Beidou

Beidou
BeidouNameBeidou
loc_gcg_name_hash"Uncrowned Lord of the Ocean" Beidou
loc_gcg_card_name_hashBeidou
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_LIYUE
loc_gcg_golden_variant
Beidou
Beidou
loc_gcg_sourceReward for inviting Beidou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash"Remember this day, you almost won money from the Captain of the Crux."

loc_cgc_card_effect

1 2 Oceanborne
Deals 2 Physical DMG.
3 Tidecaller
This character gains a Tidecaller: Surf Embrace. Prepare Skill|s1:prepares: Wavestrider.
3 3 Stormbreaker
Deals 2 Electro DMG, creates 1 Thunderbeast's Targe.
Wavestrider
(Prepare for 1 turn)
Deals 3 Electro DMG.

Thunderbeast's Targe
After your character uses a Normal Attack: Deal 1 Electro DMG.
When your character receives at least 3 DMG: Decrease DMG taken by 1.
Duration (Rounds): 2

Tidecaller: Surf Embrace
While preparing this Skill: Grant 2 Shield points to the character to which this is attached.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Shield
This Shield will be consumed to protect the character who equips it from DMG.

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