Almighty Arataki Extraordinary and Exhilarating Extreme Beetle Brawl

Almighty Arataki Extraordinary and Exhilarating Extreme Beetle Brawl
Almighty Arataki Extraordinary and Exhilarating Extreme Beetle BrawlNameAlmighty Arataki Extraordinary and Exhilarating Extreme Beetle Brawl
CategoryGameplay Tutorial
Amount of Tips6
DescriptionTap the forward button to instruct the Onikabuto to expend a small amount of Stamina to move half a tile forward and get closer to its opponent.
This move will not deal DMG.

Table of Content
Tip #1
Tip #2
Tip #3
Tip #4
Tip #5
Tip #6

Tip #1

Tap the forward button to instruct the Onikabuto to expend a small amount of Stamina to move half a tile forward and get closer to its opponent.
This move will not deal DMG.

Tip #2

Hold the forward button to instruct the Onikabuto to charge its energy. When the charging process ends, the Onikabuto will expend a greater amount of Stamina to rush forward. When this rush hits an opponent, it can deal DMG. The Stamina consumed, the distance traveled, and the DMG dealt will all change based on the amount of time spent charging. A fully-charged rush will take the Onikabuto 2 tiles forward.

Tip #3

If the Onikabuto reaches its opponent's exact position upon finishing its rush and hits it, it can perform a piercing strike to deal greater DMG. You cannot trigger this special attack by tapping to advance, and over-charging will not allow you to trigger it either.

Tip #4

The time spent charging decides your rush distance, and you can use the charging progress to judge how far your Onikabuto will advance forward.

Tip #5

Tap the back button to expend a certain amount of Stamina and instruct the Onikabuto to move 1 tile backward and dodge your opponent's attacks.
If the distance or timing of the dodge is incorrect, your Onikabuto may still take DMG.

Tip #6

If both Onikabuto unleash their attacks at the same time, your Onikabuto will be knocked down without dealing DMG to the opponent. Take note of the attack timings, and should your plans change, cancel charging to avoid unnecessary Stamina expenditure.

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