Yoimiya

Yoimiya
YoimiyaNameYoimiya
loc_gcg_name_hash"Frolicking Flames" Yoimiya
loc_gcg_card_name_hashYoimiya
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_PYRO
GCG_TAG_WEAPON_BOW
GCG_TAG_NATION_INAZUMA
loc_gcg_golden_variant
Yoimiya
Yoimiya
loc_gcg_required_by_card
Naganohara Meteor Swarm
Naganohara Meteor Swarm
loc_gcg_sourceReward for inviting Yoimiya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashCaptain and Vanguard of Team Naganohara for the 11th Hanamizaka Street Invitational.

loc_cgc_card_effect

1 2 Firework Flare-Up
Deals 2 Physical DMG.
1 Niwabi Fire-Dance
This character gains Niwabi Enshou. (This Skill does not grant Energy)
3 3 Ryuukin Saxifrage
Deals 3 Pyro DMG, creates 1 Aurous Blaze.

Aurous Blaze
After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG.
Duration (Rounds): 2

Niwabi Enshou
The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.
Usage(s): 3

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

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