
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Invitation to a Beheading | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 6 consecutive spear strikes. Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | All Is Ash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summons forth Balemoon Bloodfire, dealing Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. ·Lasts 30s. Every 5s, it will deal 1 instance of ·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. ·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives. As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Balemoon Rising | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Balemoon Alone May Know |
While in combat, Arlecchino gains a 40% |
![]() | Agony Alone May Be Repaid |
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through |
![]() | Strength Alone Can Defend |
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. |
Constellations
![]() | "All Reprisals and Arrears, Mine to Bear..." |
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death. |
![]() | "All Rewards and Retribution, Mine to Bestow..." |
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as You must first unlock the Passive Talent "Agony Alone May Be Repaid." |
![]() | "You Shall Become a New Member of Our Family..." |
Increases the Level of Maximum upgrade level is 15. |
![]() | "You Shall Love and Protect Each Other Henceforth..." |
When Arlecchino successfully absorbs a Blood-Debt Directive, |
![]() | "For Alone, We Are as Good as Dead..." |
Increases the Level of Maximum upgrade level is 15. |
![]() | "From This Day On, We Shall Delight in New Life Together." |
The DMG of For 20s after Arlecchino uses |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Eyes | |
Chat: Home | |
Chat: Tip-Off | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Arlecchino: Perception | |
About Arlecchino: Cold Blood | * Unlocks at Friendship Lv. 4 |
About Us: Compromise | |
About Us: Being a Guest | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things: Aurora | |
Interesting Things: Spiders | * Unlocks at Friendship Lv. 4 |
About Lyney | * Unlocks at Friendship Lv. 4 |
About Lynette | * Unlocks at Friendship Lv. 4 |
About Freminet | * Unlocks at Friendship Lv. 4 |
About Neuvillette | * Unlocks at Friendship Lv. 4 |
About Furina | * Unlocks at Friendship Lv. 4 |
About the Tsaritsa | * Unlocks at Friendship Lv. 4 |
About The Jester | * Unlocks at Friendship Lv. 4 |
About The Captain | * Unlocks at Friendship Lv. 4 |
About The Doctor | * Unlocks at Friendship Lv. 4 |
About Damselette | * Unlocks at Friendship Lv. 4 |
About The Rooster | * Unlocks at Friendship Lv. 4 |
About Marionette | * Unlocks at Friendship Lv. 4 |
About Regrator | * Unlocks at Friendship Lv. 4 |
About The Fair Lady | * Unlocks at Friendship Lv. 4 |
About Childe | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: I | |
More About Arlecchino: II | * Unlocks at Friendship Lv. 3 |
More About Arlecchino: III | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: IV | * Unlocks at Friendship Lv. 5 |
More About Arlecchino: V | * Unlocks at Friendship Lv. 6 |
Arlecchino's Hobbies | |
Arlecchino's Troubles | * Complete "Masquerade of the Guilty" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" |
Character Story 1 | Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her. She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes. Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them. But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread. Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea. Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same. This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized. Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment. The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box. The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself. "Father" seemed to have experience in rearing reptiles. As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself. The children seize every opportunity they can to get closer to their "Father," after all. Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her. But just a few days later, when he next set foot in her office, the box was already empty. "'Father'... What happened to that lizard?" "It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made." The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill. "Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away." * Unlocks at Friendship Lv. 2 |
Character Story 2 | Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors. Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere. But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction. Thus did Arlecchino enter that girl's room, a lovely handbag in hand. The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error. Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck. She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself." And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears. Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features. "It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect." "I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident. With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..." But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed. "Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier." "Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead." "This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave." * Unlocks at Friendship Lv. 3 |
Character Story 3 | Before "Father" rewrote the rules, the House of the Hearth had a wholly different face. The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother." And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children. Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow... She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king." She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment. ... Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere. She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother." Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie. As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination. Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them. Peruere was thus tarred as having committed "matricide," her madness known to all. ... Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation. She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows. Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery. A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand. "Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome." * Unlocks at Friendship Lv. 4 |
Character Story 4 | To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian. The truth is, however, that she discovered an ability to wield a strange fire from a young age. This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse. Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms... The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood. Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change." Perhaps that would be the moment fate tipped its hand to her. ... Even without the corrosion, this flame brought her other troubles. Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors. As those who fell at her hand increased, Arlecchino began to hear various voices. Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds. In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual." Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite. Like children at play, they would gather for a time, and then drift away as they pleased. Arlecchino remembered who they were in life. But she would never call them by their names. * Unlocks at Friendship Lv. 5 |
Character Story 5 | After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior. Director Pierro's expression lay hidden behind his half-mask. "I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself." "You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation." Arlecchino did not wholly trust The Jester's open honesty. "Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies." "Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'" ... "Question three. What do my constant dreams of a crimson moon and my powers mean?" "I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate." ... "Question five. What will become of me and the others in the House of the Hearth once everything is finished?" "I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted." This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part. "Arlecchino." Pierro called out to her as she departed, and she turned around. "Rather than dwelling on how the world is now, you should consider to where it should go." The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply. * Unlocks at Friendship Lv. 6 |
"Marelle" | The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself. "Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order. No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game. Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine. As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword. Little did they know that in the House that came before, Marelle was no game. In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed. There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades. Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past. None would have associated it with being "at ease" — indeed, few could speak of it without blanching. Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day. Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces. In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future? * Unlocks at Friendship Lv. 4 |
Vision | Arlecchino has many sources of power. The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support. The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power. Between these two, the girl who still called herself "Peruere" received a Vision. While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused. Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom. But for the living Peruere, fate's gears had only begun to turn. The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled. Peruere thus decided to undertake the plan that had once been shelved solo. From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother." And what was a child before adults but a nestling — even one who had emerged as ruler of the roost? But what her life of suffering up till now had not taught her was how to give up. Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control. Then, on one moonlit night, a Vision came to her without warning or portent. The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson— Was this her wish? Was this merely the fruit of hundreds of days and nights of ceaseless thought? Such a question was doomed to remain unanswered, and so she did not obsess over it. She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise." As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision. To her, this is proof of her defiance of fate, wresting from it command over her future. * Unlocks at Friendship Lv. 6 |
1,706 responses to “Arlecchino”
Sooo what’s with her elemental/physical res passive? Is it as bad as it sounds or I’m missing something? ~10-20% res doesn’t seems too influential
my guess is hoyo wants her to be kinda self-sufficient, seeing that she can heal herself every 15s and just stay on field doing as much damage as she wants for as long as she wants, taking less damage means she has less HP she needs to heal after 15s of skill cd.
it is like Xiao C4, it is an effort to make her sustain herself but at the cost of being unable of running Furina properly
I still think you can run her with Furina. Even tho healers can’t heal Alercchino, they can still heal the rest of the party from the HP that Furina drains, and leave Alerchino to heal the damage from Furina drain by just using her skill and convert whatever amount of bond of life she has at the start of the new rotation, which is usually around 30-40% of her HP, and Furina drain caps at 50% so Alercchino is already quite there.
I know. It’s pretty weak. Something like 30% to 40% elemental res is more potent than the 20% she has. It appears that Hoyo intends to make her glass cannon without emphasizing the “cannon” she is meant to be. Not enough atk without Bennett and needs a passive like Navia which enhances atk%. That’s what I feel is missing from her-enough atk alone to not depend on Bennett whose pyro self-application will neglect what 20% can be done for Arlecchino since Arlecchino is so capable of being one=shot.
I’m gonna say an inconvenient truth: her normal attack animations are… boring.
Childe’s attack animations are more exciting and he’s a 1.0 character.
Also why she thrust when wielding a scythe? Is she stupid?
Childe is a 1.1 character, also her N1 thrust is the only attack that DOESN’T use a scythe (also I quite like her Nas, especially N3)
Oof kinda agree with this. Hope she’s broken so I don’t regret pulling her, just like when I pulled Scaramid.
firstly, stop doom posting she is still in beta and things can change, and also wdym her NA’s are so cool , I think your just salty about her, trying to nit pick so that you dont have to pull her
This guy saw the physical NAs before the infusion was shown and decided she’s boring
fr
Wait til you see her attack’s special effects in her pyro infused state. I have seen it. It tops 5 stars Diluc’s skin pyro effect.
Correct me if i’m wrong, but… aren’t Furina and Arle completely disruptive to each other?
Furina won’t disrupt Arle but yes Arle will disrupt Furina. But it won’t matter if you can max her ult with the 2 other members. Depends on consts maybe.
Either way for both, there are better teammates.
well, that’s a huge ouchy there. Not changing your main DPS as the healing recipient completely disrupts Furina teams, so the only viable option is C6 Bennett with C6 Xiangling
I have a feeling pyro archon and Arle will get along in time. :3
Furina’s HP drain makes Arle less durable (especially considering the latter being a melee and not building HP), but Furina’s Ult’s incoming healing bonus I believe applies to everything, including Arle’s self heals. Arle’s anti-healing means there’s one less teammate for Furina to stack Fanfare, and also prevents single-ally healers to trigger Furina’s A4.
Her boss version has 2 scythes, I want 2 scythes in her playable version too.. (like a stance change) 🙁
We have been asking for electro Childe for years 😭
Can someone explain this to me like Im 4
Her kit
Bow chika, bow, bow
That’s what my baby says
Mow, mow, mow and my heart starts pumpin’
Chicka chicka choo wap
Never gonna stop
Gitchee gitchee goo means that I love you
well I guess the simplest way is to explain her gameplay: you use her skill and change to supporter since you have to wait 6 seconds and after this the enemies have 3 derectives (via passive) on them. you now use her charge attack what gives her 70% bond of life (BOL) compined with her burst for extra 15% and then you start attacking with your now infused normal attacks. when your BOL is low/your buffs run out and your skill is ready you repeat this whole process. the skill deletes your current BOL completely but heals you with the remaining % 1:1.
to her infused normal attack: when your BOL is above 30% you get an infusion and your normal attack hits with the current BOL as multiplier f.e. 50% BOL give 1,5x dmg (what is a direct multiplier) and you also get a pyro infusion with 40% pyro dmg but keep in mind ever hit with your infused NA decreases BOL by 5,5% and with 30% your infusion stops working.
skill gives up to 80% BOL and this can be increased by + 15% burst + 25% when you have her weapon. so technically you can get up to 120 BOL max or a 2,2x multiplier. killing enemies also gives 70% but this counts to her 80% hardcap and last but not least arlecchino can’t be healed while aggroed
TAHTS NOT SIMPLE
simplest one gonna be like:
tap skill E > wait 6s (you can go to set up with your support) > back to arle CA + ult then spam NA untill your infusion expired > repeat
In a nutshell, it’s basically like this:
– E: apply pyro and marks to enemies
– Charged atk: absorb marks from enemies, receive bond of life
– Normal atk: increase pyro dmg bonus and dmg from normal atk is converted to pyro dmg when having bond of life
In Arlecchino’s case, just imagine bond of life is a kind of energy that is needed to buff her normal atk and it will be consumed whenever she use normal atk
NA/CA/PA: deal physical dmg but if you have 30% BoL it will be pyro dmg
Skill: you will dash a little with spikes then apply blood debt thingy to opponent
– blood debt will last for 30s
Ult: deal big pp and give u 15% BoL
Passive 1: she can only heal herself and not other
Passive 2: if you kill opponent with blood dept you can deal MORE DMG!!!!!
Passive 3: exceeding atk from 1,000 will be coverted to phy and elemental RES
Thats all i can understand, i hope you understand her now hihi
from a dmg calc website (GI DMG CALC) basically when her bond of life is active (100%) her 1-hit went from 6870 to 100968 (shimenawa, dragon’s bane, benny, vape). go fight enemies who can give u bond of life and maybe u can get more in depth understanding of the mechanics.
Father where are your voiceline…
3 days before release
since it had fallen deep down by other comments and I see similar questions. guess I’ll just post it again.
Arlecchino C0~C2 rotation
・E (apply Blood-Debt level 1, level 2 if C2)
・support character buff rotation, during this Blood-Debt will stack up to level 3 (C0 = 6 seconds, C2 = 3 seconds)
・Q (gain 15% BoL) non-boss target might dies which instantly gives you another 70% BoL
・CA (reap Blood-Debt LV3 from target for BoL + activate C2 damage effect)
*C0: you can ignore this CA if anything dies in previous burst step (meaning you already capped 80+15% BoL before this CA)*
・Spam NA until BoL>30% (C1 effect will extend this step uptime)
*C0: CA here if you haven’t done it previously to reap remaining Blood-Debt and spam NA for more*
・Repeat
Arlecchino C4~C6 rotation
・Start with buff rotation first
・CA (if you’re C6 and using signature to activate 25% BoL from weapon. note that C2 damage effect will not activate here because target is not at level 3 Blood-Debt yet)
・E (apply Blood-Debt level 2 from C2 effect) + (does +500% BoL E damage from C6 effect)
・Q (gain 25% BoL, instantly increases Blood-Debt level in target from 2 to 3 by C4 effect)
・CA (reap Blood-Debt level 3 for BoL and also activate C2 damage effect)
・Spam NA until BoL>30% (C1 effect will extend this step uptime)
・Repeat and ignore first CA (because you already have BoL remaining from previous rotation)
She finally here 🖤🤍
When does the splash art come out?
It already is check the leaks reddit
I wanted it with a transparent background. Yours is good
what are our thoughts on using dehya in place of a shielder?
zhongli just makes things too easy and i refuse to build bennett after all these years haha
She’d function. Don’t think it’d be as good as the other places you could use dehya for that kind of thing considering she usually offers something else alongside the defensive utility like ease of vv setups or burning for guanyu or wanderer a1.
i’d say its a good, gain interrupt resistance, dmg reduction, pyro resonance, some sub dps. its a valid option.
Until I review her completely after release and decide if I’ll farm her new artifact set, from what I’m reading most likely will go with:
– PJW (good thing I had this ready for a new polearm character)
– I think ATK sands and Pyro goblet, because I’m not reading anywhere that she scales with HP
– Good ol’ 4pc Glad, because it seems that her NA will be her main damage source
But if she generates enough particles while attacking, then Shimenawa will be even better.
If you’re willing to farm just for her then her sig set is her best no question
Dmg mitigation is ok but she’s clunky better use c6 thoma instead he buffs NA/CA for father
Thats if you own C6 Thoma. C6 Thoma can dodge people’s wishes as much as Kuki constellations have avoided me. So Dehya is basically better than C5- Thoma while C6 Thoma is better but not particularly has any BiS polearm that doesn’t warrant crit building AKA Fav and all the other options are just to get more HP. At least Dehya can do more damage. Dehya will be cheaper to build unlike Thoma.
I think the best of both worlds is Tankfei. Arlecchino doesn’t need that much dmg bonus when atk is what she starves for, especially considering 4pc Glad and her signature give dmg bonus as well as her pyro infusion. So Tankfei with Noblesse like Thoma would, but also TTDS will pull her ahead. Arlecchino will also get mroe dmg bonus from Yelan. She has an opposite situation to Navia who has a ton of atk so values more dmg bonus, when Arle gets lots of dmg bonus options but starving for atk.
she’s alright , not as good as zhongli , but she will be a good alternative
she maybe nice in an overloaded team , maybe : Arlecchino – Chevreuse – Dehya – Fischl
Not bad. Dehya would probably be worse than Thoma C6 but for the sake of obtaining atk, Dehya can do so above C5 or under Thoma. Dehya can equip ToM and let Arle feel like the healing she gives herself actually matters.
Otherwise, I think Tankfei just overshadows other defensive utility- TTDS, Noblesse, pyro resonance for a grand total of 96% attack. Ofc there is that downtime, but I think the rotations won’t be incredibly short.
Burning Arlecchino may like dehya pretty significantly. In terms of defensive priority while maintaining pyro resonance, it’s Tankfei > C6 Thoma > Dehya > Thoma C5 and under. Zhongli doesn’t sound so bad but if you want to get attack%, then it’s pretty much better to keep pyro resonance.
I’d probably suggest Dehya, Arle, Xingqiu, and Kazuha as the team. Dehya and Xingqiu would collectively mitigate damage Arle takes by a large chunk. May not have enough dps compared to other team choices. Could probably forsake Xingqiu for Yelan though.
really think Dehya would find best fit here for same reason as Lyney, except Arlecchino is much squishier with lack of outside healing. I can think of Dehya ToM, Arle signature set, Yelan Emblem, and Kazuha VV. I don’t think Arle will get many vapes though. Calcs show that she will vape on N1 and N4. hardly ever on N5.