Fatui Electro Cicin Mage

Fatui Electro Cicin Mage
Fatui Electro Cicin MageNameFatui Electro Cicin Mage
loc_gcg_name_hashThunder in the Mist: Electro Cicin Mage
loc_gcg_card_name_hashDynamic Skin
RarityRaritystrRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_FATUI
loc_gcg_silver_variant
Fatui Electro Cicin Mage
Fatui Electro Cicin Mage
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Cicin Mage
DescriptionA card face that can be obtained from Genius Invokation TCG. For reasons unknown, the printing method used here allows you to see slightly different images on the card face when you view it from different angles...
loc_gcg_desc_hash...Just as the scent of Mist Grass intoxicates the Electro Cicins, so too does the sadistic mage hanker after the pleasure of toying with her foe...

Table of Content
loc_cgc_card_effect
Obtained From
Gallery

loc_cgc_card_effect

1 2 Hurtling Bolts
Deals 1 Electro DMG.
3 Misty Call
Summons 1 Electro Cicin.
3 2 Thundering Shield
Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.
Surging Thunder
(Prepare for 1 turn)
Deals Element Physical DMG.

Electro Cicin Ward
Provides 1 Shield point for your active character.
When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

Electro Cicin
End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Electro Application
When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:
Overloaded: The target is forcibly switched to the next character
Superconduct: No effect
Electro-Charged: No effect
Quicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Shield
This Shield will be consumed to protect the character who equips it from DMG.

Obtained From

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