Arlecchino

Arlecchino
ArlecchinoNameArlecchino
TitleDire Balemoon
OccupationFatui
AssociationFATUI
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Pyro
Day of Birth22
Month of Birth8
Vision (Introduced)Pyro
Constellation (Introduced)Ignis Purgatorius
Chinese Seuyu黄莺
Japanese Seuyu森なな子
English SeuyuErin Yvette
Korean SeuyuLee Myung-hi
Description“The Knave,” Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable “Father.”
Character Ascension Materials
Agnidus Agate Sliver
Agnidus Agate Fragment
Agnidus Agate Chunk
Agnidus Agate Gemstone
Fragment of a Golden Melody
Rainbow Rose
Recruit's Insignia
Sergeant's Insignia
Lieutenant's Insignia
Skill Ascension Materials
Teachings of Order
Guide to Order
Philosophies of Order
Fading Candle
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1102026.6359.535.0%50.0%0%
20264669.07154.425.0%50.0%0%
Agnidus Agate Sliver1
0
Rainbow Rose3
Recruit's Insignia3
Mora20000
Agnidus Agate Sliver1
0
Rainbow Rose3
Recruit's Insignia3
Mora20000
20+352191.9205.475.0%50.0%0%
405268137.51307.445.0%50.0%0%
Agnidus Agate Fragment3
Fragment of a Golden Melody2
Rainbow Rose10
Recruit's Insignia15
Mora40000
Agnidus Agate Sliver1
0
Rainbow Rose13
Recruit's Insignia18
Mora60000
Agnidus Agate Fragment3
Fragment of a Golden Melody2
40+5889153.73343.715.0%50.0%9.6%
506776176.87395.445.0%50.0%9.6%
Agnidus Agate Fragment6
Fragment of a Golden Melody4
Rainbow Rose20
Sergeant's Insignia12
Mora60000
Agnidus Agate Sliver1
0
Rainbow Rose33
Recruit's Insignia18
Mora120K
Agnidus Agate Fragment9
Fragment of a Golden Melody6
Sergeant's Insignia12
50+7604198.49443.85.0%50.0%19.2%
608500221.87496.075.0%50.0%19.2%
Agnidus Agate Chunk3
Fragment of a Golden Melody8
Rainbow Rose30
Sergeant's Insignia18
Mora80000
Agnidus Agate Sliver1
0
Rainbow Rose63
Recruit's Insignia18
Mora200K
Agnidus Agate Fragment9
Fragment of a Golden Melody14
Sergeant's Insignia30
Agnidus Agate Chunk3
60+9121238.09532.345.0%50.0%19.2%
7010025261.68585.085.0%50.0%19.2%
Agnidus Agate Chunk6
Fragment of a Golden Melody12
Rainbow Rose45
Lieutenant's Insignia12
Mora100K
Agnidus Agate Sliver1
0
Rainbow Rose108
Recruit's Insignia18
Mora300K
Agnidus Agate Fragment9
Fragment of a Golden Melody26
Sergeant's Insignia30
Agnidus Agate Chunk9
Lieutenant's Insignia12
70+10647277.9621.355.0%50.0%28.8%
8011561301.76674.695.0%50.0%28.8%
Agnidus Agate Gemstone6
Fragment of a Golden Melody20
Rainbow Rose60
Lieutenant's Insignia24
Mora120K
Agnidus Agate Sliver1
0
Rainbow Rose168
Recruit's Insignia18
Mora420K
Agnidus Agate Fragment9
Fragment of a Golden Melody46
Sergeant's Insignia30
Agnidus Agate Chunk9
Lieutenant's Insignia36
Agnidus Agate Gemstone6
80+12182317.98710.965.0%50.0%38.4%
9013103342.03764.715.0%50.0%38.4%

Skills

Active Skils

Invitation to a BeheadingInvitation to a Beheading
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Masque of the Red Death Increase120.4%130.2%140%154%163.8%175%190.4%205.8%221.2%238%254.8%271.6%288.4%305.2%322%
1-Hit DMG47.5%51.37%55.23%60.76%64.62%69.04%75.12%81.19%87.27%93.9%100.52%107.15%113.78%120.41%127.04%
2-Hit DMG52.11%56.35%60.59%66.65%70.89%75.74%82.4%89.06%95.73%103%110.27%117.54%124.81%132.08%139.35%
3-Hit DMG65.39%70.71%76.03%83.63%88.96%95.04%103.4%111.76%120.13%129.25%138.37%147.5%156.62%165.75%174.87%
4-Hit DMG37.15% + 37.15%40.17% + 40.17%43.19% + 43.19%47.51% + 47.51%50.53% + 50.53%53.99% + 53.99%58.74% + 58.74%63.49% + 63.49%68.24% + 68.24%73.43% + 73.43%78.61% + 78.61%83.79% + 83.79%88.98% + 88.98%94.16% + 94.16%99.34% + 99.34%
5-Hit DMG69.98%75.68%81.37%89.51%95.21%101.72%110.67%119.62%128.57%138.34%148.1%157.87%167.63%177.4%187.16%
6-Hit DMG85.38%92.33%99.28%109.2%116.15%124.1%135.02%145.94%156.86%168.77%180.68%192.6%204.51%216.42%228.34%
Charged Attack DMG90.82%98.21%105.6%116.16%123.55%132%143.62%155.23%166.85%179.52%192.19%204.86%217.54%230.21%242.88%
Charged Attack Stamina Cost252525252525252525252525252525
High-Speed Movement Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
All Is AshAll Is Ash
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.

As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Spike DMG14.84%15.95%17.07%18.55%19.66%20.78%22.26%23.74%25.23%26.71%28.2%29.68%31.54%33.39%35.25%
Cleave DMG133.56%143.58%153.59%166.95%176.97%186.98%200.34%213.7%227.05%240.41%253.76%267.12%283.82%300.51%317.21%
Blood-Debt Directive DMG31.8%34.19%36.57%39.75%42.14%44.52%47.7%50.88%54.06%57.24%60.42%63.6%67.58%71.55%75.53%
CD30s30s30s30s30s30s30s30s30s30s30s30s30s30s30s
Balemoon RisingBalemoon Rising
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.

It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.
She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG370.4%398.18%425.96%463%490.78%518.56%555.6%592.64%629.68%666.72%703.76%740.8%787.1%833.4%879.7%
Amount of HP Restored150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK150% Bond of Life + 150% ATK
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

The Balemoon Alone May KnowThe Balemoon Alone May Know
While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.
Agony Alone May Be RepaidAgony Alone May Be Repaid
Blood-Debt Directives have the following characteristics:
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.
·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.
A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
Strength Alone Can DefendStrength Alone Can Defend
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.

Constellations

"All Reprisals and Arrears, Mine to Bear..."
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.
"All Rewards and Retribution, Mine to Bestow..."
Blood-Debt Directives are now already Blood-Debt Due when first applied.
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.
You must first unlock the Passive Talent "Agony Alone May Be Repaid."
"You Shall Become a New Member of Our Family..."
Increases the Level of Normal Attack: Invitation to a Beheading by 3.
Maximum upgrade level is 15.
"You Shall Love and Protect Each Other Henceforth..."
When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.
"For Alone, We Are as Good as Dead..."
Increases the Level of Balemoon Rising by 3.
Maximum upgrade level is 15.
"From This Day On, We Shall Delight in New Life Together."
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Eyes
Chat: Home
Chat: Tip-Off
When Thunder Strikes
When It Snows
When the Sun Is Out
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About Arlecchino: Perception
About Arlecchino: Cold Blood
* Unlocks at Friendship Lv. 4
About Us: Compromise
About Us: Being a Guest
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things: Aurora
Interesting Things: Spiders
* Unlocks at Friendship Lv. 4
About Lyney
* Unlocks at Friendship Lv. 4
About Lynette
* Unlocks at Friendship Lv. 4
About Freminet
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
About the Tsaritsa
* Unlocks at Friendship Lv. 4
About The Jester
* Unlocks at Friendship Lv. 4
About The Captain
* Unlocks at Friendship Lv. 4
About The Doctor
* Unlocks at Friendship Lv. 4
About Damselette
* Unlocks at Friendship Lv. 4
About The Rooster
* Unlocks at Friendship Lv. 4
About Marionette
* Unlocks at Friendship Lv. 4
About Regrator
* Unlocks at Friendship Lv. 4
About The Fair Lady
* Unlocks at Friendship Lv. 4
About Childe
* Unlocks at Friendship Lv. 4
More About Arlecchino: I
More About Arlecchino: II
* Unlocks at Friendship Lv. 3
More About Arlecchino: III
* Unlocks at Friendship Lv. 4
More About Arlecchino: IV
* Unlocks at Friendship Lv. 5
More About Arlecchino: V
* Unlocks at Friendship Lv. 6
Arlecchino's Hobbies
Arlecchino's Troubles
* Complete "Masquerade of the Guilty"
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThe Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day.
Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her.
The signature on the relevant documentation is but a false identity — the real power lies with someone else.
If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father."
When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect.
These children are part of the organization known as the House of the Hearth. They belong to the Fatui.
This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces.
As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers.
The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives.
"It is only because 'Father' is here that this place is truly like a 'home.'"
Character Story 1Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her.
She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes.
Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them.
But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread.
Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea.
Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same.
This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized.
Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment.
The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box.
The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself.
"Father" seemed to have experience in rearing reptiles.
As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself.
The children seize every opportunity they can to get closer to their "Father," after all.
Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her.
But just a few days later, when he next set foot in her office, the box was already empty.
"'Father'... What happened to that lizard?"
"It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made."
The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill.
"Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away."
* Unlocks at Friendship Lv. 2
Character Story 2Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors.
Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere.
But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction.
Thus did Arlecchino enter that girl's room, a lovely handbag in hand.
The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error.
Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck.
She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself."
And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears.
Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features.
"It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect."
"I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident.
With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..."
But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed.
"Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier."
"Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead."
"This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave."
* Unlocks at Friendship Lv. 3
Character Story 3Before "Father" rewrote the rules, the House of the Hearth had a wholly different face.
The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother."
And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children.
Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow...
She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king."
She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment.
...
Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere.
She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother."
Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie.
As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination.
Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them.
Peruere was thus tarred as having committed "matricide," her madness known to all.
...
Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation.
She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows.
Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery.
A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand.
"Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome."
* Unlocks at Friendship Lv. 4
Character Story 4To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian.
The truth is, however, that she discovered an ability to wield a strange fire from a young age.
This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse.
Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms...
The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood.
Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change."
Perhaps that would be the moment fate tipped its hand to her.
...
Even without the corrosion, this flame brought her other troubles.
Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors.
As those who fell at her hand increased, Arlecchino began to hear various voices.
Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds.
In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual."
Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite.
Like children at play, they would gather for a time, and then drift away as they pleased.
Arlecchino remembered who they were in life. But she would never call them by their names.
* Unlocks at Friendship Lv. 5
Character Story 5After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior.
Director Pierro's expression lay hidden behind his half-mask.
"I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself."
"You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation."
Arlecchino did not wholly trust The Jester's open honesty.
"Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies."
"Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'"
...
"Question three. What do my constant dreams of a crimson moon and my powers mean?"
"I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate."
...
"Question five. What will become of me and the others in the House of the Hearth once everything is finished?"
"I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted."
This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part.
"Arlecchino."
Pierro called out to her as she departed, and she turned around.
"Rather than dwelling on how the world is now, you should consider to where it should go."
The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply.
* Unlocks at Friendship Lv. 6
"Marelle"The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself.
"Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order.
No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game.
Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine.
As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword.
Little did they know that in the House that came before, Marelle was no game.
In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed.
There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades.
Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past.
None would have associated it with being "at ease" — indeed, few could speak of it without blanching.
Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day.
Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces.
In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future?
* Unlocks at Friendship Lv. 4
VisionArlecchino has many sources of power.
The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support.
The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power.
Between these two, the girl who still called herself "Peruere" received a Vision.
While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused.
Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom.
But for the living Peruere, fate's gears had only begun to turn.
The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled.
Peruere thus decided to undertake the plan that had once been shelved solo.
From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother."
And what was a child before adults but a nestling — even one who had emerged as ruler of the roost?
But what her life of suffering up till now had not taught her was how to give up.
Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control.
Then, on one moonlit night, a Vision came to her without warning or portent.
The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson—
Was this her wish?
Was this merely the fruit of hundreds of days and nights of ceaseless thought?
Such a question was doomed to remain unanswered, and so she did not obsess over it.
She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise."
As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision.
To her, this is proof of her defiance of fate, wresting from it command over her future.
* Unlocks at Friendship Lv. 6

1,706 responses to “Arlecchino”

  1. Sooo what’s with her elemental/physical res passive? Is it as bad as it sounds or I’m missing something? ~10-20% res doesn’t seems too influential

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • my guess is hoyo wants her to be kinda self-sufficient, seeing that she can heal herself every 15s and just stay on field doing as much damage as she wants for as long as she wants, taking less damage means she has less HP she needs to heal after 15s of skill cd.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I still think you can run her with Furina. Even tho healers can’t heal Alercchino, they can still heal the rest of the party from the HP that Furina drains, and leave Alerchino to heal the damage from Furina drain by just using her skill and convert whatever amount of bond of life she has at the start of the new rotation, which is usually around 30-40% of her HP, and Furina drain caps at 50% so Alercchino is already quite there.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I know. It’s pretty weak. Something like 30% to 40% elemental res is more potent than the 20% she has. It appears that Hoyo intends to make her glass cannon without emphasizing the “cannon” she is meant to be. Not enough atk without Bennett and needs a passive like Navia which enhances atk%. That’s what I feel is missing from her-enough atk alone to not depend on Bennett whose pyro self-application will neglect what 20% can be done for Arlecchino since Arlecchino is so capable of being one=shot.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I’m gonna say an inconvenient truth: her normal attack animations are… boring.
    Childe’s attack animations are more exciting and he’s a 1.0 character.
    Also why she thrust when wielding a scythe? Is she stupid?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Furina won’t disrupt Arle but yes Arle will disrupt Furina. But it won’t matter if you can max her ult with the 2 other members. Depends on consts maybe.

      Either way for both, there are better teammates.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Furina’s HP drain makes Arle less durable (especially considering the latter being a melee and not building HP), but Furina’s Ult’s incoming healing bonus I believe applies to everything, including Arle’s self heals. Arle’s anti-healing means there’s one less teammate for Furina to stack Fanfare, and also prevents single-ally healers to trigger Furina’s A4.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. Her boss version has 2 scythes, I want 2 scythes in her playable version too.. (like a stance change) 🙁

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Bow chika, bow, bow
      That’s what my baby says
      Mow, mow, mow and my heart starts pumpin’
      Chicka chicka choo wap
      Never gonna stop
      Gitchee gitchee goo means that I love you

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • well I guess the simplest way is to explain her gameplay: you use her skill and change to supporter since you have to wait 6 seconds and after this the enemies have 3 derectives (via passive) on them. you now use her charge attack what gives her 70% bond of life (BOL) compined with her burst for extra 15% and then you start attacking with your now infused normal attacks. when your BOL is low/your buffs run out and your skill is ready you repeat this whole process. the skill deletes your current BOL completely but heals you with the remaining % 1:1.
      to her infused normal attack: when your BOL is above 30% you get an infusion and your normal attack hits with the current BOL as multiplier f.e. 50% BOL give 1,5x dmg (what is a direct multiplier) and you also get a pyro infusion with 40% pyro dmg but keep in mind ever hit with your infused NA decreases BOL by 5,5% and with 30% your infusion stops working.
      skill gives up to 80% BOL and this can be increased by + 15% burst + 25% when you have her weapon. so technically you can get up to 120 BOL max or a 2,2x multiplier. killing enemies also gives 70% but this counts to her 80% hardcap and last but not least arlecchino can’t be healed while aggroed

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • In a nutshell, it’s basically like this:
      – E: apply pyro and marks to enemies
      – Charged atk: absorb marks from enemies, receive bond of life
      – Normal atk: increase pyro dmg bonus and dmg from normal atk is converted to pyro dmg when having bond of life
      In Arlecchino’s case, just imagine bond of life is a kind of energy that is needed to buff her normal atk and it will be consumed whenever she use normal atk

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • NA/CA/PA: deal physical dmg but if you have 30% BoL it will be pyro dmg
      Skill: you will dash a little with spikes then apply blood debt thingy to opponent
      – blood debt will last for 30s
      Ult: deal big pp and give u 15% BoL
      Passive 1: she can only heal herself and not other
      Passive 2: if you kill opponent with blood dept you can deal MORE DMG!!!!!
      Passive 3: exceeding atk from 1,000 will be coverted to phy and elemental RES

      Thats all i can understand, i hope you understand her now hihi

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • from a dmg calc website (GI DMG CALC) basically when her bond of life is active (100%) her 1-hit went from 6870 to 100968 (shimenawa, dragon’s bane, benny, vape). go fight enemies who can give u bond of life and maybe u can get more in depth understanding of the mechanics.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. since it had fallen deep down by other comments and I see similar questions. guess I’ll just post it again.

    Arlecchino C0~C2 rotation
    ・E (apply Blood-Debt level 1, level 2 if C2)
    ・support character buff rotation, during this Blood-Debt will stack up to level 3 (C0 = 6 seconds, C2 = 3 seconds)
    ・Q (gain 15% BoL) non-boss target might dies which instantly gives you another 70% BoL
    ・CA (reap Blood-Debt LV3 from target for BoL + activate C2 damage effect)
    *C0: you can ignore this CA if anything dies in previous burst step (meaning you already capped 80+15% BoL before this CA)*
    ・Spam NA until BoL>30% (C1 effect will extend this step uptime)
    *C0: CA here if you haven’t done it previously to reap remaining Blood-Debt and spam NA for more*
    ・Repeat

    Arlecchino C4~C6 rotation
    ・Start with buff rotation first
    ・CA (if you’re C6 and using signature to activate 25% BoL from weapon. note that C2 damage effect will not activate here because target is not at level 3 Blood-Debt yet)
    ・E (apply Blood-Debt level 2 from C2 effect) + (does +500% BoL E damage from C6 effect)
    ・Q (gain 25% BoL, instantly increases Blood-Debt level in target from 2 to 3 by C4 effect)
    ・CA (reap Blood-Debt level 3 for BoL and also activate C2 damage effect)
    ・Spam NA until BoL>30% (C1 effect will extend this step uptime)
    ・Repeat and ignore first CA (because you already have BoL remaining from previous rotation)

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. what are our thoughts on using dehya in place of a shielder?
    zhongli just makes things too easy and i refuse to build bennett after all these years haha

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • She’d function. Don’t think it’d be as good as the other places you could use dehya for that kind of thing considering she usually offers something else alongside the defensive utility like ease of vv setups or burning for guanyu or wanderer a1.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • i’d say its a good, gain interrupt resistance, dmg reduction, pyro resonance, some sub dps. its a valid option.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Until I review her completely after release and decide if I’ll farm her new artifact set, from what I’m reading most likely will go with:
      – PJW (good thing I had this ready for a new polearm character)
      – I think ATK sands and Pyro goblet, because I’m not reading anywhere that she scales with HP
      – Good ol’ 4pc Glad, because it seems that her NA will be her main damage source

      But if she generates enough particles while attacking, then Shimenawa will be even better.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Thats if you own C6 Thoma. C6 Thoma can dodge people’s wishes as much as Kuki constellations have avoided me. So Dehya is basically better than C5- Thoma while C6 Thoma is better but not particularly has any BiS polearm that doesn’t warrant crit building AKA Fav and all the other options are just to get more HP. At least Dehya can do more damage. Dehya will be cheaper to build unlike Thoma.

        I think the best of both worlds is Tankfei. Arlecchino doesn’t need that much dmg bonus when atk is what she starves for, especially considering 4pc Glad and her signature give dmg bonus as well as her pyro infusion. So Tankfei with Noblesse like Thoma would, but also TTDS will pull her ahead. Arlecchino will also get mroe dmg bonus from Yelan. She has an opposite situation to Navia who has a ton of atk so values more dmg bonus, when Arle gets lots of dmg bonus options but starving for atk.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • she’s alright , not as good as zhongli , but she will be a good alternative
      she maybe nice in an overloaded team , maybe : Arlecchino – Chevreuse – Dehya – Fischl

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Not bad. Dehya would probably be worse than Thoma C6 but for the sake of obtaining atk, Dehya can do so above C5 or under Thoma. Dehya can equip ToM and let Arle feel like the healing she gives herself actually matters.

      Otherwise, I think Tankfei just overshadows other defensive utility- TTDS, Noblesse, pyro resonance for a grand total of 96% attack. Ofc there is that downtime, but I think the rotations won’t be incredibly short.

      Burning Arlecchino may like dehya pretty significantly. In terms of defensive priority while maintaining pyro resonance, it’s Tankfei > C6 Thoma > Dehya > Thoma C5 and under. Zhongli doesn’t sound so bad but if you want to get attack%, then it’s pretty much better to keep pyro resonance.

      I’d probably suggest Dehya, Arle, Xingqiu, and Kazuha as the team. Dehya and Xingqiu would collectively mitigate damage Arle takes by a large chunk. May not have enough dps compared to other team choices. Could probably forsake Xingqiu for Yelan though.

      really think Dehya would find best fit here for same reason as Lyney, except Arlecchino is much squishier with lack of outside healing. I can think of Dehya ToM, Arle signature set, Yelan Emblem, and Kazuha VV. I don’t think Arle will get many vapes though. Calcs show that she will vape on N1 and N4. hardly ever on N5.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton