Key of Khaj-Nisut

Key of Khaj-Nisut
Key of Khaj-NisutNameKey of Khaj-Nisut
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeHealth %
Base Substat14.4%
Weapon AffixSunken Song of the Sands
Affix DescriptionHP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
DescriptionOne of a paired set of scepters fashioned from obsidian. They say that this can be used as a key to open the gate to a paradise that lies at the end of the ocean of sand.
Weapon Ascension Materials
Copper Talisman of the Forest Dew
Damaged Prism
Faded Red Satin
Iron Talisman of the Forest Dew
Turbid Prism
Trimmed Red Silk
Silver Talisman of the Forest Dew
Radiant Prism
Rich Red Brocade
Golden Talisman of the Forest Dew

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
144.3414.4%
20110.1725.44%
Copper Talisman of the Forest Dew5
Damaged Prism5
Faded Red Satin3
Mora10000
Copper Talisman of the Forest Dew5
Damaged Prism5
Faded Red Satin3
Mora10000
20+141.2725.44%
40209.8237.08%
Iron Talisman of the Forest Dew5
Damaged Prism18
Faded Red Satin12
Mora20000
Copper Talisman of the Forest Dew5
Damaged Prism23
Faded Red Satin15
Mora30000
Iron Talisman of the Forest Dew5
40+240.9237.08%
50275.4642.9%
Iron Talisman of the Forest Dew9
Turbid Prism9
Trimmed Red Silk9
Mora30000
Copper Talisman of the Forest Dew5
Damaged Prism23
Faded Red Satin15
Mora60000
Iron Talisman of the Forest Dew14
Turbid Prism9
Trimmed Red Silk9
50+306.6642.9%
60341.4648.72%
Silver Talisman of the Forest Dew5
Turbid Prism18
Trimmed Red Silk14
Mora45000
Copper Talisman of the Forest Dew5
Damaged Prism23
Faded Red Satin15
Mora105K
Iron Talisman of the Forest Dew14
Turbid Prism27
Trimmed Red Silk23
Silver Talisman of the Forest Dew5
60+372.5648.72%
70407.8154.52%
Silver Talisman of the Forest Dew9
Radiant Prism14
Rich Red Brocade9
Mora55000
Copper Talisman of the Forest Dew5
Damaged Prism23
Faded Red Satin15
Mora160K
Iron Talisman of the Forest Dew14
Turbid Prism27
Trimmed Red Silk23
Silver Talisman of the Forest Dew14
Radiant Prism14
Rich Red Brocade9
70+438.9154.52%
80474.5560.34%
Golden Talisman of the Forest Dew6
Radiant Prism27
Rich Red Brocade18
Mora65000
Copper Talisman of the Forest Dew5
Damaged Prism23
Faded Red Satin15
Mora225K
Iron Talisman of the Forest Dew14
Turbid Prism27
Trimmed Red Silk23
Silver Talisman of the Forest Dew14
Radiant Prism41
Rich Red Brocade27
Golden Talisman of the Forest Dew6
80+505.6560.34%
90541.8366.15%

Weapon Affix

LvAffix ProgressionMaterials
1HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
2HP increased by 25%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.15% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.25% of the equipping character's max HP for 20s.
Key of Khaj-Nisut
Mora2000
3HP increased by 30%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.18% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.3% of the equipping character's max HP for 20s.
Key of Khaj-Nisut
Mora4000
4HP increased by 35%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.21% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.35% of the equipping character's max HP for 20s.
Key of Khaj-Nisut
Mora8000
5HP increased by 40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.4% of the equipping character's max HP for 20s.
Key of Khaj-Nisut
Mora16000

192 responses to “Key of Khaj-Nisut”

  1. My R4 Key’s 101.15% HP statstick will be delicious on Furina. Sorry Kuki, you’ll have to settle for Freedom Sworn.

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    • Boy am I hoping it’ll be a good alternative to her weapon. If her signature is far-and-away better, I might pull, but it’d be nice if I can just use this.

      sorry, Nilou

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    • it depends if you need em for your group and/or you just want her to heal and stack her burst yes, if you also want to do some dmg with her then definitely not. 88% cdmg is still way better then 66% hp for her own dmg and furina is a pretty strong subdps. her signature buffs 12% hp for the whole group instead of buffing 20% only for herself.

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      • This is akin to giving Mistsplitter to Kazuha. A support chara will lose so much value by prioritising his own dmg instead of the team. Key gives 66%+20% HP on R1 which increases base dmg. Base dmg will have far better returns than diminishing crit dmg, once you have better artifacts. Only a newbie will treat CDMG as a godly stat which should be stacked at the expense of others.
        You may refer to other theorycrafters to compare Furina’s weapons, marginally better than a 4star festering desire.

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