Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
Attaque normale : Crédo de la Maréchaussée | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchaîne jusqu'à 5 coups d'épée. Consomme de l'endurance pour trancher agilement vers l'avant et utiliser son mousquet pour tirer des tirs de suppression en éventail. Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ronde de la nuitée | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Préparant son mousquet, Clorinde entre dans l'état Patrouille nocturne qui combine l'acier et le plomb. Dans cet état, l'attaque normale de Clorinde est convertie en tir de mousquet « Chasse sauvage » et les DGT infligés en · Lorsque son engagement vital est supérieur ou égal à 100 % de ses PV max, Clorinde effectue un tir de mousquet ordinaire. · Lorsque son engagement vital est inférieur à 100 % de ses PV max, Clorinde effectue un tir de mousquet qui lui accorde de l'engagement vital selon ses PV max et qui transperce les ennemis pour infliger des DGT encore plus importants aux ennemis en chemin. L'empalement nocturne annule l'engagement vital de Clorinde pour se renforcer : · Si aucun engagement vital n'est annulé, Clorinde effectue une attaque brusque ordinaire. · Si l'engagement vital annulé est inférieur à 100 % des PV max de Clorinde, la zone d'effet et les DGT infligés par cette instance d'empalement nocturne augmentent et Clorinde récupère des PV selon la valeur de l'engagement vital annulé. · Si l'engagement vital annulé est supérieur ou égal à 100 % de ses PV max, Clorinde effectue un empalement nocturne de pacte, ce qui augmente davantage la zone d'effet et les DGT infligés par cette instance d'empalement nocturne et restaure encore plus les PV de Clorinde. De plus, lorsque Clorinde est en patrouille nocturne, les soins autres que ceux des empalements nocturnes n'ont pas d'effet sur elle et lui accorde à la place de l'engagement vital selon un pourcentage des soins qui auraient dû être reçus. Régulièrement, une lame fluide descend à l'emplacement de l'ennemi touché par un tir de mousquet de Clorinde pour infliger des Bien que le mal qui se cachait dans les ombres de la nuit ait été purgé sur des milliers d'années, une ombre que la lumière ne pouvait atteindre assombrit les cœurs humains. Aujourd'hui encore, l'avertissement laissé par le µChasseur d'or est gravé dans la mémoire de Clorinde : ceux brandissant des bougies pour patrouiller dans la nuit ont encore plus besoin de rester vigilants et de ne pas se faire corrompre par l'obscurité froide. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fin de la clarté | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clorinde s'accorde un engagement vital selon ses PV max avant d'esquiver rapidement et de frapper avec sa lame et son mousquet en même temps, infligeant des Il est dit que l'art ancien de résister aux êtres non humains avec un corps mortel remonte aux chevaliers de source qui résistaient à l'empire rémurien. Quoi qu'il en soit, tant que l'on peut contrôler le niveau de sa force, ce n'est pas comme si elle ne pouvait pas être utilisée dans des duels contre des adversaires ordinaires. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Gain de patrouille nocturne | |
Affiche l'emplacement des |
Flamme brisant la nuit | |
Lorsqu'un personnage de l'équipe à proximité a déclenché une |
Rémunération honorant le pacte | |
Si l'engagement vital de Clorinde est supérieur ou égal à 100 % de ses PV max, son taux CRIT augmente de 10 % pendant 15 s lorsque la valeur de son engagement vital augmente ou diminue. Cet effet peut être cumulé 2 fois maximum, la durée de chaque cumul étant calculée de façon indépendante. De plus, la patrouille nocturne de |
Constellations
« Dès lors, je traverserai le voile de l'ombre de la bougie » | |
Pendant la patrouille nocturne de Cet effet peut être déclenché une fois toutes les secondes et les DGT infligés de cette manière sont considérés comme des DGT d'attaque normale. |
« Dorénavant, j'affronterai les périls de la longue nuit » | |
L'aptitude passive « Flamme brisant la nuit » est renforcée : lorsqu'un personnage de l'équipe à proximité a déclenché une L'aptitude passive « Flamme brisant la nuit » doit être déjà débloquée. |
« À jamais, je me souviendrai du serment de la lumière du jour » | |
Niveau d'aptitude Niveau max : 15 |
« Pour toujours, j'honorerai les larmes, la vie et l'amour » | |
Lorsque |
« Assidûment, je verrai l'aube comme mon salut » | |
Niveau d'aptitude Niveau max : 15 |
« Ainsi, je ne désespérerai jamais plus » | |
Pendant 12 s après avoir utilisé De plus, des ombres bougières peuvent apparaître dans certaines circonstances lors des patrouilles nocturnes afin de diminuer les DGT subis par Clorinde de 80 % pendant 1 s, d'augmenter sa RÉS à l'interruption et d'attaquer les ennemis en infligeant des Les ombres bougières apparaissent dans les circonstances suivantes : · Lorsque Clorinde est sur le point de subir l'attaque d'un ennemi. · Lorsque Clorinde effectue un empalement nocturne de pacte. Une ombre bougière peut être invoquée une fois toutes les X s des manières susmentionnées, et un maximum de 6 ombres bougières peut être invoqué pendant une patrouille nocturne. |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
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Stories
Title | Text |
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??? | ??? * Débloqué au Niv. d'affinité 2 |
??? | ??? * Débloqué au Niv. d'affinité 3 |
??? | ??? * Débloqué au Niv. d'affinité 4 |
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??? | ??? * Débloqué au Niv. d'affinité 6 |
??? | ??? * Débloqué au Niv. d'affinité 4 |
??? | ??? * Débloqué au Niv. d'affinité 6 |
361 responses to “Clorinde”
hopefully she gets buffed her damage seems low
her damage seems low
hopefully she gets buffed
very cool vfx but sadly terrible choice for dolphin. She is more of a driver than a carry. Good team damage but her personal damage is meh. That’s mean vertical invest of her give less result than I would say all 4.x carry so far.
TLDR; good if you only stop at c0. easy skip if you want more
Okay i hoped for Lady Maria but we got Mesa from WF. Q and Idles are the best we had yet, and a fucking wfx bomb. But the E i really dislike, i like the equilibrium style of it but every time i see games do it they for some reason decide to take avay your legs, and mobility of it.
And in a nutshell its just an Ayato E with extra steps of pressing E between spamming normals every 4th shot (every time your bol goes past 100%). And i hate the rootness and immobilty of this type of abilitys, plus Ayato E spam got boring REAL TO QUICK. And everyone benched him.
Having ranged attacks and a built in dash makes her better than ayato gameplay-wise imo
But I can see why you might not like it
As for lady Maria… Well that was Arlecchino’s she just didn’t get the cool hat
The burst thing has been kinda a theme with NA DPSes getting simple boring bursts, but at least it has a cool animation and being multihit makes it good for electro reactions (unlike Wriothesley who can only melt 2 hits and eviscerates any trace of pyro aura)
I like Clorox, I think she seems fun (aka i get to press more than 1 button) but it’s not everyone’s style
Oh also her gunshots shouldn’t have hitlag which will make her faster which is nice
Thats a point
The SFX can solve it for me as Chev did. It can turn out extremely satisfying BUT i just hope it isn Ayato levels of repetition, even with her having 2 options in a stance instead of 1.
No hate nor offense, her kit is pretty monotonous.
It’s practically Ayato skill + Wriothesley burst, with BoL mechanic and better damage.
I really envy the game to innovate something fresh, take it like Diluc’s combo.
I have no idea why they brought up recycled skill and burst designs all over again.
Regardless, I still continue to support the game wherever it goes, just pretty much disappointed on the devs’ work lately.
true
i kinda got tired of the 4th installation of the “x5 damage ticks on the ult and thats it” since scara. And statcic very repetetive Es are the most boring
ngl the kits starting at 4.x became pretty boring and lazy. Also when units started getting c6 that always has a 10cr 70cd buff like zzz
Neuvilette: the longest and most unique CA in the game, positioning around droplets. CA animation cancel
BoRiNg!
Whoristley: CA upgrade with lots of conditions and one of the hardest mechanically gameplays
BoRiNg!
Navia with “revolver” style, giant variety of teams
BoRiNg!
Xianyun made some characters try completely new playstyle
BoRiNg!
Arlecchino, first Non-cringe overload dps and a character with one of the most interesting stance concepts.
BoRiNg!!!
I don’t know what you guys are smoking. Stop burying genhin… But wait, if you stop, we’ll be had to finish three-years-old tradition!
So i lose 50/50 and gonna keep my remaining 120 pulls until pyro archon. But clorinde gameplay is so awesome.
Is 4.7 the last patch then onto 5.0?
4.8 probably
Why Q energy cost of clorinde is 0 in English?
May it be fixed?
The energy cost is 60 but someone typed the 60 into the CD instead ig
ok who immediately decided to skip Arlecchino after watching Clorinde’s animations?
that’s typical consumerism and typical gatcha
everything which is new is better than what’s old, no matter what
it’s a sick mentality dude
ps. try to skip clorinde, maybe emilie is better… oh well maybe skip her as well, there’s natlan on the way to go… or… well wait for dottore i know it… or pierro…
and shit like that
ok but consider clorinde uses a gun and it looks cool
This isn’t a power comparison it’s a coolness comparison
Arlecchino’s style may appeal to different people than Clorinde’s (I love both) but their animations are imo equally cool
Animation quality getting better isn’t a bad thing, if every dps eclipsed the previous one THAT would be bad
True, her Q is the coolest animation we have in a game ATM.
Not me. There will always be new interesting and attractive characters from each nation in any version, but there will always be only 11 Harbingers and I will have all the playables Harbingers.
As for Clorinde, she can wait until her next rerun banners.
Nah, I’d pull both
not me, harbingers and archons are priority on my account.
I pulled for Arle anyways and now I’m regretting it …
Not the only one but also I’ll wait until fontaine characters are on the recopilation banners because that is objectively the best way to get characters now for the chance of getting non-standard 5* as well.
Yes, I’ll wait as long as I’ll have to. I already have enough to clear abyss anyways.
You will be waiting years for that
I’ve decided to pull Wriothesley and Clorinde since 4.0 trailer. Wriothesley is done, so I have no problem skipping everyone else. 🙂
Me, I skip arlec sig weapon. just let her use pwjs.
This is me, actually. I’ve been contemplating for pulling Arle because I have a well built Hu Tao and Yoimiya, and those two are my favorite characters, so I definitely not gonna need another pyro dps soon until Natlan’s archon
Clorinde in the other hand, looks sick af, and looks like she’s a dolphin friendly character as for now. My Ayaka surely can lend her Mistsplitter to Clorinde for a while…
i have a wishing policy of if i dont have guarantee i wish till 50 50
if i lose i skip till rerun and i just lost my 50 50 for arle so skip for now
im also expecting arle to be the 2nd coming of rerun archon childe
Let the doomposting begin
Day 1 analysis (in the replies)
If I got anything wrong (strong chance) I’ll try to correct it later
Pretty normal 5* dps base stats, high atk mediocre defensive stats
NA:
Nothing useful but a very unique and cool CA
E:
Stance change for 9s(?) That converts her NAs to Piercing shots (Wild Hunt) and skill to dashing stabs (Impale the Night)
Wild Hunt:
Low base multiplier, slightly higher when below 100% BoL
Grants 35% BoL when below 100%
Impale the Night:
3 stages of power, best used when above 100% BoL
Clears all BoL and heals based on 120% of what was cleared (most likely an effective 20% BoL worth of healing)
All E dmg is considered NA DMG
Outside healing is converted to BoL during E
Q:
Grants BoL (based on talent, 120% at tl10)
Other than that just a simple nuke
A1:
Every time an electro reaction is triggered, increase her base DMG
Idependent stacks encourage consistent reaction teams (such as aggravate, electro-charged or overload)
Based on the wording I’m assuming this does NOT require unique reactions but I’m unsure
Makes her pretty pathetic gunshots into something much stronger
A4:
Essentially just free 20 crit rate when above 100% BoL, mainly affects pierce DMG
There is no specified CD for Impale the Night so I assume its only limitation is BoL amount
Her self-heal capabilities are very powerful it seems
Combos:
Pretty simply you want to reach 100% BoL then use Impale the Night for big damage
So N3 E seems like a go to combo
Without knowing her animations it’s kinda hard to say exact rotations but…
Supports -> Q -> E -> E -> X*[N3E]
With a powerful healer it can likely be shortened to N2E
Teams:
Still assuming she doesn’t require 3 separate reactions, here’s some team options:
Overload: Clorinde, Chevreuse, pyro applier, pyro/electro flex
Aggravate: Clorinde, anemo VVer, dendro applier, electro/dendro flex
Taser: Clorinde, electro subdps, anemo, xingqiu/yelan
Overvape: Clorinde, Bennett*, Xingqiu/Yelan, anemo
Quickbloom**: Clorinde, dendro, dendro/electro, slow hydro
*Since Clorinde is likely very mobile Bennett may not be a great choice
**Since her attacks are probably mostly Piercing, quickbloom may be inconsistent
Weapons:
The flute/blackcliff/lion’s roar: all seem pretty okay but very cope
Harbinger of Dawn: No HP decreasing in her kit so she can use it, low base atk isn’t good though
Royal longsword: high number of small hits makes it okay-ish
Black sword: Crit rate and NA dmg bonus, pretty good choice
Finale of the deep: Extra bond, Clorinde clears the bond automatically and the buff last for a while
5*s: The usual stat sticks work
Absolution: BiS very simple very strong, beautiful sword I love it
I will be pulling her because she’s awesome and I’ve been waiting months for her kit
thanks for your information.
so basically new electro dps stronger than any electro dps, money making âgin
If she requires unique reactions like Neuv then she becomes more restrictive but aggravate is still great
Judging by the wording alone, her A2 appears to be a pre-multiplier base increase to the damage, so while the damage difference between 2 and 3 stacks will be noticeable, I don’t believe it will be anywhere near as much of a damage drop off compared to Neuve’s passive. Also, assuming her self healing is as strong as it appears to be, sustainless agg might be very much on the table without needing to iframe the world. High hopes!
the wording says electro-related reactions, if you use a dendro unit, aren’t you likely to hit 3 stacks just with this unit? I mean, it’s quicken first, then aggravate and possibly a spread? but even then, it’s already 2 out of 3 😀