Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 991 | 16.76 | 58.93 | 5.0% | 50.0% | 0% | ||
20 | 2572 | 43.47 | 152.87 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3422 | 57.84 | 203.4 | 5.0% | 50.0% | 0% | ||
40 | 5120 | 86.54 | 304.35 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5724 | 96.75 | 340.26 | 5.0% | 50.0% | 28.8 | ||
50 | 6586 | 111.32 | 391.47 | 5.0% | 50.0% | 28.8 | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7391 | 124.93 | 439.34 | 5.0% | 50.0% | 57.6 | ||
60 | 8262 | 139.64 | 491.08 | 5.0% | 50.0% | 57.6 | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8866 | 149.85 | 526.99 | 5.0% | 50.0% | 57.6 | ||
70 | 9744 | 164.7 | 579.2 | 5.0% | 50.0% | 57.6 | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10348 | 174.9 | 615.1 | 5.0% | 50.0% | 86.4 | ||
80 | 11236 | 189.92 | 667.91 | 5.0% | 50.0% | 86.4 | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11840 | 200.13 | 703.81 | 5.0% | 50.0% | 115.2 | ||
90 | 12736 | 215.26 | 757.03 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
普通攻击·梦我梦心 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多三段攻击,造成 消耗一定体力,短暂咏唱后,造成 凝聚风元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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秋沙歌枕巡礼 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
编织出「美梦」的回忆,进入悬浮于地面之上的 ·梦见月瑞希将周期性对附近的敌人造成 ·基于梦见月瑞希的元素精通,提升队伍中附近的角色触发的扩散反应造成的伤害; ·梦见月瑞希退场时,或是再次施放技能时,梦浮状态将会结束。 「宵宵夕月梦相逢,心曲缱绻绕意中。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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安乐秘汤疗法 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
唤起无数「美梦」与「噩梦」的回忆,牵引附近的物体与敌人,造成 将跟随当前场上角色。每隔一段时间,小貘将在附近制造出1枚「梦见风名物点心」。队伍中附近的当前场上角色拾取梦见风名物点心后,若拾取者的生命值高于70%,梦见风名物点心便会发生爆炸并释放梦念冲击波,对周围的敌人造成一次 「晦暗的情绪要是埋藏太久,就会变成『噩梦』了喔。所以呀,不妨趁着这个机会,将它们作为『美味的点心』吃掉吧?」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
诸病无病 | |
梦见月瑞希在队伍中时,队伍中自己的角色使用恢复类食物的回复量有概率提升30%,该效果的触发概率基于对应角色的好感等级(旅行者使用恢复类食物时,该效果将始终触发)。 |
名月浮声 | |
梦见月瑞希在梦浮状态下触发扩散反应时,梦浮状态的持续时间延长2.5秒。该效果每1秒至多触发1次,在一次梦浮状态期间至多触发2次。 |
昼想夜梦 | |
梦见月瑞希处于梦浮状态下时,队伍中附近的其他角色的元素类型为 |
Constellations
宿雾若水遥 | |
梦见月瑞希处于梦浮状态下时,每3.5秒将对附近的一名敌人施加持续3秒的「二十三夜待」效果。处于二十三夜待状态下的敌人受到风元素伤害而触发扩散反应时,将移除该效果,使此次扩散反应对该敌人造成的伤害提升,提升值相当于梦见月瑞希元素精通的900%。 |
缠忆君影梦相见 | |
进入梦浮状态时,梦见月瑞希的每点元素精通,会为附近的队伍中所有其他角色提供0.02% |
晓月又经宵 | |
元素战技 至多提升至15级。 |
泉轻流花暖 | |
拾取元素爆发 |
岁云暮矣待月归 | |
元素爆发 至多提升至15级。 |
慕念萦心间 | |
梦见月瑞希处于梦浮状态下时,队伍中附近的角色触发的扩散反应造成的伤害能够造成暴击,暴击率固定为30%,暴击伤害固定为100%。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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42 responses to “”
anybody complaining about inazuma material?
i’m astonished
btw every anemo who can benefit from VV set is a failure to me, exacllty as every support unit which can’t replace bennet
but considering she’ll be standard, and no way considering this mediocre kit, it’s ok
from what i read, I think she is off-field healer(Q and gtfo, while main dps loots those things on floor or dont, it doesnt really matter) or skill dps driver at best (Mizuki, Sitlali\Yae, Furina, Mavuika), where everyone uses E and Mizuki use E last and float near enemies maybe press Q while at it until someone loses his E and repeat. Decent character imo, not sure about is she worth pulling all depends on reruns and if she ends up in standart banner like someone here mentioned, but im not sure, because she looks like way better than Dehya and even Tighnari, just because she can use VV set and all her kit screams EM and more EM.
Here are my thoughts on Mizuki (based on the rumors I’ve encountered online and in the comments section on Honey Hunter, she is expected to be a Standard 5* character after version 5.4):
I think Mizuki is intended to serve as an On-Field Main DPS/Driver, concentrating on swirl damage. Her skill appears to be the main focus as it delivers periodic Anemo damage, while the Burst offers additional Anemo damage and a means of self-sustain when her HP is low.
I’m uncertain about the frequency of Anemo damage from her skill, but given its short default duration, I will assume it activates once per second with standard ICD (meaning Anemo is applied to an enemy every three hits). In the combat video, it seems the burst leaves a snack every two seconds, so I hope the snack explosion damage has no ICD.
One potential drawback I see is that Mizuki doesn’t appear to be able to perform normal attacks while in the Dreamdrifter state of her skill. This limitation will hinder her ability to utilize Sub-DPS characters that rely on normal attacks to trigger (such as Yelen, Xingqiu, C6 Candace, Electro Traveler, and Beidou), which will restrict some of her team composition options.
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When constructing her build, it’s clear that Mizuki will likely use the Viridescent Venerer (for both the Swirl damage boost and the resistance reduction), and generally prioritise Elemental Mastery as the main stat on the Circlet, Sands, and Goblet. Elemental Mastery substats should be sought on the Feather and Flower. The only other stat she truly needs is Energy Recharge to facilitate her burst activation.
For 5* weapons, her best choice is undoubtedly her signature weapon (New Year’s Morning Hibernation) due to the substantial Elemental Mastery it provides, but Mizuki does have other viable options. Nahida’s signature weapon (A Thousand Floating Dreams) is likely her second-best choice, offering both EM and an elemental damage bonus for her teammates, while Citali’s signature weapon (Starcaller’s Watch) will also be useful for the EM, although she won’t be able to fully utilize it due to the lack of a shield.
Among 4* weapons, Wandering Evenstar will be effective if Mizuki’s teammates scale with attack. Mizuki should exceed 1000 Elemental Mastery, allowing her to provide a solid attack buff to her allies. Sacrificial Fragments has the highest EM main stat and can extend her field time if needed.
Her best Free-to-Play weapon is the 3* Magic Guide, as it offers a decent amount of Elemental Mastery. The only 4* craftable weapon with Elemental Mastery is Mappa Mare, but it is inferior to Magic Guide and thus less valuable.
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For team compositions, it will primarily revolve around using strong Sub-DPS characters from the PECH (Pyro, Electro, Cryo, Hydro) group. As long as the off-field damage is automatic or triggers upon dealing damage, it should work well.
Furina could be one of the strongest Sub-DPS options due to her high damage output (both naturally and from her own burst) and being one of the few Hydro characters that can deal automatic off-field damage. Another character from the PECH group should be included to react to the Hydro, such as Xiangling/Mavuika for Vaporize or Fischl/Ororon/Yae Miko. A strong healer will be essential since Mizuki’s healing is limited. Charlotte would be the best 4* healer option.
However, an even better alternative would be the 5* Sigewinne, as she offers exceptional group healing and can passively enhance off-field damage. I can envision Furina/Sigewinne/Mizuki along with either a Pyro or Electro character as the best potential team for both Mizuki and Sigewinne.
Other viable team compositions for Mizuki could involve melt-oriented teammates (like Rosaria with Bennett and Xiangling) or if the remaining three teammates consist of a single PECH element. In those cases, the team would rely on Mizuki’s swirls and raw damage.
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To be honest, Mizuki does seem somewhat underwhelming compared to the Natlan characters introduced in the 5.X patch cycle. It appears likely that she will be a Standard 5*. Nevertheless, I don’t believe she will ultimately be terrible.
Well, see you in at most 6.5 years once I get to pick 7 copies from the anniversary 5-star selector to finally be on par with Sucrose with those C6 swirl crits in taser teams.
I don’t really get her kit. If she boosts swirl damage but has to stay on field to do so what’s the point? The only character who would want a boost to swirl damage is Chasca but she has to stay on field to deal it so what’s the point?
Cute character but I don’t see how exactly she’s supposed to be useful, unless she’s supposed to be the main dps?
the boost to swirl dmg from this char is gonna be 250%+ damage increase to swirl. If you can get 3 anemo chars to proc swirls off field out of their own infusions + an offfield subdps (fischl), the damage will be probably similar to the Nilou teams. She is gonna be on-field while others proc swirls off-field (kazuha procs tons of swirls for example). It could be quite fun tbh haha
Probably helping kazuha, since he can use his burst quite frequently already and is an off-fielder.
So she’s a combination of nearly every ameno unit? She has gliding I’m assuming with her skill, got heals, dmg from the burst, and she buffs swirl?
Plus she’s a em char so swirls kinda hit hard.
Hm she seems odd to me. Definitely got to try her out though.
VV is of course the best set.
You get elf ears. You get elf ears. You all get elf ears.
Someone’s got an elf ear fetish going on over there.
venti going to be cracked with her
oh boi
here we go again :D!!!
*grabs popcorn with malicious intent and a wicked smile on face*
In a nutshell, she is 5-star Sayu until you get multiple cons for her.
Unique character trait: Increases Swirl damage for the party.
yes, YES, 100% skip
rumored to be standard, so she will come even if you don’t want her
Which would make a lot of sense, considering her kit.