Aino

Aino
AinoNameAino
TitleClinky-Clank Gadgets-A-Gogo
OccupationClink-Clank Krumkake Craftshop
AssociationNODKRAI
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Hydro
Day of Birth21
Month of Birth9
Vision (Introduced)Hydro
Constellation (Introduced)Cistellula Mira
Chinese Seuyu葛子瑞
Japanese Seuyu高森奈津美
English SeuyuAnnabel Brook
Korean SeuyuJo Kyeong-i
DescriptionA genius mechanic and inventor from Nod-Krai who loves interesting machines and sweet treats.
Character Ascension Materials
Varunada Lazurite Sliver
Varunada Lazurite Fragment
Varunada Lazurite Chunk
Varunada Lazurite Gemstone
Precision Kuuvahki Stamping Die
Portable Bearing
Broken Drive Shaft
Reinforced Drive Shaft
Precision Drive Shaft
Skill Ascension Materials
Teachings of Elysium
Guide to Elysium
Philosophies of Elysium
Silken Feather
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
193920.350.935.0%50.0%0%
20241352.15130.845.0%50.0%0%
Varunada Lazurite Sliver1
0
Portable Bearing3
Broken Drive Shaft3
Mora20000
Varunada Lazurite Sliver1
0
Portable Bearing3
Broken Drive Shaft3
Mora20000
20+311467.32168.895.0%50.0%0%
404665100.84252.975.0%50.0%0%
Varunada Lazurite Fragment3
Precision Kuuvahki Stamping Die2
Portable Bearing10
Broken Drive Shaft15
Mora40000
Varunada Lazurite Sliver1
0
Portable Bearing13
Broken Drive Shaft18
Mora60000
Varunada Lazurite Fragment3
Precision Kuuvahki Stamping Die2
40+5163111.61280.015.0%50.0%24
505939128.38322.085.0%50.0%24
Varunada Lazurite Fragment6
Precision Kuuvahki Stamping Die4
Portable Bearing20
Reinforced Drive Shaft12
Mora60000
Varunada Lazurite Sliver1
0
Portable Bearing33
Broken Drive Shaft18
Mora120K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die6
Reinforced Drive Shaft12
50+6604142.75358.125.0%50.0%48
607379159.52400.195.0%50.0%48
Varunada Lazurite Chunk3
Precision Kuuvahki Stamping Die8
Portable Bearing30
Reinforced Drive Shaft18
Mora80000
Varunada Lazurite Sliver1
0
Portable Bearing63
Broken Drive Shaft18
Mora200K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die14
Reinforced Drive Shaft30
Varunada Lazurite Chunk3
60+7878170.29427.225.0%50.0%48
708653187.04469.245.0%50.0%48
Varunada Lazurite Chunk6
Precision Kuuvahki Stamping Die12
Portable Bearing45
Precision Drive Shaft12
Mora100K
Varunada Lazurite Sliver1
0
Portable Bearing108
Broken Drive Shaft18
Mora300K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die26
Reinforced Drive Shaft30
Varunada Lazurite Chunk9
Precision Drive Shaft12
70+9151197.82496.275.0%50.0%72
809927214.59538.345.0%50.0%72
Varunada Lazurite Gemstone6
Precision Kuuvahki Stamping Die20
Portable Bearing60
Precision Drive Shaft24
Mora120K
Varunada Lazurite Sliver1
0
Portable Bearing168
Broken Drive Shaft18
Mora420K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die46
Reinforced Drive Shaft30
Varunada Lazurite Chunk9
Precision Drive Shaft36
Varunada Lazurite Gemstone6
80+10425225.36565.385.0%50.0%96
9011201242.13607.445.0%50.0%96
90+11201242.13607.445.0%50.0%96
10011976303.91649.465.0%50.0%96

Skills

Active Skils

Bish-Bash-Bosh RepairBish-Bash-Bosh Repair
Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG66.5%71.91%77.32%85.06%90.47%96.66%105.16%113.67%122.17%131.45%140.73%150.01%159.29%168.57%177.85%
2-Hit DMG66.19%71.58%76.97%84.66%90.05%96.21%104.68%113.14%121.61%130.84%140.08%149.32%158.55%167.79%177.02%
3-Hit DMG49.22%×253.22%×257.23%×262.95%×266.96%×271.54%×277.83%×284.13%×290.42%×297.29%×2104.16%×2111.02%×2117.89%×2124.76%×2131.63%×2
Charged Attack Loop DMG62.52%67.61%72.7%79.97%85.06%90.88%98.87%106.87%114.87%123.59%132.31%141.04%149.76%158.49%167.21%
Charged Attack Final DMG113.09%122.3%131.5%144.65%153.86%164.38%178.84%193.31%207.77%223.55%239.33%255.11%270.89%286.67%302.45%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
MusecatcherMusecatcher
Aino throws a Musecatcher forward, dealing Hydro DMG and dragging her along behind it. When the dragging stops, Aino deals AoE Hydro DMG to nearby opponents.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the Musecatcher's throwing direction.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Stage 1 DMG65.6%70.52%75.44%82%86.92%91.84%98.4%104.96%111.52%118.08%124.64%131.2%139.4%147.6%155.8%
Stage 2 DMG188.8%202.96%217.12%236%250.16%264.32%283.2%302.08%320.96%339.84%358.72%377.6%401.2%424.8%448.4%
CD10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Precision Hydronic CoolerPrecision Hydronic Cooler
Aino deploys a custom water-spraying device, the Cool Your Jets Ducky to establish a Focused Hydronic Cooling Zone.
While active, the Cool Your Jets Ducky will periodically fire water balls at nearby opponents, dealing Hydro DMG.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Water Ball DMG20.11%21.62%23.13%25.14%26.65%28.16%30.17%32.18%34.19%36.2%38.21%40.22%42.74%45.25%47.77%
Duration14s14s14s14s14s14s14s14s14s14s14s14s14s14s14s
CD13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s
Energy Cost505050505050505050505050505050

Passive Skills

Moonsign Benediction: Force Limit AnalysisMoonsign Benediction: Force Limit Analysis
When Aino is in the party, the party's Moonsign will increase by 1 level.
Modular Efficiency ProtocolModular Efficiency Protocol
Aino will be granted the corresponding buff effects based on the party's Moonsign.

Moonsign: Ascendant Gleam: Her Elemental Burst {LINK#S11215}Precision Hydronic Cooler is enhanced: The Cool Your Jets Ducky will fire water balls more frequently, and the water balls will deal AoE Hydro DMG over a larger area of effect.
Structured Power BoosterStructured Power Booster
Aino's Elemental Burst DMG is increased by 50% of her Elemental Mastery.
Miniaturized Detection SensorMiniaturized Detection Sensor
Displays the location of nearby resources unique to Nod-Krai on the mini-map.
Additionally, Aino appears to be able to alter the Cool Your Jets Ducky's appearance in some way...

Constellations

The Theory of Ash—Field EquilibriumThe Theory of Ash—Field Equilibrium
After Aino uses her Elemental Skill {LINK#S11212}Musecatcher or her Elemental Burst {LINK#S11215}Precision Hydronic Cooler, her Elemental Mastery will be increased by 80. The Elemental Mastery of other nearby active party members will be increased by 80 for 15s.

The Elemental Mastery-increasing effects of this Constellation do not stack.
The Principle of Transference in Gear DifferentialsThe Principle of Transference in Gear Differentials
If Aino is off-field while the Focused Hydronic Cooling Zone of her Elemental Burst {LINK#S11215}Precision Hydronic Cooler is active, when your active party member hits a nearby opponent with an attack, the Cool Your Jets Ducky will fire an additional water ball at that opponent, dealing AoE Hydro DMG equal to 25% of Aino's ATK and 100% of her Elemental Mastery. This DMG is considered Elemental Burst DMG. This effect can be triggered once every 5s.
Cake and the Art of Mechanism RepairCake and the Art of Mechanism Repair
Increases the Level of {LINK#S11215}Precision Hydronic Cooler by 3.
Maximum upgrade level is 15.
Butter and Cats and the Law of Energy SupplyButter and Cats and the Law of Energy Supply
When the Elemental Skill {LINK#S11212}Musecatcher hits an opponent, it will restore 10 Elemental Energy for Aino. Energy can be restored to her in this manner once every 10s.
Perpetual Turbine of Metal and LightPerpetual Turbine of Metal and Light
Increases the Level of {LINK#S11212}Musecatcher by 3.
Maximum upgrade level is 15.
The Burden of Creative GeniusThe Burden of Creative Genius
For the next 15s after using the Elemental Burst {LINK#S11215}Precision Hydronic Cooler, DMG from nearby active characters' Electro-Charged, Bloom, Lunar-Charged, and Lunar-Bloom reactions is increased by 15%.
Moonsign: Ascendant Gleam: DMG from the aforementioned reactions will be further increased by 20%.

Skill Ascension

Sounds

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Plans
Chat: Toothache
Chat: Play
When It Rains
After the Rain
When It Snows
When the Sun Is Out
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
* Unlocks at Friendship Lv. 4
About Aino: Pragmatism
About Aino: Parental Duty
* Unlocks at Friendship Lv. 4
About Us: Kerplunk-a-tron
About Us: Sneaky Food
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Ineffa: Warmth
* Unlocks at Friendship Lv. 4
About Ineffa: Family
* Unlocks at Friendship Lv. 4
About Jahoda
* Unlocks at Friendship Lv. 4
About Lauma
* Unlocks at Friendship Lv. 4
About Flins
* Unlocks at Friendship Lv. 4
About Dori
* Unlocks at Friendship Lv. 4
About Nefer
* Unlocks at Friendship Lv. 4
About Varka
* Unlocks at Friendship Lv. 4
About Linnea
* Unlocks at Friendship Lv. 4
More About Aino: I
More About Aino: II
* Unlocks at Friendship Lv. 3
More About Aino: III
* Unlocks at Friendship Lv. 4
More About Aino: IV
* Unlocks at Friendship Lv. 5
More About Aino: V
* Unlocks at Friendship Lv. 6
Aino's Hobbies
Aino's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Skill: IV
Elemental Skill: V
Elemental Skill: VI
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsLocated at the border, Nod-Krai is neither a land of abundance nor a place of joy. All year round, the cold wind howls and lashes the lands, as though attempting to wring even the last dregs of warmth from every corner.
Yet in this seemingly forgotten corner of the world, the marketplace is chock-a-block with an astonishing array of marvelous machines. From guns that shoot flowers to floor sweepers that act as affectionate as puppies... You never know how a contraption might act until the very moment it springs to life. These inventions have brought comfort and laughter to this desolate land, and their creator is none other than Aino, the owner of the Clink-Clank Krumkake Craftshop.
Aino has spent years secluded in this unique workshop with not a single plushie (something children should love) in sight. Instead, she surrounds herself with sheets upon sheets of cold metal and mechanical parts piled precariously high. But this doesn't stop Aino from seeing it as the bestest and warmest home in the world. Here, she enjoys the companionship of numerous family members — assembled by her from screws and steel.
Aino, who calls herself their "parent," takes on the responsibility of caring for her little mechanical family every day. In the morning, they need to "wake up" by powering on, they have to "charge" themselves up with lunch at noon, then "sleep" in the night by powering down, right on schedule. Whatever spare time they have, they spend on diligently "executing tasks."
Besides the creations she makes as a hobby, this genius mechanic also takes on various mechanical commissions. From the massive Boom and Blast Kuuvahki Energy Cannon that defends everyone from the Wild Hunt's invasions, to tiny precision parts in mechanical arms for aged adventurers... As long as you sincerely praise this genius mechanic's brilliant ideas and offer her delicious desserts, she'll create masterpieces beyond your wildest imagination.
However, her inventions occasionally come with bizarre features not included in the original commission's requirements. In that sense, placing an order with Aino is like buying a box of chocolates... except that the box has a chance to fire a scary doll at you when you open it — so you'd best pray it doesn't!
Character Story 1Whenever the Boom and Blast Kuuvahki Energy Cannon unleashes its deafening roar and its dazzling flash of light, Katya is reminded of that tiny, pink-haired girl. Back then, Aino spoke in a voice as faint as a mosquito's buzz, barely audible in any room she was in. She was so unassuming that it seemed almost impossible to reconcile that memory of her with the genius mechanic she is today.
Katya could no longer remember if she had ever asked Aino herself about the details of how she showed up at the Speranza. In this bitter frontier, there were only two reasons why a child would be alone — unavoidable separation or deliberate abandonment. Neither was particularly rare.
The rain in Nod-Krai is bone-chillingly cold, its arrival both sudden and merciless. Little Aino, who could barely reach the table's edge even on tiptoes, could only silently accept the grueling hand that fate had dealt her.
Katya remembered pulling the timid girl, who had been peering through the doorway, into the house and handing her a bowl of warm, sweet soup. But as soon as the girl's fingertips touched the rim of the bowl, she quickly recoiled — her hands were swollen and purple from the cold, with cracks in her skin more striking than the scarlet broth. However brief her contact with the bowl, it must have stung her with pain.
Katya wrapped her tiny, injured hands in clean old cloth, and only then did the girl dare to clutch the bowl. With a few quick slurps, she gulped down the soup, finishing her meal in the blink of an eye.
From that day on, little Aino stayed at the Speranza and became a member of the Conch Gang.
* Unlocks at Friendship Lv. 2
Character Story 2The members of the Conch Gang are all young children. The kind-hearted Katya provides them with shelter and jobs as shop assistants, while giving these children plenty of freedom during their breaks.
At the age when they were most energetic and adventurous, the other children roamed the tundra forests in packs like Chic Badger cubs, but little Aino was the only one who preferred to be alone.
This wasn't due to a lack of childlike curiosity. On the contrary, her curiosity was so vast that only an entire world could contain it — a world made with precise, logical lines, craftsmanship, mechanisms, and curios. Any metal component was enough to make Aino stop in her tracks, and the noise of clinking and clanking from the "Rossum Workshop" workshop was the song she came to be most familiar with.
This is how she met her lifelong best friend — Lyulka, the daughter of the owner of the "Nuts and Bolts." When Lyulka discovered that this girl, who visited their shop almost daily, had the same sparkle in her eyes as herself, she excitedly took her by the hand, suddenly eager to share her mechanical contraptions and half-finished prototypes.
One day, after they became close, Aino suddenly pointed at a machine in the store, and said, "Adjusting this part a little should increase the kuuvahki consumption efficiency by 2.8%. I've been running simulations in my head for a while, and I think it's got a good chance of working... So, wanna try?"
Lyulka was stunned. That was exactly the bottleneck she'd been struggling with for days. Although she felt slightly hesitant that an untrained child had pointed out the issue so easily, she still nodded in agreement.
When the modification was complete, the test data was precise, showing an improvement of exactly 2.8%. As she stared at the truth laid out by the data, Lyulka's skepticism dissolved into amazement.
"Aino's never studied a day of mechanical theory in her life, and yet she identified and resolved a critical issue. Now, if she DOES study, she might be able to work miracles..."
* Unlocks at Friendship Lv. 3
Character Story 3An opportunity for Aino to study soon arrived. A Snezhnayan mechanic known as "Papa Wrench" happened to visit Nasha Town, and while dining at the Speranza, he was drawn to the group of child workers. Papa Wrench, being a man full of compassion, decided to stay for a while to regale the children with Snezhnayan fairy tales.
But he quickly and keenly noticed that one of the children was not quite like the others — while they were immersed in his stories, Aino's gaze was firmly fixed on the tools he carried.
This discovery filled Papa Wrench's heart with joy, and with Katya's approval, he set up a small class during the restaurant's downtime to teach mechanical know-how to children who were interested.
When Lyulka heard of this class, she excitedly joined the children. However, after just a few days, Lyulka realized that the things Aino asked Papa Wrench were starting to become as incomprehensible as some arcane tome.
Before, Aino had been like a tranquil stream, silently meandering forward... But now it seemed that she had finally found a vast, boundless ocean to call her own.
Utterly in her element, a mysterious change overcame Aino, as though some fae of legend had touched her with a blessed hand, bestowing upon her secret gifts. Aino's fingers danced between various parts, an intricate machine seemingly flying into being at her expert touch. It was hard to imagine her dexterous digits had ever been blistered with frostbite.
And as her hands grew more lively, so too did the conversations she made. Aino began to speak more and more, her little head seemingly filled with endless novel ideas waiting to be shared with the world. Most adults who heard her would find the child peculiar and dismiss her ideas with a gentle smile, but Papa Wrench believed that she might one day truly turn all of her imaginative concepts into reality.
And when Papa Wrench's knowledge collided with Aino's wild ideas, the result was an explosion of ingenuity that brightened the lives of those around them...
The Conch Gang's broken alarm clocks were fixed, but suddenly grew wings and would fly around their rooms in the mornings, ringing all the while. Only catching them would put an end to the cacophony, and from then on, there were no more sleepyheads among the children.
The broken trash can in the back kitchen was also patched up with tin plates. When fed with garbage, it would chew up everything contentedly, then let loose a playful burp of satisfaction. At first, everyone suspected it was a prank, but after discovering that the sounds were actually coming from the trash can itself, taking out the garbage became the children's most popular chore.
* Unlocks at Friendship Lv. 4
Character Story 4However, those happy and joyful days didn't last long, as farewell arrived at the door sooner than expected.
The mission-bound Papa Wrench received an order from his merchant convoy to depart. Reluctant to leave, he placed a screw in Aino's palm and told the girl two important things: To never underestimate her talents, nor to ever put down her tools. This wasn't Aino's first farewell. The cold wind seemed to leave her throat sandpaper-dry, and besides a cursory "thank you," "goodbye," and "take care," Aino didn't know what else she could say. In this turbulent land, every farewell could very well be their last. This unspoken rule was understood — and keenly felt — all over Nod-Krai.
After bidding farewell to her teacher, Aino sat alone behind closed doors, repeatedly running her fingertips over the grooves of the screw. After her tears had dried, she threaded the screw into her hair. From then on, this screw served both as an iron hairpin and a guiding light, keeping up the bangs that had once obscured her vision. Now, the path before her was clearer than ever.
After this farewell, the wheel of fate began to spin once more.
The members of the Conch Gang had always come and gone freely. After bidding farewell to several familiar friends in the howling cold winds, Aino bade farewell to the Gang as well. Lyulka had reached out to her, asking if she would like to move in with her, and perhaps even set up a workshop together. After much deliberation, Aino shook her head. While conducting stable research with a friend would be nice, she wanted to journey farther, see more, and create fascinating machines that none had ever made before.
Aino had heard from some adventure-loving children that if one were to leave Nasha Town and head west, there was a place piled high with abandoned metal scrap — perfect for young explorers to use as a secret base. However, the mead-drunk, grizzled adventurers of the town saw it differently. They claimed it was a mechanical boneyard that had fallen into ruin during Nod-Krai's golden years, its name long eroded by the river of time.
"Discarded metal scrap, a mechanical boneyard... Well, time for me to breathe some new life into it...!"
Though she had never been there, Aino was filled with longing for that storied location. Perhaps the answers she sought amidst an ocean of imagination might be found scrawled on cold, distant shores of iron.
* Unlocks at Friendship Lv. 5
Character Story 5At dawn, Aino clutched a small robot in her arms. Followed by an automated toolbox with wheels, and guided by members of the Conch Gang, she arrived at a massive structure on the outskirts of town. This weather-beaten mechanical beast lay sprawled along the silent ridges, waiting for its master to awaken.
"This is the place! From now on, I'm calling it the Clink-Clank Krumkake Craftshop. Here, I'll invent a machine that can make the most delicious krumkakes!" With one hand on her hip, Aino made her declaration. The giant's rusty mechanical arms swayed in the breeze, as if in greeting.
The smoke from Speranza drifted away, the laughter of the Conch Gang faded, and the large, long-silent workshop found itself a tiny, noisy new master.
And so time slipped away amidst countless clinks and clanks.
The next time Katya saw Aino, she was holding hands with a robot girl named Ineffa and had come to buy some sweets from the restaurant. Just like any good parent, Aino carefully taught her "child" how to make purchases... even though said "child" was several heads taller than her "parent."
"Be good and hold my hand, Ineffa! It would be really bad if you ran off and got lost."
"Now let's learn about shopping! First, come here, say hello to Aunty Katya, then ask for two Midsommar Tortes. Remember to pay with the Mora I gave you this morning! Once you're done, say bye-bye to Aunty Katya."
"Executing Midsommar Torte purchase command... Hello, Aunty Katya. I would like to buy two Midsommar Tortes. Here is the Mora. Thank you, Aunty Katya. Bye-bye, Aunty Katya."
Listening to the robot girl fluently repeating Aino's words, Katya realized how much the little girl had changed.
Her once gaunt cheeks had filled out into a healthy roundness, and she walked with an exuberant spring in her step, fitting for a child her age. Her eyes no longer stayed glued to the ground, but instead sparkled brightly — like an ingot of gold tempered by flame, radiating a brilliance that belonged only to her.
"Hehe, you're such a good girl, Ineffa! Oh, wait, I almost forgot. Aunty Katya, could you take the change and gimme some sugar for it? I'm gonna have Ineffa make me some of the BEST krumkakes in the whole world!"
But despite all the change, Aino's sweet tooth had stayed constant. Katya couldn't help but smile as she placed several packets of sugar into the robot girl's hands — far more than what would have been commensurate with the Mora.
"Calculating price difference... The amount of Mora paid is insufficient. I must compensate..." Before the robot girl could finish, Aino interrupted her.
"That there is Aunty Katya's love! Just take it, Ineffa. She'll be sad if we try to pay for it. So thanks, Aunty Katya!"
"Love?"
"Yeah! It's something you can't measure with Mora — it's the care we have for each other, just like how I take care of you, and you take care of me!"
...
The fate of Nod-Krai might one day truly be changed by this little pink-haired girl... Or perhaps, that change had already begun from the very first moment she picked up a wrench.
* Unlocks at Friendship Lv. 6
"My First Family"The first time Ineffa helped Aino clean up the workshop, she scanned a special little robot placed on Aino's desk. Its weathered metal shell had long since lost its luster, and its stiff limbs were unresponsive to external stimuli. Clearly, it was not one of Aino's recent works.
After living with Aino for a long time, Ineffa discovered that, corroded by time, rust had spread like snaking vines across the joints of the little robot. The last screw on its body had come loose and fallen off, and according to her analysis, even the most meticulous polishing and maintenance could no longer restore life to its decaying body.
Aino carefully put the little robot away. She asked Ineffa to support her as she solemnly moved it to the cabinet in her bedroom. It was then that Ineffa learned the story behind the broken-down machine.
It was the first robot that Aino had ever assembled by herself.
It wasn't equipped with any intelligence modules and could only make jingling sounds when it was shaken. Its sole purpose was companionship — to accompany a little girl who had experienced all too frequent farewells in her short life, who would sometimes find her heart swelling with loneliness.
Placed beside Aino's many modern ingenuities, it looks dull and sloppy. But even caked in rust, it continues to serve its purpose... to simply be there for her.
Because it is still family, and hence, still a part of her home.
* Unlocks at Friendship Lv. 4
VisionIn the dead of night, as the moon hung high among the stars, even as the Sniffer Moles slumbered, the workshop continued to rattle away in its typical clink-clank fashion.
Since embarking on her mechanical journey, Aino had always been praised as a genius by others. She could complete most simple mechanical constructions with her eyes closed, and it was rare to see her this focused.
But today, her surroundings were pitch black, with only Aino's workbench blazing bright as day. Her long sleeves had been hastily rolled up, and her temples were covered in sweat, stained with oil, and brushed by dust from who-knows-where, but the only thing Aino could focus on — and frown at — was the problem she faced. On the workshop's floor, open bags of snacks lay scattered, but even the wafting, saccharine scents could not tempt Aino from her task.
On the workbench lay a robot girl. Around her lay piles of parts of various sizes, silent testaments to Aino's countless iterative loops.
"Maybe I should give her a learning module. Family members need to learn and grow together so they can stick together..."
This idea suddenly popped into Aino's head. Although applying such a theory to machinery was unprecedented for her, Aino didn't hesitate at all and immediately got to work. While reaching for a crucial component, Aino, busy as she was, didn't even look to see what she had grabbed, but she could tell by its unfamiliar texture that it wasn't what she wanted. So, without even a glance, she tossed it under her workbench and continued focusing on her creation.
With a soft click, the final piece fit precisely into the last groove. There was a clatter as Aino's tools fell to the ground, followed by a dull thud — having maintained intense focus for so long, Aino had finally reached her limit. Exhaustion consumed the little genius like the night itself, and she fell into a deep sleep. Resting her head on the robot girl's arm, she herself looked like a little robot whose battery had run flat.
...
"Good morning, Aino."
"Time to wake up, I have made your favorite krumkakes for breakfast."
Hearing someone calling her to wake up, Aino rubbed her aching head, blinking the sleep out of her bleary eyes... But all she saw was the robot girl next to her, eyes still peacefully closed. It seemed like it was just a dream.
"But it'll come true soon, won't it, Ineffa...?"
Though Ineffa did not answer, what responded to Aino was the faint shimmer of her Vision — the very same one that Aino had mistaken for a mechanical part earlier.
* Unlocks at Friendship Lv. 6

34 responses to “Aino”

  1. Aino looked pretty solid, but thinking about her a little more, she actually seems kinda busted.

    Her main draw is her mostly unconditional aoe hydro application. Her ult should apply hydro 7 times, her skill 1 time and her C2 3 times, though the latter is tied to auto attacks every 5 seconds. That’s a total of 11 aoe hydro apllications on a 13.5s rotation, passively, which is nuts. To be fair, her teams will likely rotate every 15-16s.

    Pair this with easy access to great weapons like the two new EM claymores or the Forest Regalia, and the fact that reaction based characters are easy to substat, as well as no energy problems, and you got yourself a winner.

      
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    • The main thing about Aino is her value is tied to being a secondary Nod-Krai character in teams. Her raw damage is abysmally low, and her hydro application suffers greatly if she is the only Nod-Krai character on a team (the burst only applies hydro every 3 seconds in a smaller AOE if she is by herself, compared to 2.1 seconds in a larger AOE with an Nod-Krai teammate thanks to her A1 passive.

      There are only a few instances in which Aino could be useful as the sole Nod Krai character:

      A hydro applicator for Mizuki in her swirl teams (no longer needing to rely on Furina for that role, since Aino does not require normal attacks by the onfield character for her burst to function)

      A hydro applicator for freeze teams (Skirk and Wriothesley have better 4* options in Xingqiu and C6 Candace due to both being normal attackers, but Ganyu and Ayaka could appreciate it since mostly use charged attacks and burst)

      Pairing Aino with Candace so she can get hydro-infusion and be used as a driver for electro-charged and hyper-bloom (cope option).

      However, she should be quite solid as a secondary Nod-Krai unit teams with Flins, Ineffa, Lauma, and likely Nefer. Even if Columbina replaces her upon her release. Aino could still have some staying power for folks who want to run multiple Nod-Krai focused teams for Stygian and Abyss. It will depend a lot on how much Hoyoverse expands characters that can use lunar reactions.

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      • You are right, but Lunar Reactions will be the gimmick for the coming year, around which all of the hardest content and the best sets are centered around, so I don’t see this as a negative. Nearly every character has restrictions to teambuilding, so I don’t see her requiring just one other Nodkrai team member as a negative. It’s the same for every other coming character until we will arrive at Alice and Varkas.

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    • I’m somewhat hopeful about Aino running alongside Flins, due to how Lauma doesn’t want another moonsign unless it’s a lunarbloom DPS – moonsign lvl.2 removes her bloom crits and grants lunarbloom cr & cdmg instead, and she herself doesn’t cause much lunarbloom damage – and that Flins is really glued to a second nod-krai member.

      Hopefully, that is. Unless hoyo decides to be mean, which rarely happen with banners setups, as nowdays they generally provide a discount team.

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      • Doubt it.
        She will most likely be the free 4* introductiory character like Collei, Lynette and Kachina, who were all part of the first banner as well.

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  2. how does her burst work? since moonsign effects reduce from 2-3 to 1-2 nodkrai, does that mean aino q always works at full capacity as long as shes in the party right?

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  3. Look like a Blue Archive goon bait, definitely gonna see braindead oughh and cry emoji spam all over the media again.

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  4. Any word on her ICD? Seems like her ult will fire every 1.5s, hopefully they don’t mess her up and it has no ICD. 3s application time would be her death.

      
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      • Do you know how these moonsign buffs work? Do they all activate or replace themselves at the higher levels? I would find it weird to lose that effect when 3 Nodkrai members are in the party, and instead only get the 60EM.

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        • The moonsign buffs on skills stack, but those on artifacts don’t.

          As of v2 Aino lost the 60 EM and now only has the improved burst; Lauma has bloom crit at lvl.1 and lunarbloom crit at lvl.2, the bloom crit stays and coexists with lunarbloom crit at lvl.2.

          Also moonsign has only 2 levels now, requiring 2 nod-krai members to cap.

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          • Oops just checked again, moonsign buffs of different levels do not stack unless specified otherwise.

            Non-moonsign characters now improves lunar reaction damage for the whole team, depending on their stats, max 48% (per character?):
            • Pyro, electro, cryo: +1.2% dmg/100 ATK (caps at 4000)
            • Geo: +1.2% dmg/100 DEF (caps at 4000)
            • Hydro: +0.8% dmg/1000 HP (caps at 60000)
            • Anemo, dendro: +3% dmg/100 EM (caps at 1600)

    • exactly!! the aesthetic is nice I gib that, but the nerfing is coming so not worth getting this in wishes just wait columbina or hope its cryo not hydro

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    • there’s nothing “good” in this shit kit
      unless you want to say something like kachinacrappina being “good” becuase of CC set, so this thing here is good because of nod krai support set

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    • each nod-krai character gives one moonsign, so for example if you have aino and no other character from nod-krai, your moonsign will be one

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  5. hoyo: here you are, bitches, you’ve been asked for a hydro claymore for years, now you have it
    also hoyo: let’s make her a massive pile of shit as every usual 4star, especially free

    jeez… they never miss an opportunity to show their retarndess
    what a great game could be this one, if ruled by great minds and not tiny and greedy ones
    we have more than 100 characters… try to figure out how great the gameplay would be, with a decent endgame where you can actually use ALL of them
    thousands of different teams
    but no
    impossible

      
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      • The main gimmick she allows for is advancing the lunar phase which it looks like provides buffs to the other 5* characters releasing in 6.0. She will allow for constant triggering of Lunar reactions by constantly applying Hydro DMG. So while she doesn’t have a Lunar kit herself, she will be the main unit to trigger Lunar reactions. Especially since Flins passive requires another team member to trigger the Lunar reactions, not himself.

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        • Yeah, the Lunar phase will be the universal gimmick and that’s cool, still it’s worrying IMO. Imagine if Natlan 4☆ characters could use perks from Nightsoul stuff but couldn’t activate Nightsoul themselves: wouldn’t it have felt restricting?

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      • she’s literally free hydro applicator for lunar reactions… both for kyryll and lauma – “when Aino is in the party, the party’s Moonsign will increase by 1 level” and stuff with buffing EM in same passive talent

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        • The “Moonsign will increase by 1 level” is irrelevant since Ineffa, Lauma ans Flins increase it too, as stated in their respective Moonsign Benediction talents; sure, Aino gives extra buffs based on the phase but that’s not the point: Aino, a 4☆, only has Moonsign; Ineffa, Lauma and Flins, all 5☆s, have both Moonsign AND Lunar reaction.
          Aino could be the best hydro applicator in the game, it doesn’t matter: what worries me is that for the first time, Hoyo is making a game mechanic unique not to a nation, but solely to 5☆s. And this worries me because it means that Hoyo, for the first time, is openly being greedy which is not healthy.

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          • Moonsign levels activates certain abilities, sometimes crucial ones. For example, Aino’s ult becomes faster and gains AoE at lvl.2 moonsign; Flins’ skills become stronger at lvl.2; Lauma provides bloom crit at lvl.1 (which she activates by herself) and lunarbloom buff at lvl.2. Moonsign does nothing for Ineffa though.

            I don’t see the 5⭐-only as a problem, since:
            • They make much more 5⭐s than 4⭐s – as of now the count of the latter in nod-krai is 2 out of 12 (Jahoda being a likely candidate) – that you are unlikely to skip all 5⭐s of a region if you stay in the game.
            • 4⭐ kits tend to be tuned so that they are significantly weaker than their 5⭐ counterparts, same for standard 5⭐s. They are doing this since the beginning – extraordinary ones like Bennett or Xingqiu are troublesome, and they actively try to balance around so we get less situations where ‘every team wants X’ and ‘X makes everything better’ (the latter stops players from pulling for new units).
            • They did it before this, didn’t they? Bountiful bloom locked behind Nilou, if anyone wants to use Marechausee (the first crit artifact) they are more or less glued to Furina, and the use of Obsidian set is practically limited to Natlan 5⭐s.

            They’ve always been greedy, but I won’t worry about genshin much, as the powercreep here isn’t half as bad as what’s happening over at starrail – I skipped the entirety of Natlan, the highest cons I have on any limited 5⭐ is c2 Sigewinne, and I’m still full-starring Abyss and have no trouble beating lvl.4 of Stygian Onslaught.

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