchino did not wholly trust The Jester's open honesty.
"Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies."
"Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'"
...
"Question three. What do my constant dreams of a crimson moon and my powers mean?"
"I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate."
...
"Question five. What will become of me and the others in the House of the Hearth once everything is finished?"
"I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted."
This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part.
"Arlecchino."
Pierro called out to her as she departed, and she turned around.
"Rather than dwelling on how the world is now, you should consider to where it should go."
The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply.
* Unlocks at Friendship Lv. 6
"Marelle"The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself.
"Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order.
No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game.
Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine.
As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword.
Little did they know that in the House that came before, Marelle was no game.
In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed.
There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades.
Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past.
None would have associated it with being "at ease" — indeed, few could speak of it without blanching.
Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day.
Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces.
In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future?
* Unlocks at Friendship Lv. 4
VisionArlecchino has many sources of power.
The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support.
The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power.
Between these two, the girl who still called herself "Peruere" received a Vision.
While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused.
Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom.
But for the living Peruere, fate's gears had only begun to turn.
The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled.
Peruere thus decided to undertake the plan that had once been shelved solo.
From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother."
And what was a child before adults but a nestling — even one who had emerged as ruler of the roost?
But what her life of suffering up till now had not taught her was how to give up.
Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control.
Then, on one moonlit night, a Vision came to her without warning or portent.
The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson—
Was this her wish?
Was this merely the fruit of hundreds of days and nights of ceaseless thought?
Such a question was doomed to remain unanswered, and so she did not obsess over it.
She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise."
As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision.
To her, this is proof of her defiance of fate, wresting from it command over her future.
* Unlocks at Friendship Lv. 6

1,695 responses to “Arlecchino”

  1. Should i try to get her weapon or c1?
    I got limited pulls so at the end of first half i will prob have 240ish in the worst case scenario
    I got the PJWS as a back up option

      
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    • The thing is, you kind of need both her C1 and R1,
      but if I had to choose only one, I would go for the weapon.

      Her signature polearm eases her access to BoL, 
      which resolve into better uptime with the Fragment of Harmonic Whimsy set effect 
      and easier rotation.

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      • Yea both is high recommended, but i’d say C1 over wep. C1 adds too many extra hits to the same % Bol. You go from using up 16.5% BoL in 3 hits to just 6% on average. That’s absolutely insane, i’d dare say there isn’t a bigger const in the game that gives so much more overall DPS than Arle’s C1. It’s literally C6 level. I wouldn’t be surprised at all if they swap her C6 and C1 but keeping the crit on the C6. So like C1 becomes E gets a damage boost if you already have some Bol already active and C6 becomes the C1 with the crit boost of the C6.

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        • Yes, C1 is really strong, and, in fact, the first thing I thought when reading Arlecchino’s C1 description was Itto’s C6. 
          It has similar mechanics and allows for prolonging the DMG boost state. 

          Never the less, C1 is still RNG, and I would recommend it over guaranteed improvement.

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          • “Guaranteed” when you don’t even know when you will get the weapon on the banner

      • You most certainly do not need R1 and C1. First of all, her weapon honestly is pretty disappointing for how specific it is to her kit. Staff of Homa R1 (no 50% buff) and Deathmatch R5 both do only a few percent points less and are very universal. Weapon is mostly bait from how it looks, but both Homa and Deathmatch will match her well. And her C1 is just okay. Will extend rotation a bit but pretty unnecessary since you will probably be off cooldown without C1 or a couple secs off at most. This will make even less difference if you end up using Shimenawa.

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      • Well, thank you for a brilliant idea, but I don’t want to spend a weapon billet just to check this specific case. 

        I’m sure there are people here who are using one of those weapons on their characters
        and are willing to contribute research for the community.

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    • from what I understand with her kit. she has on-field downtime issues, being able to increase BoL with CA but has cd 20s from it, her E has 15s cd, it mean 5s downtime, idk if her passive help it but I thing her passive won’t, because her passive will follow her E. C1 fix it anyway

      she is cool, but i think i won’t wish for her

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  2. In the infusion showcase (vs hydro slimes) Arlecchino appears to have some minor pull on some of her attacks, especially her N3
    Also she doesn’t knock back enemies herself so non overload teams are safe

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  3. Seems to be a “high risk, low reward” kinda character. Her damage is approximately the same as Hu Tao’s , but Arli has lower health with complicated self-healing mechanics. I don’t think she will be enjoyable to play for most casual players. Especially in co-op or on mobile phones. They should have allowed her to be healed the normal way or give more self-healing options without overcomplicated conditions.

      
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    • Her damage is told to be bigger than Hu Tao’s. Even if it’s not true, Arle is much easier to play. And her survivability is better than Tao’s, because she’s not running on 30% hp, Her hp still will be full if you don’t get hit, she just heals only from her skill because of her mechanics and this heal is more than enough to press it in case of emergency and heal to full. She’ll be skill-dependent because you’ll be had to dash, but it’s not Tao’s animation cancel. And after all, you can run ZL.

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      • I disagree. Arli has too many conditions she must follow. Hu can heal herself easily just by using her Ult. Press E to get pyro infusion, press Q to heal. Arli on the other hand has to to keep an eye on Bond of Life, which is used for her damage buffs, infusion and healing. Out of BoL? She can’t heal. Not enough BoL? No infusion for you. What’s going to happen if Arli gets hit and she is out of Bond of Life? She needs to use her E-skill to apply Blood Debt on enemies, then use charge attack to accumulate BoL, then wait for 15 seconds for E-skill to recover, then use it again to heal… And don’t forget, she is a melee character. She will need to stand close to enemies, which puts her in harms way. I’ve seen countless party wipes in coop when giant hili suddenly changes his attack direction and jumps on top of everyone. I don’t think majority of players will enjoy it. This is not Dark Souls after all.

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        • all condition you mentioned can be easily solve with SHIELD.

          yes, she need a shield user. just like any other melee attacker. she just come with worse condition as healing can’t be another choice for her.

          about keeping and eye on BoL, actually you don’t have to at all, as long as you understand her rotation. game-play should flow normally until she does white damage then you press E and go again with rotation.

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        • Aint no way you’re out here talking like Hu Tao has so much selfhealing? She constantly puts herself at a lower HP, and agaisnt single targets the ult barely heals and she barely generates particles. Claiming she’s easy to play in co-op is wild or are you running her on a full heal% + hp% set lmao.

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      • The main issue with Arle is that she falls under the normal ICD rule because she utilizes normal attacks. Tao is not because charge attacks don’t have ICD so she always vapes with charge attacks which means more stable damage.

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      • The guy who writes here under every comment that she is stronger than Tao also claims that solo Arle does more damage than the best Neuvillette team, so I don’t advise you to pay attention to him.
        All TC agree that her damage is currently lower than that of Tao and Lyney. Maybe she’ll get a buff in the next beta test updates or in Natlan, idk

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    • Possible change they could make is changing her anti-healing passive to reduce incoming healing by 50-75% while she has a bond of life active rather than just flat out preventing any healing at all. This would allow her to still be healed, albeit in small amounts, which would work well with the new artifact set and reduce risk of getting chipped out completely by things like fatui agent bond of life and corrosion.

      I’m not optimistic HYV will do anything like this tho since they have a really poor track record already with these sorts of all or nothing passives such as Kokomi and Nilou. They are either too lazy or too incompetent to actually implement things with incremental scaling on newer abilities it seems, which is weird considering they already have precedent for these kinds of conditional incremental buffs with things like Yelan and Yun Jin passives. I guess it will always be easier to just make it an on-off switch rather than something with more flexibility tho, so meh

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      • Regardless of all of this discussion and survivability, there are a few reasons why they will/should not change the passive to allow healing:
        1. The key point of the no healing thing is to balance her kit/teams by locking her out of Furina teams and MH. If any percentage of the healing were allowed through, this would completely remove this balancing aspect (as MH doesn’t care about amount, but rather number/frequency of HP changes). Even if you ignore the general balance issues this would cause, it would make the new artifact set they are designing for her and her signiature poor options for her (because MH and Furina damage bonus would simply dwarf them, and the CR from MH would make her crit signature impractical for most players).

        tl;dr changing this would break the purpose of many other things they are planning to release. It could not just be a change to her passive, it would entail a complete change of direction for most of the stuff they are releasing this patch (and probably lots of future content too). This case must be an all or nothing passive because even allowing 1% incoming healing would lead to a complete shift in how she is played and what weapons and artifacts are good for her. The all or nothing is not a lazy technical implementation decision, it is a calculated decision.

        2. Far less important than 1 but still indicitive of the fact that it is very much intended and will not be changed. Her kit’s names and the little stories and stuff they have going with this (and probably the story writing too) make the passive thematically relevant. From what I see it seems focused on her bearing some burden or responsibility completely (e.g. (ignoring the passive in questions) “Strength Alone Can Defend” “All Reprisals and Arrears Are Mine to Bear…” etc). Thus, thematically it would be somewhat odd for her to be so focused on that everywhere else, but then have a random exception “Cinders Alone Shall Nourish…but also 50% of outside healing”.

        Finally on the sustainability, I don’t think it will honestly be that bad (of course it may be more annoying for some players).
        She is completely HP positive (she doesn’t even have anything that consumes her HP, but does have a potent heal available), and her passive gives her (in many situations) 20% resistance to all damage types. Assuming no other resistance effects at the same time that means she takes only 80% as much damage as a normal character would when hit (thus her effective HP will be 125% of her actual HP value).

        Combine this with damage reduction from someone like Xingqiu or Beidou and potentially a sheild and she is pretty safe. The point is that there are multiple fairly accessible methods of increasing her ability to survive. Worst case she is about the same as Hu Tao in non-Furina teams.

        super tl;dr: Characters should have aspects to balance their kits with the rest of the stuff in the game and hers (unless they completely change her kit to do something totally different) needs this passive to be balanced (and can be reasonably dealt with by practically all players).

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      • I believe the anti-healing exists for players to not accidentally decrease/clear BoL, which 1. causes her to lose damage, and 2. does not heal her anyway because Arle would usually have a high amount of BoL (which have to be cleared for any effective healing to occur).

        Not sure about Kokomi; Nilou’s Hydro/Dendro-only passive actually makes sure she’s not too strong (and subsequently not strong enough for the intended pure Blooom usage due to balancing): namely, a grouper (which are usually Anemo)would greatly increase damage due to the quadratic scaling of Dendro Cores; and due to how Quicken works, having an Electro unit can increase the production of Cores and possibly either cause Electro-Charged or enable Dendro unit(s) to Spread.

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      • The problem would be that she wouldn’t get any healing anyway, because having a Bon of Life prevents that and consumes the BOL instead (which would be objectively worse for her).
        The passive is to prevent her from losing BOL from external sources.

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    • By now youve got a trillion good characters that you can unga bunga with. Why not go for a cool risk/reward character?
      Besides, when’s the last time you played co-op with a character with HP mechanics cos I’m guessing it’s never.

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  4. It may be the worst idea ever but her CD of her skill is 15s. A bit long. I think i try her with a set of thundering fury together with raiden shogun. So she will constantly deal overload and the CD will go down by up to 6s. She doenst benefit from the +15% dmg bonus, but the 40(?)%dmg bonus to overload. Let the madness begin.

      
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    • Now, when I think about it, this idea does not look that bad because, for the exchange of DMG% and ATK% from other sets,
      you get better uptime for BoL and easier rotation.
      Add Cheverous to the mix, and it looks like a solid option as an overload team.

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      • A simple calculation says that in a single target situation if you absorb stage 3 blood debt, she can unleash 2 full strings and 3 attacks, or 3 full strings and 2 attacks, depending on how you interpret her skill and passive, on average a 3 full NA string is 10~12 seconds, it’s enough for any existing external buffs to run out
        In a multi target enemy you never need to worry

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        • It’s good that you mention it because, unlike Hu Tao\Xiao\Raiden\Itto,
          she can freely swap back to supports without losing her buffed infusion state, as long as her BoL is higher than 30%.

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  5. so she scales Atk guys? which artifact should I build for her? Is there any new artifact that fits her in 4.6?
    I think I can roll c1 should I invest in that?

      
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  6. Can she use marechausee hunter, not sure how bond of life works, like is she going to decrease or increase her hp a lot for it to be consistent?

      
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    • It’s not recommended because the only ways you’d activate the 4pc would be with furina or just taking dmg, she has anti synergy with furina as she can’t be healed by other characters and if she heals herself she loses a lot of her dps.

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    • No, MH is poorly utilized on her because she has no HP drain and the only HP gain she can have is from her own heal (which you can’t just use at any time because it would remove her pyro infusion/dps increase mechanics early).

      You could technically enable it at least for like a rotation with Furina but the key problem with this is that she has strong factors that make her work poorly in Furina teams (can receive no healing from other people during combat and only heals once every 15 seconds and only at the end if you want to do damage).

      MH is only good if you can manipulate your HP quickly enough to gain stacks early in your damage window and keep them during that time. She can’t do this because she has no way to gain them quickly that is sustainable across more than one rotation because she can heal once per skill and when she does it ends her damage window immediately.

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  7. So after analyzing her kit, she is a really fun dps to play with her new mechanic. Not really needing supports or healers to be powerful.

    With that being said her rotation at C0 is definitely:

    Arlecchino Casts her E –> Swap to other characters to do their rotations –> Go back to Arlecchino to do her Charged Atk for the Bond of Life Mechanic —> then Use Normal Attacks —-> Repeat

    What I like about her Pyro Normal Attacks is “bond of life based” rather than “time based” like Hu Tao, Diluc and Yoimiya. This gives her a better advantage of still dealing good damage even after she was staggered, that is why her A2 is important. With that being said, once per rotation if she has 100% bond of life applied to her, she can only perform 15 normal attacks.

      
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    • If I’m not mistaken, she consumes 5.5% of current value, I calculated 19 attacks, I used a calculator and the formula was “Ans-(Ans*5.5%)” until I hit 30%.
      I calculated 21 attacks on 100% bond of life value, and 15 attacks at 70% bond of life values

      If her N4 consumes consumes bond of life once that’s 3 and a half normal attacks string at 100% BoL

      If it sonsumes twice that’s 3 full strings at 100% BoL

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      • I think we will need confirmation from gameplay or game code analysis, but Genshin has a interesting habit of using % additively even when it seems it would be multiplicative. So even if they say 5.5% of the current value I wouldn’t be surprised if it it actually just means “subtracts 5.5 from the current bond of live amount which is measured in % of HP.” That said the non-linear style seems way more interesting to me because it would mean that the timing of gaining BoL within your window would matter (e.g. gaining 30% from 70% would not give as many hits as gaining 30% from just over 30%).

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