
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
90+ | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
100 | 14034 | 418.98 | 819.06 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Invitation to a Beheading | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 6 consecutive spear strikes. Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | All Is Ash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summons forth Balemoon Bloodfire, dealing Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. ·Lasts 30s. Every 5s, it will deal 1 instance of ·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. ·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives. As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Balemoon Rising | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Balemoon Alone May Know |
While in combat, Arlecchino gains a 40% |
![]() | Agony Alone May Be Repaid |
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through |
![]() | Strength Alone Can Defend |
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. |
Constellations
![]() | "All Reprisals and Arrears, Mine to Bear..." |
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death. |
![]() | "All Rewards and Retribution, Mine to Bestow..." |
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as You must first unlock the Ascension Talent "Agony Alone May Be Repaid." |
![]() | "You Shall Become a New Member of Our Family..." |
Increases the Level of Maximum upgrade level is 15. |
![]() | "You Shall Love and Protect Each Other Henceforth..." |
When Arlecchino successfully absorbs a Blood-Debt Directive, |
![]() | "For Alone, We Are as Good as Dead..." |
Increases the Level of Maximum upgrade level is 15. |
![]() | "From This Day On, We Shall Delight in New Life Together." |
The DMG of For 20s after Arlecchino uses |
Skill Ascension
Gallery
360 Spin
Idle Animation #1
Idle Animation #2
Combat
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Eyes | |
Chat: Home | |
Chat: Tip-Off | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Arlecchino: Perception | |
About Arlecchino: Cold Blood | * Unlocks at Friendship Lv. 4 |
About Us: Compromise | |
About Us: Being a Guest | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things: Aurora | |
Interesting Things: Spiders | * Unlocks at Friendship Lv. 4 |
About Lyney | * Unlocks at Friendship Lv. 4 |
About Lynette | * Unlocks at Friendship Lv. 4 |
About Freminet | * Unlocks at Friendship Lv. 4 |
About Neuvillette | * Unlocks at Friendship Lv. 4 |
About Furina | * Unlocks at Friendship Lv. 4 |
About the Tsaritsa | * Unlocks at Friendship Lv. 4 |
About The Jester | * Unlocks at Friendship Lv. 4 |
About The Captain | * Unlocks at Friendship Lv. 4 |
About The Doctor | * Unlocks at Friendship Lv. 4 |
About Damselette | * Unlocks at Friendship Lv. 4 |
About The Rooster | * Unlocks at Friendship Lv. 4 |
About Marionette | * Unlocks at Friendship Lv. 4 |
About Regrator | * Unlocks at Friendship Lv. 4 |
About The Fair Lady | * Unlocks at Friendship Lv. 4 |
About Childe | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: I | |
More About Arlecchino: II | * Unlocks at Friendship Lv. 3 |
More About Arlecchino: III | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: IV | * Unlocks at Friendship Lv. 5 |
More About Arlecchino: V | * Unlocks at Friendship Lv. 6 |
Arlecchino's Hobbies | |
Arlecchino's Troubles | * Complete "Masquerade of the Guilty" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" |
Character Story 1 | Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her. She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes. Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them. But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread. Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea. Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same. This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized. Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment. The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box. The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself. "Father" seemed to have experience in rearing reptiles. As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself. The children seize every opportunity they can to get closer to their "Father," after all. Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her. But just a few days later, when he next set foot in her office, the box was already empty. "'Father'... What happened to that lizard?" "It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made." The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill. "Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away." * Unlocks at Friendship Lv. 2 |
Character Story 2 | Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors. Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere. But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction. Thus did Arlecchino enter that girl's room, a lovely handbag in hand. The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error. Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck. She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself." And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears. Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features. "It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect." "I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident. With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..." But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed. "Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier." "Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead." "This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave." * Unlocks at Friendship Lv. 3 |
Character Story 3 | Before "Father" rewrote the rules, the House of the Hearth had a wholly different face. The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother." And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children. Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow... She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king." She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment. ... Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere. She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother." Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie. As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination. Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them. Peruere was thus tarred as having committed "matricide," her madness known to all. ... Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation. She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows. Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery. A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand. "Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome." * Unlocks at Friendship Lv. 4 |
Character Story 4 | To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian. The truth is, however, that she discovered an ability to wield a strange fire from a young age. This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse. Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms... The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood. Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change." Perhaps that would be the moment fate tipped its hand to her. ... Even without the corrosion, this flame brought her other troubles. Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors. As those who fell at her hand increased, Arlecchino began to hear various voices. Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds. In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual." Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite. Like children at play, they would gather for a time, and then drift away as they pleased. Arlecchino remembered who they were in life. But she would never call them by their names. * Unlocks at Friendship Lv. 5 |
Character Story 5 | After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior. Director Pierro's expression lay hidden behind his half-mask. "I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself." "You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation." Arlecchino did not wholly trust The Jester's open honesty. "Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies." "Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'" ... "Question three. What do my constant dreams of a crimson moon and my powers mean?" "I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate." ... "Question five. What will become of me and the others in the House of the Hearth once everything is finished?" "I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted." This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part. "Arlecchino." Pierro called out to her as she departed, and she turned around. "Rather than dwelling on how the world is now, you should consider to where it should go." The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply. * Unlocks at Friendship Lv. 6 |
"Marelle" | The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself. "Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order. No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game. Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine. As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword. Little did they know that in the House that came before, Marelle was no game. In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed. There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades. Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past. None would have associated it with being "at ease" — indeed, few could speak of it without blanching. Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day. Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces. In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future? * Unlocks at Friendship Lv. 4 |
Vision | Arlecchino has many sources of power. The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support. The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power. Between these two, the girl who still called herself "Peruere" received a Vision. While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused. Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom. But for the living Peruere, fate's gears had only begun to turn. The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled. Peruere thus decided to undertake the plan that had once been shelved solo. From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother." And what was a child before adults but a nestling — even one who had emerged as ruler of the roost? But what her life of suffering up till now had not taught her was how to give up. Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control. Then, on one moonlit night, a Vision came to her without warning or portent. The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson— Was this her wish? Was this merely the fruit of hundreds of days and nights of ceaseless thought? Such a question was doomed to remain unanswered, and so she did not obsess over it. She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise." As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision. To her, this is proof of her defiance of fate, wresting from it command over her future. * Unlocks at Friendship Lv. 6 |
1,706 responses to “Arlecchino”
Is the Scythe she hits with a specific “form” of her weapon, or will this animation stay the same whatever her weapon?
The scythe form only works when Arlecchino uses her signature weapon.
Ok thanks for the info! maybe I’ll try to pull then.. haha
Would jade spear be good on her?
Jade spear and homa are both very strong on her
PJW will be an amazing alternative.
I tested two builds, one with 4pc Glad, the other 4pc Shimenawa. Extremely close stats.
PJW at full stacks (7)
Glad
– 2466 ATK, 214.3% CRIT DMG, less ER
Shimenawa
– 2512 ATK, 203.4% CRIT DMG, more ER
The difference in damage numbers in her NA it’s pretty much from 400 to 900 from Glad to Shimenawa, respectively. Glad does only around 1k more of her burst.
So, it will all come down to see if she can generate and how many particles while doing NA. If good, when Shimenawa will be sustained with good ER.
Now, same builds with her SIG and the BoL being 30%, she makes pretty much the same dmg as the PJW. Of course, I still don’t quite understand how her BoL works, but I guess she will do much dmg under certain conditions.
Anyway, my unused PJW that I had stored saved me not pulling her SIG. And I’m tired of farming artifacts so most likely I will go with any of my two builds I already have.
Im a bit confused on how much BoL she can get?
Lets imagine that shes fighting 2 enemies
So you use E and she already without any passives or other parts of her kit can gain 40% BoL by absorbing those 2 directives, right? So then if we factor in her second passive it should give her 180% BoL (40% from the 2 enemies and 70% from each for absorbing a lvl 3 directive) so in that case doesnt it kinda make her c1 and the first part of c2 almost useless? with the sig she can easily reach the limit and im pretty sure its 200% of ur max hp? the 80% BoL cap on her skill also doesnt say anything about the second passive counting towards the cap? “The maximum value of the Bond of Life she can be granted through THIS method within 20s after using her Elemental Skill is 80% of her Max HP.”
So technically there shouldnt be a cap on how much BoL she can gain from the passive so even in single target scenarios she will always gain 70-90% BoL every 6 seconds?
Please please pleasseeee correct me if im wrong but the wording is just so confusing and i literally havent seen anyone talk about this.
She can only gain 80% BoL in a single recovery, so 70% in ST or 80% in AoE
then her Burst gives 15%
current mechanic about BoL is max BoL capped at 100% max HP
maximum 80% via E mechanic :
70% from reaping Blood-Debt LV3 or killing enemy with Blood-Debt. total 70% on ST / 80% if multiple target
another 15% from Q (below C4)
in total you will have 80+15% against multiple / 70+15% against ST bosses per rotation
there is special case on multiple target that your Q able to kill some enemies before performing CA to reap Blood-Debt LV3
which should already gives you 70+15 or 80+15 depends on how many you killed. in this case you can skip CA entirely and NA until remaining enemies dies for another 70% to spam more NA. this however not recommend if you’re C2 or above since C2 will enhances your CA damage even more when reaping LV3 Blood-Debt so you shouldn’t skip it.
Don’t believe the “DPS sheets” going around because something is majorly wrong. I’ll describe a few things that put it completely off to me. I’m 99% sure they are talking about C0 Arle where she only gets actual good numbers for 5 of the 18s and for the rest of the time she does actually nothing.
So there are DPS sheets going around atm saying Arle’s damage is at maximum 886k over 18 seconds which when lowered to DPS is just under 50k. And this is WITH buffs active and ultimate’s used. Chev C6 and Ben both with buffs active. The reason why to me this is clearly off, is because Arle has been seen in video format doing 3 attacks in a second. Which means we have to split that 49k into 3 separate hits meaning Arle with Ben buffs and C6 Chev somehow only does 16.4k damage per normal attack with an attack% number of 331% at max. (If anyone has used Xiao you’d know his plunge % is only slightly higher than this and he can reach 40 to 50k per plunge.)
Now you don’t need to be a genius to know something is very wrong there. Even if we assume Arle only has 200% crit damage, which i assume will be a minimum number for her considering she has crit damage ascension stats and a crit rate wep. If we apply that with the 3000 attack we are trying to get with the help of two attack % pieces, with the 40% pyro, 54% artifact set effect and 32% wep damage bonus we get a damage bonus of 126%.
So! Even if we don’t count any buffs from any buffer like Ben or Chev, with 100% Bol buff, we can get a maximum damage number of 3k (Atk) x3 (CD) x2.26 (Dam %) x 3.31.15 (1st Normal attack.) for a grand total of 67.355 damage. Now we have to apply average def% and res which puts the overall damage down to just over 30k with 100% Bol which also goes down to 15k with minimum Bol. The average would be the medium between the two. Which becomes 22.5k per hit. At 3 hits a second that would be 67.5k dps WITHOUT BUFFS on average over the course of 18s at E1 (E0 does not last long, don’t get E1.) which would result in 1.2m damage without buffers. This is also doing calcs only on the first hit of Arle’s kit, which is actually the weakest hit in her kit, meaning the number you’d actually get on average is slightly bigger. I’ve also talked with a friend who knows someone in the beta and they told me 30k is around about the right number at the start with high Bol.
Do you see why i take issue with these damage sheets? How can i calculate far more damage from Arle alone than these damage sheets predict with Ben and Chev buffs applied ontop of it? With those buffs we should be seeing double the DPS that i predict here, which would put her comfortably above Vape Hu Tao.
(To respond pre-emptively to those who are wondering where i got my previous 45k damage number from at 100% Bol that i stated previously, i was working with C6, sorry for any confusion. C6 is what i’m going after so it’s what i calced, then i completely blanked and talked about it as if all Arle users can reach such numbers but i was wrong. Again sorry.)
Ofc, if someone were to come out and tell me the 238% Blood Debt damage increase is not an attack% amplifier but more damage % bonus, i’d have to eat all of this and do recalcs which could fit more in line. But normally when a % like that is listed under attacks in such a way, it’s an outright attack% amplifier.
But yes, i’ll admit at C0 Arle does not seem very good, get C1 if you’re pulling for her even if you are F2P. Or i guess don’t expect big things from her.
I don’t know what E1 is but I think you are talking about her C1? but then also your numbers are a bit exaggerated. At C1 let’s say she starts with 100% Bol, after 3 hits her Bol will be (100-5.5-5.5+5)= 94. So in this way she will be able to perform a maximum of 35/36 hits before her infusion runs out. So the total dps according to your calculations will be 22.5k*36 = 810k, which is nowhere near 1.2 mil.
I didn’t say 35/36 hits would be 1.2m. I said 18s of her spamming her NA would be 1.2m. There is a difference. By the time your BoL is almost over Arle will have her skill back, as a result she will get high BoL again before the end of the 18s adding some extra damage. Yea you’re right 35 hits is not 1.2m, but 18s of normal spam is.
Oh, you meant to say you solo playing her? No point in calculating that then. If not you just switch her out after the infusion runs out. That would be after 12 sec/ 36 hits. If you use her E again after 15 sec then you are just extending the rotation. I thought you meant her contribution in a team when you said her DPR without buffs but if you are calculating her soloing then that’s a different story.
Then again, her rotation would be 15 sec not 18 sec.
No no. I was just comparing an Arle without buffs at C1 to Arle with buffs at C0 to show people not to take the damage sheets too seriously. If you add in buffers and such things change massively at C1 as well putting Arle well and truly FAR above Hu Tao and into the realm of the top DPS in the game so far. Ofc it does require C1, so buffs may happen to make C0 stronger too.
In a rotation, the DPS normally starts after all the buffs are up. Your rotation starts with Arle E, as a result in a DPS rotation surprisingly Arle CD would literally already be 5 seconds done by the time you start the timer to see your overall DPS, as a result in actuality Arle can literally E after 10s to get back to full to then get another 8 seconds for closer to full power damage. The overall DPS would literally be closer to 80k over this duration and with buffs 160k realizing what i said pages ago when i said “Arle has 2x DPS of Hu Tao.”
Also yea sorry that was star rail talk. I meant C1 ofc.
Sorry, I don’t play star rail so didn’t know that:)
first of… I don’t read this.
secondly why should I give a damn about what someone calculated if it’s not by myself? this dps sheet is trash when it only reaches 50k.
Then why even reply? If it’s not for you then fair enough but like…. why waste your time?
The problem with that is the vast majority of players only pull C0R0
also the team DPS sheets are right, it averages out the team dps across the whole rotation so short field time on Arle results in lower total DPS, its the same reason other characters who do short bursts of dmg have lower team DPS, 300k dps for 6s in an 18s rotation becomes 100k overall
Arle’s C1 is a significant team DPS increase since it gives her an average of 4-6 more infused hits in single target which is up to 1.5x her total NA dmg at C0
I’m confident that despite some issues Arlecchino will be good at any constellation, and let’s be honest she was never comparing to neuvilette
Yea i know, i led into that a bit at the bottom. At C0 she seems pretty bad overall as you can’t maintain the mode for very long and you go to the weaker levels way faster and have a long ass downtime, where as if you have C1 you have almost no down time and can actually keep spamming almost permanently. Not that much is surviving a single rotation.
or maybe wait until beta is over LOL
Holy moly , leak people only nailed 1 , ONE character in genshin life as being bad before release. ONE
Where is arlecchino’s splash art? I’m a designer
check the leaks reddit or just Google search it
so the passive that converts her attacks to pyro says it only buffs her normals, but since it falls off over time as you consume bond of life, would it be better/viable to weave in charged attacks towards the end of her uptime? or is it never worth it other than using it at the beginning to reap your bond of life?
it’s a solid multiplier and looks cool af so go for it
if you’re okay with enemy got throwing around as a melee character (Keqing CA intensifies) and has good stamina management. go for it.
NOOOOOOOO SHE REQUIRES A BRAIN TO PLAY 🙁 Time for me to grow one cause im getting her and her weapon.
She’s doesn’t really, she’s like 90% NA spam
she sucks i can’t believe they made her worse than a 3 years old character (hu tao) in every single scenario like this is just pure shit
and she is restricted to circle impact ( bennet burst) which makes things worse
Can we just like, remove posts from trolls and doomposters that don’t know what they are on about? It’s actually annoying.
You’re free to ignore it though
Seconded. I rarely even go to honeyhunter nowadays cuz these losers pop up like flies.
it’s not doompostinf when he is spitting out fax. Your beloved Arlecchino deserves better numbers!
here is still better than reddit where doomposter hivemind can downvote your counter argument.
ur coping more about not needing arle than i am
absolutely right
mhy is very ridiculous,or i can say “humorous”
also,the atk mode looks extremely ugly
can’t believe it is a 4.6 character with,of course,such incredible popularity
0/10 bait
She has the 3rd highest base atk in the game (tied with Eula and Ayaka)
That means even with deathmatch she reaches nearly 800 base atk
Factor in the atk sands, 18% atk 2pc, deathmatch passive and feather and she reaches 1749 atk
pyro resonance takes her to 1948
and this is before any in-combat buffs
lol,now alce is just a close combat version yomiya.and her scythe binds with her signature.another top up money trap.
every single 5-star character has a signature weapon, this is not new… most likely you don’t need her signature weapon for her to do great damage, it’s only for aesthetics otherwise it’s not that serious