Sigewinne

Sigewinne
SigewinneNameSigewinne
loc_gcg_name_hash“Wondrous Dragonheir” Sigewinne
loc_gcg_card_name_hashSigewinne
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp12
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_BOW
GCG_TAG_NATION_FONTAINE
GCG_TAG_ARKHE_PNEUMA
loc_gcg_sourceReward for inviting Sigewinne to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash“Pure spirit, heed my wish.”

loc_cgc_card_effect

1 2 Targeted Treatment
Deals 2 Physical DMG.
3 0 Rebound Hydrotherapy
Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)
3 2 Super Saturated Syringing
Deals 2 Hydro DMG, then performs "Prepare Skill|s1:prepares" for Medical Intervention of Pure Intention.
0 0 Detailed Diagnosis, Thorough Treatment
(Passive) When Bond of Life attached to your character is completely removed, this character gains 1 extra Max HP. (Up to 3 times per character)
When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.
0 0 Medical Intervention of Pure Intention
Deals 2 Hydro DMG.
0 0 Detailed Diagnosis, Thorough Treatment
(Passive) When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.

Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Large Bolstering Bubblebalm
When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.

Medium Bolstering Bubblebalm
When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.

Small Bolstering Bubblebalm
When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.

Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Equitable Judgment
Normal Attack
(Prepare for 1 turn)
Deals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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