
| Table of Content |
| Stats |
| Skills |
| Skill Ascension |
| Related Items |
| Gallery |
| Sounds |
| Quotes |
| Stories |
Stats
| Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
| 1 | 1020 | 26.63 | 59.53 | 5.0% | 50.0% | 0% | ||
| 20 | 2646 | 69.07 | 154.42 | 5.0% | 50.0% | 0% | ||
| 20+ | 3521 | 91.9 | 205.47 | 5.0% | 50.0% | 0% | ||
| 40 | 5268 | 137.51 | 307.44 | 5.0% | 50.0% | 0% | ||
| 40+ | 5889 | 153.73 | 343.71 | 5.0% | 50.0% | 9.6% | ||
| 50 | 6776 | 176.87 | 395.44 | 5.0% | 50.0% | 9.6% | ||
| 50+ | 7604 | 198.49 | 443.8 | 5.0% | 50.0% | 19.2% | ||
| 60 | 8500 | 221.87 | 496.07 | 5.0% | 50.0% | 19.2% | ||
| 60+ | 9121 | 238.09 | 532.34 | 5.0% | 50.0% | 19.2% | ||
| 70 | 10025 | 261.68 | 585.08 | 5.0% | 50.0% | 19.2% | ||
| 70+ | 10647 | 277.9 | 621.35 | 5.0% | 50.0% | 28.8% | ||
| 80 | 11561 | 301.76 | 674.69 | 5.0% | 50.0% | 28.8% | ||
| 80+ | 12182 | 317.98 | 710.96 | 5.0% | 50.0% | 38.4% | ||
| 90 | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 90+ | 13103 | 342.03 | 764.71 | 5.0% | 50.0% | 38.4% | ||
| 100 | 14034 | 418.98 | 819.06 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Invitation to a Beheading | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 6 consecutive spear strikes. Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | All Is Ash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Summons forth Balemoon Bloodfire, dealing Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. ·Lasts 30s. Every 5s, it will deal 1 instance of ·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. ·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives. As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | Balemoon Rising | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Passive Skills
![]() | The Balemoon Alone May Know |
| While in combat, Arlecchino gains a 40% |
![]() | Agony Alone May Be Repaid |
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through |
![]() | Strength Alone Can Defend |
| Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. |
Constellations
![]() | "All Reprisals and Arrears, Mine to Bear..." |
| Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death. |
![]() | "All Rewards and Retribution, Mine to Bestow..." |
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as You must first unlock the Ascension Talent "Agony Alone May Be Repaid." |
![]() | "You Shall Become a New Member of Our Family..." |
| Increases the Level of Maximum upgrade level is 15. |
![]() | "You Shall Love and Protect Each Other Henceforth..." |
| When Arlecchino successfully absorbs a Blood-Debt Directive, |
![]() | "For Alone, We Are as Good as Dead..." |
| Increases the Level of Maximum upgrade level is 15. |
![]() | "From This Day On, We Shall Delight in New Life Together." |
| The DMG of For 20s after Arlecchino uses |
Skill Ascension
Gallery
360 Spin
Idle Animation #1
Idle Animation #2
Combat
Sounds
| Title | EN | CN | JP | KR |
| Party Switch | ||||
| Party Switch when teammate is under 30% HP | ||||
| Party Switch under 30% HP | ||||
| Opening Chest | ||||
| Normal Attack | ||||
| Medium Attack | ||||
| Heavy Attack | ||||
| Taking Damage (Low) | ||||
| Taking Damage (High) | ||||
| Battle Skill #1 | ||||
| Battle Skill #3 | ||||
| Sprinting Starts | ||||
| Jumping | ||||
| Climbing | ||||
| Heavy Breathing (Climbing) | ||||
| Open World Gliding (Start) | ||||
| Open World Idle | ||||
| Fainting |
Quotes
Audio Language:
| Title | VoiceOver |
| Hello | |
| Chat: Eyes | |
| Chat: Home | |
| Chat: Tip-Off | |
| When Thunder Strikes | |
| When It Snows | |
| When the Sun Is Out | |
| When the Wind Is Blowing | |
| Good Morning | |
| Good Afternoon | |
| Good Evening | |
| Good Night | |
| About Arlecchino: Perception | |
| About Arlecchino: Cold Blood | * Unlocks at Friendship Lv. 4 |
| About Us: Compromise | |
| About Us: Being a Guest | * Unlocks at Friendship Lv. 6 |
| About the Vision | * Unlocks at Friendship Lv. 4 |
| Something to Share | |
| Interesting Things: Aurora | |
| Interesting Things: Spiders | * Unlocks at Friendship Lv. 4 |
| About Lyney | * Unlocks at Friendship Lv. 4 |
| About Lynette | * Unlocks at Friendship Lv. 4 |
| About Freminet | * Unlocks at Friendship Lv. 4 |
| About Neuvillette | * Unlocks at Friendship Lv. 4 |
| About Furina | * Unlocks at Friendship Lv. 4 |
| About the Tsaritsa | * Unlocks at Friendship Lv. 4 |
| About The Jester | * Unlocks at Friendship Lv. 4 |
| About The Captain | * Unlocks at Friendship Lv. 4 |
| About The Doctor | * Unlocks at Friendship Lv. 4 |
| About Damselette | * Unlocks at Friendship Lv. 4 |
| About The Rooster | * Unlocks at Friendship Lv. 4 |
| About Marionette | * Unlocks at Friendship Lv. 4 |
| About Regrator | * Unlocks at Friendship Lv. 4 |
| About The Fair Lady | * Unlocks at Friendship Lv. 4 |
| About Childe | * Unlocks at Friendship Lv. 4 |
| More About Arlecchino: I | |
| More About Arlecchino: II | * Unlocks at Friendship Lv. 3 |
| More About Arlecchino: III | * Unlocks at Friendship Lv. 4 |
| More About Arlecchino: IV | * Unlocks at Friendship Lv. 5 |
| More About Arlecchino: V | * Unlocks at Friendship Lv. 6 |
| Arlecchino's Hobbies | |
| Arlecchino's Troubles | * Complete "Masquerade of the Guilty" |
| Favorite Food | |
| Least Favorite Food | |
| Receiving a Gift: I | |
| Receiving a Gift: II | |
| Receiving a Gift: III | |
| Birthday | |
| Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
| Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
| Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
| Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
| Elemental Skill: I | |
| Elemental Skill: II | |
| Elemental Skill: III | |
| Elemental Burst: I | |
| Elemental Burst: II | |
| Elemental Burst: III | |
| Opening Treasure Chest: I | |
| Opening Treasure Chest: II | |
| Opening Treasure Chest: III | |
| Low HP: I | |
| Low HP: II | |
| Low HP: III | |
| Ally at Low HP: I | |
| Ally at Low HP: II | |
| Fallen: I | |
| Fallen: II | |
| Fallen: III | |
| Heavy Hit Taken: I | |
| Heavy Hit Taken: II | |
| Joining Party: I | |
| Joining Party: II | |
| Joining Party: III |
Stories
| Title | Text |
| Character Details | The Hotel Bouffes d'ete, situated in the Vasari Passage, is a lovely building with clean walls and sparkling windows, and well-mannered, well-groomed children frequent it every day. Unlike other mansions of comparable beauty in the Court of Fontaine, the registered owner of this property does not live on-site. Indeed, nearby residents have not even heard of her. The signature on the relevant documentation is but a false identity — the real power lies with someone else. If one could hear the children whisper at night behind the Hotel's closed gates, one would hear this appellation: "Father." When speaking of "Father," some faces turn worshipful, some hearts are seized with fear, and still others look inscrutable, torn — but their tone always becomes one of respect. These children are part of the organization known as the House of the Hearth. They belong to the Fatui. This place is home to orphans the world over, and the luxurious Hotel is but one of the House's faces. As for this "Father," the master of the House, she is none other than The Knave, Arlecchino, presently Fourth of the Fatui Harbingers. The Fatui — and this Harbinger — enjoy a mixed reputation. But to most of these children, "Father" is the most important figure in their lives. "It is only because 'Father' is here that this place is truly like a 'home.'" |
| Character Story 1 | Almost all who have had dealings with The Knave have felt the unseen, oppressive weight that emanates from her. She commands any conversation with ease, and few can keep the secrets of their heart from showing on their faces when confronted with those unique eyes. Ever ruthless, she will settle affairs while talking and laughing, even being so considerate as to do those who come after a favor by rendering the area spotless, so as not to traumatize them. But none of that is what makes her most dangerous. "The unknown" has, after all, ever been the source of all dread. Even the children, who interact with her on a day-to-day basis, cannot claim to understand her. Not her hobbies, her dislikes, or the things on her mind when she gazes out to sea. Each August, they rack their brains thinking of birthday presents for her, and yet her reactions to each gift are virtually the same. This continued until last year, when Freminet was given a nasty shock by a lizard that leaped down from the ceiling. The little "invader" was caught by Lynette's sharp eyes and quick fingers and then imprisoned on top of the table by a bowl she swiftly seized. Both bowl and lizard wound up being taken for that year's gift by The Knave, who just happened to return home at that moment. The next day, when Lyney entered "Father"'s office to give a report, he found a familiar figure in the feeding box. The temperature and humidity within the box seemed to be eminently suitable for the little lizard, which seemed to be quite enjoying itself. "Father" seemed to have experience in rearing reptiles. As The Knave raised her teacup, Lyney immediately shifted his gaze away from the lizard, but he quietly noted this incident to himself. The children seize every opportunity they can to get closer to their "Father," after all. Thus, Lyney, Lynette, and Freminet began looking up all sorts of knowledge regarding raising lizards, hoping to have something to discuss with "Father" when next they saw her. But just a few days later, when he next set foot in her office, the box was already empty. "'Father'... What happened to that lizard?" "It attempted to open the box lid a few times, so I gave it back its freedom. Our acquaintance was brief indeed, but that was the choice life made." The Knave's voice was completely calm. Looking at the confused Lyney, she then directed a casual finger at a bird that was poking about at the windowsill. "Ah, yes. Not long after it left, the lizard became this one's lunch. Now it seems to want me to serve it seconds... Go chase it away." * Unlocks at Friendship Lv. 2 |
| Character Story 2 | Vanity is but human, and adolescent children gradually gain awareness of beauty and homeliness. They begin to surreptitious don accessories and trim their split hairs with scissors. Rebellious little tendencies such as these are of no concern to "Father," nor will she interfere. But should a child reveal their position during a night operation on account of a necklace she would not lay aside — now this would require a "Father"'s instruction. Thus did Arlecchino enter that girl's room, a lovely handbag in hand. The necklace had already been taken off and placed on the table, and the girl stood trembling next to it. She knew her error. Arlecchino scooped up the necklace and gazed upon it, before walking over and looping it back around the girl's unblemished neck. She then lifted the flowing gold locks around the child's ears. "Oh, you pierced them yourself." And so "Father" once more retrieved velvet ribbon and jeweled earrings from that bag, tying the girl's hair with the former, and affixing the latter to her ears. Then, taking her by the shoulders, she guided the girl before the mirror. The young lady reflected within was as a gem-encrusted noble rose, her beauty shining through the unease that blazed across her features. "It is normal to be vain at your age. But do not let these beautiful trinkets arouse vanity and dull your intellect." "I'm sorry, 'Father,'" the young woman anxiously apologized, her terror evident. With quivering hands she reached for the earrings, making to unfasten them. "It won't happen again, I swear..." But the mirror showed only "Father"'s unwavering calm, her smile seemingly undimmed. "Shh... Do not be so nervous. People often long for that which they cannot have, and it would not do for regret to make beautiful memories seem ever rosier." "Wear them. Once you have grown accustomed to them, you will realize that no gem, however exquisite, is any more than an object, cold and dead." "This is your new lesson — to understand the source of your emotions. Master them, use them. Never be their slave." * Unlocks at Friendship Lv. 3 |
| Character Story 3 | Before "Father" rewrote the rules, the House of the Hearth had a wholly different face. The previous Knave was named Crucabena. Of course, few used that name directly, and the children all called her "Mother." And she seemed a perfect one: a friendly smile, a gentle demeanor, conscientiously caring for her family, and never without stories to tell the children. Yet, should you have been brought up in an even slightly ordinary environment, the tales she told would have curdled your blood and chilled you to the marrow... She would speak of unspeakable cruelties as if they were fairy-tale fantasies, guiding the House members to mutual slaughter, until the strongest among them was selected as "king." She called herself a mother, but never saw the Hearth as her home. To her, the unnumbered sacrifices were but an interesting experiment. ... Before taking the title of The Knave and changing her name to Arlecchino, the young girl had another name: Peruere. She was an orphan of unknown origin, like all others in the House of the Hearth — a "child" of their "Mother." Many knew that "Mother" favored her especially, indeed, caring far more for Peruere than even her own biological daughter, Clervie. As such, even to the last, few understood why Peruere repaid this kindness with a magnificent assassination. Crucabena's insane experimentation took place far from prying eyes, so naturally, almost none knew of them. Peruere was thus tarred as having committed "matricide," her madness known to all. ... Even after the dust had settled, she who had once been Peruere — and was now Arlecchino — did not offer any explanation. She indulged the spread of these rumors, and indeed added fuel to the fire from the shadows. Whether as a diplomat or assassin, one profits most from seeing through the other party while keeping oneself shrouded in mystery. A small tombstone stands at the site where she slew their "Mother," the eulogy penned by her hand. "Here the last light of the setting sun lies buried. Here the coming dawn finds a welcome." * Unlocks at Friendship Lv. 4 |
| Character Story 4 | To hide her origins and consign the truth to the flames, Arlecchino has always proclaimed herself a Fontainian. The truth is, however, that she discovered an ability to wield a strange fire from a young age. This attracted much curiosity, as no one in her "family" knew of such power. But at her young age, this seemed like no ability to be boasted of so much as a deep-rooted curse. Each time she let her vigilance wane, this power would run rampant, eating away at her body. First her fingers, then her palms, and then her forearms... The blackened marks were akin to those of burned charcoal, just as she seemed akin to burning firewood. Here she had a vague foreboding, that if this dark shadow were to creep up her shoulder, and snake from shoulder to heart, she would likely undergo some sort of "change." Perhaps that would be the moment fate tipped its hand to her. ... Even without the corrosion, this flame brought her other troubles. Those rendered ash by these fires would leave "afterimages." At times, they were fragments of memory, and at others, they donned the aspect of dazzling colors. As those who fell at her hand increased, Arlecchino began to hear various voices. Screams, wails, and hurled recriminations would wake her from dreams, and she soon grew used to this. She had few dreams worth remembering fondly, in any case, filled as most were with crimson moon and barren wilds. In cases few and far between, these afterimages would be complete enough to take on the form of a "conscious individual." Of course, these were hardly as special as "Clervie's shadow," but they would still appear by Arlecchino's side, driving the clamor away and buying her a moment's respite. Like children at play, they would gather for a time, and then drift away as they pleased. Arlecchino remembered who they were in life. But she would never call them by their names. * Unlocks at Friendship Lv. 5 |
| Character Story 5 | After meeting the Tsaritsa, being bestowed with a Delusion, and inheriting the name "Arlecchino," the young Knave was also granted an individual audience with her superior. Director Pierro's expression lay hidden behind his half-mask. "I know you still harbor dissatisfaction and doubt. As such, I will answer five of your questions concerning the world... or concerning yourself." "You need not ask for guarantees from me, ask about our programs and principles, or about Her Majesty's ideals. Those, I can answer freely and without reservation." Arlecchino did not wholly trust The Jester's open honesty. "Then let me also state that I reject any deliberate mystifications or obfuscations, as well as word games and lies." "Most prudent. In that case, allow me to answer the first question weighing on you. Why did we choose you, and why did you accept? 'The naive will die for their ideals, but we are willing to endure even the meanest existence to accomplish our goals.'" ... "Question three. What do my constant dreams of a crimson moon and my powers mean?" "I once served the final dynasty of an ancient underground kingdom. Its dynastic name was 'Eclipse,' and before them came the 'Crimson Moon.' As for the secrets from before your birth... I suggest you purchase a book named 'Hleobranto Innamorato.' I read no such tales in the days when I pursued academic attainment and saw it only by chance. The circumstances depicted are specious, but the key details are accurate." ... "Question five. What will become of me and the others in the House of the Hearth once everything is finished?" "I will be frank. None of you have any place in my ideals, for I plan only to uphold 'the virtue of folly.' But I can guarantee that our Tsaritsa will once again be a god who loves all humans, and in her ideals shall all human wishes be granted." This "virtue of folly" was, of course, left enigmatic, but she accepted this answer nonetheless. The Fool had given five answers to her five questions, and the mist that covered her eyes was beginning to part. "Arlecchino." Pierro called out to her as she departed, and she turned around. "Rather than dwelling on how the world is now, you should consider to where it should go." The sounds of her departing footsteps as she spun on her heel and kept walking were the only reply. * Unlocks at Friendship Lv. 6 |
| "Marelle" | The House of the Hearth uses many codewords to maintain operational security and secrecy, and of these, "Marelle" was personally selected by The Knave herself. "Marelle" takes its meaning from a popular Fontainian children's game. Boxes sequentially marked with numbers are drawn out on the ground, a sandbag is thrown into one of the boxes, and the player will jump from box to box in a specific order. No one knows when this game began to spread, nor who created the rules, but all young children of the Hearth have experienced being taken by older children to play the game. Light-footed leaps, boisterous laughter... The memories married to "Marelle" were always wonderful, like the kiss of radiant sunshine. As such, at first the children were perplexed when their "Father" was torn between assigning "At Ease" or "Danger" to that codeword. Little did they know that in the House that came before, Marelle was no game. In those days, each and every child would leap into the boxes one by one under the vigilant eyes of the adults. Stepping out of the lines or breaking the rhythm was not allowed. There was never a need to ask the punishment for making a bad jump, for the area outside of the boxes was lined with upturned blades. Those who lost their balance, whose stamina failed, or simply made an error out of fear... So, so many fell beyond the bounds, and the dark-red soil mourned that painful past. None would have associated it with being "at ease" — indeed, few could speak of it without blanching. Yet, after her hesitation, Arlecchino chose "at ease" as the codeword's meaning that day. Marelle was by then no longer associated with "danger." Now, all that came to mind when this game was mentioned were smiling faces. In which case, she thought, let those unhappy memories dwell in her heart alone. Let the blood and dust be wiped away, for should children not see a broader future? * Unlocks at Friendship Lv. 4 |
| Vision | Arlecchino has many sources of power. The ancient Balemoon Bloodfire burns within her, the noble blood serving as both curse and blessing — this was her first support. The merciful Tsaritsa pardoned her matricide and granted her a Delusion, proof of royal favor and a badge of honor. That was the third time she obtained a source of power. Between these two, the girl who still called herself "Peruere" received a Vision. While Clervie yet lived, Peruere had mooted the idea of assassinating "Mother" to her. Perhaps she lacked confidence, or perhaps it was their familial bond that yet shackled her, but Clervie refused. Clervie's destiny concluded when the cold blade pierced her. But as she slipped away towards death, she was truly happy, for she had finally found her freedom. But for the living Peruere, fate's gears had only begun to turn. The experiment to select a "king" was over, but "Mother"'s ambitions were far from fulfilled. Peruere thus decided to undertake the plan that had once been shelved solo. From that day on, she silently calculated the gap between herself and "Mother." Her martial skills were the fruit of her "Mother"'s tutelage, and the strength flowing through her bloodline was laid bare before "Mother." And what was a child before adults but a nestling — even one who had emerged as ruler of the roost? But what her life of suffering up till now had not taught her was how to give up. Thus Peruere constantly honed herself, though her body became riddled with scars from constant battle, though her arms should be burned black from baleful blood-fire she could not completely control. Then, on one moonlit night, a Vision came to her without warning or portent. The round Vision lined up perfectly with the moon, and the glimmering gem tinted the latter crimson— Was this her wish? Was this merely the fruit of hundreds of days and nights of ceaseless thought? Such a question was doomed to remain unanswered, and so she did not obsess over it. She merely concealed the Vision in the place closest to her heart before sending "Mother" a "pleasant little surprise." As a Fatui Harbinger, Arlecchino bows before no god. Yet though it represents the institution of The Seven, she always takes meticulous care of this Vision. To her, this is proof of her defiance of fate, wresting from it command over her future. * Unlocks at Friendship Lv. 6 |























1,706 responses to “Arlecchino”
If i don’t get her Weapon i will play her with Homa.
She will be more Solid with good hp, and the HP gives her ATK, plus to the Homa crític dmg.
HP does not give her attack… Her damage she gets from Bol is based on % of Bol, not HP amount of Bol.
can someoen tell me how chevreuse c6 works with cappucino ? her debuff and atk buff sure does easily works but what about her c6 element dmg buff ? pretty sure capuccino cant heal no matter what other than her selfheal
cast chev’s skill before going to battle and let it heal cappucino. the heal block only happens in combat
Arlecchino
Expectation: better Hu Tao
Reality: just another fine addition to Xingqiu’s pyro enablers collection
You’ve clearly never heard of overload teams
@Sauce Kun
Maybe he/she (god emperor Xingqiu) doesnt have chevreus.
lil college boi, I was ar 60 before you heard of this shit. vape>overload. and on top of that she’s melee. so vape>>>>overload.
To be fair, overload comps actually can keep up with Vape, as long as you use chevreuse that is..
Age reveal ig?
And also she’s not an enabler for Xingqiu, forward vape will never be possible for him, he’s an enabler for her just like he is for every other pyro unit
forward vape is possible for him actually, it’s just not good. Klee or Xiangling + another decent applier and there you go, even a pyro infused anemo skill works
But from the looks of it, Arlequeeno doesn’t have enough application to do it anyways.
Overload is better for crowd controlling enemies. Enemies cant one shot Arlecchino if they can’t hit her to begin with. Overload breaks poise so much quicker than a once a rotation Kazuha skill. Plus you’d use Xingqiu with Bennett so you just want to play Arlecchino in circle impact then.
She doesn’t care that much for vape considering she doesn’t even vape her hardest hit being N5. She vapes only N1 and N4. She isn’t like Hu Tao where you want to abuse reactions. You will just support
her with whatever buffs to amplify her damage, whether reacted or raw.
You can also just play mono pyro Arlecchino or overload Arlecchino since Chevreuse already buffs a substantial amount.
looks like pyro Childe, being enabler or doing mono
since she/he identifies as Father will I be a gay if I feel attracted to her/him ?
it is more of a title, since the orphanage acts as a church for The Tsaritsa, like Azula refering as herself as “Fire Lord”, so i don’t think so
Was it meant to be a serious question 💀
amy schumer ahh comedy attempt
nope she’ll impregnate you
Do yourself a favor get chiori while she’s there than save up for some yoimia 2.0. Support is eternal and Natlan is very close, there will be new powerful pyro characters who will outclass her. lol, there are pyro characters who outclass her. Better not miss out the geo furina for that.
this guy is drunk, help him sober
That depends on you do you want to call her mommy or daddy?
Is this question come from stupid native modern english speaker or america/west influenced english?
You must be that stupid to think that she identifies as father because she being called as father and put “she/he”, “her/him” to call her.
I hope this is just a joke. :v
I feel bad for people who skipped her for Arlecchino or whoever. The former isn’t even looking up to be that strong. Also for people who skipped her thinking she needs geo constructs. I know she’ll end up as Kazuha 2.0 when people will be begging for her rerun because she seems to be a Baizhu type character that gets stronger in the future. Imagine looking up teamcomps in 5.x and then seeing Chiori everywhere, but you skipped her because of misinformation. Pity, pity…
-Chioriya
lol uve forgot to take your pills bro
This is a game about reactions, and Geo got none. No one will be using a second Albedo outside of Geo comps.
💀💀💀
Poor of us who can’t see in the future like you, or who are not part of hoyo’s dev team like you!
What are we to do?!🤯 🙄
weren’t you saying she was geo furina? very funny how now even you downgraded her to geo kazuha, still way too high for what she actually is, but it’s just hilarious
Chiori’s kit is like geo furina, but her SITUATION right now is like Kazuha back in 1.6 when a lot of people skipped her thinking he was just an expensive Sucrose and after that they were whining about his rerun taking too long.
Thanks for confirming genshin players can’t read
Chiori’s a sub-dps not a support, she offers next to no team value unlike Furina (who is a sub-dps AND support)
Sub-DPSes are immensely useful… when they apply a useful element or do ridiculously high dmg
Chiori isn’t a bad character, but there’s currently one team where she’s the actual best pick
You act like as if she’ll be gone permanently, you need to get your head checked broski.
Not all too true mate. Chiori doesn’t do much besides damage, but could change if we get quickswap geo construct Itto or a geo Kokomi. Geo constructs in itself are difficult to deal with and in itself, is annoying.
Do hope that Arlecchino’s future beta versions are brighter than what they are now. Xianyun is a bigger account upgrade than Arlecchino could ever be, freaking gives AoE to Hu Tao AND Navia, makes Yae an even better on-field dps, and more practical than Jean for Furina. Not to mention that Harbingers aren’t beating allegations of having no interruption resist with some other nuances- Childe unable to plunge in melee, Wanderer’s dependency on a C6 Faruzan and air dodging consuming stamina for in-air attacks (I know, skill issue), but also Arlecchino’s best supports being healers despite not even able to heal from them.
Ok no way can these leaks be real… what the actual hell if it is. I won’t believe it until confirmed idc how many leakers try to say it.
Apparently C1 now stops Bol from going down at all, which means getting to 200% and staying there is guaranteed and the buff has been increased to 280% at level 10 over 300% at level 13. Arle will literally be doing constant 60k normal hits at C1 UNBUFFED!
Nope, don’t believe, that’s way too OP.
Ok maybe nvm about constant 200% Bol. As apparently it was also changed to always drain even if you gain. Every 3 drains you gain 8% Bol. So it’s 4% every 3 hits with no RNG.
Can I have a source in English if it exists?
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fo06vswaepppc1.png
Trying to link, i hope this isn’t against service or anything to post this here. If this does not work, go to Arle fans reddit.
I see thank you (I assume its fine since links work on the site)
Most of this seems reasonable, offensively its a buff at C0, and the higher burst reliance seems to encourage overload more because Chev C1 + fav is huge energy
However the C1 saying +8% seems completely insane, that’s a net neutral BoL usage and basically invalidates the extra bond from her sig (it’d just give faster buildup)
C2 + C4 merge was inevitable
New C4 is nice
C6 is phrased a little ambiguously but I’ll assume its NOT 40x burst dmg for obvious reasons
Overall, I think the refund on C1 will probably be reduced assuming these are real at all
The refund no longer does not take as well though. It’s a -4% -4% (-4% + 8%) brackets is same attack.
These changes are way too big Imo. Let me put it this way. This is how the battle starts out.
E – 25% Bol, collect 70% Bol big 1200% explosion, wep 18% Bol = 113% Bol.
Q – Removes 113% Bol to add a damage bonus of 2260% damage to ults already 787.1% attack for a total of 3047.1% attack… Then gives back 25% + adding stacks to enemy, collect 70% Bol = 95% Bol.
E- 25% Bol, collect 70% Bol = 95% + 95% from Q = 190% Bol to start spamming normals with.
This is with the C4 reducing pyro res by 20% for each stack removed. So -60% when you do the 1200% and 3000% hits.
I’m not particularly well-versed in high con characters but I think some of the C0 changes are reasonable, and since you mentioned C1 that makes more sense too
238 -> 280% is a huge buff and probably the thing I doubt most from the C0 list
EQE giving 50% on top of the 70-80% is imo the biggest QoL buff here, its more BoL (better than C0R1 was initially) and an extra E would lessen her energy req
ATTACK RANGE WOOOO that’s what she needed in AoE
I think this makes her a much better character at C0, however the C2,4, and 6 changes are all pretty huge
If these changes do come through then it’s a pretty significant rework of her kit
Yea those buffs alone would put her on her own level. The AoE mixed with the damage would be huge for taking on large group of enemies.
so um will she still do around 50k unbuffed with the fluctuating bol ?
Depends how much investment you have. Atm with these leaks at C1R1 you can go EQE with no charged in-between to get to 83% Bol without collecting, then once you collect and get another 70% you’d be at 153%. She should be able to do 50k with that amount of Bol but it will ofc decrease overtime so depending on how long your rotation is she should be between 50 and 40k the entire time.
Unless they plan to swap C1 and C6 I think the “leakers” may just be trolling at this point
We’ve had so many conflicting leaks long before the info is typically released
As long as its buffs I don’t mind tbh, but the one thing that worries me if its true is heal on ult rather than skill
that source is a fan’s wishlist on tieba, so mostly fake
it makes sense since she is a Harbinger and she would a huge money maker for MHY
so Arlecchino apparently getting alot of changes, and if these changes are true she is ALOT better then before.
1. skill will now heal on burst, ER requirement on burst is now 50, her ult will also reset E cooldown.
2. Using E skill will get a 25 pct bond of life.
3. BoL consumption is now lowered to 4 pct, which was previously 5.5 pct.
4. damage increase from feat of red death from 238% to 280%
5. normal attacks adjusted/remade, now her attack range is a bit bigger, 5 units of distance
6, Signature now only gives 18 pct BoL, which is a bit lower BUT, damage buff is now 40 pct instead of 32 pct
7. max BoL is now 200 pct max hp
the constellations got changed as well
c1: new interrupt resistance,effect is changed to every 3 consumption of BoL will recover 8 pct BoL, so with this change there will not be anymore RNG’ing to get more BoL , now you will get 8 pct BoL back every 3 consumptions of BoL.
c2: apparently c4 and c2 are now combined, now c2 will give u 3 stacks immediately, and the damage multiplier is incrreased to 1200% pct from 900% which is huge, now u think what c4 does now? well they CHANGED IT completely.
c4: bursting applies stacks, when stacks are taken, the enemy pyro res will decrease by 20 pct!
c6 : also got buffed, 70 pct crit damage is now 80 pct, the skill multiplayer 500% is now replaced with: Increase the damage done by burst by 2000 pct of her current bond of life.
Well im going for c6 r1 no matter what the case. But if these changes are TRUE, c1 is way BETTER and is now definitely a must summon for anyone thats not trying to spend much. c1 r1 is going to be pretty strong not gonna lie.
that’s from a fan’s wishlist on Tieba, and thus is 90% fake
For those who cry over her C1 as a “locked behind cons” bullshit, just get better at the game and I really mean it. I play Hu Tao since release and she is at C0 and I never had any issues with her, I just got better and learned the mechanics of any enemy, since than I am a walking nuke, I do not need infinite charge attack or infinite IR to play my character and if you really struggle that bad just use a shield character.
And no it is not a “HuGe LoSe” in DPS, you can still clear the abyss fully and any other content so stop crying over it and use the time to learn the basics to dodge. I would suggest you to find some Hilichurls and watch them at least 20 minutes to see how they move. And after 20 Minutes you try to dodge and keep doing until you get no longer hit by them. If you are done with them, try this with Ruin guards. Again, watch them and than try to dodge and if you get hit even once you start new. Since I have tries to become a good player I always calculated the moves of my opponent before I started to do my move. After 3 years my spacing is almost perfect, so stop crying here and time to get better at the game.
Also Arlecchino is super fun and very attractive, I love her and I will take good care of her and the house of the hearts.
Alternate training method for dodging: 1000+ hours in the souls series
As a Souls vet all the way back from Demon souls, it’s not the same. :c The dodge time in this game is much later and adjusting between them is… not good for me. If i get good at one i get bad at the other. I always use Zhongli so i don’t have to dodge so my IF skills remain top tier in the souls games. The introduction of IR means i may not have to use him tho. Esp if the defensive passive gets stronger too.
As a big fan of the later games, I find that the skills souls can teach are useful, mainly observation and positioning
In genshin enemies have less wind-up usually but also AoE attacks have a small ring telling you exactly when they’ll hit and I find i-frames to be more forgiving
Agree; I would prefer some harder enemies, tho, like imagine an extra abyss for Souls fans. That would be cool since Souls Bosses are, most of the time, very fun to play against unless you fight the Godskin Duo…
@KingKaeya Not meaning to blow my own horn or anything but i never understood the difficulty of that fight. Then again i do tend to make pretty overpowered builds and always come built for the occasion. But alas, i found other bosses harder. Don’t think i’ve even died to the Godskin Duo once… not from memory at least. My first playthrough i used a summon because well 2 vs 2 made sense to me and it was easy as hell and after fighting them solo just never seemed that hard. Completed it 15 or so more times since then.
I actually found the fat guy alone in the Church way harder in my first playthrough but i was massively under leveled for that fight. I went stright to Volcano manner before i fought Rennala or Radahn and was literally level 50 odd by the time i did it with a +12 Greataxe. Maybe my experience of fighting him at a super low level and finally beating him after 8 or so attempts got me ready for the Godskin duo lol.
But anyways enough of Souls games, this isn’t the place for it lol.
The difficulty of Godskin Duo is that it’s not a duo fight, it’s just 2 bosses put in the same room at the same time, and to add salt they don’t die once both killed, instead having something like 4 HP bars
Difficult or not that fight is where fun goes to die
@Reina Yeah, I also have a good build for PvE, but it is as @Sauce Kun kun said before, it is just 2 bosses put into one room. I did once a claymore-only runs, and let me tell you this, these 2 were a nightmare. They are not “hard” or “challenging” they are unfair. Lazy and horrible design choice by the devs. I mean, people who use Rivers of Blood or any broken PvE setup will not understand this, but if you try to play the game without any kind of cheese tricks, you will realize how horrible this boss design is. Also, play how you like. I played Elden Ring a of times, and I tried so many setups, from only Claymore runs up to very OP and strong PvE runs, which were fun to play and use.
I’m an avid serpent hunter user just cause the moveset is nice
Good boy/ girl!
Here’s your 🍪
What is ‘Bond of Life percentage’?
Is it
BoL perc = current BoL / maxBoL (maxBol = 2*maxHp)
or
BoL perc = current BoL / maxHp?
V2 leaks should be taken with a grain of salt. Very sus apparently.
C2 says it gives 3 stacks to the E cast instantly and causes the 900% damage effect to go off.
C4 still has the E gaining a stack despite the fact an earlier const gives all 3 right away.
Seems off.
they’re incomplete at best, we’ll know the real thing by sunday/monday
Yea, if true tho hopefully C4 changes with giving more ER rather than the extra stack to the E. That with the 15 Energy we gain will drop all ER requirements to ult every rotation which could be great for us C6 users. I’m not a whale btw. I am F2P+. The last char i pulled for was Yelan, as i am really really careful with my speding. I’d rather high const my fav chars than get every char in the game.
I personally pull low cons on quite a few characters, I don’t care for C6 personally
But yeah currently her energy outside of overload is looking… not great
If you have C1 Chev with fav lance it becomes significantly less bad but I think if they really stick with heal on burst they should lower it to 40 energy
I would as well, but as i don’t like using short term buffers i often lose a LOT of DPS not using chars like Ben or Kazuha. Nor do i have Furina. So to keep up with high DPS teams i have to get consts. 😛
C1 and C6 changes may be true since they were posted by another more trusted leaker. Some think the trusted leaker posted first and then the sus one copied their leaks and added more. Either fake or real idk.
The post has once again been pulled from the sub reddit btw