Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Hydro% | Materials | Total Materials |
1 | 1049 | 18.25 | 51.15 | 5.0% | 50.0% | 0% | ||
20 | 2720 | 47.33 | 132.7 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3619 | 62.98 | 176.56 | 5.0% | 50.0% | 0% | ||
40 | 5416 | 94.24 | 264.18 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 6055 | 105.35 | 295.35 | 5.0% | 50.0% | 7.2% | ||
50 | 6966 | 121.21 | 339.8 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7818 | 136.03 | 381.36 | 5.0% | 50.0% | 14.4% | ||
60 | 8738 | 152.05 | 426.27 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9377 | 163.17 | 457.43 | 5.0% | 50.0% | 14.4% | ||
70 | 10306 | 179.34 | 502.76 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10945 | 190.45 | 533.92 | 5.0% | 50.0% | 21.6% | ||
80 | 11885 | 206.8 | 579.76 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12524 | 217.92 | 610.92 | 5.0% | 50.0% | 28.8% | ||
90 | 13471 | 234.39 | 657.11 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Attack: The Shape of Water | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Consumes a certain amount of Stamina to deal Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kurage's Oath | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Deals Kokomi needs timely "refreshment" in order to maintain optimal work efficiency. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nereid's Ascension | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summons the might of Watatsumi, dealing ·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP. ·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP. ·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface. These effects will be cleared once Sangonomiya Kokomi leaves the field. Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Flawless Strategy | |
Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate. |
Princess of Watatsumi | |
Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
Tamakushi Casket | |
If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses |
Song of Pearls | |
While donning the Ceremonial Garment created by |
Constellations
At Water's Edge | |
While donning the Ceremonial Garment created by This DMG is not considered Normal Attack DMG. |
The Clouds Like Waves Rippling | |
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods: · · |
The Moon, A Ship O'er the Seas | |
Increases the Level of Maximum upgrade level is 15. |
The Moon Overlooks the Waters | |
While donning the Ceremonial Garment created by This effect can occur once every 0.2s. |
All Streams Flow to the Sea | |
Increases the Level of Maximum upgrade level is 15. |
Sango Isshin | |
While donning the Ceremonial Garment created by |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Reading | |
Chat: Fish | |
Chat: Preparation | |
When It Rains | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Sangonomiya Kokomi: Directives | |
About Sangonomiya Kokomi: Relaxing | |
About Us: Experience | |
About Us: Confusion | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share: Periodicals | * Unlocks at Friendship Lv. 4 |
Something to Share: Diving | * Unlocks at Friendship Lv. 4 |
Interesting Things | |
About Gorou | * Unlocks at Friendship Lv. 4 |
About Kujou Sara | * Unlocks at Friendship Lv. 4 |
About Yae Miko | * Unlocks at Friendship Lv. 4 |
About the Raiden Shogun | * Unlocks at Friendship Lv. 4 |
About Beidou | * Unlocks at Friendship Lv. 4 |
About Kaedehara Kazuha | * Unlocks at Friendship Lv. 4 |
About Shikanoin Heizou | * Unlocks at Friendship Lv. 4 |
More About Sangonomiya Kokomi: I | |
More About Sangonomiya Kokomi: II | * Unlocks at Friendship Lv. 3 |
More About Sangonomiya Kokomi: III | * Unlocks at Friendship Lv. 4 |
More About Sangonomiya Kokomi: IV | * Unlocks at Friendship Lv. 5 |
More About Sangonomiya Kokomi: V | * Unlocks at Friendship Lv. 6 |
Sangonomiya Kokomi's Hobbies | |
Sangonomiya Kokomi's Troubles | * Complete "Warriors' Dreams Like Spring Grass Renewing" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Sprint Start: I | |
Deploying Wind Glider: I | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The inhabitants of Watatsumi Island once lived in Enkanomiya, at the bottom of the sea. It was only by the grace of the god Orobaxi bringing them up to the surface that the civilization of Watatsumi Island exists today. When Orobaxi was slain by the Electro Archon, its body was left as a skeleton and its resentment permeated the land, giving rise to Tatarigami. Yet its desire to protect Watatsumi Island never faded. This will lives on in the bloodline of the Sangonomiya Clan, and follows them from generation to generation. The current heir to this bloodline is known as the Divine Priestess. The meaning behind this is as such: to inherit the will of a god in a mortal's body, and to defend this land and its people in that god's stead. |
Character Story 1 | The day Kokomi ascended to the role of Divine Priestess, countless inhabitants of Watatsumi Island came to Sangonomiya Shrine of their own accord to see her. Surprise, suspicion, confusion, chuckles... Their expressions were strange, all on account of her overly-young appearance in their eyes. Plots were hatched and questions were endless. The ambitious planned to make their move. The storm was approaching, and all was not at peace on Watatsumi Island. Yet all went back to business as usual not long after Kokomi ascended to her position. She was fair in distributing rewards and punishments alike, appreciated the contributions of the people, and was militarily skilled. Her many abilities quickly won the hearts of most of the people. "Things will be alright as long as Her Excellency is here" soon became the most widespread saying on the island. * Unlocks at Friendship Lv. 2 |
Character Story 2 | There are many factors involved in deciding victory or defeat. Terrain, weather, differences in military strength and equipment quality... All of these require careful consideration. Those who study the details too closely tend to miss changes on the field, and most who speak of strategy speak of it in a vacuum. Only those who can grasp both the big picture and the small details can create miracles on the battlefield. And behind all this lies countless hours of hard work delving into the reasons behind one's failures. Few if any ever persevere to the end, but Kokomi was not only good at this but also possessed a unique tactical style. "Manipulate the larger strategic situation to force the other side to give up, and to win wars with the least amount of cost possible." * Unlocks at Friendship Lv. 3 |
Character Story 3 | Whether on the battlefield or off it, Kokomi tries to "know thy enemy" as much as possible. She tends to predict all possible scenarios beforehand and devise strategies to address them, which are then delivered as directives to those who enforce her will. This has given rise to the issue of some of these directives being rather thick and heavy, but this method has guaranteed the stable development of Watatsumi Island. Today, Watatsumi Island moves each day towards greater prosperity, and as more talented people have been appointed to office, the directives that Kokomi has to deliver have decreased. As far as she is concerned, that is something worth celebrating. * Unlocks at Friendship Lv. 4 |
Character Story 4 | When Kokomi has the time to spare, she will go on walks on Watatsumi Island alone. She often tries to avoid crowds, pacing slowly through the violet forests, sometimes sitting by the seaside and looking out into the distance. The sun and the moon rise over the sea, the stars shine in their skies, and the sound of the waves is pleasing to the ear, relaxing the soul. Sometimes she will even place a seashell on her head, only to put it back where she found it when she leaves. In her mind, perhaps some wandering crab will burrow its way inside and call this shell home. Sometimes, Kokomi will also go diving, enjoying the calm atmosphere by herself, her worries sinking into the ocean depths as schools of fish swim all around her. Kokomi treasures every sight there is to be seen on Watatsumi Island, and she remembers the name of every person. Sadly, while scenery remains, people's hearts are complex and changeable. Victory is simple enough to attain compared to the mammoth task of making sure that everyone lives happily. This dilemma has always troubled her. * Unlocks at Friendship Lv. 5 |
Character Story 5 | Kokomi has been well-read since she was young, and has a particular love for military treatises. As such, Kokomi has a broad store of knowledge to be used in every field. But another result of her constantly being buried in such treatises of war and illustrated military texts is that Kokomi lacks skill in social interaction. She does not know when it started, but interacting with people eventually became tiresome to her. Having ascended to the role of Divine Priestess, Kokomi had no choice but to learn many things that she wasn't any good at before, whether it was dealing with people or performing duties that she had little interest in. However, forcing herself to do things she holds little love for is a serious drain on her energy reserves, leaving her feeling quite exhausted. As such, Kokomi set up an "energy" system of measurement for herself. When she does things she enjoys, her energy levels will increase, and the reverse is true when she trudges through unenjoyable slogs. When she runs out of this energy, Kokomi will temporarily put her duties as the Divine Priestess aside and resume being an ordinary homebody. Engrossing herself in the close reading of a book on military strategy, walling herself off from the rest of the world — thus does Kokomi reclaim a temporary respite from her busy existence. These moments are of utmost value to her. * Unlocks at Friendship Lv. 6 |
Secret Notes | "As the ruler is, so shall the people be." This precept was something Kokomi heard from her mother a long time ago. The Divine Priestess' role is one of utmost importance to Watatsumi Island, and its people's eyes are always upon her every move. The things she loves will be in fashion, and the things she dislikes, the people will also distance themselves from. Kokomi, in truth, has no wish to affect the people's lives, and as such has rarely ever revealed much of her personal likes or dislikes. She treats all things with an egalitarian manner, and holds "fairness of judgment" and "justice in dispensing rewards and punishment" to be her guiding principles. However, these are not necessarily her true feelings, and so she prepared a book of secret notes for herself. Here, she records the fluctuations in both her energy levels and mood. When the night deepens and the world falls silent, Kokomi will open this book and write the day's experiences, whether they be joyous, sad, or frustrating. ...Of course, this object is for her eyes only — and so it must remain. * Unlocks at Friendship Lv. 4 |
Vision | A leader with a strong will can lead those around them in a clear direction. However, Kokomi lacks such strong ideals. Instead, she respects the will of the people and wishes that they can each find their own way. Just as the vast ocean can accommodate countless souls and their individual desires, so does Kokomi wish her rule could be. When the Vision Hunt Decree came about, the resentment of the people turned into cries of revolt, and so Kokomi led them in raising the banner of resistance. And once the war was over, the hearts of the people turned towards peace and stability, and so did Kokomi direct her energies towards governance and economics. But what was the source of this toil? Was this the role of the Divine Priestess speaking? Or was this a product of her own sense of duty? Or perhaps... it was a bit of both? As the Divine Priestess, Kokomi naturally has her own Vision. And ever since the day she looked out at the sea outside Sangonomiya Shrine, her wish has never once changed— "I wish to protect all of Watatsumi Island and allow its people to lead happy lives." * Unlocks at Friendship Lv. 6 |
67 responses to “Sangonomiya Kokomi”
>Furina comes out
KokoGODS stay winning
There is just one caviat. Yes, she is strong with her, but not perfect, since her “slow” and steady healing doesn’t fully utilize Furinas dmg boost. Same with Noelle.
Ideally you want to ult with Furina and have the group healer shortly after on a team that is already at 50%, so you instantly gain a lot of stacks. WIth Koko and Noelle, that never happens and the stacks will slowly creep to their maximum, just like with Yelans A4.
In my Koko-Furina-Fischl-Kazuha team I therefore time my rotation so that Fischl snapshots the dmg boost from Furina at the very end of the duration for the next rotation.
Furina’s burst doesn’t snapshot. It’s dynamic just like Yelan’s A4 passive is.
I know, but that wasn’t my point.
My point was that it’s tricky to snapshot her buff with skills that do snapshot, especially with a steady healer like Kokomi, and that Kokomis heals are, compared to burst team healers, suboptimal for Furina (not bad though, before ppl start screaching again).
ok but barbara better
what a horrible c6… that’s like a standard banner one
it shouldve been c1 o c2 that thing, not c6; or if you want that kind of bonus, do it stackable, like 40% hydro bonus for each member healed. 120% may sound ridiculous, but it’s not because she doesnt crit, so it would be ok, espeially because she’s not meant to be on field for so long, and so doesnt do any damage off field
Bro/Sis if you’re going to C6 a healer, you clearly don’t care about what she has to offer and it’s more of a spending addiction.
yes I know healer stuff etc, but that doesn’t mean you’re supposed to create trash
there are other “healers” ingame, and much better constellation for them (for ex baizhu, which is 1000 times better)
ALL of her constellations past c1 are horrible. She’s already a walking statue of 7 at c0, so her c2 and c5 practically add nothing. C3 and C4 probably only add 10% damage increase because of the small scaling and the 10% attack speed increase is barely noticeable.
I just realized that all Fontaine characters have these sick additional water animations that let them jump out of water like a dolphin when sprinting, and only them. But Kokomi of all characters doesn’t?! Justice for the fish!
the real hydro archon kokomi.
the hydro archon is kokomi (+100% cr)
Not really. Stop crying, child.
Wrong, CHiron.
are you guys alright? do you suffer mental illnesses or trauma? I’m sorry, but I cant help yall. try calling out to a family member or seek a therapist. maybe put down the game and pursue more meaningful and productive tasks. maybe try gardening.
chads build Kokomi with 4pc Echoes
Lol, fish died
She reminds of maybe a 1 star version of barbara.
You remind me of maybe a 1 star version of somewhat decent trolls that at least make people laugh
if you say that shes similiar to barbara yes. But worse than barbara?bro definitely not. Its Not like Barbara can heal that much while providing Hydro Application + usage of both ToM and TTDS with 100% uptime while only open to freeze once which is when the skill is used. Additionally , she can be an On-field hydro applier/enabler. Barbara too but shes definitely not as efficient as Kokomi.
With one build , Kokomi can do both healing and DMG , while Barbara needs HP to heal or ATK/CRIT to deal decent DMG.
so Kokomi is definitely better than Barbara. Though Barbara can revive , the CD is very long and an abyss run wouldnt last that
long if you want a 36 star. Also if Barbara heals enough , why would she need revive on C6 ?
The only bad thing in Kokomi’s kit is the Hydro Damage bonus in her Ascesion stat. What’s the point of Hydro Damage if she can’t crit .It would be better if her ascension stat was Elemental mastery rather than Hydro dmg bonus.
And don’t underestimate the revive mechanic. There are enemies that can 1 hit on the character, it also helps the new players who have difficulty at dodging or don’t have a shielder on their team.
Because the hydro damage bonus still applies without crit? Crit is just multiplicative. All the crit in the world doesn’t matter unless you have a good base attack value. Luckily, the opposite is also true. Kokomi has great dmg tied with great support capabilities without needing a crit multiplier to do her job. Her kit makes her an interesting sub and even main dps.
? You have a point.