Icon | Name | Description | Ver |
Rhythm of the Great Dream | Arana's song. Play it to Silapna to enter and exit dreamscapes. You would certainly like to call them "stones with strange markings on them"... But if you think about it, you've seen way too many stones with odd marks, so you might as well just use the term Arama used, "Silapna." According to Araja, Aranara songs all possess their unique character. As such, if you hear the song, you will know whose it is. | 3.0 | |
n/a | Arana's song. Play it to Silapna to enter and exit dreamscapes. You would certainly like to call them "stones with strange markings on them"... But if you think about it, you've seen way too many stones with odd marks, so you might as well just use the term Arama used, "Silapna." According to Araja, Aranara songs all possess their unique character. As such, if you hear the song, you will know whose it is. | 3.0 | |
n/a | Arana's song. Play it to Silapna to enter and exit dreamscapes. You would certainly like to call them "stones with strange markings on them"... But if you think about it, you've seen way too many stones with odd marks, so you might as well just use the term Arama used, "Silapna." According to Araja, Aranara songs all possess their unique character. As such, if you hear the song, you will know whose it is. | 3.0 | |
Rhythm of Vamadha | Ararycan taught you this song. It has the power to turn Vamadha. Judging from how the Vamadha look, you could say that they confirm the legend that "plants dance to music" on some level. | 3.0 | |
Rhythm of the Gloomy Path | The song that Araji left behind. It can awaken the Gloomy Path in the woods and open new paths. According to Arayasa, Araji is very timid and enjoys hiding in quiet places. As such, the song that he left behind has the power to unlock trails that lead to secret sites. | 3.0 | |
Rhythm of the Beastly Trail | The song that Arayama left behind. If you play it to Claustroflora, you can cause certain obstacles to disappear. It is said that Arayama used to hate humans and so used illusions to thwart them, but that he would ultimately meet a human friend because of those illusions. The only song he left behind is one that can remove obstacles. As to whether a song that can create them is still hidden in the forest somewhere is unclear... | 3.0 | |
Rhythm of the Sprout | The song Aramaha left behind. If you play it to Sprouting Branches, you can summon Healthy Dendrograna that can then be used to revive Valaya. Aramaha was known for a great love of flowers, but the idea of using flowers to hide songs is said to have been Arayama's. | 3.0 | |
Rhythm of the Source Water | Arapandu taught you this song. It has the power to control the Varuna Contraption. According to Arapandu, the Varuna Contraption once turned the black rain into sweet rain, bringing life to the forest. Performing this tune will cause the Varunastra to activate or deactivate. However, you should probably be more conscientious in its use. After all, Aranakula does not like too much rain, as it will impede the growth of plants. Arakunti also said before that "too much rain makes the mushrooms difficult to cook." | 3.0 | |
n/a | The song that Araji left behind. It can awaken the Gloomy Path in the woods and open new paths. According to Arayasa, Araji is very timid and enjoys hiding in quiet places. As such, the song that he left behind has the power to unlock trails that lead to secret sites. | 3.0 | |
n/a | The song that Arayama left behind. If you play it to Claustroflora, you can cause certain obstacles to disappear. It is said that Arayama used to hate humans and so used illusions to thwart them, but that he would ultimately meet a human friend because of those illusions. The only song he left behind is one that can remove obstacles. As to whether a song that can create them is still hidden in the forest somewhere is unclear... | 3.0 |
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uhh is she supposed to be a main dps or a sub-dps? which playstyle is more effective?