Clorinde

Clorinde
ClorindeNameClorinde
loc_gcg_name_hash“Candlebearer, Shadowhunter” Clorinde
loc_gcg_card_name_hashClorinde
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_SWORD
GCG_TAG_NATION_FONTAINE
GCG_TAG_ARKHE_PNEUMA
loc_gcg_sourceReward for inviting Clorinde to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashVanquisher of Phantoms, Vigil of the Long Night

loc_cgc_card_effect

1 2 Oath of Hunting Shadows
Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.
2 0 Hunter's Vigil
Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Physical DMG and heal yourself. (DMG and healing are capped at 4 points)
3 2 Last Lightfall
Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.

Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Night Vigil
When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.
After the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.
Duration (Rounds): 1

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Unaligned Element
You may use Elemental Dice of any element to pay this type of cost.

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

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