
| Table of Content |
| Stats |
| Skills |
| Skill Ascension |
| Related Items |
| Gallery |
| Sounds |
| Quotes |
| Stories |
Stats
| Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
| 1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
| 20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | ||
| 20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
| 40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | ||
| 40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
| 50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | ||
| 50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
| 60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | ||
| 60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
| 70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | ||
| 70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
| 80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | ||
| 80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
| 90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 90+ | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 100 | 14034 | 418.98 | 819.06 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Invitation to a Beheading | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 6 consecutive spear strikes. Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | All Is Ash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Summons forth Balemoon Bloodfire, dealing Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. ·Lasts 30s. Every 5s, it will deal 1 instance of ·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. ·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives. As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Balemoon Rising | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | The Balemoon Alone May Know |
| While in combat, Arlecchino gains a 40% |
![]() | Agony Alone May Be Repaid |
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through |
![]() | Strength Alone Can Defend |
| Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. |
Constellations
![]() | "All Reprisals and Arrears, Mine to Bear..." |
| Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death. |
![]() | "All Rewards and Retribution, Mine to Bestow..." |
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as You must first unlock the Ascension Talent "Agony Alone May Be Repaid." |
![]() | "You Shall Become a New Member of Our Family..." |
| Increases the Level of Maximum upgrade level is 15. |
![]() | "You Shall Love and Protect Each Other Henceforth..." |
| When Arlecchino successfully absorbs a Blood-Debt Directive, |
![]() | "For Alone, We Are as Good as Dead..." |
| Increases the Level of Maximum upgrade level is 15. |
![]() | "From This Day On, We Shall Delight in New Life Together." |
| The DMG of For 20s after Arlecchino uses |
Skill Ascension
Gallery
360 Spin
Idle Animation #1
Idle Animation #2
Combat
Sounds
| Title | EN | CN | JP | KR |
| Party Switch | ||||
| Party Switch when teammate is under 30% HP | ||||
| Party Switch under 30% HP | ||||
| Opening Chest | ||||
| Normal Attack | ||||
| Medium Attack | ||||
| Heavy Attack | ||||
| Taking Damage (Low) | ||||
| Taking Damage (High) | ||||
| Battle Skill #1 | ||||
| Battle Skill #3 | ||||
| Sprinting Starts | ||||
| Jumping | ||||
| Climbing | ||||
| Heavy Breathing (Climbing) | ||||
| Open World Gliding (Start) | ||||
| Open World Idle | ||||
| Fainting |
Quotes
Audio Language:
| Title | VoiceOver |
| Hello | |
| Chat: Eyes | |
| Chat: Home | |
| Chat: Tip-Off | |
| When Thunder Strikes | |
| When It Snows | |
| When the Sun Is Out | |
| When the Wind Is Blowing | |
| Good Morning | |
| Good Afternoon | |
| Good Evening | |
| Good Night | |
| About Arlecchino: Perception | |
| About Arlecchino: Cold Blood | * Unlocks at Friendship Lv. 4 |
| About Us: Compromise | |
| About Us: Being a Guest | * Unlocks at Friendship Lv. 6 |
| About the Vision | * Unlocks at Friendship Lv. 4 |
| Something to Share | |
| Interesting Things: Aurora | |
| Interesting Things: Spiders | * Unlocks at Friendship Lv. 4 |
| About Lyney | * Unlocks at Friendship Lv. 4 |
| About Lynette | * Unlocks at Friendship Lv. 4 |
| About Freminet | * Unlocks at Friendship Lv. 4 |
| About Neuvillette | * Unlocks at Friendship Lv. 4 |
| About Furina | * Unlocks at Friendship Lv. 4 |
| About the Tsaritsa | * Unlocks at Friendship Lv. 4 |
| About The Jester | * Unlocks at Friendship Lv. 4 |
| About The Captain | * Unlocks at Friendship Lv. 4 |
| About The Doctor | * Unlocks at Friendship Lv. 4 |
| About Damselette | * Unlocks at Friendship Lv. 4 |
| About The Rooster | * Unlocks at Friendship Lv. 4 |
| About Marionette | * Unlocks at Friendship Lv. 4 |
| About Regrator | * Unlocks at Friendship Lv. 4 |
| About The Fair Lady | * Unlocks at Friendship Lv. 4 |
| About Childe | * Unlocks at Friendship Lv. 4 |
| More About Arlecchino: I | |
| More About Arlecchino: II | * Unlocks at Friendship Lv. 3 |
| More About Arlecchino: III | * Unlocks at Friendship Lv. 4 |
| More About Arlecchino: IV | * Unlocks at Friendship Lv. 5 |
| More About Arlecchino: V | * Unlocks at Friendship Lv. 6 |
| Arlecchino's Hobbies | |
| Arlecchino's Troubles | * Complete "Masquerade of the Guilty" |
| Favorite Food | |
| Least Favorite Food | |
| Receiving a Gift: I | |
| Receiving a Gift: II | |
| Receiving a Gift: III | |
| Birthday | |
| Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
| Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
| Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
| Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
| Elemental Skill: I | |
| Elemental Skill: II | |
| Elemental Skill: III | |
| Elemental Burst: I | |
| Elemental Burst: II | |
| Elemental Burst: III | |
| Opening Treasure Chest: I | |
| Opening Treasure Chest: II | |
| Opening Treasure Chest: III | |
| Low HP: I | |
| Low HP: II | |
| Low HP: III | |
| Ally at Low HP: I | |
| Ally at Low HP: II | |
| Fallen: I | |
| Fallen: II | |
| Fallen: III | |
| Heavy Hit Taken: I | |
| Heavy Hit Taken: II | |
| Joining Party: I | |
| Joining Party: II | |
| Joining Party: III |
Stories
| Title | Text |
| Character Details | The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" |
| Character Story 1 | Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her. She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes. Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them. But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread. Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea. Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same. This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized. Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment. The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box. The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself. "Father" seemed to have experience in rearing reptiles. As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself. The children seize every opportunity they can to get closer to their "Father," after all. Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her. But just a few days later, when he next set foot in her office, the box was already empty. "'Father'... What happened to that lizard?" "It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made." The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill. "Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away." * Unlocks at Friendship Lv. 2 |
| Character Story 2 | Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors. Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere. But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction. Thus did Arlecchino enter that girl's room, a lovely handbag in hand. The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error. Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck. She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself." And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears. Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features. "It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect." "I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident. With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..." But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed. "Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier." "Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead." "This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave." * Unlocks at Friendship Lv. 3 |
| Character Story 3 | Before "Father" rewrote the rules, the House of the Hearth had a wholly different face. The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother." And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children. Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow... She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king." She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment. ... Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere. She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother." Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie. As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination. Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them. Peruere was thus tarred as having committed "matricide," her madness known to all. ... Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation. She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows. Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery. A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand. "Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome." * Unlocks at Friendship Lv. 4 |
| Character Story 4 | To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian. The truth is, however, that she discovered an ability to wield a strange fire from a young age. This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse. Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms... The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood. Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change." Perhaps that would be the moment fate tipped its hand to her. ... Even without the corrosion, this flame brought her other troubles. Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors. As those who fell at her hand increased, Arlecchino began to hear various voices. Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds. In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual." Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite. Like children at play, they would gather for a time, and then drift away as they pleased. Arlecchino remembered who they were in life. But she would never call them by their names. * Unlocks at Friendship Lv. 5 |
| Character Story 5 | After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior. Director Pierro's expression lay hidden behind his half-mask. "I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself." "You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation." Arlecchino did not wholly trust The Jester's open honesty. "Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies." "Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'" ... "Question three. What do my constant dreams of a crimson moon and my powers mean?" "I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate." ... "Question five. What will become of me and the others in the House of the Hearth once everything is finished?" "I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted." This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part. "Arlecchino." Pierro called out to her as she departed, and she turned around. "Rather than dwelling on how the world is now, you should consider to where it should go." The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply. * Unlocks at Friendship Lv. 6 |
| "Marelle" | The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself. "Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order. No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game. Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine. As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword. Little did they know that in the House that came before, Marelle was no game. In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed. There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades. Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past. None would have associated it with being "at ease" — indeed, few could speak of it without blanching. Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day. Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces. In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future? * Unlocks at Friendship Lv. 4 |
| Vision | Arlecchino has many sources of power. The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support. The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power. Between these two, the girl who still called herself "Peruere" received a Vision. While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused. Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom. But for the living Peruere, fate's gears had only begun to turn. The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled. Peruere thus decided to undertake the plan that had once been shelved solo. From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother." And what was a child before adults but a nestling — even one who had emerged as ruler of the roost? But what her life of suffering up till now had not taught her was how to give up. Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control. Then, on one moonlit night, a Vision came to her without warning or portent. The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson— Was this her wish? Was this merely the fruit of hundreds of days and nights of ceaseless thought? Such a question was doomed to remain unanswered, and so she did not obsess over it. She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise." As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision. To her, this is proof of her defiance of fate, wresting from it command over her future. * Unlocks at Friendship Lv. 6 |























1,706 responses to “Arlecchino”
They ruined her, to 100% the current changes are a mess and this is not some kind of troll doompost or anything but the CURRENT changes are literally a punch into our face. This is beyond shit, literally Cyno 2.0 version, and I, despite his playstyle, with a passion. Like she went from fun into a mess in just some changes. They should revert it or at least remove this son of a b who was responsible for these changes
so? many anime male characters are voiced by female.
That’s usually young boys with higher pitched voices
Arlecchino is a grown woman
cant wait for the waves of doom posting after her changes lol
Potential catastrophe changes incoming. https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F40q6c3lrf9qc1.jpeg
Wtf are they doing
They turned a fun character into an awkward mess at C0
I love Arlecchino, her animations are great but every single one of those changes makes her worse
C1 may no longer have the original effect either, no extended Bol. So you’re limited to a certain number of attacks no matter what. People are also saying Arle’s E will only give Bol once every 35s even if you use the E multiple times, so all this CD stuff is literally completely pointless. She has basically Hu Tao’s duration with max Childe level CD and none of her consts fix it. Basically you get one rotation out of her which at C0 is less than Hu Tao level damage, and then while Hu Tao is there doing another 2 rotations Arle is just… doing nothing.
Idk what they are playing at rn… i don’t want to mirror the doomposting but… i guess we wait until Monday to see the finalized V3 changes. Something has to change.
what are these godforsaken changes. what do you call this kinda dumb sh aids. why must it be OPPA XL AGANE everytime
they better revert that bs, i was ready to deploy the wallet for this damn banner, wtf.
It’s still V2, there’s total 4 phase of beta, don’t take it to heart lol, it’s not like the end of the world anyway or you can keep your money for something more valuable
“Awkward mess at C0” is the trend anymore. It’s not by accident that they’re making 5 star characters only really feel complete at C1 or C2 to make whales spend more money.
But screwing up the C1 with mere interuption resistance and higher damage numbers? Ew.
Hi! just for information : how many versions before the beta ends?
This is V2, usually ends on V4
I don’t believe these words because a character has become literally useless, and if it doesn’t give Bond when it regenerates, why would they add a re-skill after use? Now you can only get 80%, so only 9-10 hits? And Talent 40/60/80? We will take 80 in both cases. I feel strange this changes, she now bad character , always we see many changes and we dont see anything just wait all for tommorow
Why are you doomposting, guys? They made her less Bis-dependent and much more interesting to play. Her rotation became longer because of E reset, but you may not press it. Her E is now a damage source, not an utility button. Now your gameplay is more than just right button pressing. I don’t think it’s a nerf. Even if she became a bit weaker, she’s now much more interesting to play.
I don’t like doomposting, and she’ll still be a usable character… but…
She’s less sig reliant, but in return she’s just… less
V0 could at least do 12 NAs at C0, this version can do 10
bruh u can now do 20 na c0r0😂 its buff
how?
skill then ult swap to ur team 6s , arlechino charge(take 80% bond) then use skill and hit enemy like 7-10 or when u see enemy low hp and u can do charge to enemy to take 80% more 😂 and then hit ,
cd skill 3 is over amd u cant do skill again
like 3 skill more energie to ur ult u understand? its buff
u take 80% so why care for remove 40% bond and reset skill?
Even now below you’re talking it’s not a nerf, it’s a sidegrade or even buff and now I’m not had to pull for BIS. I hope you just misunderstood the kit, because now it’s obvious she became better.
My comment was before the full Monday changes, the ones shown on Sunday basically cut out all the positives
But yeah they’re actually pretty good
i think wait till tommorow better to know if this fake or no
its buff not nerf wtf no one understand her kit now
u can do 20na 🤡
I don’t know what kind of direction they want to take for arle kits to mess everything up like this. The moment they made her an on-field dps instead of the “5* xiangling off-field dps” people dreamt about is already an absolute L. Why do they have to gatekeep xl to that extreme? bcs she’s from the chinese of genshin? damn
Imagine waiting years for a character, finding out she’s a DPS and it turns out she’s not as strong as otter king and feeble scholar.
If she’s not as strong as T0 dps, then just send her straight to the trashbin on release. If she’s about as strong as Hu Tao, then that is MORE disappointing. Imagine being released in 4.6 and a character from 1.3 is just as powerful than you. That would also mean she is weaker than Xiangling AGAIN. A 1.0 character better than a 4.6 character?? Wtf hyv, she’s gonna be the next Dehya in turns of disappointment value.
So pray real hard that she’ll get more buffs.
If I don’t get her weapon, would staff of homa or jade spear be a better weapon for her?
Ok where does it say s/he’s a female??! at least we all know s/he’s called father.
Arlecchino is actually a hillichurl, no joke.
She uses the tall female body type, is referred to as she, has a female VA
She is very clearly a woman and “Father” is just a title
Oh idk, how about the fact that she’s called she by everyone that knows her. Lyney, Lynette, Freminet, Childe, Scara, Furina ect ect.
they also do call her father
🐶💔
bruhh
Dude WHAT? “the Father” is the TITLE! Like “the director” or “the headmaster”, in the House of Hearth the title doesn’t depend on your gender. STOP spreading this stupid woke agenda. She’s a WOMAN!
The “Father” thing is like “Godfather”, “Boss”, “Aniki”. It’s a title for the leader of the orphanage.
might be a intergender.
maybe read dialogue and learn why she’s called “Father” instead of asking stupid ass questions
maybe read dialogue first and learn why she’s called “Father” instead of asking stupid ass questions
░P░ U░S░S░ Y░I░ N░B░I░O ░
tf are you an Instagram bot?
Do yourself a favor get chiori while she’s there than save up for some yoimia 2.0. Support is eternal and Natlan is very close, there will be new powerful pyro characters very soon who will outclass her. lol, there are pyro characters who outclass her. Better not miss out the geo furina for that.
-Chioriya
Look at this troll, still calling a character with ZERO buffs “geo furina”
Get lost with your nonsense already ! 🙄
chiori is trash
I swear every time a new pyro DPS gets released their mains gang up on Hu Tao like some sort of obsession. Happened with Lyney, happening again with Arlecchino
Meanwhile Hu Tao is just 🧍🧍🧍🧍🧍🧍
It’s literally the other way round. Hu Tao mains posting in other pyro DPS unit forums/pages with. “Lol Hu Tao still better.” When the character isn’t even released yet.
New pyro healer goes into beta:
Hu Tao fans: lol Hu Tao better
its both
well duh. if a new dps unit is released and she’s outdone by a unit released way back in 1.3, i think hyv can keep that unit. she’s a good dps, above average and she’s not that even hard to play. hyv released neuv so if arle is equal or weaker than hu tao then she can go to the trashbin because that is extremely disappointing
If a new dps unit is released and she’s outdone by a unit released way back in 1.3, I think hyv can keep that unit. She’s getting compared to Hu Tao, who to be fair is a good dps, above average probably (and she’s not that even hard to play as some claim), but she isn’t even the best.
hyv released Neuviellette so if this Arlecchino is equal or weaker than Hu Tao then maybe she can go to the trashbin because that is extremely disappointing. And no, I am not a Hu Tao main. I’ve never used her, I’m a Neuv and AlHaitham main.
You didn’t have to comment this twice
Another overpowered male character, to no one’s surprise.
arlecchino is a woman. just bc she’s wearing proper pants doesnt mean she’s a male character. she’s still father tho.
Players can’t recognise a woman if they have actual sleeves
dude he might be referring to a future thingy cause Arlechhino by no means seem anything broken.
You mean the leaked male character who… doesn’t exist?