
| Name | Disaster and Remorse | |
| Family | Weapon, Polearm | |
| Rarity | ||
| Conversion Exp | 300000 | |
| Base Attack | 47.54 | |
| Substat Type | Critical Rate % | |
| Base Substat | 4.8% | |
| Weapon Affix | Dolorous Stroke | |
| Affix Description | After the equipping character uses an Elemental Skill, they gain “Path of Conflict” for 17s, as well as “Unforgivable” and “Irreparable” for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character’s Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character’s Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable’s duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable’s duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. | |
| Description | A polearm forged from Whitestone and Starsilver. Its keen point is constantly enveloped in a bone-piercing chill. | |
| Weapon Ascension Materials |
| Table of Content |
| Weapon Stats |
| Weapon Affix |
| Item Story |
| Gallery |
Weapon Stats
| Lv | Atk | Bonus CritRate% | Materials | Total Materials |
| 1 | 47.54 | 4.8% | ||
| 20 | 133.29 | 8.48% | ||
| 20+ | 164.39 | 8.48% | ||
| 40 | 260.56 | 12.36% | ||
| 40+ | 291.66 | 12.36% | ||
| 50 | 341.43 | 14.3% | ||
| 50+ | 372.63 | 14.3% | ||
| 60 | 423.4 | 16.24% | ||
| 60+ | 454.5 | 16.24% | ||
| 70 | 506.22 | 18.17% | ||
| 70+ | 537.32 | 18.17% | ||
| 80 | 589.85 | 20.11% | ||
| 80+ | 620.95 | 20.11% | ||
| 90 | 674.33 | 22.05% |
Weapon Affix
| Lv | Affix Progression | Materials |
| 1 | After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. | |
| 2 | After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. | |
| 3 | After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. | |
| 4 | After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. | |
| 5 | After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s. Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed. Hexerei: Secret Rite: The above DMG boosts are increased by 75%. |
Item Story
In the moonless city of snow, the outlander warrior mourned a realm shattered, never to return. There, amidst the frost, he lay to rest in the ground a hope that would no longer bear fruit. Leaving his unspoken longings alongside that lonely final mural, he began to wander the frozen plains, solitary and unmoored. He believed that by casting his old greatsword into the deathly frost, he would be able to forget the weakness of days gone by, throw himself into endless battle, and thus find solace and joy in the tang of iron and blood. Yet, the warrior abandoned the hollow lie of his own despair at the very first moonfall after he left the great hall of that mountain country. It was a fleeting moment of confusion and folly. All he wanted, by pure instinct, was to save the maiden under attack. He never again wished to see a head of silver hair, or a face as bright as the moon, buried under all that ice and snow. This was a man who believed he had long broken the oath of a warrior, and who wished to spill his blood in conflict merely as a means of diversion. He launched the astral silver lance, yet untainted by crimson, into the black tide of beasts with all his might. in a strike that generations of scholars and bards thereafter would grant the appellation "dolorous." Ancient songs tell of an outlander who roamed the frozen plains and brought calamity to a land of peace. They sing of the man who, for the sheer joy of conflict, drove a cold tip of astral silver through the wind and snow and shattered the snow-covered mountains, and in so doing, leveled three thriving kingdoms and consigned vast lands to utter desolation, leaving multitudes to wander the wastes. The cries of the innocent, mourning the calamity wrought by that single blow, could be heard everywhere. But the song is but a song. Before the bloodbath around him could even become legend, the outlander stood dazed amidst the ruins, seeing nothing but fragmented glimpses of wind and snow. His wayward spear had pierced the stone that held up the earth, And the maiden that he meant to protect, too, had perished in the billowing darkness. The survivors of the ruined lands saw the man named Imunlaukr as the sworn enemy of their fallen peoples, hunting him without end. For the warrior who claimed a craving to entertain the gods with strains of strife and blood, The warrior who sank into despair but refused to accept his fate and sought redemption, yet ended up bringing on even more grief and sorrow... This was the very moment he finally ceased longing for salvation and turned away from the life of a warrior forever. |





11 responses to “Disaster and Remorse”
i guess it works on raiden shogun..
i would prefer Unforgivable works on with plunge too
It won’t
Raiden’s attacks during her burst don’t count as normal/charged attacks hitting enemies (as seen with Raiden’s complete inability to drive Beidou’s burst)
Outside of a blursed N1C spam without using her own burst, anyway
i guess it works on raiden shogun..
i would prefer Unforgivable works on with plunge too
I guess it’s equally good on C2 Dps Zhongli too
Ficaria boa na Hutao??
Tendo visto que ela põe uma florzinha que causa dano continuamente?
La flor de Hu Tao no golpea de la manera normal. No hace daño. Apenas puede activar efectos que requieren daños de habilidad. Puede activar Lanza de Jade, pero no activa efectos como TotM, ni tampoco lo hace para DWM. NO PODEMOS garantizar que lo hará, ya que solo porque Hoyoverse lo diga no significa que funcione.
Well the first part of using a skill will work but idk if shes really gonna benefit whatsoever from her skill being buffed since it does no damage, she wont be able to trigger lengthening the duration because her skill doesnt hit like a typical one its just applied flower and infusion not a hit. If you play hu tao oddly it might work, (using her burst to power up duration for her ca/na buff), but again itll only last 3 seconds to buff her charged if you play her properly, but her burst buff should be up still since its powered by normal and charged attacks. Are you playing her with a hexerei team to benefit from the additional effect for hex team?
Hu tao’s damage while in her skill is NOT classified as skill damage, so itll be tricky to keep up that buff to where a majority of her damage comes from. Since its around 70% of her damage, and youre only able to buff the 30% her burst will provide in a fight
Good for rosaria depending on what else is on banner depending on who he runs with? Dont want lohen, will this function on rosaria or keep her on favonius and give to dps
i mean good for a main dps rosaria but otherwise not really, unless ur struggling to get her to 100% crit rate then maybe itll b worth it, tho if u have jade spear that would be equally as good
YES omg ive been struggling to get her to 100%, i haven’t been lucky enough in standard banner to get jade spear, and when losing weapon banner 50/50 I have literally r5 skyward spine, i always end up with skyward set or aquila if i dont lose to other rate up..
its all only depending on who runs with him if im gonna try weapon banner, and itll be trying to get the other 5 star weapon but if i lose and get this or jade spear im glad its not totally useless
(I honestly forgot abt jade spear cause i never get it)