Dehya

Dehya
DehyaNameDehya
loc_gcg_name_hash"Flame-Mane" Dehya
loc_gcg_card_name_hashDynamic Skin
RarityRaritystrRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_PYRO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_SUMERU
GCG_TAG_CAMP_EREMITE
loc_gcg_silver_variant
Dehya
Dehya
loc_gcg_sourceReward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card face that can be obtained from Genius Invokation TCG. For reasons unknown, the printing method used here allows you to see slightly different images on the card face when you view it from different angles...
loc_gcg_desc_hashThe eyes of a vulture, the spirit of a lion, an unbridled daughter of the desert.

Table of Content
loc_cgc_card_effect
Obtained From
Gallery

loc_cgc_card_effect

1 2 Sandstorm Assault
Deals 2 Physical DMG.
3 Molten Inferno
Summon Fiery Sanctum Field. If Fiery Sanctum Field already exists, then first deal 1 Pyro DMG.
4 2 Leonine Bite
Deals 3 Pyro DMG, then performs "Prepare Skill|s1:prepares" for Incineration Drive.
Incineration Drive
Deals 3 Pyro DMG.

Fiery Sanctum Field
End Phase: Deal 1 Pyro DMG.
Usage(s): 3
When this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 Piercing DMG to her (once per round).

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Obtained From

Shop

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