Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Geo% | Materials | Total Materials |
1 | 802 | 15.31 | 54.36 | 5.0% | 50.0% | 0% | ||
20 | 2061 | 39.34 | 139.66 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 2661 | 50.79 | 180.27 | 5.0% | 50.0% | 0% | ||
40 | 3985 | 76.07 | 270.03 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 4411 | 84.2 | 298.88 | 5.0% | 50.0% | 6.0% | ||
50 | 5074 | 96.85 | 343.79 | 5.0% | 50.0% | 6.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 5642 | 107.69 | 382.26 | 5.0% | 50.0% | 12.0% | ||
60 | 6305 | 120.34 | 427.17 | 5.0% | 50.0% | 12.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 6731 | 128.47 | 456.02 | 5.0% | 50.0% | 12.0% | ||
70 | 7393 | 141.1 | 500.87 | 5.0% | 50.0% | 12.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 7819 | 149.23 | 529.73 | 5.0% | 50.0% | 18.0% | ||
80 | 8481 | 161.88 | 574.63 | 5.0% | 50.0% | 18.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 8907 | 170.01 | 603.49 | 5.0% | 50.0% | 24.0% | ||
90 | 9570 | 182.66 | 648.4 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
Normal Attack: Ripping Fang Fletching | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive shots with a bow. Performs a more precise While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Inuzaka All-Round Defense | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deals Provides up to 3 buffs to active characters within the skill's AoE based on the number of · 1 Geo character: Adds "Standing Firm" - DEF Bonus. · 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption. · 3 Geo characters: Adds "Crunch" - Gorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s. Adjust the location of the skill. "Take up this formation and we'll be safe — I guarantee it!" As a general and a leader of troops, the last thing Gorou wants is to see is those who follow him getting hurt. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Juuga: Forward Unto Victory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Displaying his valor as a general, Gorou deals This field has the following properties: · Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of · Generates 1 Crystal Collapse every 1.5s that deals · Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions). If a General's War Banner created by Gorou currently exists on the field when this ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inuzaka All-Round Defense" will not create the General's War Banner. If Gorou falls, the effects of General's Glory will be cleared. "We have the high ground!" Gorou can ever so slightly change the terrain of the battlefield to help win victory. This technique has seen him through many battles against seemingly superior opposition. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Seeker of Shinies | |
Displays the location of nearby |
Heedless of the Wind and Weather | |
After using |
A Favor Repaid | |
Gorou receives the following DMG Bonuses to his attacks based on his DEF: · · |
Constellations
Rushing Hound: Swift as the Wind | |
When characters (other than Gorou) within the AoE of Gorou's This effect can occur once every 10s. |
Sitting Hound: Steady as a Clock | |
While This effect can occur once every 0.1s. Max extension is 3s. |
Mauling Hound: Fierce as Fire | |
Increases the Level of Maximum upgrade level is 15. |
Lapping Hound: Warm as Water | |
When |
Striking Hound: Thunderous Force | |
Increases the Level of Maximum upgrade level is 15. |
Valiant Hound: Mountainous Fealty | |
For 12s after using · "Standing Firm": +10% · "Impregnable": +20% · "Crunch": +40% This effect cannot stack and will take reference from the last instance of the effect that is triggered. |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Tactics | |
Chat: Training | |
Chat: Physique | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
When the Wind Is Blowing | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Gorou: Top Dog | |
About Gorou: Advice | * Unlocks at Friendship Lv. 4 |
About Us: Speaking Your Mind | |
About Us: Camaraderie | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share: Dressed for Battle | |
Something to Share: Ever-Victorious General | * Unlocks at Friendship Lv. 4 |
Interesting Things | |
About Beidou | * Unlocks at Friendship Lv. 4 |
About Kaedehara Kazuha | * Unlocks at Friendship Lv. 4 |
About Sangonomiya Kokomi: Duties | * Unlocks at Friendship Lv. 4 |
About Sangonomiya Kokomi: Attitude | * Unlocks at Friendship Lv. 4 |
About the Raiden Shogun | * Unlocks at Friendship Lv. 4 |
About Kujou Sara | * Unlocks at Friendship Lv. 4 |
About Yae Miko | * Unlocks at Friendship Lv. 4 |
About Kamisato Ayaka | * Unlocks at Friendship Lv. 4 |
About Sayu | * Unlocks at Friendship Lv. 4 |
About Shikanoin Heizou | * Unlocks at Friendship Lv. 4 |
More About Gorou: I | |
More About Gorou: II | * Unlocks at Friendship Lv. 3 |
More About Gorou: III | * Unlocks at Friendship Lv. 4 |
More About Gorou: IV | * Unlocks at Friendship Lv. 5 |
More About Gorou: V | * Unlocks at Friendship Lv. 6 |
Gorou's Hobbies | |
Gorou's Troubles | |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Sprint Start: I | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | Gorou is the great general of Watatsumi Island's military, and he is deeply loved by his subordinates. During the period of the Vision Hunt Decree, Gorou led the forces of Watatsumi against the Shogun's Army, and successfully held the line against them. The troops call him the "ever-victorious pointy-eared general," a nickname that has also seen broad use among Shogunate warriors. In private, however, Gorou puts on no airs and is a straightforward person, which has led him to be regarded by all as the man with the plan. But even such an exemplary general must have his fair share of troubles... |
Character Story 1 | Gorou was once an ordinary Watatsumi soldier. During a certain special operation, Gorou's unit, Gorgasia II, faced an unprecedented crisis. Their captain had been felled by a stray arrow, and the survivors were surrounded deep in the mountains. To continue their mission, to ask for reinforcements, to open negotiations with the enemy... Countless choices lay before them, but the mountain was silent. Leaderless and without any supplies, the unit was on its last legs. With their morale flagging, thoughts of surrender shrouded many minds. At this critical moment, Gorou stood up. He rejected negotiation and surrender, and instead proposed a bold plan. They would not hide any longer. Instead, he would lead the larger part of the platoon in a feigned attack to buy the others a chance to call for reinforcements. Once those reinforcements arrived, they could perform a pincer attack together. When asked what they should do if they failed, Gorou replied: "If the enemy surrounds us any further, our options will be even more limited. The way I see it, we still have a chance, so we've got to give it all we've got." "I'll take responsibility if the plan fails." After holding the line for several days without rest, the exhausted Gorou and his companions were finally relieved by a force led by Sangonomiya Kokomi herself. After that, he was promoted to serve as the captain of Gorgasia II, and from there he would work his way up to the rank of General. * Unlocks at Friendship Lv. 2 |
Character Story 2 | In the eyes of the men, Gorou is a strict but humble general. He is straightforward and easy-going, and he treats his subordinates like his own family, sharing weal and woe with them. Sangonomiya Kokomi once told Gorou that material, supplies, and salaries were the three most important things to an army. From that day on, he would personally explain weapon maintenance to his subordinates. Every time the granaries were opened, he would supervise the process strictly to prevent any unlawful deductions. And as General Gorou, he will always lead from the front. The sight of him charging at the tip of the spear is like a rallying banner, encouraging the troops behind him to continue advancing. These are all reasons why the troops greatly respect him. As with Kokomi, Gorou greatly treasures the lives of his troops, but by contrast, values his own quite little. Some who understand little of the thought process behind this occasionally joke that Gorou is a "kid" who doesn't seem like a general at all. But to the soldiers of Watatsumi Island, this kid is the best general they could ask for. * Unlocks at Friendship Lv. 3 |
Character Story 3 | Gorou is valiant and decisive, often leading inferior forces to victory over superior opposition. However, he does have a shortcoming of his own — a sometimes unstable temper. That is to say that the blood sometimes rushes to his head at the height of a battle. War is cruel, and Gorou does indeed lack experience compared to veterans who have been scrapping it out on battlefields for decades. Fortunately, he learns fast and is currently trying to make up for his various small failings. Sangonomiya Kokomi often provides her various commanders with directives, but how they are used is up to the skill of the commander in question. For his part, Gorou is always able to execute the courses of action that best suit the present situation from the directives he has been given. Gorou believes that over time, he will come to internalize the concepts behind them. Perhaps then, he can take the field with even more confidence than before. * Unlocks at Friendship Lv. 4 |
Character Story 4 | At Yae Miko's request, Gorou has taken up a certain extra "job" at Yae Publishing House. With the end of the Vision Hunt Decree, and the successful negotiations between Watatsumi Island and the Shogunate, relations between the two sides are beginning to warm. Gorou has also visited Narukami Island quite a few times to check out the changes, buy a few popular books, and go to Yae Publishing House to complete the task he agreed to help with. Yae Miko set up an anonymous column for Gorou in the "That's Life" magazine. Here, readers will write about the things that trouble them and send them to Yae Publishing House, upon which Gorou will give them some suggestions. Yae Publishing House will take special care to redact any personal information revealed on the part of the write-ins or Gorou's replies, and will replace real names with pseudonyms. According to Yae Miko, she chose him because she'd heard that he often listened to his subordinates when they chatted about personal matters. The column proved to be very popular indeed, but for whatever reason, every time an editor delivers the royalties to Gorou, they might sheepishly ask: "Ah, speaking of which, Gorou, have you heard of Ms. Hina?" "I've heard that she's a rather popular columnist, and a recent one, too. Is something the matter?" "Oh, no, no... It's nothing..." * Unlocks at Friendship Lv. 5 |
Character Story 5 | Just as the troops don't exactly tell Gorou everything happening in their lives, Gorou, too, has some troubles that are difficult to share. For example, how his tail fur starts to get dull and look haggard after being exposed to the elements for too long, and how he'd love to tend to it — if he could only spare the time out in the field. Or how he sometimes feels a bit inferior about his slight physique when bathing together with his subordinates. Or about how encountering inscrutable women like Yae Miko sends him into defense mode instantly, rendering him unable to properly interact with them... In trying to maintain a respectable image, Gorou refrains from telling his soldiers about such troubles. And while they have been able to guess at his troubles to some extent, the Watatsumi soldiers often just play along and pretend that they don't notice. As such, his worries just kept piling up, until the Traveler arrived, thus granting the Watatsumi general, ever good at banishing the worries of others, someone who could help relieve him of his own woes. * Unlocks at Friendship Lv. 6 |
Mountaineering Gear | Of Gorou's various hobbies, "mountaineering" is likely up there in the top three. Sweating it out while climbing a mountain with companions before admiring the beauty all around you helps to train both the mind and body and is a great camaraderie-builder. To better enjoy this hobby of his, Gorou bought a set of mountaineering gear from a traveling merchant. The set is not particularly pricey, but it is both sturdy and durable and has seen Gorou through many dangerous ascents. Just as he maintains his weapons well, Gorou has also kept this set of gear in tip-top shape. There is little doubt that it will accompany him through many future journeys as well. * Unlocks at Friendship Lv. 4 |
Vision | There was a time when Gorou ascribed responsibility for victory or loss in battle entirely to himself. "If only I became a little stronger, perhaps I'd be able to turn the tide." It was in this spirit that Gorou trained his archery day and night, hoping to rely on his strength to lead his comrades to victory. But after some time on the battlefield, Gorou saw powerful warriors being isolated and captured alive, while weak troops in inferior positions could rout their enemies through unity. That was when Gorou realized that a single person's battlefield capabilities are limited. Getting stronger is important, naturally, but uniting the troops to fight as one is even more crucial. A troop can only be unbeatable if they are strong together. Having realized this, Gorou no longer pursued the apex of excellence in archery, but instead invested time and effort in those around him, helping everyone improve together. Thinking back on it, this may have opened the door for Gorou to obtain his Vision. * Unlocks at Friendship Lv. 6 |
8 responses to “Gorou”
I doubt it would ever happen but I really really REEEEEAAAALLY wish they would give Gorou the Faruzan treatment and let him shred geo res as well as buff geo damage. Also make his c4 150% of def instead of 50.00. Making him the first real geo healer. I don’t count noelle, but a man can dream.
what a fucking dumb take. Noelle’s heal is in her basic kit and its party wide. Gorou’s heal is locked behind C4 and only heals the active character. he will NEVER be the real geo healer, even with 150% DEF heals. it’s just a gimmick to counteract Itto’s reduced RES in his burst
i like how nobody never commented how aboslute massive dogshit is his def bonus increase with his E
considering it’s flat and it’s not multiplicative, adding barely 20 flat def ever level doesn’t worth at all even for itto, because the dmg he gains it’s almost nothing, and you start seeing something different just after 4-5 levels
this is disgusting but also good at the same time, because to me he doesn’t need any build at all, even talents, literally nothing besides ER to spam (maybe, if you want, a full nobless if you have zhongly on your party, because even nobless is crap for itto, but not for zhongly)
but there are caclulators on the net, like aspirine; check yourself itto’s dmg increase for every level of gorou, and you’ll see it’s almost non existent (i mean, it worths it only if you consider the big gap, like lev 1 and lev 10, so you can say ok the difference is good… but how much resources , books, resin, for that?)
If you just look at the level by level increase of course it looks bad, but that’s nothing new.
Look closely and you will notice that nearly every character has an increase of 100% from lvl 1 to lvl 12.
ascending with geo dmg bonus is as vomit as diona with cryo
when they do things like this, i don’t understand if they’re trolling us or they’re simply retard as fuck
it’s absurd creating a support like him with such low personal dmg with geo ascension
I hate that Gorou is always shackled with Itto. What if I accidentally used my pity to a character I don’t want to pull? This is a bad practice.
Simply a machine
The strongest character ever designed