Sangonomiya Kokomi

Sangonomiya Kokomi
Sangonomiya KokomiNameSangonomiya Kokomi
loc_gcg_name_hash"Pearl of Wisdom" Sangonomiya Kokomi
loc_gcg_card_name_hashSangonomiya Kokomi
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_CATALYST
GCG_TAG_NATION_INAZUMA
loc_gcg_golden_variant
Sangonomiya Kokomi
Sangonomiya Kokomi
loc_gcg_sourceReward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashTo survive hardship, you must prepare for hardship.

loc_cgc_card_effect

1 2 The Shape of Water
Deals 1 Hydro DMG.
3 Kurage's Oath
This character gains Hydro Application and summons 1 Bake-Kurage.
3 2 Nereid's Ascension
Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.

Bake-Kurage
End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)

Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Hydro Application
When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:
Vaporize: No effect
Electro-Charged: No effect
Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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