Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
Standardangriff: Maréchaussées-Kredo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Führt bis zu 5 Schwerthiebe hintereinander aus. Verbraucht eine gewisse Menge Ausdauer, stößt nach vorn, schlägt zu und feuert eine fächerförmige Salve Unterdrückungsfeuer ab. Schlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Flächenschaden. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nächtliche Jagd | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clorinde macht ihre Pistole bereit und tritt in den Zustand „Nachtpatrouille“ ein, in dem sie Klingen- und Schusswaffe kombiniert. In diesem Zustand wird ihr Standardangriff durch „Wilde Jagd“ ersetzt und der von ihr verursachte Schaden wird zu · Eid des Lebens liegt bei höchstens 100 % ihrer max. LP: Sie feuert standardmäßig ihre Pistole ab. · Eid des Lebens liegt unter 100 % ihrer max. LP: Die Schüsse, die Clorinde abfeuert, gewähren ihr eine gewisse Menge Eid des Lebens basierend auf ihren max. LP und durchschlagen Gegner, wobei der Schaden, den Gegnern auf der Flugbahn erleiden, erhöht ist. Entfernt Clorindes Eid des Lebens und verstärkt den Effekt von Nächtliche Durchbohrung entsprechend dem prozentualen Anteil des entfernten Eids des Lebens: · Wird kein Eid des Lebens entfernt, führt Clorinde einen standardmäßigen Klingenvorstoß durch. · Liegt der Anteil des entfernten Eids des Lebens unter 100 % von Clorindes max. LP, werden der Wirkungsbereich von Nächtliche Durchbohrung und der damit verursachte Schaden erhöht. Stellt außerdem Clorindes LP basierend auf dem Wert des entfernten Eid des Lebens wieder her. · Liegt der Anteil des entfernten Eids des Lebens bei mindestens 100 % von Clorindes max. LP, löst Clorinde Nächtliche Durchbohrung – Pakt aus, wobei der Wirkungsbereich von Nächtliche Durchbohrung und der damit verursachte Schaden noch weiter erhöht werden und der Anteil an wiederhergestellten LP für Clorinde ebenfalls höher ausfällt. Befindet sich Clorinde außerdem im Zustand Nachtpatrouille, ist jede Heilung mit Ausnahme von der durch Nächtliche Durchbohrung wirkungslos. Ersetzt stattdessen die ihr gewährten Heileffekte prozentual durch Eid des Lebens. In regelmäßigen Abständen geht, wenn Clorinde einen Gegner mit ihrer Pistole trifft, an dessen Position eine Wogenklinge nieder, die mit Ousia versehenen Das Böse, das einst in den Schatten lauerte, ist bereits vor Tausenden von Jahren ausgemerzt worden. Doch in den Herzen der Menschen schlummern Schatten, die das Licht nur schwerlich zu erreichen vermag. Auch heute noch erinnert sie sich an die Warnung des „Goldenen Jägers“: Wer sich des Nachts mit brennender Kerze auf Patrouille begibt, der sollte stets Wachsamkeit walten lassen, auf dass er nicht von der eiskalten Dunkelheit durchtränkt werde. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sterbende Lichtstrahlen | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gewährt sich selbst auf Basis der eigenen max. LP Eid des Lebens, weichtßßß dann geschickt aus und greift mit Klinge und Waffe im Einklang an, wobei sie Es heißt, das Erbe der uralten Kunst, Unmenschliches mit einem sterblichen Körper zu bekämpfen, reiche bis zu den Okeanidenrittern zurück, die gegen das Reich Remuria aufbegehrten. Allerdings ist es nicht völlig unmöglich, dies in einem Zweikampf gegen einen normalen Gegner einzusetzen, sofern man einen Weg findet, die Kraft zu kontrollieren. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Beute der Nachtpatrouilleßßß | |
Zeigt alle |
Finsternis-zersetzende Flammeßßß | |
Erhöht den verursachten |
Vergütung des Paktes | |
Erhöht, wenn der Wert von Clorindes Eid des Lebens gleich oder größer als 100 % ihrer maximalen LP ist, ihren KT um 10 %, sobald sich der Wert von ihrem Eid des Lebens erhöht oder verringert. Hält 15 s, 2-fach stapelbar. Wirkungsdauer jeder Stapelung wird unabhängig voneinander berechnet. Verstärkt zusätzlich den Zustand Nachtpatrouille von |
Constellations
„Von heute an ziehe ich am Schattenschleier der Kerze vorbei“ | |
Verursacht Clorinde mit ihrem Standardangriff beim Treffen von Gegnern während des Zustands Nachtpatrouille von 1 s Abklingzeit. Hierdurch verursachter Schaden wird als Schaden des Standardangriffs gewertet. |
„Nun, da wir uns den Gefahren dieser langen Nacht stellen“ | |
Verstärkt den Effekt des passiven Talents „Finsternis zersetzende Flamme“: Erhöht den verursachten Das passive Talent „Finsternis zersetzende Flamme“ muss zuerst freigeschaltet werden. |
„Ich gelobe, mich an den Eid des Tageslichts zu erinnern“ | |
Erhöht die Stufe der Fähigkeit Höchststufe 15. |
„In Erinnerung an die Tränen, das Leben und die Liebe“ | |
Verstärkt, wenn Clorinde Gegnern Schaden mit |
„Erinnere dich, es wird ein Morgen geben“ | |
Erhöht die Stufe der Fähigkeit Höchststufe 15. |
„Lass die Hoffnung also niemals fahren“ | |
Verstärkt für 12 s nach Einsatz von Außerdem werden während des Zustands Nachtpatrouille unter bestimmten Bedingungen Glimmlicht-Schatten erscheinen, die Clorindes erlittenen Schaden 1 s lang um 80 % verringern und ihren Unterbrechungs-WDS erhöhen. Sie verfolgen außerdem Gegner und fügen ihnen Glimmlicht-Schatten erscheinen unter folgenden Bedingungen: · Clorinde wird von gegnerischen Angriffen getroffen; · Clorinde löst Nächtliche Durchbohrung – Pakt aus. Hierdurch können alle X s einmal Glimmlicht-Schatten beschworen werden. Während der Wirkungsdauer des Zustands Nachtpatrouille können bis zu 6 Glimmlicht-Schatten beschworen werden. |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
??? | ??? |
??? | ??? * 好感等级达到2后开启 |
??? | ??? * 好感等级达到3后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到5后开启 |
??? | ??? * 好感等级达到6后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到6后开启 |
352 responses to “Clorinde”
hopefully she gets buffed her damage seems low
her damage seems low
hopefully she gets buffed
very cool vfx but sadly terrible choice for dolphin. She is more of a driver than a carry. Good team damage but her personal damage is meh. That’s mean vertical invest of her give less result than I would say all 4.x carry so far.
TLDR; good if you only stop at c0. easy skip if you want more
Okay i hoped for Lady Maria but we got Mesa from WF. Q and Idles are the best we had yet, and a fucking wfx bomb. But the E i really dislike, i like the equilibrium style of it but every time i see games do it they for some reason decide to take avay your legs, and mobility of it.
And in a nutshell its just an Ayato E with extra steps of pressing E between spamming normals every 4th shot (every time your bol goes past 100%). And i hate the rootness and immobilty of this type of abilitys, plus Ayato E spam got boring REAL TO QUICK. And everyone benched him.
Having ranged attacks and a built in dash makes her better than ayato gameplay-wise imo
But I can see why you might not like it
As for lady Maria… Well that was Arlecchino’s she just didn’t get the cool hat
The burst thing has been kinda a theme with NA DPSes getting simple boring bursts, but at least it has a cool animation and being multihit makes it good for electro reactions (unlike Wriothesley who can only melt 2 hits and eviscerates any trace of pyro aura)
I like Clorox, I think she seems fun (aka i get to press more than 1 button) but it’s not everyone’s style
Oh also her gunshots shouldn’t have hitlag which will make her faster which is nice
Thats a point
The SFX can solve it for me as Chev did. It can turn out extremely satisfying BUT i just hope it isn Ayato levels of repetition, even with her having 2 options in a stance instead of 1.
No hate nor offense, her kit is pretty monotonous.
It’s practically Ayato skill + Wriothesley burst, with BoL mechanic and better damage.
I really envy the game to innovate something fresh, take it like Diluc’s combo.
I have no idea why they brought up recycled skill and burst designs all over again.
Regardless, I still continue to support the game wherever it goes, just pretty much disappointed on the devs’ work lately.
true
i kinda got tired of the 4th installation of the “x5 damage ticks on the ult and thats it” since scara. And statcic very repetetive Es are the most boring
ngl the kits starting at 4.x became pretty boring and lazy. Also when units started getting c6 that always has a 10cr 70cd buff like zzz
Neuvilette: the longest and most unique CA in the game, positioning around droplets. CA animation cancel
BoRiNg!
Whoristley: CA upgrade with lots of conditions and one of the hardest mechanically gameplays
BoRiNg!
Navia with “revolver” style, giant variety of teams
BoRiNg!
Xianyun made some characters try completely new playstyle
BoRiNg!
Arlecchino, first Non-cringe overload dps and a character with one of the most interesting stance concepts.
BoRiNg!!!
I don’t know what you guys are smoking. Stop burying genhin… But wait, if you stop, we’ll be had to finish three-years-old tradition!
So i lose 50/50 and gonna keep my remaining 120 pulls until pyro archon. But clorinde gameplay is so awesome.
Is 4.7 the last patch then onto 5.0?
4.8 probably
Why Q energy cost of clorinde is 0 in English?
May it be fixed?
The energy cost is 60 but someone typed the 60 into the CD instead ig
ok who immediately decided to skip Arlecchino after watching Clorinde’s animations?
that’s typical consumerism and typical gatcha
everything which is new is better than what’s old, no matter what
it’s a sick mentality dude
ps. try to skip clorinde, maybe emilie is better… oh well maybe skip her as well, there’s natlan on the way to go… or… well wait for dottore i know it… or pierro…
and shit like that
ok but consider clorinde uses a gun and it looks cool
This isn’t a power comparison it’s a coolness comparison
Arlecchino’s style may appeal to different people than Clorinde’s (I love both) but their animations are imo equally cool
Animation quality getting better isn’t a bad thing, if every dps eclipsed the previous one THAT would be bad
True, her Q is the coolest animation we have in a game ATM.
Not me. There will always be new interesting and attractive characters from each nation in any version, but there will always be only 11 Harbingers and I will have all the playables Harbingers.
As for Clorinde, she can wait until her next rerun banners.
Nah, I’d pull both
not me, harbingers and archons are priority on my account.
I pulled for Arle anyways and now I’m regretting it …
Not the only one but also I’ll wait until fontaine characters are on the recopilation banners because that is objectively the best way to get characters now for the chance of getting non-standard 5* as well.
Yes, I’ll wait as long as I’ll have to. I already have enough to clear abyss anyways.
You will be waiting years for that
I’ve decided to pull Wriothesley and Clorinde since 4.0 trailer. Wriothesley is done, so I have no problem skipping everyone else. 🙂
Me, I skip arlec sig weapon. just let her use pwjs.
This is me, actually. I’ve been contemplating for pulling Arle because I have a well built Hu Tao and Yoimiya, and those two are my favorite characters, so I definitely not gonna need another pyro dps soon until Natlan’s archon
Clorinde in the other hand, looks sick af, and looks like she’s a dolphin friendly character as for now. My Ayaka surely can lend her Mistsplitter to Clorinde for a while…
i have a wishing policy of if i dont have guarantee i wish till 50 50
if i lose i skip till rerun and i just lost my 50 50 for arle so skip for now
im also expecting arle to be the 2nd coming of rerun archon childe
Let the doomposting begin
Day 1 analysis (in the replies)
If I got anything wrong (strong chance) I’ll try to correct it later
Pretty normal 5* dps base stats, high atk mediocre defensive stats
NA:
Nothing useful but a very unique and cool CA
E:
Stance change for 9s(?) That converts her NAs to Piercing shots (Wild Hunt) and skill to dashing stabs (Impale the Night)
Wild Hunt:
Low base multiplier, slightly higher when below 100% BoL
Grants 35% BoL when below 100%
Impale the Night:
3 stages of power, best used when above 100% BoL
Clears all BoL and heals based on 120% of what was cleared (most likely an effective 20% BoL worth of healing)
All E dmg is considered NA DMG
Outside healing is converted to BoL during E
Q:
Grants BoL (based on talent, 120% at tl10)
Other than that just a simple nuke
A1:
Every time an electro reaction is triggered, increase her base DMG
Idependent stacks encourage consistent reaction teams (such as aggravate, electro-charged or overload)
Based on the wording I’m assuming this does NOT require unique reactions but I’m unsure
Makes her pretty pathetic gunshots into something much stronger
A4:
Essentially just free 20 crit rate when above 100% BoL, mainly affects pierce DMG
There is no specified CD for Impale the Night so I assume its only limitation is BoL amount
Her self-heal capabilities are very powerful it seems
Combos:
Pretty simply you want to reach 100% BoL then use Impale the Night for big damage
So N3 E seems like a go to combo
Without knowing her animations it’s kinda hard to say exact rotations but…
Supports -> Q -> E -> E -> X*[N3E]
With a powerful healer it can likely be shortened to N2E
Teams:
Still assuming she doesn’t require 3 separate reactions, here’s some team options:
Overload: Clorinde, Chevreuse, pyro applier, pyro/electro flex
Aggravate: Clorinde, anemo VVer, dendro applier, electro/dendro flex
Taser: Clorinde, electro subdps, anemo, xingqiu/yelan
Overvape: Clorinde, Bennett*, Xingqiu/Yelan, anemo
Quickbloom**: Clorinde, dendro, dendro/electro, slow hydro
*Since Clorinde is likely very mobile Bennett may not be a great choice
**Since her attacks are probably mostly Piercing, quickbloom may be inconsistent
Weapons:
The flute/blackcliff/lion’s roar: all seem pretty okay but very cope
Harbinger of Dawn: No HP decreasing in her kit so she can use it, low base atk isn’t good though
Royal longsword: high number of small hits makes it okay-ish
Black sword: Crit rate and NA dmg bonus, pretty good choice
Finale of the deep: Extra bond, Clorinde clears the bond automatically and the buff last for a while
5*s: The usual stat sticks work
Absolution: BiS very simple very strong, beautiful sword I love it
I will be pulling her because she’s awesome and I’ve been waiting months for her kit
thanks for your information.
so basically new electro dps stronger than any electro dps, money making âgin
If she requires unique reactions like Neuv then she becomes more restrictive but aggravate is still great
Judging by the wording alone, her A2 appears to be a pre-multiplier base increase to the damage, so while the damage difference between 2 and 3 stacks will be noticeable, I don’t believe it will be anywhere near as much of a damage drop off compared to Neuve’s passive. Also, assuming her self healing is as strong as it appears to be, sustainless agg might be very much on the table without needing to iframe the world. High hopes!
the wording says electro-related reactions, if you use a dendro unit, aren’t you likely to hit 3 stacks just with this unit? I mean, it’s quicken first, then aggravate and possibly a spread? but even then, it’s already 2 out of 3 😀