Aino

Aino
AinoNameAino
TitleClinky-Clank Gadgets-A-Gogo
OccupationClink-Clank Krumkake Craftshop
AssociationNODKRAI
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Hydro
Day of Birth21
Month of Birth9
Vision (Introduced)Hydro
Constellation (Introduced)Cistellula Mira
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionA genius mechanic and inventor from Nod-Krai who loves interesting machines and sweet treats.
Character Ascension Materials
Varunada Lazurite Sliver
Varunada Lazurite Fragment
Varunada Lazurite Chunk
Varunada Lazurite Gemstone
Precision Kuuvahki Stamping Die
Portable Bearing
Broken Drive Shaft
Reinforced Drive Shaft
Precision Drive Shaft
Skill Ascension Materials
Teachings of Elysium
Guide to Elysium
Philosophies of Elysium
Silken Feather
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
193920.350.935.0%50.0%0%
20241352.15130.845.0%50.0%0%
Varunada Lazurite Sliver1
0
Portable Bearing3
Broken Drive Shaft3
Mora20000
Varunada Lazurite Sliver1
0
Portable Bearing3
Broken Drive Shaft3
Mora20000
20+311467.32168.895.0%50.0%0%
404665100.84252.975.0%50.0%0%
Varunada Lazurite Fragment3
Precision Kuuvahki Stamping Die2
Portable Bearing10
Broken Drive Shaft15
Mora40000
Varunada Lazurite Sliver1
0
Portable Bearing13
Broken Drive Shaft18
Mora60000
Varunada Lazurite Fragment3
Precision Kuuvahki Stamping Die2
40+5163111.61280.015.0%50.0%24
505939128.38322.085.0%50.0%24
Varunada Lazurite Fragment6
Precision Kuuvahki Stamping Die4
Portable Bearing20
Reinforced Drive Shaft12
Mora60000
Varunada Lazurite Sliver1
0
Portable Bearing33
Broken Drive Shaft18
Mora120K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die6
Reinforced Drive Shaft12
50+6604142.75358.125.0%50.0%48
607379159.52400.195.0%50.0%48
Varunada Lazurite Chunk3
Precision Kuuvahki Stamping Die8
Portable Bearing30
Reinforced Drive Shaft18
Mora80000
Varunada Lazurite Sliver1
0
Portable Bearing63
Broken Drive Shaft18
Mora200K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die14
Reinforced Drive Shaft30
Varunada Lazurite Chunk3
60+7878170.29427.225.0%50.0%48
708653187.04469.245.0%50.0%48
Varunada Lazurite Chunk6
Precision Kuuvahki Stamping Die12
Portable Bearing45
Precision Drive Shaft12
Mora100K
Varunada Lazurite Sliver1
0
Portable Bearing108
Broken Drive Shaft18
Mora300K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die26
Reinforced Drive Shaft30
Varunada Lazurite Chunk9
Precision Drive Shaft12
70+9151197.82496.275.0%50.0%72
809927214.59538.345.0%50.0%72
Varunada Lazurite Gemstone6
Precision Kuuvahki Stamping Die20
Portable Bearing60
Precision Drive Shaft24
Mora120K
Varunada Lazurite Sliver1
0
Portable Bearing168
Broken Drive Shaft18
Mora420K
Varunada Lazurite Fragment9
Precision Kuuvahki Stamping Die46
Reinforced Drive Shaft30
Varunada Lazurite Chunk9
Precision Drive Shaft36
Varunada Lazurite Gemstone6
80+10425225.36565.385.0%50.0%96
9011201242.13607.445.0%50.0%96

Skills

Active Skils

Bish-Bash-Bosh RepairBish-Bash-Bosh Repair
Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG66.5%71.91%77.32%85.06%90.47%96.66%105.16%113.67%122.17%131.45%140.73%150.01%159.29%168.57%177.85%
2-Hit DMG66.19%71.58%76.97%84.66%90.05%96.21%104.68%113.14%121.61%130.84%140.08%149.32%158.55%167.79%177.02%
3-Hit DMG49.22%×253.22%×257.23%×262.95%×266.96%×271.54%×277.83%×284.13%×290.42%×297.29%×2104.16%×2111.02%×2117.89%×2124.76%×2131.63%×2
Charged Attack Loop DMG62.52%67.61%72.7%79.97%85.06%90.88%98.87%106.87%114.87%123.59%132.31%141.04%149.76%158.49%167.21%
Charged Attack Final DMG113.09%122.3%131.5%144.65%153.86%164.38%178.84%193.31%207.77%223.55%239.33%255.11%270.89%286.67%302.45%
Charged Attack Stamina Cost40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s40 / s
Max Duration5s5s5s5s5s5s5s5s5s5s5s5s5s5s5s
Plunge DMG74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
Low/High Plunge DMG149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
MusecatcherMusecatcher
Aino throws a Musecatcher forward, dealing Hydro DMG and dragging her along behind it. When the dragging stops, Aino deals AoE Hydro DMG to nearby opponents.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the Musecatcher's throwing direction.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Stage 1 DMG65.6%70.52%75.44%82%86.92%91.84%98.4%104.96%111.52%118.08%124.64%131.2%139.4%147.6%155.8%
Stage 2 DMG188.8%202.96%217.12%236%250.16%264.32%283.2%302.08%320.96%339.84%358.72%377.6%401.2%424.8%448.4%
CD10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Precision Hydronic CoolerPrecision Hydronic Cooler
Aino deploys a custom water-spraying device, the Cool Your Jets Ducky to establish a Focused Hydronic Cooling Zone.
While active, the Cool Your Jets Ducky will periodically fire water balls at nearby opponents, dealing Hydro DMG.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Water Ball DMG20.11%21.62%23.13%25.14%26.65%28.16%30.17%32.18%34.19%36.2%38.21%40.22%42.74%45.25%47.77%
Duration14s14s14s14s14s14s14s14s14s14s14s14s14s14s14s
CD13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s
Energy Cost505050505050505050505050505050

Passive Skills

Moonsign Benediction: Force Limit AnalysisMoonsign Benediction: Force Limit Analysis
When Aino is in the party, the party's Moonsign will increase by 1 level.
Modular Efficiency ProtocolModular Efficiency Protocol
Aino will be granted the corresponding buff effects based on the party's Moonsign.

Moonsign: Ascendant Gleam: Her Elemental Burst {LINK#S11215}Precision Hydronic Cooler is enhanced: The Cool Your Jets Ducky will fire water balls more frequently, and the water balls will deal AoE Hydro DMG over a larger area of effect.
Structured Power BoosterStructured Power Booster
Aino's Elemental Burst DMG is increased by 50% of her Elemental Mastery.
Miniaturized Detection SensorMiniaturized Detection Sensor
Displays the location of nearby resources unique to Nod-Krai on the mini-map.
Additionally, Aino appears to be able to alter the Cool Your Jets Ducky's appearance in some way...

Constellations

The Theory of Ash–Field EquilibriumThe Theory of Ash–Field Equilibrium
After Aino uses her Elemental Skill {LINK#S11212}Musecatcher or her Elemental Burst {LINK#S11215}Precision Hydronic Cooler, her Elemental Mastery will be increased by 80. The Elemental Mastery of nearby active party members will be increased by 80 for 15s.

The Elemental Mastery-increasing effects of this Constellation do not stack.
The Principle of Transference in Gear DifferentialsThe Principle of Transference in Gear Differentials
If Aino is off-field while the Focused Hydronic Cooling Zone of her Elemental Burst {LINK#S11215}Precision Hydronic Cooler is active, when your active party member hits a nearby opponent with an attack, the Cool Your Jets Ducky will fire an additional water ball at that opponent, dealing AoE Hydro DMG equal to 25% of Aino's ATK and 100% of her Elemental Mastery. This DMG is considered Elemental Burst DMG. This effect can be triggered once every 5s.
Cake and the Art of Mechanism RepairCake and the Art of Mechanism Repair
Increases the Level of {LINK#S11215}Precision Hydronic Cooler by 3.
Maximum upgrade level is 15.
Butter and Cats and the Law of Energy SupplyButter and Cats and the Law of Energy Supply
When the Elemental Skill Musecatcher hits an opponent, it will restore 10 Elemental Energy for Aino. Energy can be restored to her in this manner once every 10s.
Perpetual Turbine of Metal and LightPerpetual Turbine of Metal and Light
Increases the Level of {LINK#S11212}Musecatcher by 3.
Maximum upgrade level is 15.
The Burden of Creative GeniusThe Burden of Creative Genius
For the next 15s after using the Elemental Burst {LINK#S11215}Precision Hydronic Cooler, DMG from nearby active characters' Electro-Charged, Bloom, Lunar-Charged, and Lunar-Bloom reactions is increased by 15%.
Moonsign: Ascendant Gleam: DMG from the aforementioned reactions will be further increased by 20%.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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33 responses to “Aino”

  1. Aino looked pretty solid, but thinking about her a little more, she actually seems kinda busted.

    Her main draw is her mostly unconditional aoe hydro application. Her ult should apply hydro 7 times, her skill 1 time and her C2 3 times, though the latter is tied to auto attacks every 5 seconds. That’s a total of 11 aoe hydro apllications on a 13.5s rotation, passively, which is nuts. To be fair, her teams will likely rotate every 15-16s.

    Pair this with easy access to great weapons like the two new EM claymores or the Forest Regalia, and the fact that reaction based characters are easy to substat, as well as no energy problems, and you got yourself a winner.

      
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    • The main thing about Aino is her value is tied to being a secondary Nod-Krai character in teams. Her raw damage is abysmally low, and her hydro application suffers greatly if she is the only Nod-Krai character on a team (the burst only applies hydro every 3 seconds in a smaller AOE if she is by herself, compared to 2.1 seconds in a larger AOE with an Nod-Krai teammate thanks to her A1 passive.

      There are only a few instances in which Aino could be useful as the sole Nod Krai character:

      A hydro applicator for Mizuki in her swirl teams (no longer needing to rely on Furina for that role, since Aino does not require normal attacks by the onfield character for her burst to function)

      A hydro applicator for freeze teams (Skirk and Wriothesley have better 4* options in Xingqiu and C6 Candace due to both being normal attackers, but Ganyu and Ayaka could appreciate it since mostly use charged attacks and burst)

      Pairing Aino with Candace so she can get hydro-infusion and be used as a driver for electro-charged and hyper-bloom (cope option).

      However, she should be quite solid as a secondary Nod-Krai unit teams with Flins, Ineffa, Lauma, and likely Nefer. Even if Columbina replaces her upon her release. Aino could still have some staying power for folks who want to run multiple Nod-Krai focused teams for Stygian and Abyss. It will depend a lot on how much Hoyoverse expands characters that can use lunar reactions.

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      • You are right, but Lunar Reactions will be the gimmick for the coming year, around which all of the hardest content and the best sets are centered around, so I don’t see this as a negative. Nearly every character has restrictions to teambuilding, so I don’t see her requiring just one other Nodkrai team member as a negative. It’s the same for every other coming character until we will arrive at Alice and Varkas.

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    • I’m somewhat hopeful about Aino running alongside Flins, due to how Lauma doesn’t want another moonsign unless it’s a lunarbloom DPS – moonsign lvl.2 removes her bloom crits and grants lunarbloom cr & cdmg instead, and she herself doesn’t cause much lunarbloom damage – and that Flins is really glued to a second nod-krai member.

      Hopefully, that is. Unless hoyo decides to be mean, which rarely happen with banners setups, as nowdays they generally provide a discount team.

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      • Doubt it.
        She will most likely be the free 4* introductiory character like Collei, Lynette and Kachina, who were all part of the first banner as well.

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  2. how does her burst work? since moonsign effects reduce from 2-3 to 1-2 nodkrai, does that mean aino q always works at full capacity as long as shes in the party right?

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  3. Look like a Blue Archive goon bait, definitely gonna see braindead oughh and cry emoji spam all over the media again.

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  4. Any word on her ICD? Seems like her ult will fire every 1.5s, hopefully they don’t mess her up and it has no ICD. 3s application time would be her death.

      
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      • Do you know how these moonsign buffs work? Do they all activate or replace themselves at the higher levels? I would find it weird to lose that effect when 3 Nodkrai members are in the party, and instead only get the 60EM.

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        • The moonsign buffs on skills stack, but those on artifacts don’t.

          As of v2 Aino lost the 60 EM and now only has the improved burst; Lauma has bloom crit at lvl.1 and lunarbloom crit at lvl.2, the bloom crit stays and coexists with lunarbloom crit at lvl.2.

          Also moonsign has only 2 levels now, requiring 2 nod-krai members to cap.

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          • Oops just checked again, moonsign buffs of different levels do not stack unless specified otherwise.

            Non-moonsign characters now improves lunar reaction damage for the whole team, depending on their stats, max 48% (per character?):
            • Pyro, electro, cryo: +1.2% dmg/100 ATK (caps at 4000)
            • Geo: +1.2% dmg/100 DEF (caps at 4000)
            • Hydro: +0.8% dmg/1000 HP (caps at 60000)
            • Anemo, dendro: +3% dmg/100 EM (caps at 1600)

    • exactly!! the aesthetic is nice I gib that, but the nerfing is coming so not worth getting this in wishes just wait columbina or hope its cryo not hydro

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    • there’s nothing “good” in this shit kit
      unless you want to say something like kachinacrappina being “good” becuase of CC set, so this thing here is good because of nod krai support set

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    • each nod-krai character gives one moonsign, so for example if you have aino and no other character from nod-krai, your moonsign will be one

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  5. hoyo: here you are, bitches, you’ve been asked for a hydro claymore for years, now you have it
    also hoyo: let’s make her a massive pile of shit as every usual 4star, especially free

    jeez… they never miss an opportunity to show their retarndess
    what a great game could be this one, if ruled by great minds and not tiny and greedy ones
    we have more than 100 characters… try to figure out how great the gameplay would be, with a decent endgame where you can actually use ALL of them
    thousands of different teams
    but no
    impossible

      
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      • The main gimmick she allows for is advancing the lunar phase which it looks like provides buffs to the other 5* characters releasing in 6.0. She will allow for constant triggering of Lunar reactions by constantly applying Hydro DMG. So while she doesn’t have a Lunar kit herself, she will be the main unit to trigger Lunar reactions. Especially since Flins passive requires another team member to trigger the Lunar reactions, not himself.

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        • Yeah, the Lunar phase will be the universal gimmick and that’s cool, still it’s worrying IMO. Imagine if Natlan 4☆ characters could use perks from Nightsoul stuff but couldn’t activate Nightsoul themselves: wouldn’t it have felt restricting?

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      • she’s literally free hydro applicator for lunar reactions… both for kyryll and lauma – “when Aino is in the party, the party’s Moonsign will increase by 1 level” and stuff with buffing EM in same passive talent

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        • The “Moonsign will increase by 1 level” is irrelevant since Ineffa, Lauma ans Flins increase it too, as stated in their respective Moonsign Benediction talents; sure, Aino gives extra buffs based on the phase but that’s not the point: Aino, a 4☆, only has Moonsign; Ineffa, Lauma and Flins, all 5☆s, have both Moonsign AND Lunar reaction.
          Aino could be the best hydro applicator in the game, it doesn’t matter: what worries me is that for the first time, Hoyo is making a game mechanic unique not to a nation, but solely to 5☆s. And this worries me because it means that Hoyo, for the first time, is openly being greedy which is not healthy.

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          • Moonsign levels activates certain abilities, sometimes crucial ones. For example, Aino’s ult becomes faster and gains AoE at lvl.2 moonsign; Flins’ skills become stronger at lvl.2; Lauma provides bloom crit at lvl.1 (which she activates by herself) and lunarbloom buff at lvl.2. Moonsign does nothing for Ineffa though.

            I don’t see the 5⭐-only as a problem, since:
            • They make much more 5⭐s than 4⭐s – as of now the count of the latter in nod-krai is 2 out of 12 (Jahoda being a likely candidate) – that you are unlikely to skip all 5⭐s of a region if you stay in the game.
            • 4⭐ kits tend to be tuned so that they are significantly weaker than their 5⭐ counterparts, same for standard 5⭐s. They are doing this since the beginning – extraordinary ones like Bennett or Xingqiu are troublesome, and they actively try to balance around so we get less situations where ‘every team wants X’ and ‘X makes everything better’ (the latter stops players from pulling for new units).
            • They did it before this, didn’t they? Bountiful bloom locked behind Nilou, if anyone wants to use Marechausee (the first crit artifact) they are more or less glued to Furina, and the use of Obsidian set is practically limited to Natlan 5⭐s.

            They’ve always been greedy, but I won’t worry about genshin much, as the powercreep here isn’t half as bad as what’s happening over at starrail – I skipped the entirety of Natlan, the highest cons I have on any limited 5⭐ is c2 Sigewinne, and I’m still full-starring Abyss and have no trouble beating lvl.4 of Stygian Onslaught.

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