Yelan

Yelan
YelanNameYelan
loc_gcg_name_hash"Valley Orchid" Yelan
loc_gcg_card_name_hashYelan
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_BOW
GCG_TAG_NATION_LIYUE
loc_gcg_golden_variant
Yelan
Yelan
loc_gcg_sourceReward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashThe world is vast and infinite, the solitary one comes and goes as she pleases.

loc_cgc_card_effect

1 2 Stealthy Bowshot
Deals 2 Physical DMG.
3 Lingering Lifeline
Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.
3 3 Depth-Clarion Dice
Deals 3 Hydro DMG, creates 1 Exquisite Throw.
Breakthrough
(Passive) When the battle begins, this character gains Breakthrough.

Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.

Exquisite Throw
After your character uses a Normal Attack: Deal 1 Hydro DMG.
Duration (Rounds): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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