Sayu

Sayu
SayuNameSayu
loc_gcg_name_hash"Mujina Ninja" Sayu
loc_gcg_card_name_hashSayu
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ANEMO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_INAZUMA
loc_gcg_golden_variant
Sayu
Sayu
loc_gcg_sourceReward for inviting Sayu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashBy your side without a trace, like a character from a dream.

loc_cgc_card_effect

1 2 Shuumatsuban Ninja Blade
Deals 2 Physical DMG.
3 Yoohoo Art: Fuuin Dash
Deals 1 Anemo DMG, and this character begins to Prepare Skill|s1:prepares: Fuufuu Whirlwind Kick.
If this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.
3 2 Yoohoo Art: Mujina Flurry
Deals 1 Anemo DMG, summons 1 Muji-Muji Daruma.
Fuufuu Whirlwind Kick
(Prepare for 1 turn)
Deals 2 Anemo DMG (or the Swirled Element's DMG)

Muji-Muji Daruma
End Phase: Deal 1 Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.
Usage(s): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Anemo DMG
Reacts with Elements if they are already applied:
Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Anemo DMG
Reacts with Elements if they are already applied:
Cryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target
Pyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target
Electro Swirl: Deals 1 Electro DMG to all opposing characters except the target

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