Name | Scoop of Tainted Water | |
Type (Ingame) | Character and Weapon Enhancement Material | |
Family | Weapon Ascension Item, Wep Secondary Ascension Material, Crafted Item, Ingredient, Alchemy Ingredient | |
Rarity | ||
Alternative Item Source (Ingame) | Dropped by Lv. 40+ Tainted Hydro Phantasms Stardust Exchange | |
Description | Water obtained from a defeated Tainted Hydro Phantasm. The life force in it has yet to ebb away. Today, with the Oceanids extirpated from Fontaine, strange elemental life forms that are far from elegant have appeared in the waters. |
Table of Content |
Obtained From |
Used By |
Gallery |
Obtained From
Drop
Icon | Name | Grade | Drop |
Tainted Water-Splitting Phantasm | Regular | ||
Tainted Water-Spouting Phantasm | Regular | ||
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Recipe
Icon | Name | Recipe |
Scoop of Tainted Water | ||
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Shop
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Used By
Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
Finale of the Deep | 4 | 43.73 | Atk% | 6% | When using an Elemental Skill, ATK will be increased by | ||
Fleuve Cendre Ferryman | 4 | 42.4 | ER% | 10% | Increases Elemental Skill CRIT Rate by | ||
Song of Stillness | 4 | 42.4 | Atk% | 9% | After the wielder is healed, they will deal | ||
The First Great Magic | 5 | 45.94 | CrD% | 14.4% | DMG dealt by Charged Attacks increased by | ||
Range Gauge | 4 | 43.73 | Atk% | 6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain | ||
Splendor of Tranquil Waters | 5 | 44.34 | CrD% | 19.2% | When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by | ||
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Recipe
Icon | Name | Recipe |
Newborn Tainted Hydro Phantasm | ||
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So I guess 5.3 will keep us hostage for at least 9 weeks?