Hydro Hilichurl Rogue

Hydro Hilichurl Rogue
Hydro Hilichurl RogueNameHydro Hilichurl Rogue
loc_gcg_name_hash“Razorwave Roamer” Hydro Hilichurl Rogue
loc_gcg_card_name_hashHydro Hilichurl Rogue
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp11
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
GCG_TAG_CAMP_HILICHURL
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat’s Tail and claiming victory in a Friendly Fracas with the Hydro Hilichurl Rogue
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashHilichurl wanderers unaffiliated with any specific tribe. They can often be found roving the wilds as if in voluntary exile.

loc_cgc_card_effect

1 2 Whirling Scythe
Deals 2 Physical DMG.
3 0 Slash of Surging Tides
Deals 3 Hydro DMG.
If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
3 2 Bubblefloat Blitz
Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)

Frozen
Character cannot use Skills. (Lasts until the end of this Round)
When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.

Mist Bubble Prison
Character cannot use Skills. (Lasts until the end of this Round)

Mist Bubble Slime
Technique: Bubble Battle Tactics
Usage(s): 2
(A character can only equip 1 Technique at a time)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Technique
When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

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