Klee

Klee
KleeNameKlee
loc_gcg_name_hash"Fleeing Sunlight" Klee
loc_gcg_card_name_hashKlee
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_PYRO
GCG_TAG_WEAPON_CATALYST
GCG_TAG_NATION_MONDSTADT
loc_gcg_golden_variant
Klee
Klee
loc_gcg_sourceReward for inviting Klee to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashEvery card you draw may bring an "explosive surprise."

loc_cgc_card_effect

1 2 Kaboom!
Deals 1 Pyro DMG.
3 Jumpy Dumpty
Deals 3 Pyro DMG. This character gains Explosive Spark.
3 3 Sparks 'n' Splash
Deals 3 Pyro DMG, creates 1 Sparks 'n' Splash at the opponent's play area.

Explosive Spark
When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.
Usage(s): 1

Sparks 'n' Splash
After a character to which Sparks 'n' Splash is attached uses a Skill: Deals 2 Pyro DMG to their team's active character.
Usage(s): 2

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Charged Attack
Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Pyro
Spend the Pyro Dice you have rolled to pay for this cost.
( Omni Dice may also be used to pay for this.)

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

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