Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
Normal Attack: Invitation to a Beheading | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 6 consecutive spear strikes. Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All Is Ash | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summons forth Balemoon Bloodfire, dealing Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. · Lasts 30s. Every 5s, it will deal 1 instance of · When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. · The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives. As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Balemoon Rising | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arlecchino's great wings of Balemoon Bloodfire beat, absorbing and clearing Blood-Debt Directives around her, and dealing It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
The Balemoon Alone May Know | |
While in combat, Arlecchino gains a 40% |
Agony Alone May Be Repaid | |
· When defeating an opponent with a Directive, Arlecchino will be granted a Life Bond worth 130% of her Max HP. · 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through |
Strength Alone Can Defend | |
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. |
Constellations
"All Reprisals and Arrears Are Mine to Bear..." | |
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal Attacks while affected by the Masque of the Red Death. |
"All Rewards and Retribution, Mine to Bestow..." | |
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as You must first unlock the Passive Talent "Agony Alone May Be Repaid." |
"You Shall Become a New Member of Our Family..." | |
Increases the Level of Maximum upgrade level is 15. |
"You Shall Love and Protect Each Other Henceforth..." | |
When Arlecchino successfully absorbs a Blood-Debt Directive, |
"For Alone, We Are as Good as Dead..." | |
Increases the Level of Maximum upgrade level is 15. |
"From This Day On, We Shall Delight in New Life Together." | |
The DMG of For 20s after Arlecchino uses |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Eyes | |
Chat: Home | |
Chat: Tip-Off | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Arlecchino: Perception | |
About Arlecchino: Cold Blood | * Unlocks at Friendship Lv. 4 |
About Us: Compromise | |
About Us: Being a Guest | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things: Aurora | |
Interesting Things: Spiders | * Unlocks at Friendship Lv. 4 |
About Lyney | * Unlocks at Friendship Lv. 4 |
About Lynette | * Unlocks at Friendship Lv. 4 |
About Freminet | * Unlocks at Friendship Lv. 4 |
About Neuvillette | * Unlocks at Friendship Lv. 4 |
About Furina | * Unlocks at Friendship Lv. 4 |
About the Tsaritsa | * Unlocks at Friendship Lv. 4 |
About The Jester | * Unlocks at Friendship Lv. 4 |
About The Captain | * Unlocks at Friendship Lv. 4 |
About The Doctor | * Unlocks at Friendship Lv. 4 |
About Damselette | * Unlocks at Friendship Lv. 4 |
About The Rooster | * Unlocks at Friendship Lv. 4 |
About Marionette | * Unlocks at Friendship Lv. 4 |
About Regrator | * Unlocks at Friendship Lv. 4 |
About The Fair Lady | * Unlocks at Friendship Lv. 4 |
About Childe | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: I | |
More About Arlecchino: II | * Unlocks at Friendship Lv. 3 |
More About Arlecchino: III | * Unlocks at Friendship Lv. 4 |
More About Arlecchino: IV | * Unlocks at Friendship Lv. 5 |
More About Arlecchino: V | * Unlocks at Friendship Lv. 6 |
Arlecchino's Hobbies | |
Arlecchino's Troubles | * Complete "Masquerade of the Guilty" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" |
Character Story 1 | Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her. She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes. Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them. But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread. Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea. Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same. This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized. Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment. The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box. The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself. "Father" seemed to have experience in rearing reptiles. As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself. The children seize every opportunity they can to get closer to their "Father," after all. Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her. But just a few days later, when he next set foot in her office, the box was already empty. "'Father'... What happened to that lizard?" "It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made." The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill. "Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away." * Unlocks at Friendship Lv. 2 |
Character Story 2 | Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors. Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere. But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction. Thus did Arlecchino enter that girl's room, a lovely handbag in hand. The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error. Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck. She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself." And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears. Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features. "It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect." "I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident. With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..." But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed. "Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier." "Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead." "This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave." * Unlocks at Friendship Lv. 3 |
Character Story 3 | Before "Father" rewrote the rules, the House of the Hearth had a wholly different face. The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother." And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children. Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow... She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king." She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment. ... Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere. She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother." Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie. As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination. Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them. Peruere was thus tarred as having committed "matricide," her madness known to all. ... Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation. She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows. Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery. A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand. "Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome." * Unlocks at Friendship Lv. 4 |
Character Story 4 | To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian. The truth is, however, that she discovered an ability to wield a strange fire from a young age. This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse. Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms... The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood. Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change." Perhaps that would be the moment fate tipped its hand to her. ... Even without the corrosion, this flame brought her other troubles. Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors. As those who fell at her hand increased, Arlecchino began to hear various voices. Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds. In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual." Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite. Like children at play, they would gather for a time, and then drift away as they pleased. Arlecchino remembered who they were in life. But she would never call them by their names. * Unlocks at Friendship Lv. 5 |
Character Story 5 | After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior. Director Pierro's expression lay hidden behind his half-mask. "I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself." "You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation." Arlecchino did not wholly trust The Jester's open honesty. "Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies." "Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'" ... "Question three. What do my constant dreams of a crimson moon and my powers mean?" "I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate." ... "Question five. What will become of me and the others in the House of the Hearth once everything is finished?" "I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted." This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part. "Arlecchino." Pierro called out to her as she departed, and she turned around. "Rather than dwelling on how the world is now, you should consider to where it should go." The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply. * Unlocks at Friendship Lv. 6 |
"Marelle" | The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself. "Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order. No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game. Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine. As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword. Little did they know that in the House that came before, Marelle was no game. In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed. There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades. Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past. None would have associated it with being "at ease" — indeed, few could speak of it without blanching. Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day. Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces. In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future? * Unlocks at Friendship Lv. 4 |
Vision | Arlecchino has many sources of power. The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support. The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power. Between these two, the girl who still called herself "Peruere" received a Vision. While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused. Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom. But for the living Peruere, fate's gears had only begun to turn. The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled. Peruere thus decided to undertake the plan that had once been shelved solo. From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother." And what was a child before adults but a nestling — even one who had emerged as ruler of the roost? But what her life of suffering up till now had not taught her was how to give up. Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control. Then, on one moonlit night, a Vision came to her without warning or portent. The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson— Was this her wish? Was this merely the fruit of hundreds of days and nights of ceaseless thought? Such a question was doomed to remain unanswered, and so she did not obsess over it. She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise." As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision. To her, this is proof of her defiance of fate, wresting from it command over her future. * Unlocks at Friendship Lv. 6 |
1,674 responses to “Arlecchino”
Is it worth turning signature weapons after Arlechino? I have both Primordial Jade Winged-Spear и Staff of Homa. It’s just that lately I’ve been seeing a lot of arguments about priority in signature or C1. I want her to be strong, but in which way exactly? xD
Where are the “who needs anything to clear this game” gang8)?
Because this is asking which is better not if they’re needed
C1 > Sig unless you want drip
Music to my ears. Having PJWS without a proper unit to use it has been bugging me for ages. Curse Dragon’s Bane and the Catch for being so good and universal…
I have it R3 but id want Scythe for a drip, that thing will stay on “the lament.”
Is it wishing signature weapon after Arlechino? I have both Primordial Jade Winged-Spear и Staff of Homa. It’s just that lately I’ve been seeing a lot of arguments about priority in signature or C1.
you should helpyourself first, because if you can’t type this question on the net you surely have some kind of big mental issue bro
Or English isn’t their first language
Early Sigewinne info (stc obviously) places her as Furina but for Bond of Life enabling in place of HP change shenanigans. Guess Hoyo is speedrunning the “make this niche set less undesirable” pattern. If I miss out on Father, I am not above making Thoma into a 4* copy of her. Just for fun.
Absolutely insane that Fontaine might be one or two units short in the 4* department. Not counting out-of-region ones, of course. Sumeru and Inazuma both had like 6 before the new region, but Fontaine has… well. Lynette, Fremi, Chevy, and Charlotte makes 4.
If we get lucky Emilie might be one, but that’s wishful thinking if the Burn-focused Dendro unit theory ends up true. In that case, we’d either we get a Nilou tier 5* for Burning, a Kaveh tier 4* for Burning (No offense to his fans but this would kill me), or a Chevy situation where she’s shockingly helpful for her rarity. My hopes ain’t high for that last one.
Honestly, it sucks that Sige looks like a 5*. If Pyro has an obsession with Onfield Main DPS units, then Hydro has one for 5* units. I like Candace and Barbara but they should NOT be in the top three for 4* Hydros. I hate that Candace being “budget” isn’t even a temporary benefit anymore. They really dropped an Constellation-starved and Instructor-pilled 4* unit and said “Alright, now feed us Primos/Money for the next year or so”. XQ exists and all that, but I’m starved for new blood.
I think it’d be really cool if Sigewinne could heal characters without removing BoL (and bypass Arlecchino’s healing passive)
If she could do that and apply a decent amount of Hydro solo then she’d be an amazing pair with Arle
the wording for Arlecchino’s passive is literally ‘can’t be healed by anything else but her burst’
I know that’s why I specifically mentioned to bypass that passive
And either way no obviously I don’t think it could happen it’d just be nice
@sauce
did you dream that bullshit last night bro? (“bypass” arle healing)
No bro, did you not sleep enough is that why you feel the need to insult everyone today bro?
To elaborate she could have an ascension passive (or utility passive since apparently those are just part of the kit now) along the lines of
Option A: While Sigewinne is in the party, healing received by nearby allies will ignore certain bond of life effects as well as effects that prevent them from being healed
Option B: Healing provided by Sigewinne will ignore certain bond of life effects as well as effects that prevent an ally from being healed
The Bond of Life effects it wouldn’t ignore would be ones such as from craftable weapons (which you want to remove) or ones provided by fatui agents (which apply corrosion)
Is any of this likely? Hell no, but it’d be cool and make for a pretty unique unit
You’re thinking about it too hard. It’s easy to create a “heal” that bypasses that stuff by simply not making it a heal, but instead a corrosion effect. Then applying some passive that states. “When under corrosion, negate the effect and instead the characters HP goes up by the same amount the corrosion effect would have reduced it by.”
Thus a heal that bypasses anti healing effects.
But this isn’t it sadly.
Tbf since Arlecchino’s own healing already ignores her passive it likely would be pretty simple to make other sources of healing with the same properties
I was actually bored yesterday and made a fake kit (and predicted 2 of Sigewinne’s cons if today’s leaks are to be believed) and I think there’s so much that could be done with BoL and healing mechanics
That’s not true. Arle’s passive specifically states “Other than Bale Rising.” So Arle’s heal does not ignore the passive.
I forgot that is does delete the BoL lol I realised after but it still isn’t that difficult to give healing a property that ignore BoL
regardless Sigewinne’s kit is out now so it isn’t important
usually we get story and voice line leaks pretty early but there’s still nothing from her. i wonder if the leakers are gatekeeping it on purpose
Almost seems like the people that run this website stopped updating it a few weeks ago. The skill descriptions still haven’t been corrected.
This happens all the time on the English version
Well i see i missed some fun times, bantering with morons, with the amount of “active” spawning here for the last week before the release here.
But, banners are great, I will finaly be able to stack up on Chev C’s (0 atm) and shoot some overwhelming amounts of lead into everything i see. She was one unexpectable surprise in good feeling numbers, satisfying hitsound, hit WFX, buttons. Especially with spare homa, now i just need more BOOLETS!!! To show some “Hell yah! Murica!” to those hydro blobs with ready full overload team + guaranteed vapes. Navia is a fun gun too but, can’t comfortably add Chev to her teams and her SFX are kinda more satisfactory/better.
Promos are on a new level of gachabait from HIV rn, i see that her disign is 50/50 for the public. Every time i visualise her in my head i think she sucks, but then look at her and it’s actually good proportions and great Noir colours, her long ago leaked blood VFX refs for Lady Maria etc.
Now w8ing for Clorinde info and visuals leaks to be an actual armed Lady maria. We eating good, just one week more, and we GOOD. (out of the content drought)
Fuck me i have no patience for this shit and need to went every other weak.
If 4.7 genuinely has 2 of my favorite Fontaine characters as 5*s I’ll tweak
Especially right after Arlecchino
Well Chev being on a banner was a hoax, fuuuuck meeeeee. Okay whatever, “almost” perfect banner xD
in the name of great father if you dont come home i will first F**k lyney then S**N***ch and B*** and C**Y s**le lyneyt then thrust a big IRON **C* and a 50cm VI****R in that F***ING A** of FERMINET
Am not even able to understand it completely. Maybe less starts next time
I literally have no idea how to decipher those censors
Take your meds lil bro
ARLECCHINO COME HOME PLEASE
Can someone explain how much value her constellations have after c0r1? I would like constellations, but if they don’t boost her damage much then I wouldn’t want to waste on that.
So how much better is c1r1 than c0r1? Or c2r1 vs c1r1 etc? I would mostly like to keep the weapon at r1.
All her early cons are big spikes, especially her C1 which is over a 20% dmg boost
C1,C2,C3 are all 20-30% more dmg C4 and C5 are trash and C6 Is a really big increase more than 30%
Just look at her normal attack scaling: with the bonus from Masque of the red death factored in, her charge attack goes from 427% to 606% percent attack scaling, C2 adds a 900% burst of damage once per rotation, and C3 boosts her charged attack to 844%. So your normal attack damage output is effectively doubled at that point, plus utility plus more single target uptime plus that 900% burst. All pretty good upgrades!
idk but for me the team I’ll choose is with bennet-chevreuse (c6) and beidou.
Chrevolet c6 is better than kazu, and beidou offers dmg reduction
there are many options but this one seems the most appealing one rn
nonetheless, im sexually curious to see how many people will doompost or simply complain about her survivabily
because guys, she’s the first chara which MUST require skilled gameplay (and at least, basic iframe)
unless zhongly ofc, but in other cases, you’ll die 1 billion times in abyss, be sure about that
You’re what curious? 🤨
iframe is so basic when you say you need skill for it 🤧 games like elden ring… need something so more than skills that we need to find a different term for it. man Genshin players now a days thinks they are some sort of pro gamers.
Nobody cares. ER has 4 times less understanding and execution requirements than DS3, cause the game is 99% overlevel-cheeze to avoid any of the skill, so it could reach casul audience. It is basically same as genshin. The ony times you need anything of sorts is when you voluntarily handicap yourself. Such as Arle wthout a shield. In Ds3 You literally cannot avoid the fundamentals, you dont have unlimited weapon arts and frost pots spam etc. The gatekeep and delusion is immeasurable with ER fans. I guess what everyone though of themselves when we beat our first from game. That finally made us use our brain for the first time in years of casul gaming that surrenderes every encounter in instant win.
Elden Ring is not hard (not saying Genshin is but its also a mobile game so many players WILL have a harder time dodging) it has extremely generous i-frames just like every post-Bloodborne souls game
Everyone nowadays thinks beating Elden Ring makes you some god gamer when half the playerbase use the same copy-pasted Rivers of Blood build (or whatever the top PvE weapon is now I played mostly in 2022)
Btw I love Bloodborne and DS3… and kinda Elden Ring
Same, i just hate the elitistic-delulu imbeciles, that never ever learned or understood fundamentals, and jusct cheezed through the games.
*Forgot the important part*
And still judge others.
Dunning-Kruger effect of bieng at the beginning.
I don’t know about those guys, probably never meet and gang up by the wolves mass drain hp on entire team lmao. Her bond of life mechanic is not that really lethal or fast drain, survivability still on her reach comfort just like Neuvillete self-healing, you can even solo with her alone i bet. This is the same question the last time when we saw Furina’s drain hp mechanic, “Do wE STiIL NeEd HeaLeR?” ofc dummy, i swear genshin player always and never play the hardcore criteria gameplay probably so far like WuWa or other games out there, and we still asking for hard content…pfft, yeah alright.
I want hard content
But I don’t want it to be forced onto casual players
Make it give extra materials without giving primos
Eg HSR’s Gold and Gears conundrum levels past 6
How to avoid player anxiety? Make the rewards non-essential items, or something that only appeals to combat players so casual players don’t feel a need to play this game mode they may not enjoy
real og’s will remember when people shit talked ganyu being a worse amber and then she ended up being one of the best dps in the game, i dont think this situation is any different to that with the way yall are doomposting lmao…
Real OGs will remember when people shit talked Xianyun then she ended up being one of the most unique and piwerful supports
…yeah this happens to every character de about it
looks like god trying to correct you. yeah she’s definitely ‘piwerful’😏
so true. unique and piwerful.
piwo
and real og’s will remember when people shit talked chiyori, Itto, Yoimia, eula, cyno, dehya…. being a worse/just albedo, Noelle, amber, razor… and then they ended up being one of the dps’ in the game, lmao… nice logicc Socrates. did you come up with it yourself?!🌝
Itto and Eula were strong on release, but neither enemies nor new characters came out to improve them so they fell off
But these 4 aren’t the only ones who got doomposted
Raiden, Xianyun, Furina, Neuvilette, Navia, Nahida, Dehya, Wriothesley Baizhu
Every character, good bad or mid has been doomposted and those doomposts are mixed with actual criticisms which then get overlooked
Is Arlecchino strong? Yes
Is Arlecchino perfect? No
Is Lyney a perfect human sent by God himself? Absolutely