Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Attack: Sandstorm Assault | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive strikes using her Claymore and her martial arts. Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Molten Inferno | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This art of Dehya's own invention changes its method of use depending on the combat situation. This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Leonine Bite | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. Even the flowing flames must obey her rage and at her command become her fangs and claws. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
The Sunlit Way | |
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. |
Unstinting Succor | |
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Additionally, within 9s after Dehya unleashes |
Stalwart and True | |
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s. |
Constellations
The Flame Incandescent | |
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · · |
The Sand-Blades Glittering | |
When Dehya uses Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked. |
A Rage Swift as Fire | |
Increases the Level of Maximum upgrade level is 15. |
An Oath Abiding | |
When Flame-Mane's Fist and Incineration Drive attacks unleashed during |
The Alpha Unleashed | |
Increases the Level of Maximum upgrade level is 15. |
The Burning Claws Cleaving | |
The CRIT Rate of Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way. |
Skill Ascension
Gallery
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Mercenaries | |
Chat: Desert | |
Chat: My People | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Dehya: The Eremites | |
About Dehya: Dad | * Unlocks at Friendship Lv. 4 |
About Us: Great Deeds | * Complete "Lionsblood" |
About Us: Comrades-in-Arms | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | * Complete "Lionsblood" |
Interesting Things | |
About Tighnari | * Unlocks at Friendship Lv. 4 |
About Lesser Lord Kusanali | * Unlocks at Friendship Lv. 4 |
About Candace | * Unlocks at Friendship Lv. 4 |
About Alhaitham | * Unlocks at Friendship Lv. 4 |
About Cyno | * Unlocks at Friendship Lv. 4 |
About Nilou | * Unlocks at Friendship Lv. 4 |
About Dori | * Unlocks at Friendship Lv. 4 |
About Layla | * Unlocks at Friendship Lv. 4 |
About Sethos | * Unlocks at Friendship Lv. 4 |
More About Dehya: I | |
More About Dehya: II | * Unlocks at Friendship Lv. 3 |
More About Dehya: III | * Unlocks at Friendship Lv. 4 |
More About Dehya: IV | * Unlocks at Friendship Lv. 5 |
More About Dehya: V | * Unlocks at Friendship Lv. 6 |
Dehya's Hobbies | |
Dehya's Troubles | * Complete "Lionsblood" |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | The term "Eremites" does not reference a specific group or organization, but all those who are born of the desert and ply a trade using their martial prowess, operating as mercenaries. Frail is humanity in such a desolate profession. To survive, those who walk the path of a mercenary will naturally come together, forming loose bands of mercenaries. Though the Eremites are many, few among them will be remembered as legends, with most bound to be as evanescent as sand in the wind. Yet there are exceptions who, like Dehya, may linger in the annals of history. The "Flame-Mane" Dehya is fierce and brave, the lion her moniker invokes an analogy for her might. The nickname itself, meanwhile, denotes her passionate nature. Should you be planning to hire a mercenary to serve as a bodyguard, Dehya stands as a prime choice. Procuring her service runs an expensive premium, but her abilities make that a worthy expenditure indeed. Compared to those overconfident fools hawking their talents as hired blades on the street and novices capable of little more than brute force, Dehya is a conscientious professional. With all this said, those who wish to procure her services should make haste, for there is a long line of other potential clients that have need of the Flame-Mane, and the opportunity, just as grains in the desert, will slip away before long. |
Character Story 1 | All desertfolk, including Dehya, learn to master and comprehend the sands. Here, where the blue of the sky is boundless, where the gold-paved waves of the sands bleed into the cleft of the horizon, it is easy to feel how small one truly is. Even those familiar with the sights and scenes of the desert can be intermittently shaken by the forces wielded by nature, and find themselves yearning to profess their supplication upon the sands where they were born. The feeble and meek fear this land, and only those strong of spirit can find themselves drifting free upon this golden ocean. Amongst the desertfolk, the bravest, most inured to the cruelties of their existence amidst the flowing sands are the mercenaries — The Eremites. Such a life is one with little comfort or ease, so what a mercenary truly desires are those who can support them, with such covenant-kin being the equal of blood relatives. In her youth, Dehya's family consisted of her father and his mercenaries. As she grew to independence, her new family was the "Blazing Beasts," fellow mercenaries she could trust and count on. After battling together for a time, a tacit understanding forms between individuals, with entire thoughts conveyed with but a movement, a gaze. Later, as she temporarily bid the desert farewell to commit to a commission in the rainforest, she often found herself reminiscing about the moments she spent with her companions, singing by the fireside. She can rise as high as the sky or stray as far as the sea, but Dehya was and will always be a daughter of the sands. * Unlocks at Friendship Lv. 2 |
Character Story 2 | Before one makes any individual comparisons, broadly speaking, females are slightly edged out by males in raw physicality. Dehya, likewise, was not born with immense might. Even so, the other mercenaries have a great many reasons to hold her in high regard. Firstly, though she is not the strongest in her profession, she has force enough all the same. Should one doubt this, they merely need to test the weight of her blade. To make such a greatsword dance and flow without sufficient strength would be impossible otherwise. Secondly, she has tremendous combat instincts. It is known that the greatsword, Dehya's weapon of choice, demands a trade-off between force and speed. Should such a weapon fail to achieve a decisive first strike against a sufficiently mobile foe, it will prove more burden than a boon for the wielder. In moments like these, Dehya uses her superior insight and technique to overcome the opposition. Sometimes, she will cast her weapon aside, eschewing the edge of a sword for the weight behind her fists. She will even hurl her weapon at foes without warning to buy a fleeting opportunity. How any such moment plays out all depends on the actual conditions presented by each battle. Aside being good in a fight, she also knows plenty about surviving in the desert. The commissions that the Eremites most often take will have them serving as bodyguards against raiders without outside support, herding away dangerous creatures, and assisting their clients in avoiding dreaded weather conditions. Sometimes, they even find assignments that have them acting as guides, helping caravans, adventurers, and researchers reach their desired destinations. Dehya knows how to deal with startled scorpion swarms, how to circle around vultures to avoid getting entangled with those nimble annoyances, and how to negotiate and minimize danger when faced with robbers. Clients like it when matters are handled thoroughly and practically. To earn true praise from their employers, mercenaries must offer more than just brute capacity for violence. Indeed, the ability to overcome one hundred or even a thousand foes has its limits, for when sandstorms scour the earth and sky, even the mightiest warrior will be buried beneath its shroud. A wise mercenary knows when to retreat, and how to preserve themselves even while meeting their objectives, for doing so exemplifies the true heights of strategy. * Unlocks at Friendship Lv. 3 |
Character Story 3 | As Dehya's reputation gradually grew amongst the Eremites, those of her band grew proud of the fame she was earning and, during a day when everyone happened to be present, the rowdiest of her companions stated their desire to grant her a nickname worth remembering. Everyone agreed that they would announce Dehya with the new nickname whenever she won future battles, so it needed to be something spectacular — capable of spreading goosebumps through people like a skin-raising plague. The youngest members gave their all trying to come up with something. They chittered and clamored, trying to give Dehya a vicious moniker capable of instilling debilitating terror in potential clients, usually beginning with "bloody" or "terror." Dehya was not such an amateur as to think that a title alone might encapsulate the entirety of what others felt about her. But still, as if everyone wanted to kill some time on this matter, she didn't mind. As she listened to bad suggestion after terrible suggestion, she couldn't help but guffaw with laughter. The atmosphere reminded her of moments from her childhood when her father gathered his compatriots to put on plays for her, detailing chivalrous heroes defending the helpless or messy brawls between siblings to amuse everyone. There was no specific point to it, except to bring some cheer while surviving in the vast emptiness under the desert's midnight sky. And just as the chatting was starting to put her in a good mood, that old ne'er-do-well's shadow slid back into her mind. Though admittedly disgruntled, Dehya did her best to keep the curl of her lips imperceptible. That night, Dehya rejected several laughable names, such as the "Sovereign of the Sands" and "The Crimson Edge." She thought it was time to let the farce come to a close. It was just a name after all, and true mercenaries did not let such things affect their business much. Just then, an aged mercenary interrupted the discussion. At first, he snorted disdainfully at the stupidity of those around him. Then, he asked a question: "The Legend of the Lion. This story ring a bell for anyone?" This tale was, naturally, one Dehya was familiar with. During her childhood, her father had told her lots of old stories — far too many, really. She had wanted to forget everything that had to do with him, but memories are not so easily consigned to oblivion. While she was lost in the twists and turns of her past, her companions decided upon a title for her that actually sounded quite alright: "Flame-Mane." And though she loathed the man The Legend of the Lion reminded her of, she found herself halted just before she could reject the name. Was it not all too petty to refuse such goodwill on that account? Must she avoid all the things related to her father, just because she wanted to forget him? Of course not. Besides, the story had brought a genuine feeling of warmth and comfort to Dehya, allowing her to face the world with open eyes, experience all it had to offer — and those experiences had not been falsehoods. So why not take up the title of "Flame-Mane?" She could have done far worse. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Dehya is an individual of immense beauty, a fact undeniable to all who know her. She is blessed with eyes of frosted sapphire capable of shivering souls, honeyed skin that bears a nigh-resplendent gleam when greeted by sunlight, and a length of wavy, black-and-gold hair that drifts behind her with every light-footed step she takes. The desertfolk hold maidens imbued with attractiveness and vigor in great esteem, seeing them as embodiments of vitality. Dehya, likewise, pays a great deal of attention to her looks. When she finds the opportunity, should her environment allow it, she always seizes the chance to take a shower and part her person from the stench of sweat. During her leisure time, she hits up the market for personal care products, procuring powder for her eyes and face alongside other cosmetics for times when she might need them. With how she uses these consumables daily, she often finds her supply depleting rapidly. Mercenaries are typically a crude bunch, accustomed to violence with little focus placed on how they present themselves, making Dehya something of an oddity in that regard. Unable to understand why she is so concerned about her appearance, some of her companions have asked her as much. Well, what else could it be? The men of the desert smell so foul — a stench only made worse when they kick off their boots — that the nausea that follows is near-debilitating. Coated with sweat, having not washed their feet for the better part of a month, and reeking of alcohol, they infuse the air in a room with unfathomable rankness. Imagine, an entire room filled with such unsanitary individuals. Mighty though Dehya might be, she has little desire to spend her time choking for breath. As such, she sticks to a number of ironclad personal habits that separate her from the many slobs who plague their trade, leave her employers with a good impression, and keep her looking good at all times. A portion of her hard-earned Mora, likewise, is always placed into getting jewelry and cosmetics. She treats such purchases as rightful rewards derived from fruitful labor. When one is constantly surrounded by such fatiguing things as weapons, enemies, and business, a little care and gentleness go a long way toward lowering her defenses, allowing her to face the coming future with a softened heart. Though it is true that Dehya is a ferocious mercenary, she is, always first and foremost, a lovely and carefree woman. * Unlocks at Friendship Lv. 5 |
Character Story 5 | Unlike many who leave the desert and never look back, Dehya has always been proud of her heritage. However, her identity has indeed also introduced a great many obstacles into her life. She lacked a systematized education and was in turn also bereft of any complex technical knowledge besides that which had to do with martial prowess and desert survival. Such was the case for many an Eremite mercenary. It is clear to Dehya that this lack of knowledge has constrained her people and their potential, their energies and curiosity long subsumed by the sandstorms and the sweltering heat. If she hadn't encountered the miraculous creations of the Akademiya, tasted the fine wines of Mondstadt, beheld the elaborately crafted utensils from Liyue, or the mechanical brilliance possessed by the people of Fontaine, she too would have been unable to see past the borders of her environment. Measured on merits of courage alone, the folk of the rainforest pale before the tenacious desertfolk. Avatars of determination, even after being lashed by the winnowing tongue of the withering winds for years uncounted, the people of the desert continue to live on, generation to generation, their bodies and minds as enduring as the rock of mountains, perhaps even more so. But if they lack foresight to see beyond the present and visible, they will always only be crawling about in the sand. The Mora they earn devoted solely to food and drink, their wealth flowing out as fast as it comes in, passing through them like the sand within an hourglass. The few among them who possessed foresight and intellect knew that to find a better life, changes were needed. But those individuals often cast the desert behind them upon embracing said better life, shifting to lives lived only for themselves. "Why can't we be more? Why must we be bound to spending our strength — even our lives — to live just a little better?" They were made by the desert, but also shackled to it. Dehya desires to transcend such limitations. At present, she is still contemplating what kind of future she desires to seek. How far someone can progress in life is not all determined by something as subjective as personal will — Dehya understands that all too well. But she also knows that, so long as there is a chance, she will try to deliver hope back to the desert, to do something for those still living there. Though her future paths may lead elsewhere, the sands will always be her home. * Unlocks at Friendship Lv. 6 |
The Legend of the Lion | According to Kusayla, when a lion roars, even the blazing sun must shiver. Little Dehya had never seen an actual lion before, so whatever Kusayla claimed, she heeded without question. Kusayla would vividly describe how the sun would cleave the land with its heat, warping mud to powder and distorting the very air in the atmosphere. Despite this, the lion constantly thundered onward, striding across this burning plain. Try as the sun might, the lion's approach was constant and unrelenting, pursuing the star tirelessly with its roaring until the light finally fled past the horizon. Such was the might of the lion. Enraptured by the story, little Dehya's eyes gleamed bright, brighter even than the campfire burning beneath a blanket of night. "The lion can..." Kusayla's eyes scythed about for a moment before he snatched one of his slimmer compatriots to use as a volunteer to complete his analogy. "The lion can take out ten guys his size. Easy." "What about you? Can you beat the lion?" Little Dehya asked Kusayla. "Hard to say, but I know quite a few tricks, so I think should be able to give that beast the business." Caution lit Kusayla's expression, betraying no hint of boasting. "If the lion charges me, I'll... dip down beneath it, angle myself under its body, and then... Open its stomach with my blade. That should be enough to do it in." Unsatisfied with mere words, Kusayla called upon another of their band to pretend to be a lion, planning to give a personal performance for a triumph most hypothetical. Unfortunately, their acting left much to be desired, with the "lion's" roars crippled by a lack of presence, sounding more dog-like than anything. Dehya was unsurprised. She knew what kind of character her father was. It was folly to take all he said seriously, and only disappointment awaited if one did so. All she really had to do was laugh along with him. The Legend of the Lion, however, did linger in her recollections. Many years later, just as Dehya and her companions were deciding what title would sound best for her, the Lion was mentioned, pulling her back to this childhood fable, and her father, who had put everything into the form of a play for her. Though she had been estranged from Kusayla by then, she couldn't help but indulge in the nostalgia of her youth. Now, she finally understood what her father felt in his heart all those years ago, though he was now gone, adrift in the Eternal Dreamland. This would prove one regret she would not be able to reverse. But still, one must veer toward optimism, for bitterness did not suit the lifestyle of one working in the desert. Besides, the memories of her preadolescence were now things she could openly look back upon with a sense of satisfaction. Recalling her girlhood, Dehya's eyes couldn't help but light up just as they had beside the campfire beneath the night sky all those years ago. She would become a lion, akin to the one told of in Kusayla's story, so that the legend might yet live on through her. * Unlocks at Friendship Lv. 4 |
Vision | Dehya isn't all that sure when her Vision manifested precisely, but she guesses that it might have appeared when she had just started walking her own path. During that time, she was consumed with thoughts of growing stronger. As a mercenary, being weak meant not being able to take on enough commissions, which in turn meant no Mora for food. It was during this critical juncture that the Vision appeared by her side. With how stretched for Mora she was, she even considered trading it in for actual currency. People all say that to be granted a Vision is a sign of divine favor, but Dehya felt that if she was truly chosen, the gods would have sent her Mora instead of some trinket that lacked instant monetary value. Additionally, though the Vision can help her direct the elements, victory in a true battle is still decided by skill, judgment, strategy, and physical conditioning. There are many legendary mercenaries who achieved such renown even without a Vision, relying only on training and grit. Dehya likewise understood that, should one become overcome by pride at having the gods' favor, stop thinking things through, and fail to appreciate that which is before them, no enemy would be required to punish such hubris. The desert itself would exact vengeance upon such folly on its own. The things she would experience thereafter would serve as further proof that even divine power has limitations. For all their might and wisdom, even a god might be constrained. Dehya likes her Vision, but she will not bend to become an apostle after a mere brush with divine attention. She is a mercenary. Someone who lives and dies by the blade. Such a person trusts only in the sweat shed to feed countless gardens of battle and bloodshed. * Unlocks at Friendship Lv. 6 |
2,805 responses to “Dehya”
I’m kind of a noob asking this question, but how did this whole Dehya hate culminate in the first place? I need like a rundown/retrospective on the whole thing. And why does this character have 66 (and counting) pages?
I’ve been on this site since the game’s release, and I didn’t really care much about the drama on here. It was when I started engaging with the site more frequently by making an account. I’ve seen the atrocites of Arlecchino’s comment section first-hand and heard word of Raiden Shogun before the comment wipe, but I’m still confused as to why Dehya got the pummeling from the white name herd mentality with the “fix the bugs” and “hoyo pls”.
At the end of the day, it’s just a character in a video game. I don’t give a damn if a character has bugs or their multipliers are shite, I just like the character and I just move on with it. I got Dehya from the free 5* selector as a Pyro applicator for my Burning team, and I don’t see anything wrong.
Also, I’ve seen a lot of comments on this site recently from people complaining about Hoyo to add this, buff that, fix whatever, but all in all, they’re just a company trying to make the game good for everyone. They’ve even acknowledged it in the 5.0 livestream. Do remember that each game that Hoyo makes is managed by different game directors, and they have different ways to make the game better for everyone. For example, HSR and ZZZ have a feature where you can make relics/drive discs from a single item; Genshin just got that feature as recently as 5.0. You don’t need to vent your opinions and suggestions negatively for the world to see. They will listen. Sometimes your plea doesn’t reach out to them, so if that’s the case, just live with it and move on, since you’ve done your part. No need to call them retards for a minuscule problem that has been agging your for the past 4 years.
Anyways, end of rant, but if you white names or yellow names wanna throw shade at me because I’ve been out of the loop on this debacle or the rant in general, go ahead. I’m just curious and asking a question, that’s all.
-She was an extremely popular and loved character before being released (personality and looks)
-During the beta players tried to make the weak numbers work and tried to find teams where she can be useful but it was not looking good. Lots of theorycrafting and doomposting
-She was released as one of if not the worst character in the game with a very underwhelming kit that was outclassed in every way by existing characters because of weak numbers
Players didn’t necessarily want her to be a strong character. Just not irredeemably awful. It was a complete betrayal to make such a loved character so bad. It wasn’t like “slightly weaker than average”, it was “there is literally not a single team where she can do something that an existing character can’t do better. Even a weak 4* like Xinyan could do better.
Some people hate her because she’s weak but most people are just sad about what happened.
The reason you think she’s ok is because you’re using a burning team which didn’t exist when she was released.
even on burning teams she sucks
her uptime on the IR is way too little to be any real good
her hits and damage are like, 1% of the whole team contribution at best
and thoma exists and is a better pick for the slot (especially if c6) – of course this “doesnt apply” if you dont play him for whatever reason, but its important to acknowledge that shes just not the bis for any team
she’s still a bad character despite the several cope teams people use, but hey the teams work because the game is based on teams and not sole units so the other 3 units always hard carry her ass anyways
and I say this as someone who played her in a double carry team with raiden, sara and chevvy, which I consider her best team, but damn dehya barely does anything in there. she’s also c3r1 with cracked vorukasha pieces btw
benny or xiangling are better in the slot in this one
i love her, but would never say she’s good now, that’s just people lying to themselves
there’s several bugs and core issues with her kit that will never be fixed by simply adding more characters to the game, what she needed was a rework, or just the bare minimum with bug fixes, which werent ever acknowledged so thats very telling of what hoyo will do (nothing)
but nah, “black” (not really) character deserves to be thrown into standard and call it a day instead of actually putting effort into fixing it like zl
and people just gobble it up because apparently standard means bad, when the only characters that are actually bad from standard are qiqi and dehya
also you forgot to mention a lot of copers were posting misinformation that went by the ways of “no shes not actually bad its you all that dont know how to play and all the theorycrafters (all of them) who did bad numbers trust me guys it was revealed to me in a dream”
so naturally other people refuted those claims, with, you wouldnt guess, more posts
“hoyo is just a company trying to make the game good for everyone.”
and no company is your friend, ever, period. remember that
no, just because they say things in the livestream doesnt make it necessarily true, it can be and generally is just PR
dont forget this and all other hoyo products are predatory games with several addiction creating patterns
no, its not as simple as “just stop playing” or “just dont play if you know youll have issues”
because their target isnt really people that already know theyd have issues
no, those people already know to be careful, and generally are
their real target is people who are unaware and they intend to develop those issues on other people
have you ever wondered why do you have to daily login with the welkin, or else you lose out on some primos?
or why do you have to complete daily and weekly tasks to complete your month(and a half)ly battlepass?
or perhaps why, sometimes, when a 4* is released, or free from the jail and finally reruns, after some people spend A LOT, they dont get it to c6 or a good constellation endpoint and instead get the feeling of spending more just to go even further, even as “just a joke”?
or even why, sometimes, some character, “deserves everything/deserves the world” and you just go all in on it with no care of anything else? this happened to several dehya fans btw
remember, theres a video of da wei making fun of its target audience, as he calls it “lonely otaku”, when the company was starting and it was being presented to investors
he talks about how hes gonna use that loneliness to create idolized anime characters and make earnings out of that
the comments of that video say things like “he knows his audience so well” without realizing the abuse he is literally describing theyd go through, just so they earn money on their behalf
da wei is not deserving of the brother nickname, liu wei is not your friend
but alas after all this yapping this community will ignore me and keep simping for “waifu dawei” or whatever and believe his fake ass tears, because critical thinking is not something people often do in this fandom
have fun with the game and my name, but never defend their many awful immoral manipulative practices, dehyas case is just one of them
WHY FUXUAN WORK BUT DEHYA CANT?
MIHOYO IS TRULLY SUMERUPHOBE.
THE FACT ; BECAUSE OF SUMERU PATCH MIHOYO EAT GOOD UNTIL TODAY…
The fact she still manages to die while being off-field is OFF-putting.
So 5.0 is coming and no new permanent banner additions were made. They called me crazy when I said that bs rumor was just damage control on behalf of hoyoshit lmao
No, Mualani won’t be standard either despite the nerfs
day 136 as dehya main. man they made her perfect. jump cancel ult/ no proc xingqu/yelan ult to minimize dps loss.
I accidentaly self reported, admin dont bother, im sorry.
why now people keep masterbeating over dehya? lmao
“Haruya3d” Dehyas model and animation proves the point. 😂🗿💀
ok coomer
🐱 ~Meoaw. This cat name is “goatse,” google him for more information.
coomer uses rather common term as an attempt at trolling, fails miserably, more at 10
“WOAH, iNdiReCt bUffs, inDiREct buFFs, MAGAWD SHE FINE NOW AKHSOIOYSNFOHY…” – fucking copioids
I can succesfully onfield her after getting the TOP 0.1% 4piece emblem set… In Dehya-Mona-Furina-Bennet team… With Furina TOP 3% doing 80% of the team DMG, and the rest for those 3. But once in a century when the abyss 12 fits for it, moreover, with a few second struggle and few restarts, cause Dehya is clumsy as fuck. And for what fucking reason her NA1 still has no hitbox 70-90% of the time, a year and a month after of her being in a game is something… Peak genshin quality… AT LEAST FIX HER BUGS “HIV!!!” It’s so fucking infuriating that i have to loose 80k of pyro damage randomly every rotation, AND can do nothing about it.
I love everything about this character, the main story presence, the personality, the design, colors, cool as fucking GAUNTLET. BUT her fucking combat performance, MY GOD… And slow-ass attack animations with piss multipliers… Jesust.
OK, I can read your rage, but can you tell me calmly what you calculated and what’s the result?
Dehya as a carry does not make any sense to me, in contrary, she’s more of a pyro Albedo for me so I let her go with Neuvilette, then Furina, then XianYun so that I can have the C1+ Frenchman squirting always at his most hp%.
Probably you just love her this much, well fine, but just as you calculated, Furina’s squid somehow punches harder than this muscular lady.
I have 3 set options for her, Q damage focused 2 emblem sets ATK/ER sands. And now I slapped her on the fontaine E-focused set, 71/204 CV. And play her offield. E: 40~60k ish vapes if lucky, ~20K on average without a hydro. Under the Nuvi team or Chev overload. After being frustrated with her again after a big pause.
I never did calcs just tests and prolonged artifact-team tweaking for ~4-8 hours for one build.
look: https://akasha.cv/profile/702408870
She paid with her damage, her multipliers and stupid ATK/HP scaling for her talent. And it is conflicting to all of the signals about her before it came up. On top of it being worthless. She is “tough,” okay it could grant one talent for this reason. But look at xingqu, did he lost his great damage cause he has 20% dmg resistance on swords. No. So why should she be such an ASS damage dealer if her defensive utility isnt worth even that dmg reduction.
When i posted the main “essay.” I just finished abyss 12 comfortably with extra time. With her as main second side carry in Emblem atk% sands set. And was like: “Woah, did they actually made her work?!!?” …..
And then i proceeded to torture myself for a whole day replaying this team but on the first side, hoping to see how it performs against goupes of enemies. And it was the least fun i had in a while, the fucking grouping was torturous, fatooey operatives annoying behaviour, cryo making me slow while im casting ulti so i cannot avoid it, sometimes the button would miss cause they dash alot, or targeting fucks up, or her Q pushes enemies in different directions instead of one, ungrouping them, dying to geo waves on the 12-2, having negative fun on copelia, dehya dying off field, first time in my life having to switch furina to heal etc. The game turned in a fucking restart simulator untill the perfect run drops. And i fucking lost it.
The numbers is what i see the most and rotation works almsot perfectly on my end unless anyones one E misses and its a full reset for the lack of ER.
ER: Dehya ~5%, mona ~250% something ER+fav, Furina ~165%+Festering desire, and Benny with 160% er. Is what i passed 12 sec half comfortably with that one time. For 12 first half dehya there is no good team but E-botting for someone.
Same as when she released, I have no idea what the hell kind of future content (enemies, stage gimmicks, weapons, artifacts, team members, whatever) that could make Dehya “fine.”
Her kit just doesn’t work. It’s funny that people try to pretend that Fontaine “saved” her with indirect buffs, but it only made her even more irrelevant. The only thing that makes her at all unique, the one aspect that could get buffed somehow without making someone else even better at the same time, is her steady health loss meted out via Redmane’s Blood. Yet Furina and Marechaussee gave this to everyone and way better.
Well, at least you can plunge with Xianyun so she can become a worse Diluc/Gaming. That’s the best Dehya has ever, and likely will ever be. Same goes for Kaveh, and any other “shit” characters like Qiqi, just Bennett+Xianyun plunge while ignoring the rest of their kit.
She’s not a support, nor a DPS, and she’s not “both” like Noelle, or Xingqiu, or Kuki, or Charlotte… She’s the coolest, most badass NPC in the game. A shame she isn’t playable.
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
peew peeu peeep peeep pooo poooh…
Hoyo is known for refusing to fix any bug that would benefit the player if they did, especially if those bugs affect characters they don’t care about, which is mostly 4* and non-limited 5*. Unfortunately they decided to throw Dehya into standard, so she falls into the latter.
For example:
Mika had lower charged attack cost, a “bug” (really just a value on a variable, but they decided to call it a bug) which wasn’t that beneficial since atk spd doesn’t affect charged attacks, and his multipliers are already low, but still “fixed” (again, just a value, they literally just pressed backspace twice and replaced it with the proper number) within a week of his release but Keqing, who has a HIGHER charged attack cost than she should since release, has never been and will probably never be “fixed”, because that would benefit players.
Same goes for Mona C1, Xinyan shield levels, Qiqi talisman, and even a weapon passive with The Bell not lowering the CD of the shield with refines. There’s many more, but those are what I remember the most since they’ve been a thing since 1.X
On another note, the team I feel my Dehya performs the best (as in she is actually contributing with decent damage instead of being hard carried by Furina) is in a Raiden/Chevreusse/Sara/Dehya double carry team, the team clears slightly faster if I replace Dehya with Benny but still, there’s some unironic synergy within the team, and Sara can buff both Dehya and Raiden without much loss in uptime unlike Benny. It’s still not a very good option, and other characters will never be real buffs indirect or not, because characters just buff other characters, so the general powerlevel stays the same if not making Dehya go lower in ranking because other characters benefit more because of her simple 4 second damage window.
I’ll consider that. Also sucks that they never made Rai-Dou a thing, even though RAIDEN actually fucking NA’s and thats what Beidou asks for but it “doesent counts.”
But my experiments with Chev left me with Beidou-Fishl-Chev-Dehya. Kind of fun. Idk how it is for the 12f abyss, but 11f with hydro blobs was very-very fun.
Raiden working with Yelan/Xingqiu but not Beidou feels like it was done put of spite
Yes I know that Beidou requires NA/CA hits rather than just uses but still it’s such an obvious combo
But them releasing Neuvilette less than 6 months after Dehya shows how the balance in this game means nothing
In fact Wriothesley, released directly between the 2 strongest units in the game, proves that even better
I like the Raiden-Sara Duo because both can buff Dehya, but Beidou-Fischl seems like a decent, cheaper duo as well, although Dehya won’t trigger their procs when she’s on the burst state.
For floor 12 I’ve already cleared a few times with the team I’ve mentioned, both AoE and Single Target, though on AoE if enemies are very light then overload might be annoying sometimes, but it’s not that bad thanks to Dehya’s low rate of pyro application lmao
I actually never got any const for Sara past c1 or c2 so she got a permanent bench treatment. Unluckily, but idiswadidis.