Millennial Pearl Seahorse

Millennial Pearl Seahorse
Millennial Pearl SeahorseNameMillennial Pearl Seahorse
loc_gcg_name_hashMillennial Pearl Seahorse
loc_gcg_card_name_hashMillennial Pearl Seahorse
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp8
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
loc_gcg_golden_variant
Millennial Pearl Seahorse
Millennial Pearl Seahorse
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Millennial Pearl Seahorse
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashOne of the two sovereigns standing at the apex of the Fontemer Aberrants. Poets and authors view it as a proud and noble creature, thus bestowing it with its high-flown title.

loc_cgc_card_effect

1 2 Tail Sweep
Deals 2 Physical DMG.
3 Swirling School of Fish
Deals 3 Electro DMG.
If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
3 2 Fontemer Hoarthunder
Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
Pearl Armor
(Passive) When the battle begins, attach Fontemer Pearl to this character.

Fontemer Pearl
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.

Resonant Coral Orb
End Phase: Deal 1 Electro DMG.
Usage(s): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

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