
![]() | Name | A Thousand Blazing Suns |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Conversion Exp | 300000 | |
Base Attack | 49.14 | |
Substat Type | Critical Rate % | |
Base Substat | 2.4% | |
Weapon Affix | Sunset Reignites the Dawn | |
Affix Description | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | |
Description | A greatsword that dazzles like the rising sun. It has witnessed the extinguishing and rekindling of innumerable suns. | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 49.14 | 2.4% | ||
20 | 144.91 | 4.24% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 176.01 | 4.24% | ||
40 | 285.93 | 6.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 317.03 | 6.18% | ||
50 | 374.42 | 7.15% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 405.62 | 7.15% | ||
60 | 464.39 | 8.12% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 495.49 | 8.12% | ||
70 | 555.39 | 9.09% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 586.49 | 9.09% | ||
80 | 647.52 | 10.06% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 678.62 | 10.06% | ||
90 | 740.58 | 11.03% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | |
2 | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | ![]() ![]() |
3 | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | ![]() ![]() |
4 | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | ![]() ![]() |
5 | Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. | ![]() ![]() |
Item Story
"Perhaps even the sun is but a dim star before the deep, long night," "But though fate be cruel and deceitful, it has never taken hope from us." "Courage and memory have forged your throne, death and sacrifice piled as firewood for your rekindling," "Oh unconquered sun, you who have shone upon generations unnumbered, bear witness now to Natlan's ideals and its future!" Like the first ray of light cast by the awakening day, like dawn piercing through the hedge of night. When the great dragon who defied the heavens bowed its head, the long campaign finally reached an end. Stepping across the long and bloodied stair, the leader of the mortals reached for the primal flame, unquenched within the ineffable city, Though the people who had crushed the shackles laid upon them by another race had yet to learn the fate that awaited them. Before the fire-stealing sage could speak, the god who pronounced death came forth without warning and showed the human Archon the arc of fate. It was a terrifying vision beyond human ken, a future with even less hope than draconic tyranny. All life would be devoured by boundless darkness, turned into inorganic dust within the eternal abyss. The human Archon, whose domain was war, knew then that Natlan was not yet victorious, for a new war had now begun. The dragon sage's foresight had told of Natlan's future rulers, one like a manticore, one like a wild fox. But he did not expect to come to revere the wisdom and cunning of Xbalanque, the Pyro Archon. The human Archon bartered with "death" for power, and the wisest of dragons too submitted to his plans. But he had never intended to submit to the rules, nor did he ever consider fulfilling his oath to the one who had stolen the flame. By the name "Haborym," life had become the sacred flame unquenchable, and the rules would be crafted into a divine throne ever-blazing. People would choose to fight back with courage and perseverance, even in the face of horrors and despair beyond comprehension. Of course, short-lived lives would surely burn out, but the sunlight would disperse the darkness again and again. For the first sun that shone over the land of blazing fire saw something in the primal flame, in the ashes, in the eyes of countless people... He saw the tainted one, defiled and devoured by the black abyss, yet nonetheless fighting to the last for humanity's sake. He saw the artisan whose eyes were dyed with golden tears, who, alongside the crimson-eyed youth, ensured that the Sacred Flame would endure. He saw the lost tribe wandering the land, their warriors still fighting for freedom, He saw the warm blood, offered unto the burning sparks of stars that lit up the long night, until a thousand suns had risen... "Lord of the Night, I entreat you, chronicle this, the first sun — the first Ancient Name, 'Kiongozi.'" "I shall leave hope for the future. So long as the flame does not die, there shall still be 'hope.'" |
76 responses to “A Thousand Blazing Suns”
How is this even good on Diluc? it is 20% more cirt dmg and atk% buff??? like redhorn might be a stat stick but it has much much more crit dmg. I really have no clue why people hype this so up.
Highest base atk, compare to red horn, which has the lowest base atk of all 5 star -> that alone overshadow the crit dmg red horn give. 200 base atk, like you compare a 3 star weap again a standard 5 star. And on top of that, this weap give atk%, further increase the diff between them. Last 44 crit value just the nail in the coffin for redhorn.
If you still not understand, take this example: you have 5, triple it against 8 but only double it, which is higher?
Is this better than Red horn on Diluc?
Yes, by a lot.