A dangerous opponent that can summon a Hurricane Sphere to deal sustained DMG. Try using the Wind Current generated in the center to swiftly leave the ground.
A dangerous opponent that can summon a Hurricane Sphere to deal sustained DMG. Try using the Wind Current generated in the center to swiftly leave the ground.
Personally, I will choose Clorinde. I see it this way: 1. I don't really like both Clorinde and Ar...