Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 991 | 16.76 | 58.93 | 5.0% | 50.0% | 0% | ||
20 | 2572 | 43.47 | 152.87 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3422 | 57.84 | 203.4 | 5.0% | 50.0% | 0% | ||
40 | 5120 | 86.54 | 304.35 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5724 | 96.75 | 340.26 | 5.0% | 50.0% | 28.8 | ||
50 | 6586 | 111.32 | 391.47 | 5.0% | 50.0% | 28.8 | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7391 | 124.93 | 439.34 | 5.0% | 50.0% | 57.6 | ||
60 | 8262 | 139.64 | 491.08 | 5.0% | 50.0% | 57.6 | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8866 | 149.85 | 526.99 | 5.0% | 50.0% | 57.6 | ||
70 | 9744 | 164.7 | 579.2 | 5.0% | 50.0% | 57.6 | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10348 | 174.9 | 615.1 | 5.0% | 50.0% | 86.4 | ||
80 | 11236 | 189.92 | 667.91 | 5.0% | 50.0% | 86.4 | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11840 | 200.13 | 703.81 | 5.0% | 50.0% | 115.2 | ||
90 | 12736 | 215.26 | 757.03 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
普通攻击·梦我梦心 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多三段攻击,造成 消耗一定体力,短暂咏唱后,造成 凝聚风元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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秋沙歌枕巡礼 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
编织出「美梦」的回忆,进入悬浮于地面之上的 ·梦见月瑞希将周期性对附近的敌人造成 ·基于梦见月瑞希的元素精通,提升队伍中附近的角色触发的扩散反应造成的伤害; ·梦见月瑞希退场时,或是再次施放技能时,梦浮状态将会结束。 「宵宵夕月梦相逢,心曲缱绻绕意中。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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安乐秘汤疗法 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
唤起无数「美梦」与「噩梦」的回忆,牵引附近的物体与敌人,造成 将跟随当前场上角色。每隔一段时间,小貘将在附近制造出1枚「梦见风名物点心」。队伍中附近的当前场上角色拾取梦见风名物点心后,若拾取者的生命值高于70%,梦见风名物点心便会发生爆炸并释放梦念冲击波,对周围的敌人造成一次 「晦暗的情绪要是埋藏太久,就会变成『噩梦』了喔。所以呀,不妨趁着这个机会,将它们作为『美味的点心』吃掉吧?」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
诸病无病 | |
梦见月瑞希在队伍中时,队伍中自己的角色使用恢复类食物的回复量有概率提升30%,该效果的触发概率基于对应角色的好感等级(旅行者使用恢复类食物时,该效果将始终触发)。 |
名月浮声 | |
梦见月瑞希在梦浮状态下触发扩散反应时,梦浮状态的持续时间延长2.5秒。该效果每1秒至多触发1次,在一次梦浮状态期间至多触发2次。 |
昼想夜梦 | |
梦见月瑞希处于梦浮状态下时,队伍中附近的其他角色的元素类型为 |
Constellations
宿雾若水遥 | |
梦见月瑞希处于梦浮状态下时,每3.5秒将对附近的一名敌人施加持续3秒的「二十三夜待」效果。处于二十三夜待状态下的敌人受到风元素伤害而触发扩散反应时,将移除该效果,使此次扩散反应对该敌人造成的伤害提升,提升值相当于梦见月瑞希元素精通的900%。 |
缠忆君影梦相见 | |
进入梦浮状态时,梦见月瑞希的每点元素精通,会为附近的队伍中所有其他角色提供0.02% |
晓月又经宵 | |
元素战技 至多提升至15级。 |
泉轻流花暖 | |
拾取元素爆发 |
岁云暮矣待月归 | |
元素爆发 至多提升至15级。 |
慕念萦心间 | |
梦见月瑞希处于梦浮状态下时,队伍中附近的角色触发的扩散反应造成的伤害能够造成暴击,暴击率固定为30%,暴击伤害固定为100%。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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63 responses to “”
i wonder the diff dmg Chasca C0R1 vs Mizuki C0R1 vs Mizuki C6R1. Can someone do the calculation dmg between this three and assuming all team composition
I think she only works on Elctro-Charged team with healing abilities that replace Sucrose? (other element reactions wouldn’t much useful for EM)
since she provide a lots of EMs for herself + elemental dmg % for team + decreases opponent’s elemental res (Viridescent Venerer set) + on-field healing
Mizuki replace Sucrose with Taser Team?
Mizuki + Beidou + Xingqiu + Fischl/Ororon/Yae Miko?
Ideal Burning reaction team? (So Expensive lol) (Full EM Build)
C6 Mizuki + C2 Nahida + Mavuika/Fire Traveler/Thoma + Emilie
Just wonder how much the burning dmg apply on enemies ?
Mizuki cannot trigger Xingqiu’s rainswords as it requires normal attack animation and Beidou’s lightning discharge as it requires opponents to be hit with normal attacks
pffft a buffer for one of the worst reactions in game + shes standard. easiest skip i ever saw. patch 5.4 is looking great so far!
it has quadratic scaling retard. EC double swirl comps and venti buff let’s go
Maybe look at her Burst instead of her Skill.
(Although I do agree, her Skill is awful since it requires her to be on the field. If it worked off-field, she’d effectively be a better Sucrose.)
venti will hit like a truck with her wtf
if you think it’s doomposting saying she’s bad, try to check on genshin GI and tell me how can this kit be considereded even decent
first of all, swirl damage is barely a thing on this game: kazuha relies on element infused swirl, so she can’t even be something like “a support of a support” (and in that case, i could take her).
Second, even if you want to do it, you need MONSTROUS buff, and precisely for the reason it’s worse than niche (her c1 gives a big boon, but fk it, it’s a constellation).
= natlan dehya, prove me wrong
with this kit she’s 100% standard, and my take is B tier as support (xianyun is miles better, and even jean). it’s just a nonsense kit, they should rework it
she can’t be natlan dehya… she’s clearly Inazuma dehya.
at least she can sustain the team… unlike dehya, who lets half the damage through but can only heal herself.
imagine a universe where devs become intelligent and cool, and they realize they can make variations on standard kits/elements combos. Like: why not making an anemo DEFENSE scaler? is that outrageous for their little minds? i guess so
and it would be very useful to recycle trash rolls, fk it
time ago they knew these things, or at least something like this, becuase they made zhongly with hp, albedo def, ningguang atk… good old days
If she had ultimate venti, she would become a TRUE anemo archon